While I agree that you can roleplay fine with fixed character.Tommy6860 wrote...
Lumikki wrote...
I don't yet know much about Geralt and TW, but so far I don't even know why anyone would call this RPG. Sure you can roleplay Geralt, but only as fixed pre-define character.
I think one of RPG's main feature is ability customize your own character to be what player likes. In TW you are forced to this one character type and that's it. I call that adventure game, like Tomb Raider: Lara Croft. Pre-define character and style. What if I don't want to be male melee character?
Most of Biowares games allows variety as what you are, even if it's of course same role. Player can choose gender, look and profession. They aren't forced to be just one pre-define style.
While you're correct that in TW, you are forced to play one character and play that out the whole game, you at least do role play with Geralt more than you can role play in DA2. In the TW, you at least make chocies that affects plots and how you act out during the game. Not much anything along those lines can be said about DA2. What I am saying is, role playing isn't just about being about to choose and create your own character, like choosing gender, race, etc.
How ever, that doesn't mean every player can be conform to be one specific character type. Example I don't like much of playing male character and I hell don't like melee characters, even in DA series.
Also affect the plot, it not same as "I don't feel my character", it's more like " I don't feel my characters affect to story". In TW you don't have personal feel of character unless you are fine with the "class and gender" what you are forced to play. I mean if player likes to play male melee fighter, then Geralt can be great character to play. How ever, I don't like it at all. People don't assume that everyone is fine with all styles and genders. That's why RPG's has customized characters.
It would be same as in DA series, we would remove character creation and allowed players to play just fixed male human warrior. That's limiting players ability be the character they want to be. What is also limiting players emotional connection to they characters as feel the character as they own.
Point here is that to really have GOOD RPG, you need both. Ability have character player likes to play and ability affect to story with action (choises) player does.
Modifié par Lumikki, 01 juin 2011 - 11:15 .





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