Biggest disappointment in ME2
#1
Posté 23 mai 2011 - 04:32
I was disappointed with the derelict Reaper. I thought it could have been handled better. I didn't like how everyone was so casual about it. TIM, Shepard, the team...they all just seemed like, "Oh, a dead 37-million year old Reaper. Mmkay. *yawn*"
I thought it could have been more menacing and dramatic, and I really would have liked to see/discover the "specimens" the dead science team were researching. The whole episode just seemed so nonchalant and rushed that it really downplayed the Reapers in general for me.
#2
Posté 23 mai 2011 - 04:39
- being forced to work for cerberus
#3
Guest_Trust_*
Posté 23 mai 2011 - 04:45
Guest_Trust_*
Modifié par AwesomeEffect2, 23 mai 2011 - 07:47 .
#4
Guest_elektrego_*
Posté 23 mai 2011 - 04:50
Guest_elektrego_*
#5
Posté 23 mai 2011 - 04:52
Completely killed my enjoyment.
#6
Posté 23 mai 2011 - 05:08
In any case, my biggest disappointment was that it was such a pain in the ass to kill Miranda (I know, take her unloyal to reaper fight... But I'd honestly rather send her to her death as a team leader or have her be carried away by swarms.. But noooo, she has to be invincible)
#7
Posté 23 mai 2011 - 05:13
- No Real Protaganist-Anatagonist Setup.
- Plot and Protaganist are too Passive.
- No Economy involed during the game.
- Switch to Mainstream blockbuster Sci-Fi
Modifié par Fixers0, 23 mai 2011 - 05:14 .
#8
Posté 23 mai 2011 - 05:13
A little consistency is all I'm asking for.
#9
Posté 23 mai 2011 - 05:15
I've said this before and I'll say it again. ME2 should've been the first game where you start fighting the Reaper invasion directly. In that game we should've found a way to mitigate their attacks and ME3 should've been the manner we defeat them. The Collectors should've been a Mass Effect side book.
#10
Posté 23 mai 2011 - 05:16
Fixers0 wrote...
The four major weakness of the game in my eyes are:
- Switch to Mainstream blockbuster Sci-Fi
I found this to be one of Mass 2's biggest strengths. The 80's scifi feel pissed me off very quickly with Mass 1... Too cheesy. Whereas, it worked so much better with that feeling of Hollywood for Mass 2, and Mass Effect is a hugely epic and big series, worthy of such a feeling.
#11
Posté 23 mai 2011 - 05:18
I cannot possibly disagree more.
#12
Posté 23 mai 2011 - 05:18
There were slight inconveniences. Like no toggle on helmets. And the fact that some characters (Garrus) obviously received less love than others (Miranda).
But all in all, I would rate ME2 to be a near-perfect game, the best marriage of shooters and RPGs I can imagine.
I'm hoping Mass Effect 3 will set the bar even higher, but it's a tall order.
#13
Posté 23 mai 2011 - 05:20
Da Mecca wrote...
Wow dude really?
I cannot possibly disagree more.
Who or what are you disagreeing with? Just saying I disagree with multiple mentions of dissapointments means nothing.
#14
Posté 23 mai 2011 - 05:20
#15
Posté 23 mai 2011 - 05:21
fivefingaslap18 wrote...
Da Mecca wrote...
Wow dude really?
I cannot possibly disagree more.
Who or what are you disagreeing with? Just saying I disagree with multiple mentions of dissapointments means nothing.
The post above me man.
#16
Posté 23 mai 2011 - 05:23
Commander_Adept wrote...
I found this to be one of Mass 2's biggest strengths. The 80's scifi feel pissed me off very quickly with Mass 1... Too cheesy. Whereas, it worked so much better with that feeling of Hollywood for Mass 2, and Mass Effect is a hugely epic and big series, worthy of such a feeling.
Yeah, that unique feel of walking around on the Citadel for the first time and exploring in ME1 wore off rather quick when it came down to just searching for artifacts and trinkets here and there.
I think ME2 did a much better job with the side-missions and exploring new settings and races, even if they were fewer.
#17
Posté 23 mai 2011 - 05:25
Someone With Mass wrote...
So, if we're not directly fighting the Reapers instead of building up characters and meeting different factions to later stop servants of the Reapers as a small step towards future victories, that's bad writing?
There are other ways that the story can progress without having to fight the Reapers themselves. The Protheans fought them and lost, but you can bet that they learned a few things while they were fighting. What they learned might have been too late to help them, but it might have been enough to give us a fighting chance. Bioware could have had us searching out Prothean Beacons and learning more details about the last Cycle. What did we get instead? Hey, we're the Collectors, we have one ship and we're going to take on Humanity.
#18
Posté 23 mai 2011 - 05:31
But whatever.
#19
Posté 23 mai 2011 - 05:34
The thrill of the death itself lasted a whole minute too.
#20
Posté 23 mai 2011 - 05:35
Commander_Adept wrote...
Fixers0 wrote...
The four major weakness of the game in my eyes are:
- Switch to Mainstream blockbuster Sci-Fi
I found this to be one of Mass 2's biggest strengths. The 80's scifi feel pissed me off very quickly with Mass 1... Too cheesy. Whereas, it worked so much better with that feeling of Hollywood for Mass 2, and Mass Effect is a hugely epic and big series, worthy of such a feeling.
Well, That's just your personal opinion if you didn't like the Athomsphere and feel of the first game that is completey fine,
However from my point of the switch was a totally unnecessary and just another way too increase the amount of sales.
But as an objective observation the more high-end from the first game was a refreshing change from what we were used to see these days, it was a more believable universe with actual boundries of realism, it even had a codex to explain things that they could't explain in game, it was the very well structured intro to a new universe.
Modifié par Fixers0, 23 mai 2011 - 05:35 .
#21
Posté 23 mai 2011 - 05:43
Someone With Mass wrote...
So, if we're not directly fighting the Reapers instead of building up characters and meeting different factions to later stop servants of the Reapers as a small step towards future victories, that's bad writing?
To Da Mecca, okay was curious. Forum posts can sometimes get lost in translation if someone posts fast enough.
What're you doing in ME3 dude? You're going to go around to different factions (races/pirates/etc.) to fight alongside you, getting allies onto your ship (squad or not), and finding weapons to combat the Reapers. What part of that is different from the 3rd installment? That is the 3rd installment.
If we're using the hero's story as an example for storytelling and in this case Mass Effect as a trilogy tell me where the biggest fall should be for our hero in the hero's journey archetype? For those of you that don't know the hero's journey, here we go.
Exposition, Point of Attack, Rising Action, Hero's Loss, Falling Action, Gain of Powers, Rising Action, Climax, and then Falling Action to Denoumante.
Where is that in the sense of the trilogy?
ME1- Exposition, Point of Attack, Rising Action
ME2- Hero's Loss, Falling Action, Gain of Powers, Rising Action
ME3- Climax and then Falling Action to Denoumante
Exposition- being brought into this new world, Point of Attack- we found out about the Reapers and that they are truly real, not just Shepard's mind playing tricks on him!!!!, Rising Action- we kill a REAPER!!! Game changer!!!
Introduction of story and also the precursor for the threat that is to come. It was a threat. It took multiple fleets to kill Sovereign and save the Citadel. It was huge, it was hard to do. This is acceptable and feels insurmountable. This is a true exposition, point of attack, and rising action for a new game. We need to feel hopefulness instead of why buy the next 2.
Hero's Loss- death of Shepard and Normandy, Falling Action- there is none, Gain of Powers- literally new power schemes and also Cerberus, Rising Action- We kill collectors and have what proof of the Reapers that won't be discredited???
Horrible writing. You just basically said have fun until the 3rd installment comes out. You're not fighting the major threat. Certainly Saren wasn't the major threat in the 1st game until the end where we found out he wasn't the threat!!! In ME2 you know who is the threat. THE REAPERS!!!! If THEY'RE the threat don't make me fight their servants when if it weren't for me killing Saren the apocalypse would've occurred. The Collector's picking up humans is child's play. Send 2 dreadnaughts with Reaper like Thannix cannons and that thing would've been toast. End of story!!! Shepard being rebuilt was for combat purposes only. It was poor storytelling and writing to say hey, you've been dead for so long you have to relearn how to use abilities because we wanted to change the combat.
Don't get me started on SOLE SURVIVORS working for Cerberus. My main was one of them and I hated that I HAD to work for Cerberus. I didn't mind ENTERTAINING them for a bit, but I'm not allowed in anyway to undermine them until the END of the game? I can't get any feedback if I send the Alliance intel on the interrogated man who info on Cerberus. I can't do anything to truly undermine them except take me and the Normandy away from them. Honestly, that was a sad state for people who wanted to do that.
If you're presented with a ship while working for a man you hate, who killed off your entire platoon wouldn't you not want to work with him and his organization? I run a Star Wars D20 game with my friends. They work for a group like Cerberus. The difference, he grabbed people not of his species. He asked them to fight a major evil. He also let them have their own ship! They can fly away and stop whenever they want! What's the difference? He doesn't stab his people in the back! They know that he's sending them against impossible odds. Yet they know if they get hurt or close to death and he runs into them with his fleets of ships: they're gonna get protected. Can you really say the same for the Illusive Man and his people?
Modifié par fivefingaslap18, 23 mai 2011 - 05:47 .
#22
Posté 23 mai 2011 - 05:45
Someone With Mass wrote...
Yeah, the usage of Shepard's death to make the timeline go forward a couple of years, and to make him work with one of his enemies was rather weak.
The thrill of the death itself lasted a whole minute too.
If he died somewhere in the middle of the game it would have had more weight, killing him in the beginning does nothing especially people who never even played the first.
Just a bad move in general.
#23
Posté 23 mai 2011 - 06:13
Still, I know it's not realistic in terms of programming and narrative flow to have every single small plot point portrayed in actual game play or a cut scene.
Then again, I think I would have liked a side quest like scanning the Keepers to have borne fruit other than that salarian telling me something I already knew.
#24
Posté 23 mai 2011 - 06:26
No one wears hard suits (that's just stupid... Miri wearing a hospital style oxegen mask to protect her from the vacuum of SPACE. WTF***************ck???).
Working for Cerberus. HELL NO. My Paragon Shepard would never even entertain the idea. He'd wake up and say, "Hell no. Oh, uhhh... and thanks for bringing me back to life, you get a free pass today. But I'm going back to the Citadel and the Alliance and I'll be back to destroy you later. Oh, and by the way, I'm commandeering this ridiculous gaudy flying five star hotel sad excuse for a warship SR2 on behalf of the Citadel and the Alliance until such time that the actuall SR1 can be replaced. After which we will destroy the SR2 or incorporate it permanently into some other Alliance or Citadel fleet, because there's no way in hell we're letting you (a terrorist organization) have a war ship based on highly classified Turian/Alliance designs and technology. Have a nice day."
No option to romance former LI's.
Oh God, the boarding of the SR2 by a Collector boarding party! That was so insanely f-ing dumb and dissapointing!!! All of a sudden the ship stops working. Ok. Then conveniently Shepard, instead of staying aboard so that the Engineering super wiz Tali can actually get the SR2 back online, decides to take his entire squad (even though he normally never takes more than two to do ANYTHING) in a DROPSHIP (designed to do nothing more than get a crew from orbit onto the planet being orbited) which suddenly becomes magically capable of interstellar travel, on the next mission JUST before the collectors show up and board the SR2. Then after that unaceptable r*tardedness, the supposedly elite Cerberus crew magically transforms into a bunch of useless pushovers, seriously after all the cutscenes of armories being emptied at breakneck pace, sailors posting up, locking down decks and preparing to defend the SR2 to the death... They somehow manage to NOT kill one SINGLE G*d damn Collector!!! What the f*ck?
...WTF? WTF? WTF?!!!
The collectors just walked in and took everyone like it was a G*d damn pleasure cruise ship full of civilians!!! This absolutely positively undeniably should have been a playable mission :|
This one holds a special place in my heart because I was actually on a Navy VBSS (vessel boarding search and seizure) Team that specialized in shipboard combat, and I would have been mind bogglingly stoked to play a futuristic sci-fi version of a mission I actually trained for. But no. No fun for you Mr. Shipwreck.
Also the tragically corny dialogue, and the goofy '90's era arcade style boss fight with the ludicrous giant human skelleton terminator reaper travesty.
#25
Posté 23 mai 2011 - 06:37
Guess what we can do in ME3...





Retour en haut






