Voice acting is decent, not excellent, but the game's native language is Polish, English is a localization.
As for characters incapable of showing emotion, I don't know... it's relatively similar to Bioware games. Sometimes the characters have wooden expressions, but when put into perspective, it's fine. That is to say, compared to LA Noire, all other companies with the exception of Valve suck on facial expressions.
Then again, I'm not a huge cutscene guy. I love it when a cutscene displays an event and deliver it with emotion (when Foltest <spoilers>), which Witcher 2 definitely had. When it comes to ordinary conversation, I really wish it didn't go cinematic and voiced.
I understand that "it's the way things are now" and everything, but you can pack much more depth through text alone imo. Would make things easier for writers to create branching paths, too. A mix would be nice. Important and critical conversations could be cutscened and voiced, whereas the less critical stuff could just be text and a pop-up box.
Modifié par mrcrusty, 24 mai 2011 - 01:58 .




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