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Biggest disappointment in ME2


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#51
Da Mecca

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Alistairlover94 wrote...

Garrus not having more than 3-4 conversations.Image IPB


I thought he only had one.

Then again I was male shep.

#52
Someone With Mass

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Da Mecca wrote...

Hit the Normandy's thrusters, oh look it can't move anymore


Oh, look. It blew up because they hit the fuel cells.

#53
Ship.wreck_

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Da Mecca wrote...

Someone With Mass wrote...

Da Mecca wrote...
You just made merealize something important.

If the Collector's had bio-technology that could freeze any human who got stung, why didn't the do that instead of shooting lasers at the SR1 potentially disintegrating Shepard and killing gentic material that could be used to build the human reaper?

ME2's plot is officially dumb as hell now.


Because good luck bording a ship while it's in flight.

Also, the Reapers just saw Shepard's body as a bonus, nothing else.


Hit the Normandy's thrusters, oh look it can't move anymore


I don't know, that seemed like ginormous assed gun to be targeting thrusters with. "Direct hit on the Normandys thrusters sir! Oh, now there's a gaping hole clean through the ship... but it starts at where the thrusters used to be!" Plus, isn't it a matter-antimatter anihilation propulsion system? Yeah, nudge that sucker a little too hard and poof! You don't have ship anymore hahaha!

Anyway, a lot easier said than done, and again, why would they even want to bother??? See my above post, Shepard less than a tenth of a percent of total genetic material, not gonna make ANY difference. Collectors "harvest" entire colonies, why bother with a tiny ship?

#54
Ship.wreck_

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Someone With Mass wrote...
All ME2 weapons, including the DLC ones will return in ME3.


YESSSS!!! But seriously... what can we do with them?

#55
Sylvanpyxie

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I didn't get to defend myself against Anderson/Kaidan/Anyone without also defending Cerberus.... I don't approve of Cerberus or how they do things or what they believe in.. Yet to try and get my situation and my point of view across to anyone I had to defend the little gits.

Did.
Not.
Like.

#56
Dragoonlordz

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Planet scanning, while I may be alone in this I don't care tbh if I am the only one. It was the biggest dissapointment for me in the entire game. Don't really need to justify it any more than have in past. It is what it is to me and thats something I hated having to do, (specifically) as a replacement for exploration of which I enjoyed and felt to me more like going down and all those lovely little map icons with ! or ? etc like mini xmas presents even though some contained things I didn't like or love at least I had the fun of "oooh whats there?".

(Kinder Surprise a chocolate shell with toy in bubble inside) is another reference to how I saw the aspect of game in first.

Image IPB

In fact I would go as far as to say ME2 exploration aspect was borderline non existant and I hate that about ME2, even though the story is ok and well enough done I'm sorry but I like exploration. Honestly wth is the point in having a 'space' based RPG if you remove the exploration, space is big it has vast amounts of planets all of which might contain things never seen before and they removed all aspects of that pretty much those big turd monkies... :crying::crying::crying:

Modifié par Dragoonlordz, 23 mai 2011 - 08:21 .


#57
tonnactus

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Thanes recruitment. Such a big chance to make choices of the first game matter throwed out of the window for a supposed to be "cool" cutscene. I dont recruit thane anymore because that would frustrate me to much.

Modifié par tonnactus, 23 mai 2011 - 08:27 .


#58
AngryFrozenWater

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Dragoonlordz wrote...

Planet scanning, while I may be alone in this I don't care tbh. It was the biggest dissapointment for me in the entire game. Don't really need to justify it any more than have in past. It is what it is to me and thats something I hated having to do, (specifically) as a replacement for exploration of which I enjoyed and felt to me more like going down and all those lovely little map icons with ! or ? etc like mini xmas presents even though some contained things I didn't like or love at least I had the fun of "oooh whats there?".

(Kinder Surprise a chocolate shell with toy in bubble inside) is another reference to how I saw the aspect of game in first.

Image IPB

In fact I would go as far as to say ME2 exploration aspect was borderline non existant and I hate that about ME2, even though the story is ok and well enough done I'm sorry but I like exploration.

I agree with you Dragoonlordz. To me most of the illusion of exploration that ME1 had was lost in ME2. Everything in ME1 felt connected. Not in the least by hiding the loading screens. People can dislike the elevators as much as they like, but I rather have Wrex and Tali talking to each other than watching an abstract loading screen. The illusion was improved upon by actually having to walk to the airlock, the dropping of the vehicle, driving the vehicle to the target location, exploring the map there, fighting the enemies until you arrived, entering the location and then start the actual assignment. That gave it a sense of scale. Everything felt bigger than it really was. And yes, I didn't like some of it (like the recycled buildings), but that didn't prevent the illusion of exploration.

Edit: I do disagree about the story, but that doesn't invalidate his point.

Modifié par AngryFrozenWater, 23 mai 2011 - 08:34 .


#59
Dave666

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@Dragoonlordz, When you started talking about Kinder Eggs I though 'Yey! A fellow Brit!' (I didn't think anyone outside of the UK had even heard of them), but turd monkies? (I get what you mean and it made me laugh, but I've never heard that one before). lol

#60
MotoSkunkX

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No Wrex.

How can anyone say otherwise?

#61
Someone With Mass

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I'd take scanning and finding distress signals over driving the Mako around the same boring mountains any day.

Hell, even the planet descriptions were more entertaining than driving that thing.

#62
kaimanaMM

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One of the biggest disappointments?  Besides no shirtless Thane?

Planet scanning.  (Dropping some F-bombs, so use your headphones!)

I enjoyed driving the Mako around empty planets, getting out and seeing / feeling the vast openess of space.  I'm probably in the minority on that, oh well.

Minor let down - 

Some of the N7 missions (drop in, flip a switch, drop out)

#63
Da Mecca

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Um...no, no way.

I disagree SWM.

#64
Someone With Mass

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We agree to disagree.

#65
Dragoonlordz

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kaimanaMM wrote...

One of the biggest disappointments?  Besides no shirtless Thane?

Planet scanning.  (Dropping some F-bombs, so use your headphones!)

I enjoyed driving the Mako around empty planets, getting out and seeing / feeling the vast openess of space.  I'm probably in the minority on that, oh well.

Minor let down - 

Some of the N7 missions (drop in, flip a switch, drop out)


Not my kind of music but even I liked it. Scanning was far beyond tedious and removed one of the main points of making a space based RPG imho. Joker in that vid is what I think of those people who moan and complain about (having) exploration in ME1 even if the planets could have been vectored better. Instead like to spend their time derping at a screen waiting for blips. Sorry but I have no love for it and little patience for those who support it. ^_^

Modifié par Dragoonlordz, 23 mai 2011 - 08:52 .


#66
Cosmar

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I agree, planet scanning was a tedious chore. What made it worse was that you HAD to do it if you wanted all the upgrades...if it could have been optional and the resources available through some other means, I wouldn't have minded it so much,

I thought the story was good enough, but I just wish there would have been more meat to the main story. The SM was fantastic and probably on my top 5 video game moments, but it felt like that wasn't enough...I would've liked at least 1 or 2 more "main" story missions before the SM, maybe involving discovering more about the Protheans and their downfall or some hints, even extremely vague hints, at the origins of the Reapers...*sigh* I guess I can only hope all these things will be revealed in ME3. (BTW, if the origins of the reapers are NOT revealed in ME3, I will...pout. Severely.)

#67
Dragoonlordz

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It's not even the fact you do or don't have to have (x) amount of minerals, as on PC can edit the savegame and add as much minerals as want. Its the fact they removed "exploration" and replaced with a derp system. Even if you don't have to scan very much second play through around or edit savegame so don't have to scan at all, what your left with is a space based RPG with many, many planets and no exploration just a couple of missions that may be planet side in total.

Modifié par Dragoonlordz, 23 mai 2011 - 08:58 .


#68
Da Mecca

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It's not even that I wanted the Mako back, I just was angry that they thought dragging a slow moving cursor across a sphere was a substitute for landing on the planet and seeing the sights.

In Overlord, I was glad it came back.(Even though it made me realize the Hammerhead is a terrible military vehicle as it burst into flame withing seconds)

#69
TheOtherTheoG

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Overall, I preferred it to ME1, but I always can point stuff out that I didn't like:

- Planet scanning - I quite enjoyed the Mako, I mean, it handled atrociously, and the random terrain used for the environments was just idiotic, but I missed the vehicles having an important part in missions. Overlord fixed this perfectly for me, I'd like more missions like that. Planet scanning was really quite tedious, but the worse thing was that you had to do so much of it. I mean, if I only had to do about 30 minutes of scanning for the entire game, I wouldn't have minded it. A perfect system for ME3 would be using a vehicle, say a revised, stronger and harder hitting Hammerhead, for planets that you can land on, and scanning for planets that you can't land on. I could live with that.

- Lack of a proper minimap during missions - I mean, I far preferred ME2's minimap whilst in hub locations, far more intuitive, but it just felt lacking during missions

- RPG elements - honestly, ME1's inventory system was crap, and I still to this day don't understand how it actually works, so, to be honest, removing this was an improvement, and, at least for Shepard, I far preferred ME2's armour system. But I missed having larger skill trees and squad armour customization. As far as I can tell, this will be back in ME3, which is always nice.

- Harbinger wasn't as interesting as Sovereign - maybe I would've cared a bit more for his character if we had a proper confrontation with like we did with Sovereign, I thought he sounded like quite an interesting character if he just goddamn shut up during combat, when he wasn't busy trying to kill Shepard through the power of trash talking, what he said was pretty cool.

Anyway, as far as I'm concerned, these are minor nitpicks from what is one of the best games in recent years. And, in regards to other's comments, I preferred ME2's N7 missions to ME1's UNC missions because, well, I prefer a variety of locations to just fighting the same 4 enemies in the same 4 different types of room (wait, 5, there was pointless warehouse A, pointless warehouse B, pointless underground research facility, pointless mine and pointless space station with tonnes of crates in it). I also liked being forced to work with Cerberus in ME2, because it introduced Cerberus and the Illusive Man as proper, important factions with a proper story to tell, rather than just an extremist science group full of idiots who keep ****ing up experiments.

#70
Someone With Mass

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I find planet scanning for about two minutes on each planet to be better than driving in the Mako for about fifteen minutes on a barren wasteland only to find trinkets and garbage.

#71
Dragoonlordz

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Oh.. And thats another thing that annoyed me in ME2. Derelict spaceships, I love coming across those alien and non-alien vessels and boarding parties exploring those too seeing and finding out what happened to the crew or if the crew are still there again this is exploration and again there was far less of it in ME2, only a couple I remember from ME2 and those were plot based rather than actually coming across as explored the vastness of space itself while in (ME1) I remember about half a dozen and some were plot and some were random encounters while exploring... /sigh @ Bioware if you keep nerfing yourself and your products, your going to nerf yourself out of existance eventually. :(

Modifié par Dragoonlordz, 23 mai 2011 - 09:31 .


#72
Icinix

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Static worlds, lack of squad interaction, lack of weapon customisation, lack of exploration and massive drop in the number of skills and abilities.

#73
Someone With Mass

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So many people should just read this thread and shut up.

#74
Dragoonlordz

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Someone With Mass wrote...

So many people should just read this thread and shut up.


No we won't as this thread is talking about what dissapointed us in ME2 not what we are looking forward to (possibly) in ME3.

ME2 we have right now we are talking about what we have played as it stands and not about what the next game will or might be. In all seriousness you can't tell people to shut up and not expect them to be a little annoyed at you. :huh:

Modifié par Dragoonlordz, 23 mai 2011 - 09:44 .


#75
Da Mecca

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Someone With Mass wrote...

So many people should just read this thread and shut up.


Just because ME3 will be an obvious improvement, doesn't mean we still can't be disappointed in ME2.