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Dragon Age III needs a new engine.


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#226
ME_Fan

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Dalira Montanti wrote...

ME_Fan not everyone has gaming computers what you are asking is a bit iffy to say the least yeah be nice but you have to think realistically about these things you cant just say i want this i want that and oh i think that game should be used for da3

I liked the graphics in da2 and in dao if I wanted awsome special effects and graphics I would watch a movie
Right now I don't think half of the computers that people use at home could compete with what "YOU" and maybe a select others want unless your willing to pay tothe nine for something taht will be relplaced the following year


I'm not talking only about PC but all platforms in general. There are much better looking console games than Dragon Age II. Anyway the difference between console and pc games is that on pc you can modify graphic settings far more to optimize perfomance on your own rig. Take Crysis for example, my desktop can run it all on very high, but when I tried it on my 2005 vaio laptop it was like a slideshow. However, i then lowered the graphics settings and it ran perfectly smoothly, it didn't look anywhere near as good, but I could still play it. Basically, BioWare needs to keep up on a technical level. Most people agree that Dragon Age II is a little behind.

#227
foil-

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There was a nice conversation on this topic going on here:

http://social.biowar...89060/1#7391951

Would be good to continue it if anyone had anything new to contribute.

#228
Chromie

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foil- wrote...

There was a nice conversation on this topic going on here:

http://social.biowar...89060/1#7391951

Would be good to continue it if anyone had anything new to contribute.


Nice read.

#229
Sidney

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LPPrince wrote...

I would be severely pissed if I ever saw Morrigan in DA2's aesthetic style.

There was nothing wrong with how DAO looked. Don't know why that was ditched.


You must have missed the endless gripes about how "Brown" it was and how all the weapons looked the same.

I never got the "brown" comments nor the weapons - swords look like swords. The worst part about DA2's art were the terrible weapons and armor that look non-functional and stupid but they do all look awfully different now.

#230
Sidney

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Romantiq wrote...

Cities in BioWare games never felt truly alive. Hardly even semi-alive but never anything spectacular. Even in Mass Effect 2 with cool places where Asari dance, all the npcs are static, they have no purpose and are not mobile. You just click on em and they say one of few lines they are given.
So even if they get a new engine there is no telling that they will succeed at making the city alive. Every city they had felt a lot more alive than Kirkwall the Ninja Ghost Town.


100% agree. I wouldn't have minded being "stuck" in Kirkwall if I was stuck there like I was stuck in Florence or Rome in AC*.

The engine might limit their ability to crerate more dynamic cities but in the end they've never built a good city. They can't even make a city LOOK like a city. I said this elsewhere that if you lifted the maps of their urban spaces and asked 100 people is this the map of:

1. A evil temple
2. A cursed mine
3. A city

99 out of 100 will not pick option #3. They have to start with creating good physical spaces and then move up to populating them.

#231
ScepticMatt

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Ringo12 wrote...

Nice read.

Thanks for reminding me of this thread, I've posted an update concerning Modding and Rendering.

#232
Chromie

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ScepticMatt wrote...

Ringo12 wrote...

Nice read.

Thanks for reminding me of this thread, I've posted an update concerning Modding and Rendering.


Shameless bump

#233
Renoscott

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Well working with a new pice of Tech is hard for companys, Bethsda has made there new "Creation" engien and there takeing a few years with it because there trying to lurn there ways around it, As for DAO3 to have one....i dont know the current one seams to still have alot of steam if you notice the diffrences from DAO1 to DAO2 i think they just need to spend a little more time adding content to fully get the engien to run at full steam, hell i wont mind disc swaping Mass effect 2 and Dead spce two had disc swaping and they turned out awesome.

#234
neppakyo

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Renoscott wrote...

Well working with a new pice of Tech is hard for companys, Bethsda has made there new "Creation" engien and there takeing a few years with it because there trying to lurn there ways around it,


It isn't. It may be for bioware, they seem to not know how to get the most out of their engines they create. The Witcher 1 uses an even older engine than DAO/2, called the Aurora Engine(created by bioware), and the environments look a lot better than DAO/2.

CD Projekt didn't have problems with creating a new engine for TW2, and its one of the best looking games to date.

What they need is more competent programmers, or perhaps a few more resources. The DAO/2 (Same engine, DA2 is just a tweaked/cleaned up version of DAO's) is showing its age. It was first created around 2005 or so (maybe earlier). In my opinion, they should license an engine from companies that specialize in it. Cheaper than an inhouse engine.

Modifié par neppakyo, 30 mai 2011 - 05:09 .


#235
Shallina

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TW2 was made in 4 year and for PC in mind, wich mean fewer RAM limitation for texture and amount of object diplayed at a time. If TW2 sell more on PC than DA2 on all platform together, it will shows that running after console market is not necessary the way to go.

#236
neppakyo

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Shallina wrote...

TW2 was made in 4 year and for PC in mind, wich mean fewer RAM limitation for texture and amount of object diplayed at a time. If TW2 sell more on PC than DA2 on all platform together, it will shows that running after console market is not necessary the way to go.


You're forgetting the scaleability of the RED engine, that it can retain its good looks, and be able to run on crappy console hardware. There will be a console TW2, but not for a while.

#237
-Semper-

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Renoscott wrote...

Well working with a new pice of Tech is hard for companys, Bethsda has made there new "Creation" engien and there takeing a few years with it


it's not totally their engine. creation is based upon gamebryo. beth recreated some jobs like the rendereing or the vegetation system etc. it's the same like obsidian's electron engine which was an evolution of aurora.

dunno if keeping the elicpe roots isn't a bit restrictive. if so bio should at least hire some tech gurus to evolve and take it some steps into next generation without losing the ability to mod. personally i am more into a seamless rpg world with exploring and finding your own way through. it ain't have to be a sandbox but at least modules the same size as the acts of the witcher2.

Modifié par -Semper-, 30 mai 2011 - 06:46 .


#238
Fenrir7777

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A lot of people in this thread are confusing graphics with art direction. Those are 2 different things, which are tangentially related. You can have a game with simple graphics, but gorgeous art direction - and that's what will ultimately make it look good. A good example would be Mirror's Edge. Art direction is more or less how well the graphic assets go together, how consistent the game art is, how they add to the overall atmosphere of the game.... and things like that, I guess.

Modifié par Fenrir7777, 30 mai 2011 - 11:50 .


#239
Chromie

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neppakyo wrote...

Renoscott wrote...

Well working with a new pice of Tech is hard for companys, Bethsda has made there new "Creation" engien and there takeing a few years with it because there trying to lurn there ways around it,


It isn't. It may be for bioware, they seem to not know how to get the most out of their engines they create. The Witcher 1 uses an even older engine than DAO/2, called the Aurora Engine(created by bioware), and the environments look a lot better than DAO/2.

CD Projekt didn't have problems with creating a new engine for TW2, and its one of the best looking games to date.

What they need is more competent programmers, or perhaps a few more resources. The DAO/2 (Same engine, DA2 is just a tweaked/cleaned up version of DAO's) is showing its age. It was first created around 2005 or so (maybe earlier). In my opinion, they should license an engine from companies that specialize in it. Cheaper than an inhouse engine.


brofist.

#240
csfteeeer

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ME_Fan wrote...

Hi there. With the Witcher 2 having recently been released, watching footage and playing it  makes me realise how behind DAII was in terms of graphics. Dragon Age II was released on the same engine as DA:Origins. The same engine which was in development since 2004/5? Correct me if I'm wrong.


actually, DA2 used a new engine called Lysium, i believe, but shares similarities with the eclipse engine (the one for DAO), but yeah, i agree, they really should use a new engine, i don't know what's with BioWare and the engines, is like they don't want to used anyone elses (the ONLY exception is the ME trilogy, everything else has used BioWare created engines), don't know why, i really think they should combine the eclipse engine(i don't they'll go back to infinity engine at this point) with another more powerful, it could work(the RED Engine(the one for the Witcher 2) comes to my mind immediately, but i don't know, but if they use that engine for the DA3, i'm going to s&*t myself, i would LOVE to see Thedas in such Beautiful engine), or fully use another one and modify it(again, the RED Engine)

Modifié par csfteeeer, 31 mai 2011 - 12:44 .


#241
csfteeeer

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Mr.House wrote...

Merci357 wrote...

Mr.House wrote...

relhart wrote...

The difference being, DA2 is designed to run on a consoles 2gigs of shared memory, that means **** textures, **** enviromental and level designs, **** camera options and **** AI schemes. You aren't going going to make a playable PC game (by modern standards) limiting it to 1/16 of it's hardware capabilities.

Wow, ignorent comment is ignorent. There are plenty of console games that have great enviromental and level designs and have good textures.


Yep, there are. Do you think consoles could run TW2 on ultra settings? I doubt it, somehow. And yet people compare these graphics to a multiplatform title.

Yup, if TW2 is brought to the console it won't look as good as the PC but that does not mean it will be an ugly game or it's level deisgn will be crappy=]


Pretty much every game that is released on Consoles and pc looks better on the pc, cause it practically has no limits, or at least it allows to use the latest technology, but those differences are few, and games like Uncharted 3 look stunning, and at the end, not everyone has a thousand dollar pc.

#242
csfteeeer

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Kuroi Kenshi wrote...

I vote on frostbite II engine, DICE already said that the engine is avaliable for other EA parterns, also the engine is more future proof since it doesn't use the DX9 API, and before someone says, frostbite is a shooter engine, the engine is also used on the new Need for Speed: Run
Also you doen's want an RPG with awesome physics image the destruction a mage could unleash


Thedas with the Frostbite 2.0? that would be SWEEEEEEEEEEEEEEET!!!!!!....
but i REALLY  don't think that's gonna happen, maybe in the next generation....

#243
Blastback

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Sidney wrote...

LPPrince wrote...

I would be severely pissed if I ever saw Morrigan in DA2's aesthetic style.

There was nothing wrong with how DAO looked. Don't know why that was ditched.


You must have missed the endless gripes about how "Brown" it was and how all the weapons looked the same.

I never got the "brown" comments nor the weapons - swords look like swords. The worst part about DA2's art were the terrible weapons and armor that look non-functional and stupid but they do all look awfully different now.

But then, none of that required a complete visual overhaul to fix.  Just add more color and more models.

#244
csfteeeer

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MachDelta wrote...

A thread on a Bioware forum beseeching the need for shiny graphics over that of a compelling story and entertaining gameplay?

Maybe the rapture really DID happen last saturday. :blink:

Hell has certainly frozen over...


lol, ha.
no one is saying BioWare should put assida compelling stories and gameplay for Graphics(HEEEEELLLLL NOOO), but it would AWESOME to see places like Thedas in better engines(RED Engine, again)

#245
csfteeeer

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LPPrince wrote...

I would be severely pissed if I ever saw Morrigan in DA2's aesthetic style.
.


Warning: the following image is one that you will not be able to remove from your head, ones u see it, ther is NO GOING BACK, you've been warned, enter at your own risk:

http://www.dragonage...ile.php?id=2657

#246
neppakyo

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csfteeeer wrote...
actually, DA2 used a new engine called Lysium, i believe, but shares similarities with the eclipse engine (the one for DAO)


Its the same engine as DAO's. Just cleaned up, tweaked and given a new code name.

#247
csfteeeer

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Obro wrote...

Shallina wrote...

You all forgot something very important.

Witcher 1 and Witcher 2 are PC only games, wich mean they got more power and possibility than with multiplatform that need to stick to the lowest system.

If Bioware wants to compete with PC only games, they need to make PC only game or wait for the next gen console that will be able to do game almost at PC game level for 2 years.

But today console are 5 years old, they are very very very old, and completly outdated hardware.


PC gamer here. You forgot that there are much much MUCH MUCH better looking games than DA2 on those consoles. HELL MassEffect is one of them. So where's the excuse now?


yo Shallina...

i, a "Hybrid" (Pc AND Console gamer), Obro is right, there are MUCH better looking games on consoles than DA2(Red Dead Redemption has a huge world, and it looks fantastic), AND ,originally, The Witcher 1 was gonna get ported to the consoles (was gonna get called Rise of The White Wolf), but was canceled due to budget issues, AND, CDproject RED keeps hinting a console port for the witcher 2(look at the launch trailers for the game, one of the has a subliminal message, near the end, you'll see something interesting) and have said that many aspects (like the interface) have been designed with consoles in mind, which ultimately means that they have ability to transport TW2 to consoles, and we all now it looks amazing.

#248
EEmotion

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Actually the engine for Dragon age 2 is pretty old since it's the same engine used for Neverwinter Nights 2...

#249
ScepticMatt

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csfteeeer wrote...
-snip-
Thedas with the Frostbite 2.0? that would be SWEEEEEEEEEEEEEEET!!!!!!....
but i REALLY  don't think that's gonna happen, maybe in the next generation....

why not?

#250
neppakyo

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EEmotion wrote...

Actually the engine for Dragon age 2 is pretty old since it's the same engine used for Neverwinter Nights 2...


Wrong.

DAO Was a brand-new engine. Roughly started around 2004-2006 time period. NWN2 uses a modified Aurora engine (nwn1's engine).

Still, either way the DAO/2 engine is approaching a decade