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Dragon Age III needs a new engine.


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#351
neppakyo

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In Exile wrote...

The 8800GTX and I can't handle more than medium textures with everything on low. But I can run DA2 on basically max minus the AA, and DA:O outright on max (and TW on max while we're at it), which goes to show the difference in engines.

At any rate, I think Bioware undervalues environments versus character models and animations. That's the difference between DA:O and TW, and DA2 and TW.

What Bioware needs isn't a new engine, but better landscaping.


But can the engine handle it without major modification? And also, are they competent to do it?

What I would like to see is them to take the CDPR route, make it on the PC first, then adapt it to the console. If they can keep all the NPC's, reactive nature of them and such on the Xbox360, then BW's excuses about resources is BS imho.

We'll ahve to wait and see how TW2 plays out on the 360. (the weakest platform between the PC, and PS3)

#352
In Exile

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neppakyo wrote...
But can the engine handle it without major modification? And also, are they competent to do it?


That's why I think they needed better talent first. Then we can see what the engine does.

What I would like to see is them to take the CDPR route, make it on the PC first, then adapt it to the console. If they can keep all the NPC's, reactive nature of them and such on the Xbox360, then BW's excuses about resources is BS imho.


That's what the eclipse engine is: a PC-first engine that was retooled to get a newer gen. graphical fidelity for consoles. Bioware developed Eclipse, when, around 2007? RED was made probably around 2009-2010. That's an entirely different generation of PC hardware you're working with.

We've yet to see the difference between DA2 and TW2 on consoles.

We'll ahve to wait and see how TW2 plays out on the 360. (the weakest platform between the PC, and PS3)


Absolutely. But keep in mind Bioware did end up doing what CDPR did with their engine. They just didn't retool a 5 year old engine for current gen of PCs.

#353
Chromie

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Just wait till E3 live gameplay of Witcher 2 on the xbox 360 will be broadcast. Then we can see what CDProjekt is capable of accomplishing on console hardware.

#354
Denizen89

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I think they should but I think the ego and bunker mentality have settled in and I don't think that is going to happen. I see a big bomb happening with DA3, and I don't think it will be pretty especially when the media gets wind of how displeased the fans told them what was wrong and they went ahead anyway.

#355
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I think this point has been made before but I'll make it anyway.

DA2 cities vs. Assassin Creed cities.
DA2 environment interaction vs. Assassin Creed environment interaction

Using console limitations as an excuse is a lame attempt at deception and out-right misdirection. Assassin's Creed was on the 360... so the excuse of console limitations is garbage since other games have done far more with less.

#356
In Exile

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XxTaLoNxX wrote...

I think this point has been made before but I'll make it anyway.

DA2 cities vs. Assassin Creed cities.
DA2 environment interaction vs. Assassin Creed environment interaction

Using console limitations as an excuse is a lame attempt at deception and out-right misdirection. Assassin's Creed was on the 360... so the excuse of console limitations is garbage since other games have done far more with less.


But DA2 graphical fidelity versus AC II graphical fidelity is comparable; the issue is design. And I think everyone's already acknowledge that Bioware can't design a living city. 

But AC interaction is really weak. What they did is have a series of quick-time events that are pretty limited in scope. The game is brilliant fun as a platformer and the outlandish story is a great diversion, but you don't actually interact all that much with anything in game.

#357
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True enough, but even jumping into a hay-bail or bumping into a townie and having them react is still far more interaction than what DA2 has... then there is climbing and jumping and hack n' slash combat... all while stuff is happening around you in the town. And then there is GTA another example, or Oblivion, or etc etc...

My main point is that trying to use console limitations as an excuse for poor level design is a blatent attempt at misdirection and is bordering on outright bull****.

Modifié par XxTaLoNxX, 04 juin 2011 - 09:41 .


#358
Xewaka

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In Exile wrote...
But DA2 graphical fidelity versus AC II graphical fidelity is comparable; the issue is design. And I think everyone's already acknowledge that Bioware can't design a living city.

They did with Infinity Engine.

Modifié par Xewaka, 04 juin 2011 - 09:53 .


#359
YohkoOhno

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My main point is that trying to use console limitations as an excuse for poor level design is a blatent attempt at misdirection and is bordering on outright bull****.


I keep saying this, because I think comparisons to AC's capabilities are flawed. From other threads.

I think there's something in the complexity of the RPG that prevents too many dynamic graphic assets from being used.

The Anvil Engine (Assassin's Creed) is wonderful but it has limits. Note that the game is linear and doesn't have anything close to a branching storyline. The main character has limited customization. I have yet to see a complex RPG or even an Action RPG that has as many "actors" as AC. When you add dynamic branching, dialog trees, etc., and keeping the memory limit for the two major consoles, there are limits to what can be done. Also to keep in mind, there aren't complex spells in AC, nor are there dozens of different monsters--all the bodies are either humans or horses. AC also makes some use of pretty neat Procedural content (if you look closely a lot of buildings are the same, for instance--windows and buildings--but it's done so well and they supplement it with unique assets and buildings.

The Witcher 2 is probably the best technical RPG engine out there, but even then the number of inhabitants on the screen at once is far shorter than AC can do. I also noticed that TW2 made sure to use smaller settings--we didn't get a city as big as Vizima, we got a village, a few fortresses, and a ruined citadel. Sure, the levels were big, but they used illusions (such as most of the army of Henselt in tents) rather than try to populate the land. TW2 smartly decided they weren't going to use a city because it would break the illusion.

When I see an RPG maker create something as big and populated as AC, then I'll know it's possible. I won't let Bioware off the hook because seeing TW2 tells me it's possible they can pull off larger areas and more assets on the screen, but I think AC2 works as well as it does because it isn't as internally complex as an RPG.

It's a function of the engine being one made for creating RPGs. Dialogue trees and voice overs aren't excessively taxing once the engine is running, but like all elements of the engine someone has to spend the development time coding them first. And that coding comes at expense of coding something else instead, like e.g. ambient crowd functions.



Not to mention some things take up a lot of space. There's a reason, for instance, you don't see mountable horses in many games--skeletal animation takes up memory and modeling time. An RPG, for instance, you're expected to have things like Darkspawn, Dragons, Demons, Wolves, Bears, different races. All which require modeling. TW2 has perhaps the most advanced RPG engine right now--and they can only fit about 1 dozen different major monster types (Harpies, Trolls, Golems, etc...)

Also, in some ways, for the RPG, having hundreds of people might make it harder to find the "needles in the haystacks". Could you do complex schedules with the amount of people in AC cities--while keeping in account no respawning. Would it make it confusing to navigate to find specific people? AC works because 99% of the people are respawning NPCs with no distinct personalities--it's the sandbox method.

Even if it seems like a trivial task, a lot of the deceptively simple stuff may have to be pre-loaded in regular memory to work. For a fast reactive game, you can't keep swapping out to disk to use lookup tables, most critical functions would have to stay in RAM or the like.

Modifié par YohkoOhno, 04 juin 2011 - 09:55 .


#360
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YohkoOhno wrote...

When I see an RPG maker create something as big and populated as AC, then I'll know it's possible. I won't let Bioware off the hook because seeing TW2 tells me it's possible they can pull off larger areas and more assets on the screen, but I think AC2 works as well as it does because it isn't as internally complex as an RPG.
 


Zelda.

I know, I know. It's much older (still talking about the 3d ones) and the comparison may be off, but my point stands. It's possible to create highly interactive/populated environments in RPGs or games with large amounts of memory string coding on consoles.

Using console limitations to excuse BAD level design/population/interaction as evidenced in DA2 is just..... not acceptable. I am going to call shenanagins on BioWare, because I have seen better level design and population in games made for children.

#361
YohkoOhno

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I don't have a frame of reference for Zelda. But Cartoony art is a lot easier to render than realistic art.

I'm not letting Bioware off the Hook, but TW2 which is pretty advanced made the deliberate decision to stay away from large cities due to the limitations and to maintain the illusion of largeness. I don't think this has anything to do with consoles, but memory needs.

Kirkwall is a fail, I agree.  But until I see an a game with  complex RPG mechanics like TW2 and the same fidelity to detail and number of people as AC2, I'll remain skeptical because I have some knowledge of the limits of programming.

Modifié par YohkoOhno, 04 juin 2011 - 10:25 .


#362
XSevSpreeX

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A new engine would be nice, but not CryEngine (or rather not something equal to it). Sometimes during scenes that are heavy on the framerate (namely several large explosions simultaneously) my 360 slim will lag. It seems like CryEngine went above what the 360 (maybe PS3 too) can handle at a steady framerate at all times. A new engine will definitely be needed though plus a more lively city.

Modifié par XSevSpreeX, 04 juin 2011 - 10:34 .


#363
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YohkoOhno wrote...

I don't have a frame of reference for Zelda. But Cartoony art is a lot easier to render than realistic art.

I'm not letting Bioware off the Hook, but TW2 which is pretty advanced made the deliberate decision to stay away from large cities due to the limitations and to maintain the illusion of largeness. I don't think this has anything to do with consoles, but memory needs.

Kirkwall is a fail, I agree.  But until I see an a game with  complex RPG mechanics like TW2 and the same fidelity to detail and number of people as AC2, I'll remain skeptical because I have some knowledge of the limits of programming.


I'm not arguing that there aren't limitations, that would be completely ridiculous. My point (which I think you are being to see) is that using limitations as an excuse for a game with horrible level design/populating like DA2 is where my line is drawn and I start to take offence. As if the developers assume we (gamers) are clueless and will buy into misdirection and false statements without pause.

And yes, perhaps in the next generation we will see games that have even more lush and populated environs while still maintaining a healthy level of diversity on all fronts including NPCs, monsters, and environmental detailing. So yes, I am aware that there are limitations when it comes to consolized games, but I maintain I have seen lesser studios do more with less in comparison to what BioWare has given us with DA2.

#364
YohkoOhno

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True, I just dislike people using Assassin's Creed as the highpoint when that does different things than the RPG. TW2 shows that the technical know-how is there.

I strongly suspect it was a time-budget thing for DA2 (having to release so quickly) than anything else that hurt them.

#365
ScepticMatt

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New Info concerning Frostbite 2 PC System requirements:
via EA Forum

Interview with Patrick Bach, Executive Producer of DICE

Interestingly, although a biz hazy on the specifics of the hardware, Patrick told us that the demo was played on a computer with standard high-end components and a single NVIDIA 580 video-card.

According to Patrick, the minimum requirements for running Battlefield 3 on PC are quite reasonable. "Without goint to detail, if you have a PC with equivalent hardware matching the consoles - not CPU per CPU, but matching output, that's your low spec."

He went on to claim that the computer that will be able to run Battlefield 3 on full settings has yet to be built.

Australian Atomic PC Magazine, Issue 125

TL/DR:
  • Minimum Requirements equivalent to console power
  • No existing system will be able to play in on full settings
  • Footage shown from BF3 wasn't on full settings.
So Bioware, please ... just use it! :devil:
(Not that I think it they will though :| )

Modifié par ScepticMatt, 04 juin 2011 - 07:07 .


#366
In Exile

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Xewaka wrote...

They did with Infinity Engine.


 Not at all. BG2's city is Kirkwall with more sprites. The standards for what a living city is changed around Bioware.

#367
ScepticMatt

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In Exile wrote...

The standards for what a living city is changed around Bioware. 

Yeah, I hope they reconsider. I had hoped for greatness :unsure:

YohkoOhno wrote...

I strongly suspect it was a time-budget thing for DA2 (having to release so quickly) than anything else that hurt them.

More of a mis-use of money then, because TW2 was cheaper to develop.

Modifié par ScepticMatt, 04 juin 2011 - 07:20 .


#368
csfteeeer

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Perfect.
The Witcher 2 has been announced for Xbox-360, and they themselves said that hey created the RED engine to be compatible with pc AND consoles, and the 360 is the weakest console when compared to ps3 and pc, so now, all that's left is that BioWare and EA are interested in using the RED Engine, let's have a little hope(not too much though, so we don't get disappointed if it doesn't happen)

#369
Atakuma

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csfteeeer wrote...

Perfect.
The Witcher 2 has been announced for Xbox-360, and they themselves said that hey created the RED engine to be compatible with pc AND consoles, and the 360 is the weakest console when compared to ps3 and pc, so now, all that's left is that BioWare and EA are interested in using the RED Engine, let's have a little hope(not too much though, so we don't get disappointed if it doesn't happen)

It wont happen. Bioware will use the same engine they did for the last two games.

#370
csfteeeer

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Atakuma wrote...

csfteeeer wrote...

Perfect.
The Witcher 2 has been announced for Xbox-360, and they themselves said that hey created the RED engine to be compatible with pc AND consoles, and the 360 is the weakest console when compared to ps3 and pc, so now, all that's left is that BioWare and EA are interested in using the RED Engine, let's have a little hope(not too much though, so we don't get disappointed if it doesn't happen)

It wont happen. Bioware will use the same engine they did for the last two games.


that thing that says below you ," Dream Crusher"...
suits you perfectly you know, i'm not saying that it will happen, it more than likely won't, but i gotta have a LITTLE, just a LITTLE hope.

#371
Xewaka

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In Exile wrote...

Xewaka wrote...
They did with Infinity Engine.

 Not at all. BG2's city is Kirkwall with more sprites. The standards for what a living city is changed around Bioware.

I dunno, I consider people running away or trying to stop me when I go apenuts with fireball in town an increase in citizenship reactivity and more lively.

#372
XSevSpreeX

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ScepticMatt wrote...

New Info concerning Frostbite 2 PC System requirements:
via EA Forum

Interview with Patrick Bach, Executive Producer of DICE

Interestingly, although a biz hazy on the specifics of the hardware, Patrick told us that the demo was played on a computer with standard high-end components and a single NVIDIA 580 video-card.

According to Patrick, the minimum requirements for running Battlefield 3 on PC are quite reasonable. "Without goint to detail, if you have a PC with equivalent hardware matching the consoles - not CPU per CPU, but matching output, that's your low spec."

He went on to claim that the computer that will be able to run Battlefield 3 on full settings has yet to be built.

Australian Atomic PC Magazine, Issue 125

TL/DR:
  • Minimum Requirements equivalent to console power
  • No existing system will be able to play in on full settings
  • Footage shown from BF3 wasn't on full settings.
So Bioware, please ... just use it! :devil:
(Not that I think it they will though :| )

For BF3 they're actually making the graphics settings even lower on consoles because they can't handle the normal-high PC settings at a steady framerate. All the footage shown so far is from the PC version, which apparently isn't even the best anyways. I guess that shows that Microsoft and Sony had better come out with the new Xbox and the PS4 within the next year or two.

#373
csfteeeer

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XSevSpreeX wrote...

ScepticMatt wrote...

New Info concerning Frostbite 2 PC System requirements:
via EA Forum

Interview with Patrick Bach, Executive Producer of DICE

Interestingly, although a biz hazy on the specifics of the hardware, Patrick told us that the demo was played on a computer with standard high-end components and a single NVIDIA 580 video-card.

According to Patrick, the minimum requirements for running Battlefield 3 on PC are quite reasonable. "Without goint to detail, if you have a PC with equivalent hardware matching the consoles - not CPU per CPU, but matching output, that's your low spec."

He went on to claim that the computer that will be able to run Battlefield 3 on full settings has yet to be built.

Australian Atomic PC Magazine, Issue 125

TL/DR:
  • Minimum Requirements equivalent to console power
  • No existing system will be able to play in on full settings
  • Footage shown from BF3 wasn't on full settings.
So Bioware, please ... just use it! :devil:
(Not that I think it they will though :| )

For BF3 they're actually making the graphics settings even lower on consoles because they can't handle the normal-high PC settings at a steady framerate. All the footage shown so far is from the PC version, which apparently isn't even the best anyways. I guess that shows that Microsoft and Sony had better come out with the new Xbox and the PS4 within the next year or two.


i agree, the technology of the current generation consoles is starting to get stale, it's time to move on.

#374
afhdjs

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They should strive to make a game exactly like the sacred ashes trailer or rise of power trailer for DAO or DA2, that would really be ground breaking.

#375
Atakuma

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afhdjs wrote...

They should strive to make a game exactly like the sacred ashes trailer or rise of power trailer for DAO or DA2, that would really be ground breaking.

A game that detailed would be hard to run even on the lowest settings.