For ME3. please make perssuasion independant from Morality.
#26
Posté 23 mai 2011 - 10:56
#27
Posté 23 mai 2011 - 11:45
This is and many other ideas is part of a Mass Effect 2 redesign document i'm currently working ond which primary goal is to improve gameplay experiance, and i will post it on my blog once it's finished.
Back ontopic, i think that PR System can stay, but that it's rather underused right now, as the only thing it affects right now are weather or not you can select certain dialouge options which isn't even the point of a morality system.
As i said before Morality should have a more long-term effect, and should impact how people react to your shepard and how certain situations resolve and maybe things like ''actions of morality''. in this sytem your shepard will develop him/herself in three general directions (Paragon-Neutral-Renegde) as sees how the world reacts to it.
Modifié par Fixers0, 23 mai 2011 - 11:45 .
#28
Posté 23 mai 2011 - 11:46
Modifié par Mr.Kusy, 23 mai 2011 - 11:47 .
#29
Posté 23 mai 2011 - 12:03
I'd call it Rectitude :B
#30
Posté 23 mai 2011 - 12:30
#31
Posté 23 mai 2011 - 01:17
Mr.Kusy wrote...
FOR MASS EFFECT 3 I WOULD LIKE PEOPLE TO CHECK IF THERE ALREDY IS A THREAD ABOUT WHATEVER THEY HAVE TO SAY BEFORE THEY MAKE THEIR OWN.
For Mass Effect 3 i would like to see that people who can't control their temper are send to a mental hospital.
That Aside, Is their a thread that Suggest adding perssuasion back as and independant skills and changing Morality into a way to define you're characters, or did you just read the title and thought: ZOMG ANOTHER PR THREAD LET'S DERAIL IT!
Modifié par Fixers0, 23 mai 2011 - 01:33 .
#32
Posté 23 mai 2011 - 01:52
My second though, I decided to have him have a bit of a chip on his shoulder. He was Paragon with old friends like Tali, Garrus and Joker, but was decidedly hostile with all Cerberus agents. He recognized the need to have murderers, mad scientists and hitmen on his crew, but he didn't like it, and treated them accordingly.
This split my Paragon/Renegade score pretty hard. While he still wound up being more Renegade, it reduced some dialogue options and felt... wrong.
The system isn't broken, but I think that there needs to either be added leeway, or additional dialogue options to sort of help round out the conversations.
#33
Posté 23 mai 2011 - 02:09
Basically it bugs me that if my Shepard is to any degree morally grey, then you have to pick between squad mates in conflicts
#34
Posté 23 mai 2011 - 02:11
whatever shepard says he/she believes to the core, bro
Modifié par 88mphSlayer, 23 mai 2011 - 02:11 .
#35
Posté 23 mai 2011 - 02:14
#36
Posté 23 mai 2011 - 02:16
#37
Posté 23 mai 2011 - 02:34
Modifié par xIxDarkWolfxIx, 23 mai 2011 - 02:35 .
#38
Posté 23 mai 2011 - 03:12
I don't know why they thought this was a good idea.
#39
Posté 23 mai 2011 - 03:19
#40
Posté 23 mai 2011 - 03:23
#41
Posté 23 mai 2011 - 03:25
Besides, I'm Commander Shepard. I shouldn't need a requisite number of "points" to shoot a fool in the foot.
#42
Posté 23 mai 2011 - 03:29
#43
Posté 23 mai 2011 - 04:04
lolwut666 wrote...
I agree, but I think that some Paragon/Renegade actions/choices should only be available to those who have a very high value in the respective alignment, as to indicate that only someone extremely ruthless/compassionate would consider that course of action.
I don't think you should be able to cheerily troddle up and down the morality road as you please.
Why shouldn't you, you can do this freely in real life, why should the game arbitrarily limit your freedom when there are no technical reasons to do so?
As for reducing the difficulty of the checks, something nasty awaits if they were to be implemented: feedback loops. That is, as long as the difficulty is not nonexistent, you have a rather non-negligible chance to lose one of the persuasion abilities eventually. After that you will be forced to select between explicitly inferior answers and those that are "morally correct"... which, unless you are fond of failures, will further reinforce the morality you ended up with and reduce your alternative persuasion ability.
That's what happened to me, in fact: about 2/3 of the way through I lost the ability to intimidate, and ended up a bit more paragon than I should have been had I had freedom to persuade independently from my morality.
As for the function of the morality system itself, do you people really want someone to arbitrarily grade your actions? Are you sure that kind of grading isn't going to lead to more metagaming than really necessary for satisfaction? In my opinion, morality shouldn't have more influence in conversations than your class or background. Ideally, those bars should actually be hidden until the end of the game in order to avoid encouraging people to actually "choose for the grades" and not for themselves.
#44
Posté 23 mai 2011 - 04:38
#45
Posté 23 mai 2011 - 04:53
#46
Posté 23 mai 2011 - 05:09
By the end of each game he has killed several hundred people, no matter what "alignment" he is, he is a very threatening individual.
#47
Posté 23 mai 2011 - 06:00
#48
Posté 23 mai 2011 - 06:14
Aumata wrote...
Hell the whole system annoyed me, because even with having a full intimidation or paragon score, I still couldn't convince people because of the retarded system that was in place..
What are you talking about? Are you complaining because the devs didn't let you talk anyone in the game into doing what you wanted them to?
#49
Posté 23 mai 2011 - 06:17
Pretty much that, apololgies.Fixers0 wrote...
[...] or did you just read the title and thought: ZOMG ANOTHER PR THREAD LET'S DERAIL IT!
#50
Posté 23 mai 2011 - 06:28





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