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Dragon Age III needs a new engine.


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#276
ScepticMatt

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Lyrandori wrote...

DA3's development already started

We only know that they are hiring, so they could still be in pre-production.

I highly doubt that DA3 will run under a completely new engine, if that's the case we won't have DA3 until a good 4+ years from now

Adapting a existing one would be much faster. The big 3 options are Unreal, Cryengine and Frostbite 2. I've started to compare their merits in detail in the linked tread on the last page.

In my humble opinion I think that DA2's engine is sufficient

They could do much more with the existing engine, it is still pretty limited though.

Better shadow and light effects, full DX11 support, perhaps more (or "better") physics effects for clothes and hair, bigger environments, better vegetation (à-la SpeedTree, with leaves moving to simulate the presence of wind)

What you said basically is a new engine, nothing that could be done quick.

In Exile wrote...
Here's a picture of one of the Hawke's I designed with some better textures via mods. Nothing fancy, but certainly the engine could get decent faces.

IMO: The engine limitations clearly shows in this picture. The body and hair is very low-poly compared to the face and the skin-shader is terrible.

Modifié par ScepticMatt, 31 mai 2011 - 05:16 .


#277
csfteeeer

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ScepticMatt wrote...

csfteeeer wrote...
well, to begin, the Frostbite 2.0 has currently been used only on FPSs (the only one being Battlefield 3), so, right now, it would require a very heavy modification

EA Plans to use it for multiple genres. Right now, Need for Speed: The run is confirmed using it. It would still use some work to adapt RPG features true, but if you read some publications or the other Thread you'll notice how adaptable it is.

i don't the consoles will handle Bf3 very well compared to the pc, just imaging if how many troubles would have creating a game as big and with as much content as an RPG....

If there is one thing frostbite can do well, it's huge environments.
Image IPB

Not saying Frostbite 2 is without negatives (no Windows XP or 32 bit Support, high requirements, modding problematic for a while), but it is a damn nice Engine if they want to adapt one. At least beats developing a new one.


huh, i forgot about the new need for speed, and i haven't seen those huge terrain pictures until now.
WOW, maybe they could use the Frostbite 2.0(like i said, i am ALL FOR IT, sign me up, i embrace this idea, i Would LOVE to see worlds like Thedas with a monster engine like The Frostbite 2.0), i just don't think they will, and i'm simply not expecting so i get disappointed if they don't, i will however have hopes for it if a new DA or ME or new ip gets made in the next generation, THEN i will be expecting something.
for now, i would really be surprised if they, but if they do, i will s&*t myself(like i have said far too many times today:P)

#278
In Exile

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ScepticMatt wrote...
IMO: The engine limitations clearly shows in this picture. The body and hair is very low-poly compared to the face and the skin-shader is terrible.


That's how the engine cheats. But I think it's passable, and it's better than the standard fare you get in DA2 for alot of human NPCs (e.g. think of Thrask).

Modifié par In Exile, 31 mai 2011 - 05:23 .


#279
ScepticMatt

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csfteeeer wrote...
I haven't seen those huge terrain pictures until now.

Lots of stuff in the presentations, also see the new footage cut from EA pwned posted recently

I just don't think they will, and i'm simply not expecting so i get disappointed if they don't

Yeah seems to good to be true sadly :unsure:

Edit: A neoGAF gif for good measure (party combat anyone? :D)
Image IPB

Modifié par ScepticMatt, 31 mai 2011 - 05:38 .


#280
astrallite

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neppakyo wrote...

EEmotion wrote...

Actually the engine for Dragon age 2 is pretty old since it's the same engine used for Neverwinter Nights 2...


Wrong.

DAO Was a brand-new engine. Roughly started around 2004-2006 time period. NWN2 uses a modified Aurora engine (nwn1's engine).

Still, either way the DAO/2 engine is approaching a decade


The the question how new is it? I know it's not the NWN2 engine, but it looks a lot like Aurora.

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http://t0.gstatic.co...y2R_ARuyLJg&t=1

I don't really buy the new engine story, the early build was definitely on a modified Aurora engine. The fact that the engine has the same weaknesses as Aurora makes it seem even more like dressing a pig as an emperor.

Modifié par astrallite, 31 mai 2011 - 05:57 .


#281
In Exile

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astrallite wrote...
The the question how new is it? I know it's not the NWN2 engine, but it looks a lot like Aurora.

I don't really buy the new engine story, the early build was definitely on a modified Aurora engine. The fact that the engine has the same weaknesses as Aurora makes it seem even more like dressing a pig as an emperor.


If they got DA2 out of the Aurora they deserve a medal, given that it originally produced graphics like this:

Image IPB

#282
Xewaka

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In Exile wrote...

astrallite wrote...
The the question how new is it? I know it's not the NWN2 engine, but it looks a lot like Aurora.
I don't really buy the new engine story, the early build was definitely on a modified Aurora engine. The fact that the engine has the same weaknesses as Aurora makes it seem even more like dressing a pig as an emperor.

If they got DA2 out of the Aurora they deserve a medal, given that it originally produced graphics like this:
*snipped image*

I personally would have preferred they kept that graphical level. It allowed them to make "bustling, overcrowded cities" actually overcrowded in game; and NPCs were more active and aware in said cities.

#283
astrallite

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In Exile wrote...

astrallite wrote...
The the question how new is it? I know it's not the NWN2 engine, but it looks a lot like Aurora.

I don't really buy the new engine story, the early build was definitely on a modified Aurora engine. The fact that the engine has the same weaknesses as Aurora makes it seem even more like dressing a pig as an emperor.


If they got DA2 out of the Aurora they deserve a medal, given that it originally produced graphics like this:

Image IPB


Well look what CDP managed to get out of Aurora:

Image IPB

Image IPB

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Image IPB

#284
In Exile

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astrallite wrote...
Well look what CDP managed to get out of Aurora:


It's comparable to NWN2, though. Look:

Image IPB

The graphical style between this and TW1 is similar, but look at DA:O

Image IPB

The problem for Bioware is that they suck at rendering environments very well.

What TW1 did was up the scale a bit on environments, and then used custom meshes for NPCs instead of the CC which is what Bioware does.

#285
TheStrand221

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Is that pic supposed to make DA:O look significantly better than NWN2 and TW1? Because it doesn't.

Seeing them side by side like that for the first time, it's honestly very surprising to me. Obviously DA:O has better quality textures and effects, but it really doesn't look like a very far step forward from its predecessors.

#286
In Exile

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TheStrand221 wrote...

Is that pic supposed to make DA:O look significantly better than NWN2 and TW1? Because it doesn't.


No. It's supposed to make it look different.

Seeing them side by side like that for the first time, it's honestly very surprising to me. Obviously DA:O has better quality textures and effects, but it really doesn't look like a very far step forward from its predecessors.


Because it isn't. It's a semi-forward but largely lateral move.

#287
TheStrand221

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In Exile wrote...

Because it isn't. It's a semi-forward but largely lateral move.




Then I guess we're all hoping for a new or improved engine for DA3.  Not that that would solve the main problem Bioware has: not giving a **** about NPC reactivity or level design.  Actually, the latter part of that is unfair.  DA:O did have some good environments, though Denerim still felt nothing like a real city.

#288
csfteeeer

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for god's sake, if it's released in 2012 i swear to god i'm not buying it. 

#289
Playest

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I don't care if it looks like an n64 game as long as we have engaging story and game play

#290
LPPrince

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Thing is, no matter how hard and loud people(the fans and consumers) scream for a new engine, the developers will only use a new one if they want and/or have to.

#291
Chromie

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Playest wrote...

I don't care if it looks like an n64 game as long as we have engaging story and game play


Well DA2 didn't have that. So <_<

#292
-Semper-

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In Exile wrote...

If it comes down to the engine being entirely incapable of rendering the type of big city environments that the DA team wants, then Bioware needs to return to the modular traveling sets of DA:O.


when did this change? da2 is the same separate module tech as da:o.

In Exile wrote...

astrallite wrote...
The the question how new is it? I know it's not the NWN2 engine, but it looks a lot like Aurora.

I
don't really buy the new engine story, the early build was definitely
on a modified Aurora engine. The fact that the engine has the same
weaknesses as Aurora makes it seem even more like dressing a pig as an
emperor.


If they got DA2 out of the Aurora they deserve a medal, given that it originally produced graphics like this


you do realise that an engine is split into jobs, right? a rendering job, streaming job, animation handling job and so forth... if you license aurora you can take all the jobs and change them with your own code, therefore it's possible to squeeze witcher2 graphics out of aurora... even if that means to keep only 5% of the base code, if at all. cdproject already stated that they were heavily influenced by the aurora tech.

imo the eclipse engine is an evolution of aurora too. hence i would bet that the aurora engine was influenced by infinity^^

Modifié par -Semper-, 31 mai 2011 - 06:06 .


#293
csfteeeer

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LPPrince wrote...

Thing is, no matter how hard and loud people(the fans and consumers) scream for a new engine, the developers will only use a new one if they want and/or have to.


HEY!!!
DON'T BE SUCH A DOWNER!
we gotta have some hope!
maybe(just maybe) they will listen, we need to have faith, if we don't have hope? then what do we!!!!

Modifié par csfteeeer, 31 mai 2011 - 09:05 .


#294
Alexander1136

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I liked the way origins was.. just that engine and art style with more time spent in. make it pretty. but make sure gameplay and everything is a priority :P

#295
sympathy4saren

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A new engine with spectacular environments like this...

http://m.youtube.com...h?v=fnGcnB8poAs

#296
foil-

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neppakyo wrote...

EEmotion wrote...

Actually the engine for Dragon age 2 is pretty old since it's the same engine used for Neverwinter Nights 2...


Wrong.

DAO Was a brand-new engine. Roughly started around 2004-2006 time period. NWN2 uses a modified Aurora engine (nwn1's engine).

Still, either way the DAO/2 engine is approaching a decade


Are you sure about that?  If my recollection is correct, NWN2 is a new graphics engine built on the old NWN1 ruleset.  I believe they called it Electron.  As for Dragon Age, definitely not from the NWN2 engine.

#297
LPPrince

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csfteeeer wrote...

LPPrince wrote...

Thing is, no matter how hard and loud people(the fans and consumers) scream for a new engine, the developers will only use a new one if they want and/or have to.


HEY!!!
DON'T BE SUCH A DOWNER!
we gotta have some hope!
maybe(just maybe) they will listen, we need to have faith, if we don't have hope? then what do we!!!!


I can retort by saying "Don't be so hyper".

If you've got my mindset, it works like this-

A. They don't change engines and you expected that, thus no disappointment
B. They do change engines and your pleasantly surprised

Either indifference or happiness, rather than happiness or grief.

I KNOW that certain things the fans ask for cannot simply be made to happen. There's more to game development than most fans know(or care to know). I know that I DON'T know everything that goes into game development, so while I'd love it if they went back to art style of DAO, I know that there's some reasons why they decided to change it.

I'm not at all happy with the style change from DAO to DA2 as I found it unnecessary and regressive, and I'd like for there to either be a return to DAO's aesthetics or a remodel similar to DAO but on a brand new engine.

I'll ask Bioware, but I expect nothing. And expecting nothing is ironically more proactive and better for my personal health than believing there's even the slimmest chance they'll heed my call.

#298
ink07

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Sadly, the engine is the least of this game's problems. Sure, it could look prettier but I think DA:O's graphics were competent enough at release and it even looked great at times on PC. How did they manage to make a worse looking sequel god only knows.

Whatever the case, there are some fundamentally broken things in that game that changing the engine would probably benefit the linear action flashy/awesome portion of game they are looking for (story-wise the engine is inconsequential) but would finally destroy the last hints of party strategy based combat they still managed to sprinkle in there.

Hmm, knowing Bioware and their terrible decision making they probably would go for a new engine for the third game, but I doubt EA is willing to give them the time or the money for it.

#299
Zeevico

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Note that this is primarily a console game now. The devs spent time making the graphics look two generations older on PC, just so that console gamers' graphics could be improved. I don't say that with bitterness: I could care less about graphics.

Can we expect Witcher 2-like graphics on a console? Look, I'm no expert, but I doubt it.

#300
Morroian

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Zeevico wrote...

Note that this is primarily a console game now. The devs spent time making the graphics look two generations older on PC,


So does that make the DAO graphics 3 or 4 generations older? Cause DA2 sure looks better on my PC. If you dislike the style well thats a different question, something a new engine won't fix. 

IMHO the current engine is fine if they can optimise and improve it to handle larger numbers of figures on screen and other more game world oriented improvements.