Why?
First of all one thing that always irked me in both Mass Effect 1&2 is that you're forced down a either a paragon or a renegade path, you can try to be neutral, and while you think neutral players should be more clear-minded and emotionally efficent , they actally get punished because the can't unlock high-end dialouge option which is a bit silly considereing that social skills shoud't be depenet on you're morality.
The PR system was always ment to be a small touch of an attitude for shepard ans can still grand advantages and disatvantages in select few situaties, this would actally make more sense as characters will now react to what morality you are (Paragon-Neutral-Renegade) which adds more characterization as people will now acknowledge what kind of character your Shepard is,
What do you think of this idea? Comments and suggestion are Welcome.
In Conclusion: add Perssuasion as a skill that is independant from their morality, this skills symbolises how well the players's social skills are developed, they tech up in the same way as other powers, each level increases the the amount of persuasion options available. this should work with ME3 expanded skills trees.
Modifié par Fixers0, 24 mai 2011 - 03:19 .





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