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Dragon Age III needs a new engine.


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#1
ME_Fan

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Hi there. With the Witcher 2 having recently been released, watching footage and playing it  makes me realise how behind DAII was in terms of graphics. Dragon Age II was released on the same engine as DA:Origins. The same engine which was in development since 2004/5? Correct me if I'm wrong. Anyway with the announcement of DA3, I figured it could go two ways, either it could repeat the DAII formula and be released mid-late 2012, or have more time taken with like Origins and be released in 2013. In either case, for Dragon Age III to run on the origins engine, which was built in 2005, could be a disaster. When Origins was released in 2009 it looked good, with DAII in 2011, however, lots of people agree it looked outright dated. The next game shouldn't run on this engine, particularly if it is to be a 2012/13 game, it just won't reach the graphical standard by then.

To see Thedas through a state of the art engine would be incredible. Just imagine walking along the beaches and jungles of Seheron or the vibrant streets of Val Royeaux beatifully rendered by say, for example, Crytek's CryEngine. And I can't wait to see what BioWare could potentially do with beautiful, new, crisp graphics technology. But in any case, please don't use the origins engine again!

To put it simply, Dragon Age III should have a new engine. Image IPB

We can only hope that Dragon Age III might look like this.

Val Royeaux?Image IPB
Image IPB



Seheron?Image IPB
Image IPB

Modifié par ME_Fan, 23 mai 2011 - 06:19 .


#2
LPPrince

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Using a new engine would freshen up the series without a doubt, but I doubt they'll even think about using CryEngine3 or TW2's custom engine.

But yeah, it'd be beautiful. You know, if they didn't keep us in the same place the whole damn time.

Then again, if Kirkwall was handled like Rome in Assassin's Creed Brotherhood, I wouldn't mind being in it all the time.

#3
ME_Fan

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LPPrince wrote...

Then again, if Kirkwall was handled like Rome in Assassin's Creed Brotherhood, I wouldn't mind being in it all the time.

 
Hmm perhaps, but I like exploring the wilderness of fantasy realms. A problem I had, however, was that according to the DAII engine, people explode into pieces like lego when you stab them, right...

Modifié par ME_Fan, 23 mai 2011 - 04:08 .


#4
st6212

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With the timeframe they have till expected release, I doubt it.

#5
Vaern Sul

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Well I agree about DA3 not using the CryEngine, but I don't see any reason not to use the RED Engine, since its abilities in term of graphics and storytelling possibilites are idealy suited for a Bioware game.
Well, no reason save the patent stubbornness of certain DA devs.

Modifié par Vaern Sul, 23 mai 2011 - 03:29 .


#6
ME_Fan

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st6212 wrote...

With the timeframe they have till expected release, I doubt it.


How long a development cycle do people think it will be? I hope it is much longer than what DA2 had. DA2 was okay, but I'm bit dissapointed by it. (Haven't finished it) However, I have very high hopes for DAIII.

Modifié par ME_Fan, 23 mai 2011 - 04:05 .


#7
inkjay

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ME_Fan wrote...

st6212 wrote...

With the timeframe they have till expected release, I doubt it.


How long a development cycle do people think it will be? I hope it is much longer than what DA2 had. DA2 was okay, but I'm bit dissapointed by it. (Haven't finished it) However, I have very high hopes for DAIII.



It will be 6 months longer than before, not more. DA 2 = 18 months, DA 3 = 2 years.

They just "delayed" ME2 to keep it in a 2 year cycle, and that is using the Unreal Engine they are already very used to. The development of a new engine together with DA3 would take at least a couple of years longer and frankly EA & Bioware can't don't want to afford it, especially for the third game in a series they intend to ship while this generation is still relevant. (I don't think it will be limited to a trilogy tho).

Let's be frank, Bioware wants to sell 5 mill+ copies but they don't want to take the time like Blizzard or Bethesda do or put the people and expenses behind the development like Ubi does with AC, so the only thing they got left is streamlining the game to attract new audiences. A new engine is completely out of the plans for that.

This is what Bioware will do: make a list of the most vocal criticisms like tiered stories, useless MMO like quests and repetiton of dungeons/enemy waves and "fix" them by getting rid of them completely and basically make the same game on top of those "new ideas". That is how ME2 happened. It will be a shorter, more focused game, with hopefully a different/better environmental artists and it will  include another redesign that moves away from DA2. Bows still won't have bowstrings and NPCs will still look like cardboard cutouts because development will still be console based.

I can't anticipate what the reception will be yet, it might be good (I doubt it) but it won't be a different game, which is basically what The Witcher 2 is. That game took 4 years, new technology and real passion to make. With SWTOR moneysink coming out "soon" and the console cycle moving on Bioware can't be distracted by thing like passion and careful gamemaking, when they have to be pleasing investors who approved this company be bought at almost 1 billion dollars, of which they have yet to make a cent back.

Modifié par inkjay, 23 mai 2011 - 05:03 .


#8
Agamo45

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A better engine and a less cartoony art style for sure. They were going for "gritty" in DA2 but I thought Origins pulled that off better.

#9
Guest_Alistairlover94_*

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They need to call up CDP Red and ask for the Red engine. They used the Aurora engine for TW1, why shoulldn't CDP Red return the favor?

#10
KnightofPhoenix

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Yes, they really need to change their engine. I find it ironic that the Witcher 1 used a Bioware engine and still managed to make a village feel more alive than all of Kirkwall (I am not even comparing it with the city of Vizima).

And they need a change in the art direction, it was a bad attempt to make DA "styllish". The Witcher did not need to resort to things like this to have its own character. Except for the flashback sequences, which I liked.

#11
Mr.House

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Alistairlover94 wrote...

They need to call up CDP Red and ask for the Red engine. They used the Aurora engine for TW1, why shoulldn't CDP Red return the favor?

It's not as much as CDP returning the favor as much as EA getting off there high horse and asking for help from the outside. While Bioware might want the engine and CDP might give it, EA will be like no you use the engine you already have.

Modifié par Mr.House, 23 mai 2011 - 07:14 .


#12
Guest_Alistairlover94_*

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KnightofPhoenix wrote...

Yes, they really need to change their engine. I find it ironic that the Witcher 1 used a Bioware engine and still managed to make a village feel more alive than all of Kirkwall (I am not even comparing it with the city of Vizima).

And they need a change in the art direction, it was a bad attempt to make DA "styllish". The Witcher did not need to resort to things like this to have its own character. Except for the flashback sequences, which I liked.


Yep. 100% agree.

#13
Rxdiaz

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Ummm, give it? Return the favor?
I'm sure they'd be more than happy to license it to BioWare. But does BioWare want to pay for it?

That would be an interesting thing for BioWare to have to do...

#14
devSin

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No, they don't. There are things they need to improve, sure, but the tech is sufficient. You may think the only thing they need to deal with are graphics, but it isn't (open up the logfile sometime; all that stuff that gets initialized at startup is part of the engine).

As for graphics, Dragon Age II is a console game. You can compare it to The Witcher when they make a console version.

#15
Mr.House

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Rxdiaz wrote...

Ummm, give it? Return the favor?
I'm sure they'd be more than happy to license it to BioWare. But does BioWare want to pay for it?

That would be an interesting thing for BioWare to have to do...

It's not up to Bioware in the end, it's up to EA to let them have it. Bioware might want it(and if they don't want it, then that's a stupid move) but EA in the end makes the final decsions. If EA wants Bioware to uset he same outdated engine, then that's what they do, even if Bioware devs don't agree.

#16
Merci357

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Rxdiaz wrote...

Ummm, give it? Return the favor?
I'm sure they'd be more than happy to license it to BioWare. But does BioWare want to pay for it?

That would be an interesting thing for BioWare to have to do...


Any why not? They pay for the Unreal engine used by the ME games as well.

#17
Mr.House

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devSin wrote...

No, they don't. There are things they need to improve, sure, but the tech is sufficient. You may think the only thing they need to deal with are graphics, but it isn't (open up the logfile sometime; all that stuff that gets initialized at startup is part of the engine).

As for graphics, Dragon Age II is a console game. You can compare it to The Witcher when they make a console version.

DA2 uses the same engine as DAO which was a PC game. The engine was used for TW, which was a PC game. It's not a console engine. Nice try.

#18
Melca36

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devSin wrote...

No, they don't. There are things they need to improve, sure, but the tech is sufficient. You may think the only thing they need to deal with are graphics, but it isn't (open up the logfile sometime; all that stuff that gets initialized at startup is part of the engine).

As for graphics, Dragon Age II is a console game. You can compare it to The Witcher when they make a console version.



Dragon Age 2 is console game?   :huh:


Funny that it works on my PC. :o

#19
Guest_Alistairlover94_*

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Merci357 wrote...

Rxdiaz wrote...

Ummm, give it? Return the favor?
I'm sure they'd be more than happy to license it to BioWare. But does BioWare want to pay for it?

That would be an interesting thing for BioWare to have to do...


Any why not? They pay for the Unreal engine used by the ME games as well.


Exactly. Why not?

#20
Mecha Tengu

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dragon age 3 will be a fps

legit

#21
Teredan

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I agree, a new engine would be welcome. Third time's the charm maybe DA will impress us once with its graphical prowess.

#22
Mr.House

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Alistairlover94 wrote...

Merci357 wrote...

Rxdiaz wrote...

Ummm, give it? Return the favor?
I'm sure they'd be more than happy to license it to BioWare. But does BioWare want to pay for it?

That would be an interesting thing for BioWare to have to do...


Any why not? They pay for the Unreal engine used by the ME games as well.


Exactly. Why not?

It would be a stupid buisness move not to buy the system. Bioware and EA have to relise this now. There engine is outdated, old and dead. Move on with the time BiowEAr:wizard:

#23
hexaligned

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The difference being, DA2 is designed to run on a consoles 2gigs of shared memory, that means **** textures, **** enviromental and level designs, **** camera options and **** AI schemes. You aren't going going to make a playable PC game (by modern standards) limiting it to 1/16 of it's hardware capabilities.

#24
ObserverStatus

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I never understood why the Dragon Age series couldn't just use Unreal 3 like Mass Effect.

#25
aries1001

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The Bioware devs. should really know the engine they're using know. Getting to know a knew engine, and then a an engine that you didn't build yourself is -ahem- a bit tricky. Means things take longer, games crash a lot, even relased games, in short games made with a new engine will be (more) buggy.

Also, Bioware finds that people that do not have the newest hardware or the newest in computers should be able to play the game...