Biggest disappointment in ME2
#26
Posté 23 mai 2011 - 06:39
#27
Posté 23 mai 2011 - 06:40
mi55ter wrote...
Biggest disappointment? Really? You made a thread about this?
Why not? If there ends up being a common theme then perhaps Bioware might take note and avoid it in future games.
#28
Posté 23 mai 2011 - 06:45
As for me, the biggest disappointment was the crew kidnapping situation. Ship.Wreck summed it up nicely, but I'd like to add something else: How the hell did the Collectors get on board in the first place? When I got back to the Normandy, I don't remember seeing any gaping holes in the cargo bay. Did Joker fix the ship himself while waiting for Shepard and Co. to come back? Did the Collectors beam in, Star Trek-style? Sloppy, sloppy, sloppy.
#29
Posté 23 mai 2011 - 06:46
#30
Posté 23 mai 2011 - 06:50
Sgt Stryker wrote...
Constructive criticism is good for developers.
As for me, the biggest disappointment was the crew kidnapping situation. Ship.Wreck summed it up nicely, but I'd like to add something else: How the hell did the Collectors get on board in the first place? When I got back to the Normandy, I don't remember seeing any gaping holes in the cargo bay. Did Joker fix the ship himself while waiting for Shepard and Co. to come back? Did the Collectors beam in, Star Trek-style? Sloppy, sloppy, sloppy.
I guess they went in through the airlock, but it was a little too convenient that Shepard brought every single member of the team with him just before the Collectors attacked. Could've had a better explanation for that.
#31
Posté 23 mai 2011 - 06:50
#32
Posté 23 mai 2011 - 06:59
Someone With Mass wrote...
Non-customizable weapons, eh?
Guess what we can do in ME3...
Mos def yo haha!
I heard that they're customizable again and that we'll actually see changes in appearance rather than just stats as in ME. But then I also worry that we'll lose the VARIETY of weapons that we had in ME2, because that was an improvement, instead of every assault riffle looking identicle and just being assault riffles there were LMG's, high rof AR's, and high powered battle riffles all in the AR "class" of weapons!
I really hope we retain that variety AND get a better version of customization in ME3... anyway, I don't follow that much so you probably know a lot that I don't...
(Eagerly) What can we do in ME3???
Sgt Stryker wrote...
Constructive criticism is good for developers.
As for me, the biggest disappointment was the crew kidnapping situation. Ship.Wreck summed it up nicely, but I'd like to add something else: How the hell did the Collectors get on board in the first place? When I got back to the Normandy, I don't remember seeing any gaping holes in the cargo bay. Did Joker fix the ship himself while waiting for Shepard and Co. to come back? Did the Collectors beam in, Star Trek-style? Sloppy, sloppy, sloppy.
Thank you! Ummm conider this possibility, they docked with the Normandy then hacked the door and opened it non-destructively. Although I don't see why they would do it that way, if they explosively breached the hull it would ensure that the ship would be crippled and no matter how the boarding ended up playing out they wouldn't need to worry much about SR2 any more. But then again why would they bother boarding the SR2 in the first place? To capture them to make into ooze for the reaper? I don't think so, they could get some bodies from ANYWHERE or any civilian ship that they could expect not to be able to put up a fight (not that the SR2 put up a fight). Doesn't make any sense for them to do anything except blow the SR2 up the same way they did SR1... Damn.
TSC_1 wrote...
Terminator reaper.
The simplicity of your post is nothing short of elegent! I should take a lesson from this... but I won't.
#33
Posté 23 mai 2011 - 07:00
Someone With Mass wrote...
I guess they went in through the airlock, but it was a little too convenient that Shepard brought every single member of the team with him just before the Collectors attacked. Could've had a better explanation for that.
What? Screw a better explanation! They could have had a dope as* shipboard combat mission!
#34
Posté 23 mai 2011 - 07:10
Someone With Mass wrote...
So, if we're not directly fighting the Reapers instead of building up characters and meeting different factions to later stop servants of the Reapers as a small step towards future victories, that's bad writing?
The entire plot line for Arrival could have been done nicely actually. Thanks to arrival, the entire plot of Mass Effect 2 seems like it was one big sidequest. The sucide mission is a joke, collectors are a joke, the entire plot becomes a joke, and the sad part for me is that the DLC stories are far better than what the vanilla game was. They hype the hell out of the sucide mission, and it doesn't hold a candle, you really have to aim for a kill'em all play style to get why it is a sucide mission, or rush through the game. The second dark act is pretty much a joke at this point. In fact I would dare say mixing Arrival plot with being the suicide mission would fare well.
#35
Posté 23 mai 2011 - 07:11
Ship.wreck wrote...
Someone With Mass wrote...
Non-customizable weapons, eh?
Guess what we can do in ME3...
Mos def yo haha!
I heard that they're customizable again and that we'll actually see changes in appearance rather than just stats as in ME. But then I also worry that we'll lose the VARIETY of weapons that we had in ME2, because that was an improvement, instead of every assault riffle looking identicle and just being assault riffles there were LMG's, high rof AR's, and high powered battle riffles all in the AR "class" of weapons!
I really hope we retain that variety AND get a better version of customization in ME3... anyway, I don't follow that much so you probably know a lot that I don't...
All ME2 weapons, including the DLC ones will return in ME3.
#36
Posté 23 mai 2011 - 07:13
Aumata wrote...
The entire plot line for Arrival could have been done nicely actually. Thanks to arrival, the entire plot of Mass Effect 2 seems like it was one big sidequest. The sucide mission is a joke, collectors are a joke, the entire plot becomes a joke, and the sad part for me is that the DLC stories are far better than what the vanilla game was. They hype the hell out of the sucide mission, and it doesn't hold a candle, you really have to aim for a kill'em all play style to get why it is a sucide mission, or rush through the game. The second dark act is pretty much a joke at this point. In fact I would dare say mixing Arrival plot with being the suicide mission would fare well.
Which is why they should've only allowed Arrival to be played after the suicide mission.
#37
Posté 23 mai 2011 - 07:14
Ship.wreck wrote...
Someone With Mass wrote...
Non-customizable weapons, eh?
Guess what we can do in ME3...
Mos def yo haha!
I heard that they're customizable again and that we'll actually see changes in appearance rather than just stats as in ME. But then I also worry that we'll lose the VARIETY of weapons that we had in ME2, because that was an improvement, instead of every assault riffle looking identicle and just being assault riffles there were LMG's, high rof AR's, and high powered battle riffles all in the AR "class" of weapons!
I really hope we retain that variety AND get a better version of customization in ME3... anyway, I don't follow that much so you probably know a lot that I don't...
(Eagerly) What can we do in ME3???Sgt Stryker wrote...
Constructive criticism is good for developers.
As for me, the biggest disappointment was the crew kidnapping situation. Ship.Wreck summed it up nicely, but I'd like to add something else: How the hell did the Collectors get on board in the first place? When I got back to the Normandy, I don't remember seeing any gaping holes in the cargo bay. Did Joker fix the ship himself while waiting for Shepard and Co. to come back? Did the Collectors beam in, Star Trek-style? Sloppy, sloppy, sloppy.
Thank you! Ummm conider this possibility, they docked with the Normandy then hacked the door and opened it non-destructively. Although I don't see why they would do it that way, if they explosively breached the hull it would ensure that the ship would be crippled and no matter how the boarding ended up playing out they wouldn't need to worry much about SR2 any more. But then again why would they bother boarding the SR2 in the first place? To capture them to make into ooze for the reaper? I don't think so, they could get some bodies from ANYWHERE or any civilian ship that they could expect not to be able to put up a fight (not that the SR2 put up a fight). Doesn't make any sense for them to do anything except blow the SR2 up the same way they did SR1... Damn.TSC_1 wrote...
Terminator reaper.
The simplicity of your post is nothing short of elegent! I should take a lesson from this... but I won't.
You just made merealize something important.
If the Collector's had bio-technology that could freeze any human who got stung, why didn't the do that instead of shooting lasers at the SR1 potentially disintegrating Shepard and killing gentic material that could be used to build the human reaper?
ME2's plot is officially dumb as hell now.
#38
Posté 23 mai 2011 - 07:19
Miranda said we needed to bring everyone along for... something. Yea, it's the worst written part of the story by far. They couldn't even come up with some stupid excuse on why Shepard needed to leave?Someone With Mass wrote...
Sgt Stryker wrote...
Constructive criticism is good for developers.
As for me, the biggest disappointment was the crew kidnapping situation. Ship.Wreck summed it up nicely, but I'd like to add something else: How the hell did the Collectors get on board in the first place? When I got back to the Normandy, I don't remember seeing any gaping holes in the cargo bay. Did Joker fix the ship himself while waiting for Shepard and Co. to come back? Did the Collectors beam in, Star Trek-style? Sloppy, sloppy, sloppy.
I guess they went in through the airlock, but it was a little too convenient that Shepard brought every single member of the team with him just before the Collectors attacked. Could've had a better explanation for that.
#39
Posté 23 mai 2011 - 07:21
#40
Posté 23 mai 2011 - 07:23
Agamo45 wrote...
Miranda said we needed to bring everyone along for... something. Yea, it's the worst written part of the story by far. They couldn't even come up with some stupid excuse on why Shepard needed to leave?Someone With Mass wrote...
Sgt Stryker wrote...
Constructive criticism is good for developers.
As for me, the biggest disappointment was the crew kidnapping situation. Ship.Wreck summed it up nicely, but I'd like to add something else: How the hell did the Collectors get on board in the first place? When I got back to the Normandy, I don't remember seeing any gaping holes in the cargo bay. Did Joker fix the ship himself while waiting for Shepard and Co. to come back? Did the Collectors beam in, Star Trek-style? Sloppy, sloppy, sloppy.
I guess they went in through the airlock, but it was a little too convenient that Shepard brought every single member of the team with him just before the Collectors attacked. Could've had a better explanation for that.
They could have at least made whatever the hell you went to do playable.
It was lame
#41
Posté 23 mai 2011 - 07:24
#42
Posté 23 mai 2011 - 07:29
Extreme oversimplification of levelling system, which goes hand-in-hand with 'gated' (or mission-based) experience acquisition as opposed to action/activity-based experience acquisition.
Significantly reduced looting.
Where did my 10 million in credits go that I had at the end of ME1?
The small shoe box that became the Citadel.
Having said that, I still very much enjoyed ME2 for what it was. Being an action/shooter it could get away with the 'streamlining' that ruined DA imo. But re-adopting a few of the mechanics from ME1 would be welcome. Apparently they are doing some of this in ME3, but to what degree is yet to be seen. I just remember the purchased media pieces and BW/EA marketeers telling us DA2 was going to fix what was "wrong" with Dragon Age Origins also; so forgive me if I am skeptical.
#43
Posté 23 mai 2011 - 07:31
Da Mecca wrote...
You just made merealize something important.
If the Collector's had bio-technology that could freeze any human who got stung, why didn't the do that instead of shooting lasers at the SR1 potentially disintegrating Shepard and killing gentic material that could be used to build the human reaper?
ME2's plot is officially dumb as hell now.
Because good luck bording a ship while it's in flight.
Also, the Reapers just saw Shepard's body as a bonus, nothing else.
#44
Posté 23 mai 2011 - 07:33
Da Mecca wrote...
They could have at least made whatever the hell you went to do playable.
It was lame
Yeah, what was so damn important that Shep had to bring all twelve of them with him?
#45
Posté 23 mai 2011 - 07:34
Da Mecca wrote...
You just made merealize something important.
If the Collector's had bio-technology that could freeze any human who got stung, why didn't the do that instead of shooting lasers at the SR1 potentially disintegrating Shepard and killing gentic material that could be used to build the human reaper?
ME2's plot is officially dumb as hell now.
More than potentially, ACTUALLY disintigrating Shepard and killing genetic material that could be used to build the human Reaper haha!
I think the answer here is that they weren't looking for genetic material when they engaged the SR1. These guys gobble up whole colonies, taking the time to "harvest" a lone frigate in space would probably just be a waste of time.
Also in order to deploy bugs on the SR1 they would need to board the SR1 which for a ship as massive as the collector vessel vs a ship as small light fast and manuverable as the SR1 would not be feasible. The only reason they could board the SR2 later was that the SR2 was already immobilized by their cyber warfare, which itself was only possible because EDI intentionally established an uplink to their systems thinking the vessel was derelict at the time. None of these were the case with SR1 therefore boarding the SR1 was not possible, therefore deploying the bugs on SR1 was not possible.
But that brings me back to my question with SR2 boarding: Why would they bother? Clearly they're not too concerned with getting Shepard himself as demonstrated by their blasting of him on the SR1. plus even if they did get him, one puddle of Shepard genetic material ooze in a multi billion or million human vat of genetic material ooze? Yeah no matter how uber Shepard is, he's not gonna make any notable impact on the end product. And that frigate is just so ridiculously small time compared to their usuall MO.
You're right the plot is officially dumb as hell now. Just makes no sense from any angle you look at it :|
#46
Guest_Mash Mashington_*
Posté 23 mai 2011 - 07:37
Guest_Mash Mashington_*
Also the new "inventory system" was a very WTF moment
#47
Posté 23 mai 2011 - 07:38
Isn't that the truth. I really don't see why they did allow you to do it before the mission, it messes up the entire time line for Mass Effect series. Just from the Cerberus news line, it would seem messing with a relay cause massive damage on a economic scale, just from tampering with it. Blowing it up would be bad, especially if you do it before the Sucide Mission. Though I am in the camp that wish it would have been more of a a nuke, instead of a fire ******. I love the series as a whole, and I am glad that I got damn near every DLC besides the second apperance pack.Someone With Mass wrote...
Aumata wrote...
The entire plot line for Arrival could have been done nicely actually. Thanks to arrival, the entire plot of Mass Effect 2 seems like it was one big sidequest. The sucide mission is a joke, collectors are a joke, the entire plot becomes a joke, and the sad part for me is that the DLC stories are far better than what the vanilla game was. They hype the hell out of the sucide mission, and it doesn't hold a candle, you really have to aim for a kill'em all play style to get why it is a sucide mission, or rush through the game. The second dark act is pretty much a joke at this point. In fact I would dare say mixing Arrival plot with being the suicide mission would fare well.
Which is why they should've only allowed Arrival to be played after the suicide mission.
#48
Posté 23 mai 2011 - 07:39
#49
Posté 23 mai 2011 - 07:40
Someone With Mass wrote...
Da Mecca wrote...
You just made merealize something important.
If the Collector's had bio-technology that could freeze any human who got stung, why didn't the do that instead of shooting lasers at the SR1 potentially disintegrating Shepard and killing gentic material that could be used to build the human reaper?
ME2's plot is officially dumb as hell now.
Because good luck bording a ship while it's in flight.
Also, the Reapers just saw Shepard's body as a bonus, nothing else.
Hit the Normandy's thrusters, oh look it can't move anymore
#50
Guest_Alistairlover94_*
Posté 23 mai 2011 - 07:42
Guest_Alistairlover94_*
Modifié par Alistairlover94, 23 mai 2011 - 07:43 .





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