Zanallen wrote...
Dragoonlordz wrote...
Agreed as TW1 used Biowares Aurora engine and still did a better job with some apsects such as realtime night and day, weather and NPC reations to both those things. TW2 they created a new engine rather than rely on Aurora again that takes alot of time, DA2 did not create a whole new engine they just heavily modified the original one (I think), while it takes time it takes less time.
Meh, Bioware prefers modular campaigns. This dates back to even BG. A realistic day/night cycle would be kind of pointless. More NPC variety would be nice, but it is something they have never really done, so I don't expect it.
I feel Bioware should be trying to exceed expectations in all their titles. I see far too often people on here saying I'm happy enough with what they gave me so I can't complain, when in fact that is exactly what they should be doing in order to push Bioware to (improve) thir products by adding new things such as the weather system (rain, wind etc), a realistic day and night cycle and NPC interaction up in quality to react to your presence and the changing of the aforementioned systems. This improve a game and even if they aren't essentials in order to go from A to B story wise they are things that make the experience more enjoyable.
Stanley said while back~
Many people in this forum have touted Baldur's Gate to be one of, if not thebest RPG they've played, and yet that game was not even in 3D, and the technology of a decade ago was somewhat primitive and expensive compared to today. Yet folks continue to use it as a benchmark of RPG quality.
Yes,there is likely a lot that BioWare could learn about other developers and how they make games, but it is just as valid to say that other developers have things they could learn from us. It just may not be the same things you are thinking of.
And I countered his argument with this~
As stated on these forums and in interviews, you guys have stated you wanted a more cinematic experience. Surely that goes hand in hand with visual aspects such as weather system, wind and day/night cycles. All of these things increase the cinematic feel of a game. Ditto with NPC reactions to your presence and actions. I can understand that different developers start at different point with different goals but they should look at each other for things they could do better.
Those things I mentioned would make your titles better especially in a cinematic way imho. Other companies are seeing what it is you have done yourselves and that is why I gave the example of Rockstar, Bethesda, Eidos and Cryptic all implementing and improving, trying to do such things as choices/conseqeunces cause/effect systems because you did so well developing them to create a demand for such things on a bigger scale.
You can't sit back and not take note of what others are doing just because you scored a point with that system to be honest. Your stories aren't the greatest thing in gaming but the combination of your choices systems that is used to tell the story is what made you special and not the story on its own imho. Now they are trying to create such systems themselves you cannot afford to surely count on just that gameplay mechanic to keep you ahead of the rest. I am of the firm belief it is far more advisable to watch what the others are upto and try to implement the 'best' features and add it onto you own titles which might on top of that have its own special features. Tweaking the engine over time to always improve it add more stunning visuals and realism which immerses the player in that world of which you create. How can anyone seriously argue that such immersion is a bad thing for a game?
I cannot agree to any actual reason why you would purposefully decide against trying to build such immersion in the worlds you have created with such features that have a great affect on the aforementioned immersion. If you truly held BG as the benchmark of RPG quality then why did you move to 3D or continue to evolve the engines and visual quality of your games from back then. The same reason you evolved your games from then is the same reason you should try your best to evolve such features as the ones I have mentioned.
Please note specifically the bolded part. He chose not to respond. I have a bad feeling they have no intention of looking at what other devs are capable of doing and features that others have because they are so arrogant they don't think they need to in order for the fans to suck up whatever they produce.
Modifié par Dragoonlordz, 23 mai 2011 - 02:02 .




Ce sujet est fermé
Retour en haut





