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Dragon Age MMO?


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#76
SuperFly_2000

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Killian Kalthorne wrote...
NWN1 was primarily an online game.

Actually no. It was primarily a single player game with multiplayer capability.

Actually...even the ability to play on online worlds is something that wasn't apprehended by the developers at all at first. They even said it couldn't be made. Well well...some scripters proved them wrong I guess...and then the Persistent Worlds were born. Bioware later actually accomodated theese players by running tests with more players on and tweaking the game not to crash under theese circomstances.

Just a little back story....

Killian Kalthorne wrote...
The lackluster Single Player OC is proof enough for me in that regard.

Actually that is proof that the toolset took most of the time to make and probably not just the multiplayer components of it...

Neverwinter Nights was released with one of the most powerful creator tools any game had been released with. Players where all of sudden given the tool that the developers themselves used to make the game.

Killian Kalthorne wrote...
I consider NWN1 the worse game Bioware has ever developed..

I beg to differ. For me it is one of the greatest game ever. It is not just a game. It is a platform.

You dont like the game?...so build a new one...

At its time it was one the biggest RPG's and the longevity of the game has been amazing. Now...10 years after its release we are still debating if it was good or not....

#77
FlintlockJazz

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SuperFly_2000 wrote...

FlintlockJazz wrote...
MMO refers to a specific genre of games, what you seem to be asking for is just multiplayer, there is specific naming conventions and MMO refers to a game involving several hundred people on one server.  WoW did not create the definition, as despite common misconception it was not the first MMO around.

I like you. You are actually one of the few here that I can discuss this with. It is a shame you cought some of my posts as being offensive...I didn't wish for that although my style of writing could perhaps be interpreted as such in worst case....

You are both right and wrong.

MMO is a really broad term...

...and yes...I am asking for a multiplayer...that is true...but actually...what I am asking for is something on the border to what an MMO is....(still not talking WoW here....)

FlintlockJazz wrote...
What you are asking for is a NWN 3, and isn't what most people are complaining about when they say they don't want another MMO.

Actually...I am asking for an NWN2. That game was huge failure as I see it and there is still hope that a real NWN2 will come...I am just afraid that it is called Dragon Age...and that it has been stripped of some things that I loved....

And yes...my posts will probably be misunderstood...but then..I love destroying peoples misconception of what an MMO game is....


No worries, I no doubt read more into your posts than was there, especially as I'm at work, 'working'. :whistle:  It's fairly easy to misinterprete someone's intentions on forums, at least for me it is, so I apologise if I got overly defensive about any perceived slight that wasn't there.  

I don't think another NWN game would be distasteful to most people here, hell a spiritual successor to that would be just as much appreciated as DA:O being the spiritual successor to BG was, though I doubt they would do as DA 2 or anything, though it could be set in the same world.  I think it's just that when most people say they would like DA to be a MMO they do usually mean MMO in the traditional sense, which is where most people get a bit defensive. :lol:  I wouldn't be surprised if most people opposed to a MMO are worried that it would destroy their chances at a new NWN game even!

#78
dreadz10

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If somehow the dungeons in DAO were online and spawned different random drops with different percentages on better items, yet it was still a one player experience would be cool. Allowing us to re-play the certain instance over and over trying to get that certain something we know drops in it.
Maybe even beating it on nightmare this time around give u a better % in gaining something more useful?

Just something i was thinking about the other day.

#79
Torious

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dreadz10 wrote...

If somehow the dungeons in DAO were online and spawned different random drops with different percentages on better items, yet it was still a one player experience would be cool. Allowing us to re-play the certain instance over and over trying to get that certain something we know drops in it.
Maybe even beating it on nightmare this time around give u a better % in gaining something more useful?

Just something i was thinking about the other day.


I don't understamd, why would you have to be online if it was still a single player experiemce? They could just as easily make the dungeons respawn in offline mode, though I'd expect it was a conscious designer decision to make loot semi-random and don't allow for "respawns"~~  "farming" a boss mob like the high dragon in DA, now that just sounds all sorts of stupid.

#80
akeso

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Turning successful Ip's into mmo's is the new flavor of the month.

The thing I've liked about Bioware is they don't follow the flavor of the month.

#81
Wishpig

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F*** everyone else, I love me my MMO's! Everquest, WoW, and Aion baby.



Yeah there are LOTS of MMOs out there, but only a very few good ones. We're talking 9/10 good. A Dragon Age mmo would certainly be a good one, as long as bioware was at the helm. So I would welcome it with open arms.



PS- But with EQ3 + Blizzards new mmo... that would be a prob.

#82
Costin_Razvan

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What you people forget is that Bioware is ALREADY working on a MMO. Any company has a hard time keeping alive a single MMO ( as shown by Blizzard ) let alone two.



So I doubt there will be a Dragon Age MMO, but who knows, maybe in 10 years or so :P

#83
Dahelia

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So...we want Dragon Age: Origins to become the next Guild Wars even though Guild Wars 2 is coming out probably this year or next?

#84
Wishpig

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First off you all are forgetting that IF they start making a dragon age mmo, it will be in a good long while. We're talking years upon years upon years. What passes as a standard mmo and expectations of mmos may be completley diffrent. You may not like WoW, but just think what another decade of technology would allow!


Costin_Razvan wrote...

What you people forget is that Bioware is ALREADY working on a MMO. Any company has a hard time keeping alive a single MMO ( as shown by Blizzard ) let alone two.

So I doubt there will be a Dragon Age MMO, but who knows, maybe in 10 years or so :P


Wait... a hard time keeping alive? As opposed to dying? I'm pretty sure blizzard didn't have to worry a hair on their head about keeping it alive.

Infact they were putting a ton of effort into their two other mega franchise WHILE working on WoW WHILE WoW was expanded faster then the universe. Doesn't sound like they had a hard time at all.

But, I do agree, we're not gonna see a DA:O mmo for a good long time, if ever. A decade give or take sounds about right.

#85
HyperLimited

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Urge to diss WoW...rising, but I'll refrain. Posted Image

It's already been said. I'll have to agree and say no to a Dragon Age MMO pretty much for the same reason I don't agree with a Fable MMO. People love Dragon Age because the game revolves around the player and his or her decisions that affect the world, and an MMO would ruin that experience.

Single player is where Dragon Age shines and that's where it should stay.

#86
Torious

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Wishpig wrote...

First off you all are forgetting that IF they start making a dragon age mmo, it will be in a good long while. We're talking years upon years upon years. What passes as a standard mmo and expectations of mmos may be completley diffrent. You may not like WoW, but just think what another decade of technology would allow!


Idiots ruining your gaming experience will still be idiots ruining your gaming experience and carrots on a stick will still be carrots on a stick, no matter how much technolojy you put into it. The carrots may come in different shapes and sizes, but the principle will stay the same: Waste as much of the consumers time while he's trying to achieve some irrelevant goal and when he reached it, release some new carrots (also called updates or expansions).

#87
Fexelea

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It would be cool to see online multiplayer that allows you to recruit people to your party... But I want the dialogs to stay so something like having you origins determine your speech choices and then you can chose to be good/bad/neutral and whenever your party leader wants to talk you into something he has to pass a cunning test against you. Would be fun to see everyone maxing up cunning so they don't end up in bed with everyone.

#88
TyroneTasty

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Torious wrote...

Idiots ruining your gaming experience will still be idiots ruining your gaming experience and carrots on a stick will still be carrots on a stick, no matter how much technolojy you put into it. The carrots may come in different shapes and sizes, but the principle will stay the same: Waste as much of the consumers time while he's trying to achieve some irrelevant goal and when he reached it, release some new carrots (also called updates or expansions).


QFT

At least a single player game can manage some sense of artistry and creativity within the storyline. MMOs simply cannot afford to create anything that doesn't lend itself to endless grinding. Not that I believe games are all about story's, far from it, but doing the same thing over and over isn't exactly an adequate replacement for engaging gameplay or storytelling.

Modifié par TyroneTasty, 21 janvier 2010 - 04:08 .


#89
Killian Kalthorne

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SuperFly_2000 wrote...
You dont like the game?...so build a new one...


I judge a game's worth by what the Developers put into it, not user made mods.  Never have and never will.  I paid Bioware, not mod makers.  The OCs were crap to mind numbingly average at best.

#90
Nordmore

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no

#91
Joshd21

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I think one of the interesting thing's about Dragon Age, is that you play at your own pace. And the medieval world wouldn't look that interesting if you had to run with other people...now star wars old repblic on the other hand which is due to come out next year looks promising

I don't see Dragon Age becoming a MMO, part of it's niceness is seeing the story unfold, not seeing other people in the game. The Game isn't even that large to be put in a MMO

#92
Mouton_Alpha

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Please, no MMO. Bioware's games are one of the last that actually deserve the name "RPG". Despite many similarities, those are completely different experiences.

#93
AsheraII

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I know I'm going to like Diablo 3, which can be played online, but at my own pace, and without the requirement to form groups to get where I want to go. It's not an MMO, it's a single player game with multiplayer capabilities so to speak.

I already love DA:O, which cannot be played online, but which I can play at my own pace, and without the requirement to form groups to get where I want to go. It's a single player game.

I got completely tired of WoW and the like, call it an MMO-burnout, where I CANNOT play at my own pace and CANNOT go to the places I want to go without being forced to go through all the hassle and drama of forming groups.



It's as simple as that. You like MMO's? Well, go play an MMO, and gtfo of singleplayer games. "Dragon Age should be an MMO" is nothing but crying "You have a cookie, I have a cookie, but I want both cookies".



Just for fun, post a suggestion on the WoW forums that instances should be scaled to groupsize, so people could clear ICC on their own. 99% chance that someone will tell you that it'd turn the game into easymode (I guess they never really thought up what proper scaling means), also 99% chance that someone will tell you that you shouldn't play an MMO if you wanted to do something on your own, about 25% chance that someone will tell you to go play Dragon Age.



Well, to put it simple: Multiplayer would make the game too much easymode. If you want to play an MMO, go play an MMO. Go play WoW.

#94
Wishpig

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Torious wrote...

Wishpig wrote...

First off you all are forgetting that IF they start making a dragon age mmo, it will be in a good long while. We're talking years upon years upon years. What passes as a standard mmo and expectations of mmos may be completley diffrent. You may not like WoW, but just think what another decade of technology would allow!


Idiots ruining your gaming experience will still be idiots ruining your gaming experience and carrots on a stick will still be carrots on a stick, no matter how much technolojy you put into it. The carrots may come in different shapes and sizes, but the principle will stay the same: Waste as much of the consumers time while he's trying to achieve some irrelevant goal and when he reached it, release some new carrots (also called updates or expansions).


Thats a pretty damn close minded way to look at it... if technology has proved anything it's that it can surprise the hell out of you. Three years makes a huge diffrence in the gaming world, think about 5-10 years how far they will come. Judging what they will be like in the future is pretty damn ignorant.

Honestly I don't see playing and chilling along my friends as a single goal (or a carrot as you put it), more of just a fun time. Plus I enjoy PvP FAR more then PvE, and testing your skill agianst other players isn't trying to achieve any sort of "carrot." And I do beleave MMO's are moving more and more towards PvP based. Which is a very good thing as it makes grinding, well, not so much grinding. Take Warhammer Online for example. Far from perfect, but you could level fairly well by going up soley agianst other players in epic sieges. None battlefield PvP in that game didn't feel anything like a grind and to me the only goal was teamwork and having fun!

PS- I'm also the type of MMO player who enjoys exploring more then anything! I swear I spent more of my time in WoW exploring for that cool looking exotic pet (keep in mind I could care less about the pets abilities) it was more the thrill.

#95
Dynamomark

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The problem I have with Bioware making Dragon Age MMO is that I'd rather them focus on making another good story-driven single player game. I can count on the palm of one hand the number of such games that were made in the game industry in the past 5 years. MMOs, on the other hand, are spreading like mushrooms.

#96
Elanareon

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dreadz10 wrote...

If somehow the dungeons in DAO were online and spawned different random drops with different percentages on better items, yet it was still a one player experience would be cool. Allowing us to re-play the certain instance over and over trying to get that certain something we know drops in it.
Maybe even beating it on nightmare this time around give u a better % in gaining something more useful?

Just something i was thinking about the other day.


errr.. what?!?! random drops on a single player game?? You're actually suggesting a grinding experience??? HELL NO!! 

#97
Raiynsong

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what makes dao great is the writing and the story and all that will be missing in an mmo.

Plus, I want alistair all to my self, thank you

#98
Rodro Lliv

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I wouldn't mind a Dragon Age Nights, as long as they manage to create a good, engaging OC (not necessarily focused on SP), and give continuous support and more user-friendly tools to the builder comunity.

On mmos: no, thanks.

Modifié par Rodro Lliv, 21 janvier 2010 - 07:28 .


#99
Peeker2009

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Rodro Lliv wrote...

I wouldn't mind a Dragon Age Nights, as long as they manage to create a good, engaging OC (not necessarily focused on SP), and give continuous support and more user-friendly tools to the builder comunity.

On mmos: no, thanks.


My sentiments exactly

On a similar, but more general thread, about whether DO:A should include an online feature, it sort of bugged me that about 70% (estimate) of those who disagreed with the idea just wrote "no!" or "nooooo!" and left it at that, treating the thread as if it were a poll, while those who agreed felt compelled to give their reasons. That is,  no one simply wrote "yes!".  I won't bore everyone by going through my own argument again here :) Perhaps its a question of emotional ownership.

However, on that other thread, I related my 2 experiences with multiplayer: Ultima online (at its inception) and NWN1 (about a year after finishing the OC). The former imo was ghastly for me (innocently expecting something akin to my PnP days), whereas the latter was on the whole rewarding. NWN multiplayer was by no means a perfect gaming experience because you had to adjust or even ignore at times your own expectations of gaming, that is if you wanted to keep your sanity. Yep, you have to deal with people, there's no way around it. For some that's a rewarding challenge, while for others it's just too stressful.

As a DM on a popular NWN server (which is still operating....just) more than once I saw a brand new player get PKed, log off and never come back, which made many of us sad that they didn't hang around to experience all the cool stuff, and meet the "nice" people. I'm pretty sure, that when asked about MMOs or any other form of multiplayer being made available, those people would be tempted to just write "no!", without an explanation (it could just sound like sour grapes). Such experiences can definitely leave some emotional scars (sounds melodramatic perhaps), and I believe I might have said an emphatic "no!" if NWN hadn't helped heal my own scars from UO.

Even though its not my thread, I would like to express appreciation for the thoughtful discussion taking place here :)

#100
Peeker2009

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My first double post, sry

Modifié par Peeker2009, 21 janvier 2010 - 10:07 .