MDT1 wrote...
I see a difference between character customisation and appereance customization.
The first form of cutomizationis far more important to me (decisions etc.) and very present in TW2.
Though I surely agree that full appereance customization often helps and is generally a valuable feature.
Da2 feels like I can customize my appereance to a certain extend but not my character.
I'm not talking just customize the appereance, but also customize the profession what affects how the character is played in combat. Lets call it from simplifyed ways: class choise
class choise allows player to play differently they character. Like example DA2 has Warrior, rogue and mage. They play differently and give players different kind of experience and define they character to be different. It's totally different if I'm Geralt the warrior or Geralt the mage, because combat will play totally different ways.
In my opinion there is multible aspect how character is defined, not just visual and gameplay, but also emotional ways as connection to player. So, it comes all these little aspect how to define character. What you people say here is that Hawke in DA2 allowed to customize you character, but failed. What's I'm saying is that TW doesn't even allow, it force you pre-define character. Can player feel Geralt as good own charcater is based how does player in generally like playing that character. In my opinion forcing for players pre-define character isn't good way to do any RPG.
Now don't get me wrong Geralt is well writen character and story telling is great, but it doesn't change the situation that it force players in one pre-define character, what isn't good thing. What if player doesn't like this kind of Geralt, never consider that? Example my problem is, I don't like male character or melee character or scars or muscular and so on.. How I can like character what has multible attributes what I hate. Do I have choise, no because pre-define character. Real good RPG's are from start define so that player can customize they charcater so that they like to play that character.
Now if story and game fail to bring that character alive for player, then that's other question, but at least there was possibility for it. In pre-define character it's totally based does player like the pre-define character or not.
Modifié par Lumikki, 02 juin 2011 - 07:47 .