Someone With Mass wrote...
I'd take scanning and finding distress signals over driving the Mako around the same boring mountains any day.
Hell, even the planet descriptions were more entertaining than driving that thing.
I take it then that you're more of the Dungeons and Dragons, "Let's read something, roll some dice, then read something else!" kind of gamer?
I think most of us prefer actually doing things. Granted driving the Mako over some of the more rugged terrains could be very time consuming, you could get stuck and have to go in wide swaths around impassable peaks, and that could often get boring and frustrating. But I'd far prefer the action of doing so, and maybe discovering some plunder/treasure/booty/loot and maybe happening across some hostiles to engage with the main gun and co-axial machine gun or on foot if I prefer; to sitting there holding the mouse buttone down waiting for a spike in some readings for hours at a time just to get the rescources to make a new upgrade, or wainting for a bleep to let me know there's a mission down there. I too find planet descriptions interesting, but far less so than actions.
All that said: Planet scanning was an interesting as a side note. Not as an integral part of the game. Logically though, it did make sense to have to scan a planet and home in on radio signals to find enemy bases or distress calls before going down there. I thought doing so gave the game an enhanced sci-fi feel, more so than just listening to joker say, "We're picking up a signal..." The downfall of the system was the massive amount of planet scanning one had to do just to achieve normal upgrade progression. Honestly? Cerberus can't just provide us some resources, we actually have to be a self contained mining, weapons research and development AND combat unit???
Sorry I'm not buying it.
That said the Mako exploration system had some drawbacks and advantages as well. For one the lack of directable jump jets was a problem. Jump jets just aren't usefull if you can't decide where you're jumping. Obviously you're not always going to be on level terrain. It was more than a little annoying when a short directed jump jet burst UPWARDS would get you the last five feet of the way over this near verticle mountain face, but no, the burst is always upwards relative to Mako rather than relative to the gravity field it's in, so instead this small undirected burst launches you off of the mountain face in the wrong f*cking direction

Also I found the limited duration of the jump jets unrealistic and annoying, especially when you need just half of a second more jet duration to get over an obstacle. So what's the deal? You can only fire the jets in short two second burst, BUT you can fire those bursts indefinently. No dice. Jets require fuel, the amount of fuel you can carry is limited, BUT the amount of fuel you can burn in a single burst, is NOT limited. You could burn it all at once if you wanted to, to get up a cliff quickly! You just wouldn't be able to jump anymore after that.
Also it would've been cool to have an advanced target tracking system for the Mako. It really should've had this since we already have the technology today and use it on our helicopter gunships for exactly this purpose. Basically just a mast mounted sensor array that gives the vehicle operater a pov higher than his actual vehicle. With this you could sit just below the crest of a hill sight in on targets on the other side of the hill using your targeting system, then fire your jump jets in a short burts to get you just above the crest of the hill, then deploy accurate fire on your targets and simply fall back below the crest of the hill before they can return fire. I actually tried this in the game without the purpose made feature I'm suggesting, but without targeting I had to roll up to the top, then roll back and try to remember the enemy's last known location which made it difficult, the application of the tactic was further complicated by the lack of DIRECTABLE jump jets, instead of jumping straight up from your current position that your sighting is based on, if you're at all off level which you always are, you jump crooked which further throws your shot. So it was pretty hard to pull it off, BUT when I didn pull it off I was invincible. I could jump up blow them away, then fall back down and their barage of bullets and rockets would all smash into the other side of the hill and fly over my head. Then I'd just jump again and hit someone else. IT's pretty awesome on the occassion that it works. On the upsides of Mako, exploring is fun! Fighting vehicles are fun! Open world is way fun AND allows for actuall strategic / tactical gaming. So with the Mako planet exploration mechanic you can basically recon your enemy's location and surrounding terrain you can THINK (I know, most people hate that, but I love it) about and decide on the best approach to attack the enemy from. You can attack them distract them, flank them, etc. My two favorite methods, wether it's gaming, or paintballing, or combat sims back in my Navy day, are DISTRACTION and FLANKING!

The problem with ME's Mako was that even though the open world gameplay allowed the POSSIBILITY of these tactics it was pretty rare to encounter hostiles on a planet surface. And even when you did it was usually a very small number. Then everyone else would be inside a compound. Luckily fighting inside was still fun because there were usually large spaces inside filled with lots of cover so you could still use those tactics inside. I like to put Wreck on one corner to preven the enemy from sweeping around behind us, Garrus in the center of the closest wall laying suppressive / distraction fire, then I would move to the far corner and sweep around behind the enemy while they were trying to shoot at Garrus, or get around the other side that was blocked by Wrex! Anyway with the Mako even on the one or two occassions where there were significant numbers of enemies on the planet surface to fight (remember when we first met Liara?) those few times were designed to box you and Mako in as much as the planetary missions in ME2 which is to say, alot. Thus robbing the StrategiTactical potential of mass scale Mako engagements and turning it into just a vehiclular run and gun

That's something the ME2 dropship seriously lacked. It turned every planet into a narrow minded, boxed in, unimaginative, point to point run and gun. Which ALWAYS bores me, and aside from that is fundementally a very poor means of depicting combat in any context. That's just not how fighting works, all fighting is based heavily on freedom of movement and manuevers. Victory is determined much more by your choice of manuvers than by something like marksmanship, although both are important, tactics are the key factor, and non-open world gameplay precludes the effective use of tactics. That's the direction the vast majority of games seem to be taking these days and I find it fairly sad.
In any case, as is often my conclussion after analyzing the respective systems of ME vs. ME2 I find that the best solution would be compromise between the two. I don't know what ME3 is going to do, but the perfect system would involve some degree of planet scanning AND planet exploration:
Behold! You scan a planet and locate the origin of a signal, you zoom in on the signal and scan the area in detail, revealing all the anomolies, debris, etc. that we find on the Mako maps of ME OR you can opt not to scan in that detail and not have those extra locations highlighted later only your primary objective. Then you land on the planet with a Mako, seek out anomolies, recon enemy locations attack COMPLETELY at your own discretion (time location angle method etc.).
With no REQUIREMENT to planet scan beyone locating your primary objectives, those who prefer Mako play can almost disregard planet scanning. With massively more effective manuvering for the Mako it won't be nearly as much of a headache to use.
Also it would be cool if they added the ability to order squad mates to embark and maybe even operate the Mako on an individual basis. That way we could say post Garrus as a sniper on a mountain peak, leave him there, and travel to another location to attack from a separate voulnerable angle as the enemy reacts to the first sniper. Or you could move close to the enemy location in the Mako but stay behind cover so they don't know you're there, then disembark and have a squad member pilot the Mako to the top of say, a nearby hill and deploy heavy main gun and coaxial mg fire on the target are to cover you're and another squad mate's on foot assault, and distract the defenders from your foot assault!
I think that would be sick.
Also with limited jump jet fuel it would be cool to be able to call in orbital replenishments! Normandy drops some sort of OrbRep (Orbital Replenishment) pod, and you can refuel your jump jets from there. Also since it never made any sense that your ENTIRE armory of weapons, armors and equipment was somehow always with you on your back in ME, BUT also very annoying that you couldn't switch weapons loadouts or gear on mission in ME2. This could be a logical means of deploying such things on the ground. You run out of jump jet fuel, you decide a different weapon would be more effective in this situation, and your amror is adjusted to desert camoflage but it turns out this is an ice planet, call in and OrbRep from Normandy. What appears to be an asteroind falls nearby, you have to defend the location if enemies are on hand, or make sure you call it in in a safe location. Then you go to the pod, fuel up the jump jets, switch your weapons, and adjust your armor color scheme (and I hope I hope I hope) the color scheme of all your squad mates armor (for uniformity and function), because it would be just plain extra stupid if no one wears hard suits in the new ME AGAIN. Also dancing like sugar plums in my head:
ORBITAL BOMBARDMENTS!!! MWAHAHAHAHAHAHA!!!! Laser/GPS designator built into the Mako's sensor package AND Shepards helmet/hud,
Shepard: "Normandy this is ground team, we've got bookoo bad guys at the designated co-ordinates requesting orbital bombardment of the location."
Joker: "Aye, aye, Cap'n comensing bombardment!"
Shhhhweeeeooooshhhh! BOOOOOOOOMMMMMMM!!!!! I wouldn't be able to restrain the earsplitting cackle of a mad man welling up from my gut if I actually got to do that in ME3, MWAHAHAHAHAHAHA!!!!
Modifié par Ship.wreck , 23 mai 2011 - 11:01 .