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The "crazed guards" at Varric's place: A criticism


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#26
Cutlass Jack

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They attacked Hawke without provocation. As far as I'm concerned, anyone who willingly does that and is not a Qunari, Darkspawn or Demon is crazy. They might be crazy too but have additional excuse.
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Which makes me recall the line from DAO that the Guard captain in Denerim says after the group jumps you leaving the Pearl. "People willingly attack you? Are they mad?"  (or something to that effect)

#27
_Aine_

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Cutlass Jack wrote...

Which makes me recall the line from DAO that the Guard captain in Denerim says after the group jumps you leaving the Pearl. "People willingly attack you? Are they mad?"  (or something to that effect)


I loved that line.  ^_^

#28
Icy Magebane

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If the designers paid that kind of attention to small details, this game could have been brilliant. The OP's observation is completely valid... the compilation of several seemingly irrelevant details is what makes this game sub-par.

#29
GavrielKay

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Beerfish wrote...

Consdidering Hawke and co kill hundreds of foes and mobs in the game it's pretty well a given that there is not enough documentation of the enemies.  I agree that this could be improved, it is the old battle though of writing vs game play.  I would not blame the writers for this.  I would assume it goes something like this.

Designers:  We need more combat and more of a challenge so that we can level at a more consistent rated.  Wea re putting in a raft of guards in this house.
Writers:  Okay but how do we reconcile this?  Can we add two cutscenes and 20 extra lines of dialogue to do so?
Designers: No, we are near word  limit as it is, just make them crazed.


It is possibly a point of failure much further back in the design process.

With DAO we had the Wardens against the evil darkspawn.  No explanation was ever necessary about darkspawn attacking the Warden.  There was Loghain who had declared the Wardens traitors - so we had our explanation for why various factions of soldiers attacked us.  Bhelen/Harrowmont supporters would attack you in Orzammar for supporting their rival, all explained.

If the story in DA2 didn't lend itself to having enough fights and levelling, then that was where they should have started fixing things.