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For ME3. please make perssuasion independant from Morality.


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95 réponses à ce sujet

#1
Fixers0

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As the title says, please give us an independant perssuasion skill in Mass Effect 3,
 
Why?
First of all one thing that always irked me in both Mass Effect 1&2  is that you're forced down a either a paragon or a renegade path, you can try to be neutral, and while you think neutral players should be more clear-minded and emotionally efficent , they actally get punished because the can't unlock high-end dialouge option which is a bit silly considereing that social skills shoud't be depenet on you're morality.

The PR system was always ment to be a small touch of an attitude for shepard ans can still grand advantages and disatvantages in select few situaties, this would actally make more sense as characters will now react to what morality you are (Paragon-Neutral-Renegade) which adds more characterization as people will now  acknowledge what kind of character your Shepard is,

What do you think of this idea? Comments and suggestion are  Welcome.


In Conclusion: add Perssuasion as a skill that is independant from their morality, this skills symbolises how well the players's social skills are developed, they tech up in the same way as other powers, each level increases the the amount of persuasion options available. this should work with ME3 expanded skills trees.

Modifié par Fixers0, 24 mai 2011 - 03:19 .


#2
adam1923

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Agreed.

#3
Vena_86

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yes

#4
Paula Deen

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Absolutely agreed. The previous/current systems force you to one of two extremes, screwing over the people who want a mixed path (or just want a different option for each situation).

#5
thesilverlinedviking

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I fully and wholeheartedly support this.

#6
JoHnDoE14

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AGREED!

#7
Mr. MannlyMan

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YEAH

#8
H4nniba11

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Keep the old system, BUT make it easier to get rene/para options with lower amount of points.

#9
Guest_Sareth Cousland_*

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Absolutely. Persuasion should not be dependent on dialogue options.

#10
darknoon5

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Been saying this since day one, agreed.

#11
Shifty Assassin

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personally i'm fine either way

#12
Bogsnot1

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Renegades have social skills?

But agreed.

#13
adam1923

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With this unanymous vote they have no choice but to change it!

#14
Kenzie1100

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More then agreed.

#15
TobyHasEyes

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Ten times over agreed..

"Hey lets calm down and think this through.. we don't have to kill all these people"

"That does sound convincing.. but then again, you were pretty rude to that mercenary captain, so I'm not sure I can go with that"

#16
Any_ILL

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I wouldn't like it to be totally independant. Morality should help or prevent (and not only help) to persuade someone despite your skills in persuasion (or make it harder) in function of the NPC's personnality. If not, what use for the morality system?

#17
Nashiktal

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Any_ILL wrote...

I wouldn't like it to be totally independant. Morality should help or prevent (and not only help) to persuade someone despite your skills in persuasion (or make it harder) in function of the NPC's personnality. If not, what use for the morality system?


Nothing. Dump the silly and often innacurate morality system. I'm tired of getting random renegade and paragon points from tiny conversations. I'm tired of Bioware trying to apply a good and evil system to a morally grey choice. I'm tired of P and R being dumped for good and evil.

Drop it, and implement some other way to get better at persuasion.

#18
AssistantSensei

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I can see a non-moral situation. . .

Miranda: "So, what do you think Shepard? Blue cereal or red cereal?"

Paragon Shepard: "I personally prefer the blue cereal, if that's okay with you."

Renegade Shepard: "Make up your damn mind and get the red cereal. . . . .BI*CH!"



It was funnier in my head. . .

Modifié par AssistantSensei, 23 mai 2011 - 09:41 .


#19
Kidd

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I don't think it fits that someone who always chooses to persuade people by throwing them out of windows and gunning them down suddenly can pull off a perfect, saintly speech. In the same manner, someone who always seeks the diplomatic path isn't very likely to have gained the backbone to properly intimidate people.

However I do agree that the difficulty levels should be lowered a lot. As it is, unless you always pick the +100% to P/R skill evolution in ME2, you're almost forced to always min-max your dialogue for the most points, leaving little room for actual role playing. Simply lowering the overall difficulty a bit will allow characters to be more dynamic without allowing a character to turn around 180 degrees at a whim.

As much crap as DA2 gets, I believe the personality tracking system they had going was great. Only those who were mostly diplomatic could talk themselves out via negotiating, those who were jokers could charm themselves out of situations and the blunt and dangerous types could threaten. But you never felt forced to always pick the same tone on the dialogue wheel just to ensure you had access to certain dialogue options later.

#20
TKXmuse

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KiddDaBeauty wrote...

I don't think it fits that someone who always chooses to persuade people by throwing them out of windows and gunning them down suddenly can pull off a perfect, saintly speech. In the same manner, someone who always seeks the diplomatic path isn't very likely to have gained the backbone to properly intimidate people.

However I do agree that the difficulty levels should be lowered a lot. As it is, unless you always pick the +100% to P/R skill evolution in ME2, you're almost forced to always min-max your dialogue for the most points, leaving little room for actual role playing. Simply lowering the overall difficulty a bit will allow characters to be more dynamic without allowing a character to turn around 180 degrees at a whim.

As much crap as DA2 gets, I believe the personality tracking system they had going was great. Only those who were mostly diplomatic could talk themselves out via negotiating, those who were jokers could charm themselves out of situations and the blunt and dangerous types could threaten. But you never felt forced to always pick the same tone on the dialogue wheel just to ensure you had access to certain dialogue options later.


This. The morality system imo is good enough except for the high requirements for certain options. 

#21
Vez04

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#22
lolwut666

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I agree, but I think that some Paragon/Renegade actions/choices should only be available to those who have a very high value in the respective alignment, as to indicate that only someone extremely ruthless/compassionate would consider that course of action.

I don't think you should be able to cheerily troddle up and down the morality road as you please.

#23
Nashiktal

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lolwut666 wrote...

I agree, but I think that some Paragon/Renegade actions/choices should only be available to those who have a very high value in the respective alignment, as to indicate that only someone extremely ruthless/compassionate would consider that course of action.

I don't think you should be able to cheerily troddle up and down the morality road as you please.


I agree you shouldn't be able to trample upon the morality bar. However some of these *moral* persuasions seem to do little with actual morality outside of the result.

#24
Montana

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I couldn't agree more.
I hate how the persuasions were handeled in ME2

I want presuasion/intimidate skills back!
Roll them into one skill and (maybe) make your morality decide what option is open.

#25
Someone With Mass

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The option would be nice.