ME_Fan wrote...
st6212 wrote...
With the timeframe they have till expected release, I doubt it.
How long a development cycle do people think it will be? I hope it is much longer than what DA2 had. DA2 was okay, but I'm bit dissapointed by it. (Haven't finished it) However, I have very high hopes for DAIII.
It will be 6 months longer than before, not more. DA 2 = 18 months, DA 3 = 2 years.
They just "delayed" ME2 to keep it in a 2 year cycle, and that is using the Unreal Engine they are already very used to. The development of a new engine together with DA3 would take at least a couple of years longer and frankly EA & Bioware
can't don't want to afford it, especially for the third game in a series they intend to ship while this generation is still relevant. (I don't think it will be limited to a trilogy tho).
Let's be frank, Bioware wants to sell 5 mill+ copies but they don't want to take the time like Blizzard or Bethesda do or put the people and expenses behind the development like Ubi does with AC, so the only thing they got left is streamlining the game to attract new audiences. A new engine is completely out of the plans for that.
This is what Bioware will do: make a list of the most vocal criticisms like tiered stories, useless MMO like quests and repetiton of dungeons/enemy waves and "fix" them by getting rid of them completely and basically make the same game on top of those "new ideas". That is how ME2 happened. It will be a shorter, more focused game, with hopefully a different/better environmental artists and it will include another redesign that moves away from DA2. Bows still won't have bowstrings and NPCs will still look like cardboard cutouts because development will still be console based.
I can't anticipate what the reception will be yet, it might be good (I doubt it) but it won't be a different game, which is basically what The Witcher 2 is. That game took 4 years, new technology and real passion to make. With SWTOR moneysink coming out "soon" and the console cycle moving on Bioware can't be distracted by thing like passion and careful gamemaking, when they have to be pleasing investors who approved this company be bought at almost 1 billion dollars, of which they have yet to make a cent back.
Modifié par inkjay, 23 mai 2011 - 05:03 .