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Dragon Age III needs a new engine.


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#301
Zeevico

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Morroian wrote...

Zeevico wrote...

Note that this is primarily a console game now. The devs spent time making the graphics look two generations older on PC,


So does that make the DAO graphics 3 or 4 generations older? Cause DA2 sure looks better on my PC. If you dislike the style well thats a different question, something a new engine won't fix. 

IMHO the current engine is fine if they can optimise and improve it to handle larger numbers of figures on screen and other more game world oriented improvements.

Seriously? I've got a top of the line PC. I'm running both DAO and DA2 at top end. DAO kills DA2. Even the Darkspwan look like sprites in comparison to DAO.
But maybe what you say is true. If it's a matter of taste let's just leave it at that.

Modifié par Zeevico, 01 juin 2011 - 03:48 .


#302
meteorswarm

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I uninstalled the witcher2 after playing only two or three hours because it runs roughly on my pc.
My money is waste.

#303
neppakyo

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meteorswarm wrote...

I uninstalled the witcher2 after playing only two or three hours because it runs roughly on my pc.
My money is waste.


Only runs rough on single core CPU's and less than 4GB ram. An equiv geforce 8800 GTX is about the minimum you'd want for a GPU.

And you can revoke your key and return it. Contact CD Projekt for info.

#304
meteorswarm

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neppakyo wrote...

meteorswarm wrote...

I uninstalled the witcher2 after playing only two or three hours because it runs roughly on my pc.
My money is waste.


Only runs rough on single core CPU's and less than 4GB ram. An equiv geforce 8800 GTX is about the minimum you'd want for a GPU.

And you can revoke your key and return it. Contact CD Projekt for info.


My pc is only 2GB ram,512MB video card and i3 cpu.
Oh god,I should not try the witcher2.

#305
neppakyo

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meteorswarm wrote...

My pc is only 2GB ram,512MB video card and i3 cpu.
Oh god,I should not try the witcher2.


Ouch >.< See if you can get more RAM and a better card. the i3 should be ok to run it.

But yeah, its designed to take advantage of a good PC.

Mine:
CPU: AMD Phenom II X4 Black Edition 3.4ghz
Memory: 6GB OCZ DDR3 1600
GPU: eVGA Geforce GTX 460 1GB DDR5(heavily overclocked)

The newest piece of hard ware is a year old.. the rest is atleast 2years old

Modifié par neppakyo, 01 juin 2011 - 05:33 .


#306
In Exile

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neppakyo wrote...

Only runs rough on single core CPU's and less than 4GB ram. An equiv geforce 8800 GTX is about the minimum you'd want for a GPU.

And you can revoke your key and return it. Contact CD Projekt for info.


Depending on what you decide to lose, you can get decent textures out of an 8800 GTX.

Though to point out the difference in accesibility for older PCs, the 8800 GTX can run DA2 on effectively max DX10 settings. Which suggests to me TW2 will look at best like the 'low' setting on consoles.

We still need to see what RED can do as a console engine, remember.

#307
neppakyo

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In Exile wrote...

neppakyo wrote...

Only runs rough on single core CPU's and less than 4GB ram. An equiv geforce 8800 GTX is about the minimum you'd want for a GPU.

And you can revoke your key and return it. Contact CD Projekt for info.


Depending on what you decide to lose, you can get decent textures out of an 8800 GTX.

Though to point out the difference in accesibility for older PCs, the 8800 GTX can run DA2 on effectively max DX10 settings. Which suggests to me TW2 will look at best like the 'low' setting on consoles.

We still need to see what RED can do as a console engine, remember.


The main problem for him is the memory and 512MB vid card. He didn't say what kind of card, for all I know it could be an intel extreme graphics card. (All intel vid cards blow goats)

I don't recall seeing a DX10 option, just DX9 or DX11.

It isnt a console engine, more like a scalable one that can work on a console from what I gathered. If they do release it on a console, it would probably be in a year.

#308
Anathemic

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In Exile wrote...

neppakyo wrote...

Only runs rough on single core CPU's and less than 4GB ram. An equiv geforce 8800 GTX is about the minimum you'd want for a GPU.

And you can revoke your key and return it. Contact CD Projekt for info.


Depending on what you decide to lose, you can get decent textures out of an 8800 GTX.

Though to point out the difference in accesibility for older PCs, the 8800 GTX can run DA2 on effectively max DX10 settings. Which suggests to me TW2 will look at best like the 'low' setting on consoles.

We still need to see what RED can do as a console engine, remember.


I'm pretty sure CD Porjekt RED did a TW2 demonstration on a XBox 360

#309
In Exile

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neppakyo wrote...
The main problem for him is the memory and 512MB vid card. He didn't say what kind of card, for all I know it could be an intel extreme graphics card. (All intel vid cards blow goats)

I don't recall seeing a DX10 option, just DX9 or DX11.

It isnt a console engine, more like a scalable one that can work on a console from what I gathered. If they do release it on a console, it would probably be in a year.


DX 11 turns out to be the DX10 option. It just doesn't use some features only a DX11 card is capable of. But it gives you superior graphical performance compared to DX9.

It's not that I don't think TW2 will run on consoles - but my PC is old enough at this point that it essentially gives you slightly better graphical fidelity than a current gen. console.

And TW2, even at low, can cause framerate problems in crowded areas. TW2 on consoles may need to make two big sacrifices: the overall beauty of the game, using low res textures, and potentially an emptier world. If you lose the graphical fidelity, the non-critical NPCs start to look bad.

Since people mentioned using the engine for a future DAIII, my point is that it isn't clear that RED can do anything better on consoles, and the work it would take for Bioware to make it up to par for what the DA series need would then just not be cost justified.

#310
neppakyo

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Hrm, I run mine on ultra with ubersampling off, and haven't had framerate problems in crowded areas.

But we'll see what happens if or when TW2 goes to consoles. I'd suggest for the next gen consoles to include more memory if they're going to run as long as this gen of consoles. Very outdated.

With a mod from dragonagenexus, DA2 DX9 runs better and looks as good as the 'uber' pseudo DX11.

I still think the best way to design a game is design it for PC first, then scale it down to work on the outdated console hardware (360 mainly is the most outdated one, the PS3 still has more potential left in its hardware than the 360)

#311
Murphy Nox

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neppakyo wrote...

Hrm, I run mine on ultra with ubersampling off, and haven't had framerate problems in crowded areas.

But we'll see what happens if or when TW2 goes to consoles. I'd suggest for the next gen consoles to include more memory if they're going to run as long as this gen of consoles. Very outdated.

With a mod from dragonagenexus, DA2 DX9 runs better and looks as good as the 'uber' pseudo DX11.

I still think the best way to design a game is design it for PC first, then scale it down to work on the outdated console hardware (360 mainly is the most outdated one, the PS3 still has more potential left in its hardware than the 360)


The funniest thing about it is that I can run The Witcher 2 maxed out without Ubersampling. Yet I cannot run Dragon Age 2 at max settings when it looks terrible in comparison.

You guys have really, really, really got to step up your game if you want Dragon Age 3 to be good. Get rid of Hepler while you're at it, I want proper fantasy writing, not Twilight romance bull****.

Modifié par Murphy Nox, 01 juin 2011 - 01:21 .


#312
ScepticMatt

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Executive Producter of the DA Franchise Mark Darrah  has a new twitter account (Seems to be in Fashion for Bioware lately)

http://twitter.com/#!/BioMarkDarrah

I have asked him if porting their RPG tech to different engines is possible.
I don't expect an answer but asking can never hurt, right?

Matt

Modifié par ScepticMatt, 01 juin 2011 - 01:33 .


#313
WardenGriff

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devSin wrote...

No, they don't. There are things they need to improve, sure, but the tech is sufficient. You may think the only thing they need to deal with are graphics, but it isn't (open up the logfile sometime; all that stuff that gets initialized at startup is part of the engine).

As for graphics, Dragon Age II is a console game. You can compare it to The Witcher when they make a console version.


E3 may be interesting this summer.........

#314
Guest_makalathbonagin_*

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hey guys
look at where from these pro trolls are coming
i just leave this here
http://boards.4chan....046088#97046954

#315
Biodrone9001

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Graphics aren't important. Only romance and story is important.

#316
Biodrone9001

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makalathbonagin wrote...

hey guys
look at where from these pro trolls are coming
i just leave this here
http://boards.4chan....046088#97046954


Why are you using the word "troll"? It has no meaning, aside from a mythical creature. Stop using these buzzwords.

#317
LPPrince

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Biodrone9001 wrote...

Graphics aren't important. Only romance and story is important.


When DA3 is confirmed to be a 16-color game, I know who to blame.

#318
Biodrone9001

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LPPrince wrote...

Biodrone9001 wrote...

Graphics aren't important. Only romance and story is important.


When DA3 is confirmed to be a 16-color game, I know who to blame.


Yes

1) 4chan did it, they are "trolls", the game is perfect 10/10 it's all lies, don't buy the Witcher 2, or 3

2) David Gaider will come in the forum and explain why 8-bit makes the game more innovative, or something.

3) 4chan raid, they did it, ban everyone in the forum. END OF LINE, only 4chan thinks the game is bad, all opinions are invalid, etc.

Much like DA2.

#319
ShakerHieiWrath

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DA2 was not awful but it cant compare with Witcher 2. One thing I know is that I wont pre-order DA3 like I did with DA2.

#320
Chromie

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Murphy Nox wrote...

The funniest thing about it is that I can run The Witcher 2 maxed out without Ubersampling. Yet I cannot run Dragon Age 2 at max settings when it looks terrible in comparison.

You guys have really, really, really got to step up your game if you want Dragon Age 3 to be good. Get rid of Hepler while you're at it, I want proper fantasy writing, not Twilight romance bull****.



Same here. On a single 5770 I can run everything but Ubersampling and AA and I get 30 frames at 1920x1200 in Flotsam. Max DA2 and it runs like crap. People can't say RED Engine won't run on a console. It's all about optimizing and making good design choices.

#321
foil-

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ScepticMatt wrote...

Executive Producter of the DA Franchise Mark Darrah  has a new twitter account (Seems to be in Fashion for Bioware lately)

http://twitter.com/#!/BioMarkDarrah

I have asked him if porting their RPG tech to different engines is possible.
I don't expect an answer but asking can never hurt, right?

Matt


Seems to be the fashion for everyone these days.  What are all the # signs inside these twitter posts?

Also can never figure out why there is never anyone else in the conversation.  Oh well, at least graphics engines are still easy to understand.

Modifié par foil-, 01 juin 2011 - 08:22 .


#322
Aesieru

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Let's be reasonable...

A new engine would require A LOT of money, and EA isn't going to do that if they don't feel... any consideration towards making good games, outside of... quick cuts for money.

Also, it would require A LOT OF TIME... time that would either be RUSHED or... taken from the game.

You might not see Dragon Age 3 for ... 4 years and that might not mean it took 4 years to develop.

An engine isn't going to be... designed.

---

# = Hashtags.

Basically they allocate or reference certain things #eatingdinner #betrayedagain #gaming

Modifié par Aesieru, 01 juin 2011 - 08:23 .


#323
foil-

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Aesieru wrote...

Let's be reasonable...

A new engine would require A LOT of money, and EA isn't going to do that if they don't feel... any consideration towards making good games, outside of... quick cuts for money.

Also, it would require A LOT OF TIME... time that would either be RUSHED or... taken from the game.

You might not see Dragon Age 3 for ... 4 years and that might not mean it took 4 years to develop.

An engine isn't going to be... designed.


Ya, I have to admit that I wouldn't mind seeing a product every year to 1.5 years using even an antiquated engine.  Even if the product isn't perfect its still fun and keeps the story going.  Every three games or so (4-5 years) they can retool the engine or strip it out completely.  Could even work on learning or developing a new engine in parallel while creating content with the old engine.  Games like Witcher are impressive and needed, but not every dev team needs to create the holy grail with every product.  Sometimes just rolling out the entertainment quickly can be fun.  But this is comming from someone who liked DA2.  It's not the scale of Origins for sure, but still fun and they tried out some new stuff - some of which did not work.  That's fine.  Some of it did work and it was cool seeing cameos from the DAO characters in the game.

#324
Aesieru

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I have to disagree entirely... I want quality over quantity... and that's always made a lot more sense.

And I couldn't enjoy a second of Dragon Age 2 and I really tried.

#325
KilrB

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It's not just a question of switching to a new engine.

Bioware's engine is capable of much more.

I've been playing The Witcher again before firing up TW2.

After seeing, again, what CD Project was able to do with the Aurora engine I cannot see why Bioware would switch to a new engine when they either:

1. Haven't figured out how to use their own engine yet.

or

2. Don't care enough to use it to it's capabilities.

Either way, a new engine (whether theirs or licensed from another) would be wasted until Bioware decides to put the required effort into making a game that actually needs it.