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Dragon Age III needs a new engine.


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#101
TheBlackBaron

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MachDelta wrote...

A thread on a Bioware forum beseeching the need for shiny graphics over that of a compelling story and entertaining gameplay?

Maybe the rapture really DID happen last saturday. :blink:

Hell has certainly frozen over...


Well, I'll still take story and gameplay over pretty graphics, but having both would be nice. Despite popular perception, they're not mutually exclusive (see: The Witcher 2). 

Modifié par TheBlackBaron, 24 mai 2011 - 08:21 .


#102
Xewaka

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MachDelta wrote...
A thread on a Bioware forum beseeching the need for shiny graphics over that of a compelling story and entertaining gameplay?
Maybe the rapture really DID happen last saturday. :blink:
Hell has certainly frozen over...

What we're asking is for the lore and the gameplay to tell the same story, rather than offering two completely different, clashing stories that destroy the setting's internal coherence.
And hell's been frozen over for centuries. Just take a look at the Divine Comedy.

Modifié par Xewaka, 24 mai 2011 - 08:35 .


#103
Ryllen Laerth Kriel

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Before DA 2, I would of said "heck no, don't push the development cycle back two more years for frivolous graphics!" But since experiences the rushed job on DA 2 with the bugs and horrible new gameplay additions, I could care less if DA 3 ever comes out. All hope for Bioware is not dashed yet, it has been reduced to a flickering candle next to a dead canary in an oxygen starved mine though.

The point another poster made about The Witcher 1's used of the Aurora engine was good I think. DA 3 could easily use the same engine with texture updates, slightly higher polygon counts and some other fru-fru aesthetics like animated danglemesh hair models. Graphics aren't key for me, but I do REALLY HOPE they change the art direction so that DA 3 doesn't look like a cartoon catering to Naruto fans with rediculous ninja attack moves. Alot could be done with the current DA engine if time was put into details and scripting and there was a change of art direction.

#104
Bryy_Miller

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Romantiq wrote...

I think the level designer's excuse for crappy lifeless city design was "limitations"


That's a pretty solid excuse.

#105
caradoc2000

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A little engine that could?

#106
ScepticMatt

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I think Frostbite 2 could be a good idea. It supports huge maps with many 'players' with superb rendering and physics capabilities. Also as DICE is part of EA Bioware wouldn't have to license it.

How well it would adapt to a DA Style RGP System is difficult to say of course, but then EA Black Box didn't seem to have much problems adapting it for Need for Speed: The Run.

Modifié par ScepticMatt, 24 mai 2011 - 11:20 .


#107
Obro

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Ok look at Dragon age 2...and then don't look at witcher 2....look at Witcher 1. And tell me why does a game made in aurora engine used in NWN1 looks better than 2011 DA2.

They don't need new engine. They need to pull their sh*t together and actually put some effort into making a game.

#108
Shallina

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You all forgot something very important.

Witcher 1 and Witcher 2 are PC only games, wich mean they got more power and possibility than with multiplatform that need to stick to the lowest system.

If Bioware wants to compete with PC only games, they need to make PC only game or wait for the next gen console that will be able to do game almost at PC game level for 2 years.

But today console are 5 years old, they are very very very old, and completly outdated hardware.

#109
Chromie

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ME_Fan wrote...
Seheron?Image IPB
Image IPB


That forest on the RED Engine would look like this. Can you imagine the Brecilian forest on this engine?
http://cloud.steampo...3ACC21661E6C4E/
http://cloud.steampo...EF4A9BFC9E70B9/
http://cloud.steampo...D7B1E81BE54ADF/

This is the ghost battlefield someone mentioned. I didn't managed to get a screenshot of all the soldiers fighting at once but it's still gorgeous.

http://cloud.steampo...25CF2F1B27ADB7/
http://cloud.steampo...0345A021618DBB/
http://cloud.steampo...472013CCCD5B82/

This screen is clearly in a mountainside would look great when the warden is trying to find the Ashes of Andraste. The first town you the name escapes me now but it would look amazing like this.

http://cloud.steampo...67A6669CCB5FE4/

Imagine walking up to Orzammar and seeing this.
http://cloud.steampo...FAE0E2D2426A0A/

Even the caves look pretty.
http://cloud.steampo...7F00875AB95ABD/
http://cloud.steampo...F417772572A60B/

This reminded of when you let your Warden go to jail in Fort Drakton

http://cloud.steampo...613B8EB16893FD/

This is just to show the beauty of the game.
http://cloud.steampo...F895029F770B47/
http://cloud.steampo...81A9AC7ECA37C0/
http://cloud.steampo...981082208191AE/
 

From the gamespot review on the graphics.

"Walls, cliffs, and meadows aren't just repeated textures. Look closely
at the patterns carved into a stone column, and you notice how each one
is slightly different. These may seem like unimportant details, but
they're indicators of how much care went into every facet of this game's
environments and character models."
 

Modifié par Ringo12, 24 mai 2011 - 01:40 .


#110
Obro

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Shallina wrote...

You all forgot something very important.

Witcher 1 and Witcher 2 are PC only games, wich mean they got more power and possibility than with multiplatform that need to stick to the lowest system.

If Bioware wants to compete with PC only games, they need to make PC only game or wait for the next gen console that will be able to do game almost at PC game level for 2 years.

But today console are 5 years old, they are very very very old, and completly outdated hardware.


PC gamer here. You forgot that there are much much MUCH MUCH better looking games than DA2 on those consoles. HELL MassEffect is one of them. So where's the excuse now?

#111
LPPrince

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You'd think that with the downgrade in aesthetics and graphics from DAO to DA2 that they'd make up for it with content.

.........still waiting on that content.

#112
Chromie

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Obro wrote...

Shallina wrote...

You all forgot something very important.

Witcher 1 and Witcher 2 are PC only games, wich mean they got more power and possibility than with multiplatform that need to stick to the lowest system.

If Bioware wants to compete with PC only games, they need to make PC only game or wait for the next gen console that will be able to do game almost at PC game level for 2 years.

But today console are 5 years old, they are very very very old, and completly outdated hardware.


PC gamer here. You forgot that there are much much MUCH MUCH better looking games than DA2 on those consoles. HELL MassEffect is one of them. So where's the excuse now?


Skyrim from what has been show looks gorgeous.

Also not everything has to be realisitic look at this game. It's gorgeous looks like a water painting at times.
Legend of Zelda: Wind Waker also is very good looking at it times. Added to the adeventure and fantasy setting.


El Shaddai: Ascension of the Metatron

Image IPB
Image IPB
Image IPB
Image IPB

Modifié par Ringo12, 24 mai 2011 - 02:08 .


#113
Shallina

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ME2 as very few texture and it's always the same placeable over and over.

It's also only corridor without any open space, the few "open space" are fake open space behind your corridor. You can't move outside corridor in ME2, it really can't compare to more "open game" like TW2.

#114
Chromie

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Shallina wrote...

ME2 as very few texture and it's always the same placeable over and over.

It's also only corridor without any open space, the few "open space" are fake open space behind your corridor. You can't move outside corridor in ME2, it really can't compare to more "open game" like TW2.


Just a reminder WItcher 2 isn't an open game. it's one big area with a lot of detail and rewards exploration.

Mass Effect 2 didn't look bad for an Unreal game. At the time it was ou Mass effect 1 was gorgeous Virmire especially Mass Effect 2 has some great looking areas. Whatever planet with Jacob's dad. Looks really good.

I do agree with the corridor thing I can't wait to see what the ME3 has done to environments.

#115
aksoileau

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Kirkwall was lifeless, that's a fact. It's a limitation of the engine, not the console. Look at the assassins creed series. Graphics look pretty good and there are a ton of things going on with great textures. Imagine if Kirkwall was built with that engine. It would be great.

#116
Chromie

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oops

Modifié par Ringo12, 24 mai 2011 - 04:56 .


#117
Brockololly

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I thought the relative scarcity of Kirkwall and the environments was sold as part of the new art style focusing more on the characters and less on the environments? Pretty sure thats how it was sold in the pre-release interviews, but it seems like a massive cop out for bland environments. And to boot, I don't think the characters looked that good either, compared to other current games out there.

In any event, I had issues with DAO's looks, but I think they could have largely been remedied by updating the tech behind the engine to make it look better, not necessarily going for some new art style and trying to pass that off as new and improved. Which just seems pretty dumb, as art is going to be entirely subjective.

It just seems like most of the work on the engine was to make it work better on the consoles, which is fine. But DA2 definitely didn't address the fact that compared to other current gen RPGs, DA on a technical level is seriously lacking.

#118
Savber100

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A new engine for DA3?

YES! Please Bioware... We can wait for 3-4 years if you would only just make a prettier game!

#119
Wonderllama4

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I would like a prettier engine too. the dragon age engine seems like it's stuck five years in the past

#120
88mphSlayer

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just use cryengine 3, it's already under EA anyways and has proven reliable on all the platforms Dragon Age releases to

#121
Savber100

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88mphSlayer wrote...

just use cryengine 3, it's already under EA anyways and has proven reliable on all the platforms Dragon Age releases to


:D

THIS.

#122
Oopsieoops

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aksoileau wrote...

Kirkwall was lifeless, that's a fact. It's a limitation of the engine, not the console. Look at the assassins creed series. Graphics look pretty good and there are a ton of things going on with great textures. Imagine if Kirkwall was built with that engine. It would be great.

I've seem more than one dev saying they orignally populated Kirkwall much more heavily, but when they tried on the consoles there would be huge lags freezes.

#123
Atakuma

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Bethesda's creation engine would probably be the best suited for a game like dragon age, however I don't think there's a snowball's chance in hell that they would abandon eclipse.

Modifié par Atakuma, 24 mai 2011 - 06:13 .


#124
ScepticMatt

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88mphSlayer wrote...

just use cryengine 3, it's already under EA anyways and has proven reliable on all the platforms Dragon Age releases to

Crytek isn't owend by EA, they are the current publishing partner. BiowEAr would still have to license the engine. DICE is, so Frostbite Engine 2 could be used without licensing costs. Also, some EA games under development already use Frostbite 2. Need for Speed: The run, for example. 

#125
Chromie

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Atakuma wrote...

Bethesda's creation engine would probably be the best suited for a game like dragon age, however I don't think there's a snowball's chance in hell that they would abandon eclipse.


Be it the Creation or Red Engine both look great. Both are made for consoles in mind but on so far takes advantage of everything a PC has to offer. Witcher 2 is the only game that uses all of my cores! It was optimized for 3 cores but takes advantage of up to 8 I have read. It limits all loading on powerful systems.