Both DA2 and TW2 have a voiced PC and a third person view.
In third person view I look at the PC and I hear him or her talk. Because the PC doesn't look and sound like me I don't feel the PC is me. I am controlling another character. That's fine with me, because there is an obvious distance between me and the PC it allows me to play the role of someone else. It makes it easier for me to play with a character that has a different role and moral makeup than me.
A silent PC wouldn't change much, unless the view was changed from third person to first person. In that view I am using the eyes of the PC and that would give me the illusion that I am the PC. A voice that isn't mine would distract from that.
So why do I object to DA2's voice?
One thing that BW tries is to give the voice an illusion of reality, but it fails for various reasons:
The PC's class is not recognized properly. There are too many silly situation in which mage Hawke interacts as if he or she wasn't a mage at all. Every mage is hunted down for what he or she is, except Hawke. This is especially irritating in the half part of the game. It gets more acceptable after Hawke is granted immunity from Meredith.
The PC's role is not recognized properly. Again, this has to do with mage Hawke. The game has no clue whether Hawke is a blood mage or not. The game acts as if Hawke is aware that blood mages are the most evil creatures in Thedas, even when Hawke is a blood mage. This makes it nearly impossible to play the role properly.
The side which Hawke has chosen is not recognized properly. No matter what side Hawke has chosen the game acts as if Hawke has chosen to support the templars. There aren't many (if at all) mutually exclusive quest lines specific for a given side. The PC can do all available. In the main story there are some roundabouts to make the side selection more acceptable, but this only happens at the very end of the game.
In DA2 there is a voice system which is supposed to remember what kind of answers the PC has chosen in the past. Based on that the intonation or the actual lines delivered should change slightly to give a better illusion of reality. The main problem with it is that it feels like a wasted effort, because I have the feeling that it isn't there most of the time and when it is I can do without.
If DA2 didn't have a voiced PC then many of the above problems wouldn't be there or would be minimized. Also, DA2 is already very short. And according to DA:O's senior technical designer Georg Zoeller having a voice acted PC would
shorten the game by 50%. Of course this isn't mentioned again and certainly not in DA2's promotion.
In TW2 the voice acting may not be that ambitious, but at least it delivers what it promises. It has been improved compared to the first game. TW2 is a shorter game than TW1 and that clearly cannot be attributed to voice acting. But the marketing information is clear about that. CDPR makes it obvious by telling in the ad for the game:
"A truly epic, intense, emotionally charged adventure with non-linear game narration. Three independent plot lines with several alternative events are dependent on the player’s choices and lead to multiple different game endings and several additional plot forks. This time gameplay time will be shorter than The Witcher 1, but more intense and packed with events." Even though it is beautified with marketing mumbo jumbo at least we now know where that comes from before buying the game.
Modifié par AngryFrozenWater, 23 mai 2011 - 06:11 .