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"I don't feel Hawke is my character," vs The Witcher?


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#276
Shadow of Light Dragon

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Corto81 wrote...

As for my regret buying DA2...
I've got mostly myself to blame. I love Origins to pieces, and I was so hyped for the sequel.
And, like I said, I played through it 3 times before it finally hit me - it was a severe disappointment, and certainly by the usual BW standards - a sub-par game.


I have never disagreed with you that DA:O felt, to me, vastly superior to DA2 overall.

What I AM disagreeing with you about is that the devs had no love for DA2 when they were working on it. Just because we think DA2 is poorer quality doesn't mean those who worked on it didn't invest in the game personally, and accusing them ALL of being money-grabbing monkeys who don't care one bit about their creation is just plain wrong.

That's all.

Arppis wrote...

Shadow of Light Dragon wrote...

and create $5 weapon DLCs.


Whoa, whoa! Those DLC's are awesome! Atleast has been for Mass Effect 2. Much more useful than some short adventure. They stick with you for the whole game and give something new to the game!

But carry on.


:lol: I have nothing against cheap DLCs, or against people who like them. :) I just think buying pretty vanity items in a game is silly. :) It works for online games though, so why not single player?

neppakyo wrote...

Arppis wrote...

Oh, and I am pretty sure BioWare could remove itself from EA, if things would get ugly. I'm sure they would find someone to publish their games.


EA doesn't let go of developers they aquire. Usually drive them into the ground and fire/disperse employee's across other divisions.


My biggest grief with EA was how Origins Systems (my previous favourite RPG producer) died. Ever since I learned BW had gone under EA I have been worried. :/

#277
Varus Praetor

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Khayness wrote...

Elhanan wrote...

Big difference for me: not going to play TW games. A couple of reasons is that TW requires more reported twitch skills, and the focus on the so called Mature materials (eg; sex. nudity, profanity, etc) is not for me.


Those so called mature materials are more on the line of choices like saving your friend from a gruesome death or saving a kingdom and its subjects, let a man to fulfill his revenge or saving a ruler who is a bastard, but the status quo needs him.

I didn't get caught in the bias filter and actually looked beneath the surface.


Exactly.  If BW took absolutely nothing else from TW2, please for the love of God let it be meaningful choices.  Not the faux choices we got in DA2.

#278
Chromie

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Varus Praetor wrote...

Khayness wrote...

Elhanan wrote...

Big difference for me: not going to play TW games. A couple of reasons is that TW requires more reported twitch skills, and the focus on the so called Mature materials (eg; sex. nudity, profanity, etc) is not for me.


Those so called mature materials are more on the line of choices like saving your friend from a gruesome death or saving a kingdom and its subjects, let a man to fulfill his revenge or saving a ruler who is a bastard, but the status quo needs him.

I didn't get caught in the bias filter and actually looked beneath the surface.


Exactly.  If BW took absolutely nothing else from TW2, please for the love of God let it be meaningful choices.  Not the faux choices we got in DA2.


The "lllusion of choice" is how they put it. :o

Also mature themes do serve a purpose despite what Elhanan seem to say. Same could be said about Dragon Age 2 that a lot of the game just alludes to sexual activity, or bloody deaths is just there to satisfy the person playing and not the story (though i'll never understand why bodies explode on death)

#279
marshalleck

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Ringo12 wrote...

 (though i'll never understand why bodies explode on death)

Because they did in Baldur's Gate 2 as well, and that was the best RPG ever, supposedly. 

Also do yourselves a favor and ignore Elhanan. Dude has made defending DA2 from any perceived or real slight his own personal crucible. Says he can't stand all the talk of Witcher 2, but he's all over Witcher 2 threads. Go figure. 

Modifié par marshalleck, 27 mai 2011 - 02:52 .


#280
Elhanan

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marshalleck wrote...

Because they did in Baldur's Gate 2 as well, and that was the best RPG ever, supposedly. 

Also do yourselves a favor and ignore Elhanan. Dude has made defending DA2 from any perceived or real slight his own personal crucible. Says he can't stand all the talk of Witcher 2, but he's all over Witcher 2 threads. Go figure. 


No need to speak for me. Right here.

Have no issue with all the talk of TW2, but it should be contained to the designated threads rather than spamming over the forums.

Have no issue with TW2 being considered better than DA2; just the boasting posts that spam other threads.

Have no issues with all of TW2 fans; just the arrogant, beligerant, self-centered, rude, and immature ones that insist on vitually vandalising these Forums.

Have a nice day!

#281
Chromie

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marshalleck wrote...

Ringo12 wrote...

 (though i'll never understand why bodies explode on death)

Because they did in Baldur's Gate 2 as well, and that was the best RPG ever, supposedly. 

Also do yourselves a favor and ignore Elhanan. Dude has made defending DA2 from any perceived or real slight his own personal crucible. Says he can't stand all the talk of Witcher 2, but he's all over Witcher 2 threads. Go figure. 


True true I see him all over those threads and it's been a long time so don't remember BG exploding bodies.
But like someone said let their be choices that mean something also let their be multiple ways to end a quest at least companion quests in DA3. If there is one thing I can hate about DA2 besides the environments it how every thing ends in a fight or how every companion quest always ends the same no matter what.

Vergen if your sided with Iorverth you can learn why he is fighting and for who, Saskia, by Act III you can let some people kill him and you can even kill Saskia who was a common women who rose up to be Queen Saskia yet you can stop all she worked for. A free state for humans, elves and dwarves where nobles and common folk are equal. Being able to to kill her that's a though decision! Or better yet either letting Sile live and finding out where Yennefer is or letting her die for all the trouble the conclave has done. Also the obvious the choices impact how the game plays out with different acts. 

#282
Elhanan

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Ringo12 wrote...

Also mature themes do serve a purpose despite what Elhanan seem to say. Same could be said about Dragon Age 2 that a lot of the game just alludes to sexual activity, or bloody deaths is just there to satisfy the person playing and not the story (though i'll never understand why bodies explode on death)


Some may focus on the immature qualities of adult materials if they wish. I prefer to examine the story.

#283
Chromie

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Elhanan wrote...

Ringo12 wrote...

Also mature themes do serve a purpose despite what Elhanan seem to say. Same could be said about Dragon Age 2 that a lot of the game just alludes to sexual activity, or bloody deaths is just there to satisfy the person playing and not the story (though i'll never understand why bodies explode on death)


Some may focus on the immature qualities of adult materials if they wish. I prefer to examine the story.


How do you examine the story if you never played it? Witcher 2 I mean.

Modifié par Ringo12, 27 mai 2011 - 03:25 .


#284
Shadow of Light Dragon

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marshalleck wrote...

Ringo12 wrote...

 (though i'll never understand why bodies explode on death)

Because they did in Baldur's Gate 2 as well, and that was the best RPG ever, supposedly. 


Actually, according to Mike Laidlaw's recent 'Thank You!' thread, the exploding bodies thing was only meant to happen as a result of a critical hit but there is currently a coding bug that makes them explode all the damn time.

#285
marshalleck

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Shadow of Light Dragon wrote...

marshalleck wrote...

Ringo12 wrote...

 (though i'll never understand why bodies explode on death)

Because they did in Baldur's Gate 2 as well, and that was the best RPG ever, supposedly. 


Actually, according to Mike Laidlaw's recent 'Thank You!' thread, the exploding bodies thing was only meant to happen as a result of a critical hit but there is currently a coding bug that makes them explode all the damn time.

I was sarcastically pointing out that exploding bodies is not new, and it is prevalent in the game many Bioware fans put up on a pedestal as perfection, their magnum opus, the high water mark never again achieved. 

Exploding enemies in DA2 is bad, just one more symptom of dumbed down flashiness for consoletards. But Baldur's Gate 2 is the pinnacle of Bioware's excellence, and it had exploding bad guys too. Cognitive dissonance, whaaaat!?

Modifié par marshalleck, 27 mai 2011 - 04:23 .


#286
marshalleck

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Ringo12 wrote...

Elhanan wrote...

Ringo12 wrote...

Also mature themes do serve a purpose despite what Elhanan seem to say. Same could be said about Dragon Age 2 that a lot of the game just alludes to sexual activity, or bloody deaths is just there to satisfy the person playing and not the story (though i'll never understand why bodies explode on death)


Some may focus on the immature qualities of adult materials if they wish. I prefer to examine the story.


How do you examine the story if you never played it? Witcher 2 I mean.

And thus was the Elhanan vanquished by the legendary hero Ringo12, never to be seen or heard from again. :D

Or so we all thought...but that is a different story. :pinched:

Modifié par marshalleck, 27 mai 2011 - 04:26 .


#287
Elhanan

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Ringo12 wrote...

How do you examine the story if you never played it? Witcher 2 I mean.


I could read the books, play the games, or even scan the Wiki an other on-line links. But the info already obtained thru reviews and pre-game hype already has excluded TW from such desire; not interested.

#288
Boiny Bunny

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It could be related to the fact that in TW2, if you are given say 3 dialogue options, they will probably actually lead to completely different reactions from the NPC and change the nature of the conversation, and how that NPC will treat you in the future.

For example, in one of the first conversations you have with Roche, he puts out his hand as if to shake Geralts, forgetting that Geralt's hands are cuffed behind his back.

Geralt has the option of telling Roche in a slightly comical way that the only way he'll be shaking his hand is if he gets behind Geralt - or, quite literally, to 'f**** off'. Roche's reaction, and the next few bits of back and forth, are substantially different, depending on which option is selected.

Hawke on the other hand, will get 3 options, say 3 different things, and generally, the NPC will utterly ignore which option Hawke used, and just say the same thing anyway.

That is to say, most of the time, Hawke fails to get a different reaction, regardless of whether they are a 'comical', 'nice', or 'aggressive' Hawke.

Feeling that most of your choices have little to no effect stops me personally from being immersed in a character.

#289
Elhanan

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Boiny Bunny wrote...

It could be related to the fact that in TW2, if you are given say 3 dialogue options, they will probably actually lead to completely different reactions from the NPC and change the nature of the conversation, and how that NPC will treat you in the future.

For example, in one of the first conversations you have with Roche, he puts out his hand as if to shake Geralts, forgetting that Geralt's hands are cuffed behind his back.

Geralt has the option of telling Roche in a slightly comical way that the only way he'll be shaking his hand is if he gets behind Geralt - or, quite literally, to 'f**** off'. Roche's reaction, and the next few bits of back and forth, are substantially different, depending on which option is selected.

Hawke on the other hand, will get 3 options, say 3 different things, and generally, the NPC will utterly ignore which option Hawke used, and just say the same thing anyway.

That is to say, most of the time, Hawke fails to get a different reaction, regardless of whether they are a 'comical', 'nice', or 'aggressive' Hawke.

Feeling that most of your choices have little to no effect stops me personally from being immersed in a character.


I have no idea currently over most of the Bottom tier/ Intimidating responses, as I have selected them a few times. But I do know that there are varied resposes for Persuasive vs Snarky, so I differ on this part of the critique.

#290
Morroian

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Tommy6860 wrote...

Morroian wrote...
As I said in a previous post I'm talking about shaping the character of Hawke. I've said it before but making decisions about the direction of the plot has little to do with actual role playing except insofar as you make the decisions in accordance with how you've shaped the character. Hawke is shaped by the dialogue you choose, by the character interactions, as well as by the more aesthetic things and class choice. 

You're just generalizing without even any little specifics. Shaping your character how, other than choosing looks, armors, class, etc. Hawke is absolutely not shaped by the dialogue s/he chooses. That means when Hawke chooses certain dialogues, then it has an effect on the game states, and it doesn't.

I don't think I'm generalising, I regard dialogue and character interaction as paramount in shaping a character. There are up to 16 different tonal responses in the dialogue system, I build my character from that and what I want Hawke to say. Making choices also helps but not necessarily game altering choices, I do think Hawke had plenty of choices they just weren't game altering and didn't have many consequences. 

oldmansavage wrote...
Perhaps he creates his own illusion of how his character is through the dialogue he chooses?  I know some people that do this but I figure its the games job to do the work for 60 bucks.  

Thats what I do. I'm actually surprised its apparently hard to understand or that more people don't role play that way. I would have thought most role players create some sort of illusion in their mind about who their character is. Its just the way that illusion is made is different.

Tommy6860 wrote...
And that's fine and I would never tell anyone they are wrong for seeing it that way. But think about it, wouldn't it be better if what one imagined actually worked that way in the game as like it does in most other Bioware RPGs? 

But it is in the game, with the dialogue. Its interesting, this is another illustration of the different ways people role play. Like I said above to me dialogue and interaction with the other characters is paramount, to you its in what actions your character takes the choices your character has to make.

Modifié par Morroian, 27 mai 2011 - 06:09 .


#291
Corto81

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Elhanan wrote...

Ringo12 wrote...

How do you examine the story if you never played it? Witcher 2 I mean.


I could read the books, play the games, or even scan the Wiki an other on-line links. But the info already obtained thru reviews and pre-game hype already has excluded TW from such desire; not interested.


I thought you said you didn't believe in reviews? They're all skewed and based on current personal emotions?

Either way, discussing something you haven't experienced or comparing it to something else is just silly.

Modifié par Corto81, 27 mai 2011 - 07:15 .


#292
Dariuszp

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Guys. Witcher is a LOOOOOT diferent than Dragon Age II BECAUSE story in the game is a continuation of the book (7 volumes). That is why you got fixed gender and main character.
They want to release new game in Witcher universum where you dont have Gerald as main chracter. Then you will be able to make your own.

#293
ruttunenn

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Elhanan wrote...

Boiny Bunny wrote...

It could be related to the fact that in TW2, ...

Feeling that most of your choices have little to no effect stops me personally from being immersed in a character.


I have no idea currently over most of the Bottom tier/ Intimidating responses, as I have selected them a few times. But I do know that there are varied resposes for Persuasive vs Snarky, so I differ on this part of the critique.


This is not really a spoiler , but in one part of DA2 , where you are supposed to enter certain house and it is guarded by couple of guards , you can approach them and talk to them at this point I was cheering in my mind " finally I can solve something without fighting " and just in case saved before talking to them.

The outcome:
- I tried the first option -> nothing
- Second option -> nothing
- Third option that was " ME HAWKE ME SMASH " did the trick guess how? Awesome combat.

I also actually tried to look for alternative routes in to the place , well that turned out to be big waste of time thanks to great and innotavative Kirkwall. <_<

Just in comparison in TW2 you almost always have several ways to tackle an problem not just one ending up in exploding mass of meat while the citizens are completely oblivious to the combat they are surrounded by.

Modifié par ruttunenn, 27 mai 2011 - 09:43 .


#294
Chugster

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Boiny Bunny wrote...

Hawke on the other hand, will get 3 options, say 3 different things, and generally, the NPC will utterly ignore which option Hawke used, and just say the same thing anyway.

That is to say, most of the time, Hawke fails to get a different reaction, regardless of whether they are a 'comical', 'nice', or 'aggressive' Hawke.

Feeling that most of your choices have little to no effect stops me personally from being immersed in a character.


You didnt seem to notice that your character changes depending on your dialogue choices...as the game progreses your Hawke initiates conversations based on the 3 types of dialogue...if you always choose aggresive Hawke starts conversations aggresively.

If that isnt dialogue choices changing your character then i dont know what is

#295
Elhanan

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Corto81 wrote...

I thought you said you didn't believe in reviews? They're all skewed and based on current personal emotions?

Either way, discussing something you haven't experienced or comparing it to something else is just silly.


Perhaps that is due to the idea that reading is a skill, and should be practiced.

Review Scores are somewhat impractical, and the ones at Metacritic seem esp invalid. But the indv reviews may contain info about the games, as well as insights on the reviewers themselves.

And If I were making judgements on some specific gameplay issues of TW games, I would advise remaining skeptical.
But one does not have to purchase a pizza with everything to know they might not enjoy it when they do not like some of those toppings. One may be able to hold a few items, but when several offend, try something else to save funds.

I have no idea if the story of the Witcher is a good one or not, but I do know there are inclusions that I deem impractical for my personal tastes. Pass.

#296
Siven80

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Elhanan wrote...

Ringo12 wrote...

Also mature themes do serve a purpose despite what Elhanan seem to say. Same could be said about Dragon Age 2 that a lot of the game just alludes to sexual activity, or bloody deaths is just there to satisfy the person playing and not the story (though i'll never understand why bodies explode on death)


Some may focus on the immature qualities of adult materials if they wish. I prefer to examine the story.


Honestly if the "mature" aspects of TW2 are putting you off playing the game, you are doing a disservice to yourself imo.

The love scenes are all tied to the story and can be easily passed over or skipped, but do feel part of the story and of character development rather than blatent sex for the sake of it (thats what the optional prostitutes are for).
And the bloody combat is just the same as any other combat game ive found.

Story wise its one of the better rpg stories ive played. Personal, political, world views. Its a world of truely grey choices and consequences.

Its not perfect, but neither is DA2. And i still play both, but do prefer TW2. And it really is a beautiful looking game.

Modifié par Siven80, 27 mai 2011 - 11:48 .


#297
Corto81

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Chugster wrote...

Boiny Bunny wrote...

Hawke on the other hand, will get 3 options, say 3 different things, and generally, the NPC will utterly ignore which option Hawke used, and just say the same thing anyway.

That is to say, most of the time, Hawke fails to get a different reaction, regardless of whether they are a 'comical', 'nice', or 'aggressive' Hawke.

Feeling that most of your choices have little to no effect stops me personally from being immersed in a character.


You didnt seem to notice that your character changes depending on your dialogue choices...as the game progreses your Hawke initiates conversations based on the 3 types of dialogue...if you always choose aggresive Hawke starts conversations aggresively.

If that isnt dialogue choices changing your character then i dont know what is


Is this sarcasm?

(honest question btw)

#298
Elhanan

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Siven80 wrote...

Honestly if the "mature" aspects of TW2 are putting you off playing the game, you are doing a disservice to yourself imo.

The love scenes are all tied to the story and can be easily passed over or skipped, but do feel part of the story and of character development rather than blatent sex for the sake of it (thats what the optional prostitutes are for).
And the bloody combat is just the same as any other combat game ive found.

Story wise its one of the better rpg stories ive played. Personal, political, world views. Its a world of truely grey choices and consequences.

Its not perfect, but neither is DA2. And i still play both, but do prefer TW2. And it really is a beautiful looking game.


The aforementioned materials along with the Twitch reported gameplay were enough for me to look elsewhere. It could have been the next Spartacus, but it was not for me.

#299
Khayness

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marshalleck wrote...

I was sarcastically pointing out that exploding bodies is not new, and it is prevalent in the game many Bioware fans put up on a pedestal as perfection, their magnum opus, the high water mark never again achieved. 

Exploding enemies in DA2 is bad, just one more symptom of dumbed down flashiness for consoletards. But Baldur's Gate 2 is the pinnacle of Bioware's excellence, and it had exploding bad guys too. Cognitive dissonance, whaaaat!?


Ridiculous gibs are all right in fights with cannon fodder enemies (you had to overkill them well below 0 HP to achieve that in both games), it's the excessive use of it what is truly upsetting.

Not to mention in BG those monster types are more scarce than in DA2, while everything else can hand your ass to you with ease if you aren't careful, which is not the case here with the few variety of enemies (to counter the play it on Hard argument, 90% of the enemies are still cannon fodders even on Nightmare, the lowest HP pool ones are always one shotted, the rest doesn't take that much time either).

#300
Chromie

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Boiny Bunny wrote...

It could be related to the fact that in TW2, if you are given say 3 dialogue options, they will probably actually lead to completely different reactions from the NPC and change the nature of the conversation, and how that NPC will treat you in the future.

For example, in one of the first conversations you have with Roche, he puts out his hand as if to shake Geralts, forgetting that Geralt's hands are cuffed behind his back.

Geralt has the option of telling Roche in a slightly comical way that the only way he'll be shaking his hand is if he gets behind Geralt - or, quite literally, to 'f**** off'. Roche's reaction, and the next few bits of back and forth, are substantially different, depending on which option is selected.

Hawke on the other hand, will get 3 options, say 3 different things, and generally, the NPC will utterly ignore which option Hawke used, and just say the same thing anyway.

That is to say, most of the time, Hawke fails to get a different reaction, regardless of whether they are a 'comical', 'nice', or 'aggressive' Hawke.

Feeling that most of your choices have little to no effect stops me personally from being immersed in a character.


Also you forget if you tell Roche to f*** off it could lead to a fight between you to and Geralt dying and forcing a reload. Granted your have to do it over again but still it might be small but it does change the conversation and not always for the better.

Hawke it doesn't matter because no matter what your able to pretty much say anything and all dialogue choices really.

@Chugster  Hawke may say some dialogue agressively, sarcastically or all nice but in the end the dialogue usually leads to no where. That's the problem.

Modifié par Ringo12, 27 mai 2011 - 01:17 .