Dragon Age III needs a new engine.
#201
Posté 26 mai 2011 - 10:17
#202
Posté 26 mai 2011 - 10:33
guardian of hades wrote...
ShadyKat wrote...
People keep using the Witcher as an example. Hell, Assassin Creed and Red Dead Redemption both have cities that feel alive, and are much more realistic than Dragon Age. And both games look great on consoles. The DA team simply need to put more effort into the series, and not half ass the 3rd game.neppakyo wrote...
Yeah, after TW, BW needs to be able to make cities/towns that are filled with life and a soul.
I still vote for a new engine, thats as scalable as the RED engine. Better yet, pay CD Projekt a boat load of money for their engine.
None of the games you brought up were party based, which causes limitations to the engine as you have to have unique animations for each character.
FFXIII, also The Witcher 2 is not party based but at times you do accompany various different companions through combat areas, not spoiling anything but if you goto Aerdin in Act 2 instead of the dwarven mines you get to fight a huge battle with 4 different companions who all have unique animations, on top of all the separate enemy classes with unique animations
#203
Posté 26 mai 2011 - 10:35
Teh Blasta wrote...
Being that this is the BioWare forums, how long until people start complaining about unreasonable computer requirements on Dragon Age III? But seriously, updating the already fine graphics again would just open a can of worms. I mean I honestly found the graphics in DAII better than most games in existence, however I have the High-Res pack, can run the game in Ultra and have SLI enabled. I'm going to take a stab in the dark and assume most people didn't/wouldn't/couldn't do the same with the rate of heavy sobs being present about DAII's graphical abilities.
That is one of the reasons we demand a engine swap, DAII demands a lot for what it shows, I have the same fps in crysis 2 high definition as I have in DAII in max settings (DX11 enabled) and the first one looks, I don’t know how many times, better, even Battlefield: BC2 with DX11 enabled runs the same as DAII and as a lot (really lot) more things happening on screen)
Also the game is not going to be released tomorrow so any change to another engine even one DX11 only (that would be the best decision both in terms of performance since DX11 can do more with less resources than DX9, and is more future proof) in 2-3 years, who, will not have a DX11 card? Also most engines are also adapted for consoles so that isn’t a big issue
Modifié par Kuroi Kenshi, 26 mai 2011 - 10:45 .
#204
Posté 26 mai 2011 - 10:46
Kuroi Kenshi wrote...
snip
I'm not sure I'm following entirely. To me it sounds as though you want a more optimized Dragon Age, which I would have to respond by saying that this topic isn't exactly sounding like it is argueing that point. To me the bulk of the complaints come off as being directed towards the graphics not being good enough, not that the game is poorly optimized. I would agree somewhat about the issue of optimization itself if it effected my computer proformance in the least, but thankfully I can run anything at the highest settings.
#205
Posté 26 mai 2011 - 10:59
88mphSlayer wrote...
guardian of hades wrote...
ShadyKat wrote...
People keep using the Witcher as an example. Hell, Assassin Creed and Red Dead Redemption both have cities that feel alive, and are much more realistic than Dragon Age. And both games look great on consoles. The DA team simply need to put more effort into the series, and not half ass the 3rd game.neppakyo wrote...
Yeah, after TW, BW needs to be able to make cities/towns that are filled with life and a soul.
I still vote for a new engine, thats as scalable as the RED engine. Better yet, pay CD Projekt a boat load of money for their engine.
None of the games you brought up were party based, which causes limitations to the engine as you have to have unique animations for each character.
FFXIII, also The Witcher 2 is not party based but at times you do accompany various different companions through combat areas, not spoiling anything but if you goto Aerdin in Act 2 instead of the dwarven mines you get to fight a huge battle with 4 different companions who all have unique animations, on top of all the separate enemy classes with unique animations
There are ways to improve the graphics such as the environments through the engines but it comes at the expense of something else due to limitations of the engine, lack of development time, etc. thats all I'm saying. You couldn't have Assassin's Creed as we know it with a party based system as something would have to be sacrificied in order for a party based system to happen.
#206
Posté 26 mai 2011 - 11:20
guardian of hades wrote...
88mphSlayer wrote...
FFXIII, also The Witcher 2 is not party based but at times you do accompany various different companions through combat areas, not spoiling anything but if you goto Aerdin in Act 2 instead of the dwarven mines you get to fight a huge battle with 4 different companions who all have unique animations, on top of all the separate enemy classes with unique animationsguardian of hades wrote...
None of the games you brought up were party based, which causes limitations to the engine as you have to have unique animations for each character.ShadyKat wrote...
People keep using the Witcher as an example. Hell, Assassin Creed and Red Dead Redemption both have cities that feel alive, and are much more realistic than Dragon Age. And both games look great on consoles. The DA team simply need to put more effort into the series, and not half ass the 3rd game.neppakyo wrote...
Yeah, after TW, BW needs to be able to make cities/towns that are filled with life and a soul.
I still vote for a new engine, thats as scalable as the RED engine. Better yet, pay CD Projekt a boat load of money for their engine.
There are ways to improve the graphics such as the environments through the engines but it comes at the expense of something else due to limitations of the engine, lack of development time, etc. thats all I'm saying. You couldn't have Assassin's Creed as we know it with a party based system as something would have to be sacrificied in order for a party based system to happen.
Having a party based system is that a big of an issue, yes it requires a little bit more resources but for example having a party of four is less demanding than a split screen multiplayer (off only two players)
The biggest problem with a party based system is the development of the characters traits, voices and other similar stuff, a party based system is more demanding to the scrip writer/sound department than it is for the game engine you’re the graphical programmers, they only have to do 3 more models on screen, I mean even the wii can do that witch a bad ass open world game (xenoblade)
I know the discussion is much more focused on graphics and competitions with the wither 2, but it's true that that is not the only problem with the engine , there can even be much more problems or even reasons to switch\\don’t switch the engine, for example BioWare is much more accustomed working with proprietary software, and they will take time to adapt the work to a new engine, although most of us think that using the current engine is far less productive than losing a few mouths understanding how to do the things they want to do with a new and unfamiliar engine, off course BioWare could think otherwise, listening to the community as advantages but sometimes it’s better to ignore it, if they think the current engine is good enough it’s their decision, IMO i hope they switch engines but it’s not up to me or anyone in this forum.Teh Blasta wrote...
I'm not sure I'm following entirely. To me it sounds as though you want a more optimized Dragon Age, which I would have to respond by saying that this topic isn't exactly sounding like it is argueing that point. To me the bulk of the complaints come off as being directed towards the graphics not being good enough, not that the game is poorly optimized. I would agree somewhat about the issue of optimization itself if it effected my computer proformance in the least, but thankfully I can run anything at the highest settings.Kuroi Kenshi wrote...
snip
Modifié par Kuroi Kenshi, 26 mai 2011 - 11:21 .
#207
Posté 27 mai 2011 - 01:20
Modifié par kurtsquirt, 27 mai 2011 - 01:21 .
#208
Posté 27 mai 2011 - 03:22
Modifié par ME_Fan, 27 mai 2011 - 03:27 .
#209
Posté 27 mai 2011 - 03:28
There was nothing wrong with how DAO looked. Don't know why that was ditched.
I remember walking into Ostagar for the first time and being amazed. Just marveled.
Looking up at the Tower of Ishal and seeing the birds flying overhead was beautiful.
Never felt anything like that during DA2. On the contrary, I felt pissed when I saw how bad some of the returning DAO characters looked.
Oh Alistair, what the hell happened to you I'll never accept.
#210
Posté 27 mai 2011 - 03:35
#211
Posté 27 mai 2011 - 03:37
Vena_86 wrote...
After playing Origins on high settings the last days and watching my rommmate playing The Witcher 2 yesterday I must say DA2 looks so incredible horrible, it would not even pass as a 2008 game.
By that logic it wouldn't pass as an 07 game, since Mass Effect is aesthetically superior.
#212
Posté 27 mai 2011 - 03:42
LPPrince wrote...
I would be severely pissed if I ever saw Morrigan in DA2's aesthetic style.
There was nothing wrong with how DAO looked. Don't know why that was ditched.
I remember walking into Ostagar for the first time and being amazed. Just marveled.
Looking up at the Tower of Ishal and seeing the birds flying overhead was beautiful.
Never felt anything like that during DA2. On the contrary, I felt pissed when I saw how bad some of the returning DAO characters looked.
Oh Alistair, what the hell happened to you I'll never accept.
I was disappointed when I saw the old crew Alistair, Zevran and Leliana as well as others like Bann Teagan. You would think that with Origins and DAII running on the same engine they could import the face models or something like that. Alistair looked bad, but Zev got the worst, no doubt.
And yes, Ostagar the day before the battle had a great atmosphere. I loved the music, you could hear dogs barking, soldiers on patrol, horns blowing in the camp, and smiths working the metal. Just beautiful.
Compare Kirkwall to Liberty City or Rome In ACB. Liberty City in GTA IV is the greatest technical achievement of this type. Liberty City is actually alive, and it looks much better too. If you watched any person on the street, you could see them living their lives, meeting friends, you could actually listen to them on their phone. There were literally hundreds of voice actors who recorded conversations which you could just hear on the street. Go into any bar and you will see drunk guys, any restaurant, people will be eating and talking. The beautiful Liberty City blew my mind. Kirkwall isn't the same.
Modifié par ME_Fan, 27 mai 2011 - 03:54 .
#213
Posté 27 mai 2011 - 03:42
LPPrince wrote...
Vena_86 wrote...
After playing Origins on high settings the last days and watching my rommmate playing The Witcher 2 yesterday I must say DA2 looks so incredible horrible, it would not even pass as a 2008 game.
By that logic it wouldn't pass as an 07 game, since Mass Effect is aesthetically superior.
Well I guess it doesn't. One of the big issues with the graphics. There isn't enough color. Look at Mario and Zelda games or Skyward Sword. Those games are not in HD yet they look great because of all the color. Dragon Age 2 is all bland. Brown and Red and some cases blue it's not pretty graphically or artisically. Look at El Shaddai that game so far looks gorgeous. It's like a painting. It doesn't have to have amazing graphics but come on.




Modifié par Ringo12, 27 mai 2011 - 03:46 .
#214
Posté 27 mai 2011 - 03:49
Which of course, I prefer DAO's by FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *breathes heavily* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR.
#215
Posté 27 mai 2011 - 03:51
ME_Fan wrote...
LPPrince wrote...
I would be severely pissed if I ever saw Morrigan in DA2's aesthetic style.
There was nothing wrong with how DAO looked. Don't know why that was ditched.
I remember walking into Ostagar for the first time and being amazed. Just marveled.
Looking up at the Tower of Ishal and seeing the birds flying overhead was beautiful.
Never felt anything like that during DA2. On the contrary, I felt pissed when I saw how bad some of the returning DAO characters looked.
Oh Alistair, what the hell happened to you I'll never accept.
I was disappointed when I saw the old crew Alistair, Zevran and Leliana as well as others like Bann Teagan. You would think that with Origins and DAII running on the same engine they could import the face models or something like that. Alistair looked bad, but Zev got the worst, no doubt.
And yes, Ostagar the day before the battle had a great atmosphere. I loved the music, you could hear dogs barking, soldiers on patrol, horns blowing in the camp, and smiths working the metal. Just beautiful.
Compare Kirkwall to Liberty City or Rome In ACB. Liberty City in GTA IV is the greatest technical achievement of this type. Liberty City is actually alive, and it looks much better too. If you watched any person on the street, you could see them living their lives, meeting friends, actually listening to them on their phone. There were literally hundreds of voice actors who recorded conversations which you could just hear on the street. Go into any bar and you will see drunk guys, any restaurant, people will be eating and talking. The beautiful Liberty City blew my mind. Kirkwall isn't the same.
Rome in ACB is what Kirkwall should've been in DA2.
And gah, don't remind me. I might go back to DAO just to see good looking characters again.
Zevran looks like he acquired Downs syndrome.
Leliana looks alright. The best of the bunch but still not that great.
Alistair looks like some bashed his face in with a mallet for 5 years and he's just recovered.
Teagan looked alright but not great.
#216
Posté 27 mai 2011 - 04:03
Ringo12 wrote...
If they did Fade dream sequences in this style it might be interesting. Would have to see it, but it certainly seems like a dream. I actually quite like it, but only in the Fade, and with 3D rendered characters inside of course.
#217
Posté 27 mai 2011 - 04:06
Sometimes is better to not listen to what the comunity wants, as Henry Ford said "If I had asked people what they wanted, they would have said a faster horse.", instead you should ask why they want it
BTW, I extremely aprove of ME_fan ideia to make the fade a bit more stylized than the rest of the game
Modifié par Kuroi Kenshi, 27 mai 2011 - 04:08 .
#218
Posté 27 mai 2011 - 04:07
ME_Fan wrote...
If they did Fade dream sequences in this style it might be interesting. Would have to see it, but it certainly seems like a dream. I actually quite like it, but only in the Fade, and with 3D rendered characters inside of course.
El Shaddai is not all sidescroller i just picked those shots because I find them really great to look at.
Honestly I doubt we would ever see Bioware put in the work for a drastric change in art design for the Fade as great as that sounds.
#219
Posté 28 mai 2011 - 11:01
But lets face it, DA 3 is going to be using the old engine, they need to squeeze as much money as they can from it and all the DLC before they *might* get a new engine to work with.
It will be interesting to see how DA 3 does in sales compared to DA:O and DA 2. Not so good is my guess. Its hard to get excited about graphics from an ancient dinosaur engine.
#220
Posté 29 mai 2011 - 01:48
#221
Posté 29 mai 2011 - 06:52
#222
Posté 29 mai 2011 - 02:07
empetus wrote...
It does, and badly.
But lets face it, DA 3 is going to be using the old engine, they need to squeeze as much money as they can from it and all the DLC before they *might* get a new engine to work with.
It will be interesting to see how DA 3 does in sales compared to DA:O and DA 2. Not so good is my guess. Its hard to get excited about graphics from an ancient dinosaur engine.
By using more color at least the world can look much better ><.
That's all I want is some green, some light blue, a little yellow not only brown and blood everywhere.
#223
Posté 29 mai 2011 - 02:23
Isometric isn’t ”top-down” ... isometric is this old 90s stuff, where there’s no perspective:Origins is the only game post Neverwinter Nights to have an isometric or top down viewpoint.

That’s not the top-down view in Origins!
#224
Guest_Dalira Montanti_*
Posté 29 mai 2011 - 02:32
Guest_Dalira Montanti_*
I liked the graphics in da2 and in dao if I wanted awsome special effects and graphics I would watch a movie
Right now I don't think half of the computers that people use at home could compete with what "YOU" and maybe a select others want unless your willing to pay tothe nine for something taht will be relplaced the following year
#225
Posté 29 mai 2011 - 02:52





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