Assuming that character customization implies character ownership, BioWare hasn't had an RPG player-character that is largely player-owned in a long time:
DA2 has Hawke - allows the player to modify appearance and gender, and respond to situations in a small number of ways. But what makes him/her a fixed character is that his/her place in the DA universe and stories is (so far) immutable.
ME1 and ME2 have Shepard - allows the player to modify appearance and gender, and respond to situations in a small number of ways. But what makes him/her a fixed character is that his/her place in the ME universe and the stories (so far) is immutable.
DA1 has the Warden - player-named and largely customizable by gender, race, appearance, combat grunts, and combat build. But what makes him/her a fixed character is that his/her place in the DA universe and the stories (so far) is 99% immutable - in this case you largely have control of where the Warden ends up at the end of the game.
JE allows you to choose a specific character to play as, but all characters are BioWare's creations first and foremost.
KOTOR allows you to make up a human combatant/Jedi of your naming and choosing, yet you realize that your character is actually a fixed character because his/her place in the SW universe and stories is ultimately immutable.
Now, Geralt - he comes with a past that the player had nothing to do with, so he seems to be a fixed character. However, establishing his current identity, and his newfound place in the Witcher universe, are things that are mostly under your control as neither are fixed nor immutable. Who you are and what you do as Geralt are always recognized and get appropriate reactions from NPCs, even if you decided to stay out of conflicts completely. You can completely abandon the main quest if you want to and proceed with the game on purely a "selfish" or Geralt-centric basis, if that is what you want Geralt to do as a player. Geralt's place in the Witcher universe at the end of his latest game is neither predictable nor assured at any point during the game, particularly since I can't say in one simple sentence what the final boss/climax fight is and what the outcome will be for every player. One or even two sentences just won't apply for everyone. It's up to the player to decide how Geralt will act, and the outcome can be surprising.
But DA2 handles this differently. In one DA2 playthrough, I allowed my Hawke to send an NPC back into a
life of slavery and misery. Yet none of Hawke's friends or acquaintances, especially the do-gooders, seemed particularly broken up about it. Huh? In another playthrough Hawke was a mage, yet through no input of my own, somehow I avoided all the taunts and persecutions that other mages regularly received in Kirkwall. With the lack of NPC reactions to the player's actions, and the way time is forced to skip forward at points, it is clear that Hawke is a character that is purely leased to the player. No no matter how we play, we are forced to return him/her at the end of each time period, and at the end of the game we have a choice of one of two labeled chutes to drop our Hawke into, and each chute's bottom leads to the same return bin. Whereas in all previous BioWare games, some share of ownership of character and outcome of the character's actions, however small, is granted to the player and not rescinded during the game.
Now, we as gamers are leased characters all the time, particularly in platformers, so leasing a character doesn't prevent a game from being fun. DA2 is a fun game. But OP, this is in part why people are so attached to DA1 and ME2 (and to a lesser extent JE and ME1), because the player's outcomes are different enough that they allow the player's own stories to emerge despite the low level of ownership of the character. It is in this regard that DA2 stalls out, and TW2 blows all these other games away.
And though the Warden is probably the most customizable BioWare-established character before and during his/her game, Geralt might just be the character you have the most ownership of when all is said and done. The question everyone should ask themselves is, does more character ownership necessarily equal more fun?
Modifié par jds1bio, 11 juillet 2011 - 03:14 .