Aller au contenu

Photo

Biggest disappointment in ME2


  • Veuillez vous connecter pour répondre
211 réponses à ce sujet

#76
88mphSlayer

88mphSlayer
  • Members
  • 2 124 messages

Someone With Mass wrote...

So many people should just read this thread and shut up.


Image IPB

#77
Rip504

Rip504
  • Members
  • 3 259 messages
The Fans.

Modifié par Rip504, 23 mai 2011 - 09:44 .


#78
...And Justice For All

...And Justice For All
  • Members
  • 112 messages
my main disappointment was not being able to land on uncharted worlds and explore them in the mako. and to get rid of that in me2 was just unforgivable.

#79
Iakus

Iakus
  • Members
  • 30 365 messages
I've gone into detail many, many times about this topic in other threads.  So I'll just sum up.  In no particular order:

1) Killing Shepard off.  Made worse by ressurecting him with hand-waving and an arbitrary high credit number.  Made still worse by the way said ressurection is shrugged off as no big deal.

2) Collectors=wasted potential

3) Choices in ME1 = Pointless.  Barring a few mostly cosmetic changes

4) Lack of teamwork in this supposedly bad**** team we're recruiting.  Twelve distinct personalities on this ship and they spend all thier time alone or talking only to Shepard.  Even on missions!  At least in DA2 squadmates talked to each other!

5) Catsuits.  Spandex. " Awsome!" outfits.  Style over substance rather than syle AND substance.

6)  Horizon conversation.  All of it

7) "Ah, yes.  'Reapers'..."

8) Shepard agreeing to work for TIM before checking to see if maybe he's lying about nobody else doing anything about the missing colonies.

9) Baby Reaper.  Big "WTF" moment.  And not a good "WTF"

10) Personal terminal.  Seriously, I'm hoping for an opportunity to space that thing in ME3. 

#80
tonnactus

tonnactus
  • Members
  • 6 165 messages

TheOtherTheoG wrote...
, I preferred ME2's N7 missions to ME1's UNC missions because, well, I prefer a variety of locations to just fighting the same 4 enemies in the same 4 different types of room


I rather prefer to have an reason to do this missions at all then mindless shooting and nice looking locations i cant explore anyway.Not such crap like anomaly found and lets kill some more mercs.Something like a questgiver,dialogue in this mission and some kind of debriefing after doing them.

#81
Sailears

Sailears
  • Members
  • 7 077 messages
Hmm biggest disappointment?

Everything that takes away from the credibility of the universe (for want of a better word) which in turn affects immersion.
From breather masks in vacuum to Kasumi playing spidergirl, to Harbinger's ceaceless diatribe (half expecting it to do the evil villian laugh on the battlefield...), to Hammerhead arcadey combat...

Ok there is the limited suspension of disbelief that was established in ME1 with eezo, mass effect fields, omni/medi gel, FTL travel and so on, and a lot of this is besides the point as it is neatly carried over.

#82
Rip504

Rip504
  • Members
  • 3 259 messages

iakus wrote...

I've gone into detail many, many times about this topic in other threads.  So I'll just sum up.  In no particular order:

1) Killing Shepard off.  Made worse by ressurecting him with hand-waving and an arbitrary high credit number.  Made still worse by the way said ressurection is shrugged off as no big deal.

2) Collectors=wasted potential

3) Choices in ME1 = Pointless.  Barring a few mostly cosmetic changes(Still glad they happen at all)

4) Lack of teamwork in this supposedly bad**** team we're recruiting.  Twelve distinct personalities on this ship and they spend all thier time alone or talking only to Shepard.  Even on missions!  At least in DA2 squadmates talked to each other!

5) Catsuits.  Spandex. " Awsome!" outfits.  Style over substance rather than syle AND substance.( I can deal with this,but miss Armor also.)

6)  Horizon conversation.  All of it

7) "Ah, yes.  'Reapers'..."

8) Shepard agreeing to work for TIM before checking to see if maybe he's lying about nobody else doing anything about the missing colonies.(Working for Cerberus period.)

9) Baby Reaper.  Big "WTF" moment.  And not a good "WTF"

10) Personal terminal.  Seriously, I'm hoping for an opportunity to space that thing in ME3.(Ok I say keep it.) 


This,with my few (edits),The Fans,and My tiny complaint is with the engine, Gameplay tiny things like getting stuck in cover while running by an object.(Not trying to take cover.) Auto-Aim Targeting other enemies then the one I'm shooting at. Biotic powers flying by previously targeted enemies,or flying by them and looping back around. Squad and enemies charging into bullets. Why would any one run face first to their death?

Modifié par Rip504, 23 mai 2011 - 11:35 .


#83
cbbohler

cbbohler
  • Members
  • 5 messages
Lack of RPG. Other then that I loved it.

#84
wizardryforever

wizardryforever
  • Members
  • 2 826 messages
Listing ten different disappointments is kind of cheating, as the thread title is biggest disappointment, not list everything you were disappointed in.  Narrow it down people!

My biggest (and only major) disappointment in ME2 was the lack of squad dialogue/banter.  The ball was dropped in a big way by not including much of that (the two fights are the only real interactions).  They barely acknowledge each other's existence, let alone really converse.  You may occasionally run across a cool dialogue in a "talk to" location and get a response from whoever else you have with you, but that's rare.

#85
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

Someone With Mass wrote...

I'd take scanning and finding distress signals over driving the Mako around the same boring mountains any day.

Hell, even the planet descriptions were more entertaining than driving that thing.


I take it then that you're more of the Dungeons and Dragons, "Let's read something, roll some dice, then read something else!" kind of gamer?

I think most of us prefer actually doing things. Granted driving the Mako over some of the more rugged terrains could be very time consuming, you could get stuck and have to go in wide swaths around impassable peaks, and that could often get boring and frustrating. But I'd far prefer the action of doing so, and maybe discovering some plunder/treasure/booty/loot and maybe happening across some hostiles to engage with the main gun and co-axial machine gun or on foot if I prefer;  to sitting there holding the mouse buttone down waiting for a spike in some readings for hours at a time just to get the rescources to make a new upgrade, or wainting for a bleep to let me know there's a mission down there. I too find planet descriptions interesting, but far less so than actions.

All that said: Planet scanning was an interesting as a side note. Not as an integral part of the game. Logically though, it did make sense to have to scan a planet and home in on radio signals to find enemy bases or distress calls before going down there. I thought doing so gave the game an enhanced sci-fi feel, more so than just listening to joker say, "We're picking up a signal..." The downfall of the system was the massive amount of planet scanning one had to do just to achieve normal upgrade progression. Honestly? Cerberus can't just provide us some resources, we actually have to be a self contained mining, weapons research and development AND combat unit???

Sorry I'm not buying it.

That said the Mako exploration system had some drawbacks and advantages as well. For one the lack of directable jump jets was a problem. Jump jets just aren't usefull if you can't decide where you're jumping. Obviously you're not always going to be on level terrain. It was more than a little annoying when a short directed jump jet burst UPWARDS would get you the last five feet of the way over this near verticle mountain face, but no, the burst is always upwards relative to Mako rather than relative to the gravity field it's in, so instead this small undirected burst launches you off of the mountain face in the wrong f*cking direction Image IPB
Also I found the limited duration of the jump jets unrealistic and annoying, especially when you need just half of a second more jet duration to get over an obstacle. So what's the deal? You can only fire the jets in short two second burst, BUT you can fire those bursts indefinently. No dice. Jets require fuel, the amount of fuel you can carry is limited, BUT the amount of fuel you can burn in a single burst, is NOT limited. You could burn it all at once if you wanted to, to get up a cliff quickly! You just wouldn't be able to jump anymore after that.

Also it would've been cool to have an advanced target tracking system for the Mako. It really should've had this since we already have the technology today and use it on our helicopter gunships for exactly this purpose. Basically just a mast mounted sensor array that gives the vehicle operater a pov higher than his actual vehicle. With this you could sit just below the crest of a hill sight in on targets on the other side of the hill using your targeting system, then fire your jump jets in a short burts to get you just above the crest of the hill, then deploy accurate fire on your targets and simply fall back below the crest of the hill before they can return fire. I actually tried this in the game without the purpose made feature I'm suggesting, but without targeting I had to roll up to the top, then roll back and try to remember the enemy's last known location which made it difficult, the application of the tactic was further complicated by the lack of DIRECTABLE jump jets, instead of jumping straight up from your current position that your sighting is based on, if you're at all off level which you always are, you jump crooked which further throws your shot. So it was pretty hard to pull it off, BUT when I didn pull it off I was invincible. I could jump up blow them away, then fall back down and their barage of bullets and rockets would all smash into the other side of the hill and fly over my head. Then I'd just jump again and hit someone else. IT's pretty awesome on the occassion that it works. On the upsides of Mako, exploring is fun! Fighting vehicles are fun! Open world is way fun AND allows for actuall strategic / tactical gaming. So with the Mako planet exploration mechanic you can basically recon your enemy's location and surrounding terrain you can THINK (I know, most people hate that, but I love it) about and decide on the best approach to attack the enemy from. You can attack them distract them, flank them, etc. My two favorite methods, wether it's gaming, or paintballing, or combat sims back in my Navy day, are DISTRACTION and FLANKING! Image IPB The problem with ME's Mako was that even though the open world gameplay allowed the POSSIBILITY of these tactics it was pretty rare to encounter hostiles on a planet surface. And even when you did it was usually a very small number. Then everyone else would be inside a compound. Luckily fighting inside was still fun because there were usually large spaces inside filled with lots of cover so you could still use those tactics inside. I like to put Wreck on one corner to preven the enemy from sweeping around behind us, Garrus in the center of the closest wall laying suppressive / distraction fire, then I would move to the far corner and sweep around behind the enemy while they were trying to shoot at Garrus, or get around the other side that was blocked by Wrex! Anyway with the Mako even on the one or two occassions where there were significant numbers of enemies on the planet surface to fight (remember when we first met Liara?) those few times were designed to box you and Mako in as much as the planetary missions in ME2 which is to say, alot. Thus robbing the StrategiTactical potential of mass scale Mako engagements and turning it into just a vehiclular run and gun Image IPB

That's something the ME2 dropship seriously lacked. It turned every planet into a narrow minded, boxed in, unimaginative, point to point run and gun. Which ALWAYS bores me, and aside from that is fundementally a very poor means of depicting combat in any context. That's just not how fighting works, all fighting is based heavily on freedom of movement and manuevers. Victory is determined much more by your choice of manuvers than by something like marksmanship, although both are important, tactics are the key factor, and non-open world gameplay precludes the effective use of tactics. That's the direction the vast majority of games seem to be taking these days and I find it fairly sad.

In any case, as is often my conclussion after analyzing the respective systems of ME vs. ME2 I find that the best solution would be compromise between the two. I don't know what ME3 is going to do, but the perfect system would involve some degree of planet scanning AND planet exploration:

Behold! You scan a planet and locate the origin of a signal, you zoom in on the signal and scan the area in detail, revealing all the anomolies, debris, etc. that we find on the Mako maps of ME OR you can opt not to scan in that detail and not have those extra locations highlighted later only your primary objective. Then you land on the planet with a Mako, seek out anomolies, recon enemy locations attack COMPLETELY at your own discretion (time location angle method etc.).
 
With no REQUIREMENT to planet scan beyone locating your primary objectives, those who prefer Mako play can almost disregard planet scanning. With massively more effective manuvering for the Mako it won't be nearly as much of a headache to use.

Also it would be cool if they added the ability to order squad mates to embark and maybe even operate the Mako on an individual basis. That way we could say post Garrus as a sniper on a mountain peak, leave him there, and travel to another location to attack from a separate voulnerable angle as the enemy reacts to the first sniper. Or you could move close to the enemy location in the Mako but stay behind cover so they don't know you're there, then disembark and have a squad member pilot the Mako to the top of say, a nearby hill and deploy heavy main gun and coaxial mg fire on the target are to cover you're and another squad mate's on foot assault, and distract the defenders from your foot assault!

I think that would be sick.

Also with limited jump jet fuel it would be cool to be able to call in orbital replenishments! Normandy drops some sort of OrbRep (Orbital Replenishment) pod, and you can refuel your jump jets from there. Also since it never made any sense that your ENTIRE armory of weapons, armors and equipment was somehow always with you on your back in ME, BUT also very annoying that you couldn't switch weapons loadouts or gear on mission in ME2. This could be a logical means of deploying such things on the ground. You run out of jump jet fuel, you decide a different weapon would be more effective in this situation, and your amror is adjusted to desert camoflage but it turns out this is an ice planet, call in and OrbRep from Normandy. What appears to be an asteroind falls nearby, you have to defend the location if enemies are on hand, or make sure you call it in in a safe location. Then you go to the pod, fuel up the jump jets, switch your weapons, and adjust your armor color scheme (and I hope I hope I hope) the color scheme of all your squad mates armor (for uniformity and function), because it would be just plain extra stupid if no one wears hard suits in the new ME AGAIN. Also dancing like sugar plums in my head:

ORBITAL BOMBARDMENTS!!! MWAHAHAHAHAHAHA!!!! Laser/GPS designator built into the Mako's sensor package AND Shepards helmet/hud,
Shepard: "Normandy this is ground team, we've got bookoo bad guys at the designated co-ordinates requesting orbital bombardment of the location."
Joker: "Aye, aye, Cap'n comensing bombardment!"

Shhhhweeeeooooshhhh! BOOOOOOOOMMMMMMM!!!!! I wouldn't be able to restrain the earsplitting cackle of a mad man welling up from my gut if I actually got to do that in ME3, MWAHAHAHAHAHAHA!!!!

Modifié par Ship.wreck , 23 mai 2011 - 11:01 .


#86
GreenDragon37

GreenDragon37
  • Members
  • 1 593 messages

crimzontearz wrote...

- the reduction of the RPG mechanics

- being forced to work for cerberus


This. Also:

- the Citadel

- the overall plot (Collectors, WTF?)

- The meeting on Horizon

- Sole Survivor not being able to bring up Akuze

- some bad plot devices (the boarding of the Normandy, what was Shep doing with all of his Squadmates?)

- having to defend Cerberus in every dialogue option

- Weaker romance build-up/ options

- weaker squadmate interactions on the Normandy

- Sheps death should have lasted longer (2 years? C'mon)

- Planet Scanning/ less exploration

- the Suicide ission was all hype, no substance. It was laughable really

Modifié par GreenDragon37, 23 mai 2011 - 11:13 .


#87
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
@ ship.wreck

awesome.

#88
J. Finley

J. Finley
  • Members
  • 765 messages
Biggest disappointment? That there wasn't a celebration with the team like this at the end of the game.

#89
Iakus

Iakus
  • Members
  • 30 365 messages

wizardryforever wrote...

Listing ten different disappointments is kind of cheating, as the thread title is biggest disappointment, not list everything you were disappointed in.  Narrow it down people!

My biggest (and only major) disappointment in ME2 was the lack of squad dialogue/banter.  The ball was dropped in a big way by not including much of that (the two fights are the only real interactions).  They barely acknowledge each other's existence, let alone really converse.  You may occasionally run across a cool dialogue in a "talk to" location and get a response from whoever else you have with you, but that's rare.


I admit, it kinda is cheating.  But it's really hard to narrow it down for me.  Those are simply the most annoying features of ME2.  If I had to pick just one...I don't know which I'd pick.  Okay, not the terminal thing.  That's a personal issue of mine.  But the other nine?

...Guess I'd go with the non-teambuilding, everyone-only talks-to-Shepard and-is-loyal-only-to-Shepard-Shepard-is-my-universe thing, since it spans the whole game.  Shepard didn't just recruit you, folks!

But the other eight still really hurt the game.

#90
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

lightsnow13 wrote...

@ ship.wreck

awesome.


Thank you! Usually people just tell me, "Image IPB ... Shut up."

#91
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Ship.wreck wrote...

lightsnow13 wrote...

@ ship.wreck

awesome.


Thank you! Usually people just tell me, "Image IPB ... Shut up."


sad. at first I was like "woah that is a lot of text" but I read it and completely agreed with everything you were saying. People seem to really love the Mako...I hated it. I fell off the bridge several times on Feros because of a small crack on the ground. It did a 180 and drove off - nothing I could do...pissed me off.

#92
noxsachi

noxsachi
  • Members
  • 229 messages
My biggest problem, aside from the already mentioned incredibly outlandish human reaper and the whole crew mysteriously leaving the Normandy so it can be attacked, is how the suicide mission was nothing short of a complete and utter joke.

The entire game was trying to build up to it, and all the characters acted like it would be bloody impossible, but if you had actively played the game you had to be trying to have casualties. I mean at this point for my squad Virmire was more of a suicide mission because you had to choose who to save. Don't call something a suicide mission if I can easily pull it off without a hitch.

#93
GreenDragon37

GreenDragon37
  • Members
  • 1 593 messages

noxsachi wrote...

My biggest problem, aside from the already mentioned incredibly outlandish human reaper and the whole crew mysteriously leaving the Normandy so it can be attacked, is how the suicide mission was nothing short of a complete and utter joke.

The entire game was trying to build up to it, and all the characters acted like it would be bloody impossible, but if you had actively played the game you had to be trying to have casualties. I mean at this point for my squad Virmire was more of a suicide mission because you had to choose who to save. Don't call something a suicide mission if I can easily pull it off without a hitch.


Yeah, the SM was laughable. The way everyone sounded, it would be impossible. First time I played, I only lost Zaeed, and that's not much since he's free DLC. I'm surprised that we didn't see any Praetorians. "Suicide Mission"? Hah!

#94
Kabanya101

Kabanya101
  • Members
  • 473 messages
1) Dispised the smaller class trees

2) Armor and shielding blew ass

3) Things were mellowed down, "Shepard I thought you were dead, and now your back, ummmm, whatever, no big deal. Sooo, do you want a cup of tea?"

4) Working for Cerberus, I hate TIM and everything they did

4) Squadmates were terrible, along with class trees

5) Linear, no exploration whatsoever

Modifié par Kabanya101, 23 mai 2011 - 11:22 .


#95
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

lightsnow13 wrote...
sad. at first I was like "woah that is a lot of text" but I read it and completely agreed with everything you were saying. People seem to really love the Mako...I hated it. I fell off the bridge several times on Feros because of a small crack on the ground. It did a 180 and drove off - nothing I could do...pissed me off.


What's sad? The shut up thing? Meh, I'm venting my own frustrations at least as much as I'm trying to communicate information for anyone else's benefit so wether anyone listens or not half my goal is accomplished by default. So no biggie Image IPB

I know writing that took me forever haha... I tend to rant on here so I don't have to in real life, if only everyone had a blograntoutlet... But anyway:

Awesome! I'm totally stoked that someone from the other side of the topic agrees! HAHAHAHA! I never managed to fall off the bridge but I came terrifyingly close a couple times! Oh that was the other problem! Turning! The turn left button doesn't turn the wheels left. It turns the wheels left AND applies like 10% throttle! So if you want to turn left and reverse it's kinda difficult to do that, then if you let off the throttle at top speed and hit left turn button, you start to accelerate again at the same time the thing goes into a counter-intuitively sharp turn/doughnut! When all you wanted was coast to stop and steer slightly left! Meanwhile if you steer left while running at full throttle it's barely a slight leftward drift! So either you're slowly bearing left-ish, or your carreening off the damn embankment! With no inbetween steering intensity Image IPB I went into the lava on the Liara recruitment mission REPEATEDLY because of this manuverability issue Image IPB Hitting the turn left button should ONLY turn the wheels left! And maybe shift + left for the wheels on opposite sides to rotate opposing directions, allowing the Mako to spin in place in a tank like fashion. THANK YOU for reminding me about that!

Aside from all those issues though, I DID love my Mako, and would love to see it return in a more effective less off pissing form!

Oh yeah and it annoyed me that you could drive the thing off a mountain and not be destroyed on impact. I CRINGED Image IPB The first time I made that mistake thinking I was done for when I mis fired my jump jets, only to find it didn't even matter anyway. Image IPB Sorry, I'm getting out of hand with the smilies...

#96
gosimmons

gosimmons
  • Members
  • 505 messages
The lesser focus on the main story. Extra development on characters is good, but the main story shouldn't suffer because of it. Hopefully they can focus on both for Me3.


A downgraded antagonist. There were few a good ones, like Vasir and the Shadow Broker. But Harbinger really can't compare to Saren or Sovereign.


Common sense was traded out for fan-service. I've stated plenty of times that I was disappointed about squad armor, helmets, and customization being replaced with high heels, breather masks, and two vaguely different outfits.  And please, keep the camera on Miranda's face. Especially during a scene I should take seriously.


So little squad interaction. Me2 did a good job getting me attached to some characters. Just felt bad that they seemed so isolated from one another.


Calibrations. Hate them.

Modifié par gosimmons, 23 mai 2011 - 11:33 .


#97
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

Dragoonlordz wrote...

Oh.. And thats another thing that annoyed me in ME2. Derelict spaceships, I love coming across those alien and non-alien vessels and boarding parties exploring those too seeing and finding out what happened to the crew or if the crew are still there again this is exploration and again there was far less of it in ME2, only a couple I remember from ME2 and those were plot based rather than actually coming across as explored the vastness of space itself while in (ME1) I remember about half a dozen and some were plot and some were random encounters while exploring... /sigh @ Bioware if you keep nerfing yourself and your products, your going to nerf yourself out of existance eventually. :(


HAHAHAHAHA!!!!

Agreed, and elegently put. Haha, nerfing...

#98
sonsonthebia07

sonsonthebia07
  • Members
  • 1 447 messages
I just would like more conversations with the squadmates. That's pretty much it. They're amazing characters - I just wish I could interact with them more! :)

#99
Heimdall

Heimdall
  • Members
  • 13 235 messages
My greatest concerns where the boarding of the Normandy (Really, they could have come up with something more plausible than stuffing everyone into the shuttle, they should have inserted a mission that would require the whole squad)

My other concern was the planet scanning, which was more irritating than anything else. I actually preferred the N7 missions to the Mako, which I found only slightly more bearable than the planet scanning, but those could have used more depth.

I guess I would have liked more companion interaction but it didn't really bother me very much.

#100
Guest_InviolateNK_*

Guest_InviolateNK_*
  • Guests
You could think that you got every renegade or paragon point through your previous actions and dialogue choices only to find out that it's still not enough to solve Miranda/Jack conflict or to persuade admirals at Tali's trial. That was a huge disappointment for me.

Modifié par InviolateNK, 23 mai 2011 - 11:52 .