Alistairlover94 wrote...
Garrus not having more than 3-4 conversations.
I thought he only had one.
Then again I was male shep.
Alistairlover94 wrote...
Garrus not having more than 3-4 conversations.
Da Mecca wrote...
Hit the Normandy's thrusters, oh look it can't move anymore
Da Mecca wrote...
Someone With Mass wrote...
Da Mecca wrote...
You just made merealize something important.
If the Collector's had bio-technology that could freeze any human who got stung, why didn't the do that instead of shooting lasers at the SR1 potentially disintegrating Shepard and killing gentic material that could be used to build the human reaper?
ME2's plot is officially dumb as hell now.
Because good luck bording a ship while it's in flight.
Also, the Reapers just saw Shepard's body as a bonus, nothing else.
Hit the Normandy's thrusters, oh look it can't move anymore
Someone With Mass wrote...
All ME2 weapons, including the DLC ones will return in ME3.

Modifié par Dragoonlordz, 23 mai 2011 - 08:21 .
Modifié par tonnactus, 23 mai 2011 - 08:27 .
I agree with you Dragoonlordz. To me most of the illusion of exploration that ME1 had was lost in ME2. Everything in ME1 felt connected. Not in the least by hiding the loading screens. People can dislike the elevators as much as they like, but I rather have Wrex and Tali talking to each other than watching an abstract loading screen. The illusion was improved upon by actually having to walk to the airlock, the dropping of the vehicle, driving the vehicle to the target location, exploring the map there, fighting the enemies until you arrived, entering the location and then start the actual assignment. That gave it a sense of scale. Everything felt bigger than it really was. And yes, I didn't like some of it (like the recycled buildings), but that didn't prevent the illusion of exploration.Dragoonlordz wrote...
Planet scanning, while I may be alone in this I don't care tbh. It was the biggest dissapointment for me in the entire game. Don't really need to justify it any more than have in past. It is what it is to me and thats something I hated having to do, (specifically) as a replacement for exploration of which I enjoyed and felt to me more like going down and all those lovely little map icons with ! or ? etc like mini xmas presents even though some contained things I didn't like or love at least I had the fun of "oooh whats there?".
(Kinder Surprise a chocolate shell with toy in bubble inside) is another reference to how I saw the aspect of game in first.
In fact I would go as far as to say ME2 exploration aspect was borderline non existant and I hate that about ME2, even though the story is ok and well enough done I'm sorry but I like exploration.
Modifié par AngryFrozenWater, 23 mai 2011 - 08:34 .
kaimanaMM wrote...
One of the biggest disappointments? Besides no shirtless Thane?
Planet scanning. (Dropping some F-bombs, so use your headphones!)
I enjoyed driving the Mako around empty planets, getting out and seeing / feeling the vast openess of space. I'm probably in the minority on that, oh well.
Minor let down -
Some of the N7 missions (drop in, flip a switch, drop out)
Modifié par Dragoonlordz, 23 mai 2011 - 08:52 .
Modifié par Dragoonlordz, 23 mai 2011 - 08:58 .
Modifié par Dragoonlordz, 23 mai 2011 - 09:31 .
Someone With Mass wrote...
So many people should just read this thread and shut up.
Modifié par Dragoonlordz, 23 mai 2011 - 09:44 .
Someone With Mass wrote...
So many people should just read this thread and shut up.