Actually no. It was primarily a single player game with multiplayer capability.Killian Kalthorne wrote...
NWN1 was primarily an online game.
Actually...even the ability to play on online worlds is something that wasn't apprehended by the developers at all at first. They even said it couldn't be made. Well well...some scripters proved them wrong I guess...and then the Persistent Worlds were born. Bioware later actually accomodated theese players by running tests with more players on and tweaking the game not to crash under theese circomstances.
Just a little back story....
Actually that is proof that the toolset took most of the time to make and probably not just the multiplayer components of it...Killian Kalthorne wrote...
The lackluster Single Player OC is proof enough for me in that regard.
Neverwinter Nights was released with one of the most powerful creator tools any game had been released with. Players where all of sudden given the tool that the developers themselves used to make the game.
I beg to differ. For me it is one of the greatest game ever. It is not just a game. It is a platform.Killian Kalthorne wrote...
I consider NWN1 the worse game Bioware has ever developed..
You dont like the game?...so build a new one...
At its time it was one the biggest RPG's and the longevity of the game has been amazing. Now...10 years after its release we are still debating if it was good or not....





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