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Biggest disappointment in ME2


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#101
Ship.wreck_

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Lord Aesir wrote...

My greatest concerns where the boarding of the Normandy (Really, they could have come up with something more plausible than stuffing everyone into the shuttle, they should have inserted a mission that would require the whole squad)

My other concern was the planet scanning, which was more irritating than anything else. I actually preferred the N7 missions to the Mako, which I found only slightly more bearable than the planet scanning, but those could have used more depth.

I guess I would have liked more companion interaction but it didn't really bother me very much.


Everyone keeps saying that Image IPB

OR THEY COULD HAVE JUST MADE THE BOARDING AN AWESOME PLAYABLE COMBAT MISSION!!!

InviolateNK wrote...

You could think that you got every renegade or paragon point through your previous actions and dialogue choices only to find out that it's still not enough to solve Miranda/Jack conflict or to persuade admirals at Tali's trial. That was a huge disappointment for me.


Oh my God you just reminded me of my BIGGEST dissapointment... or at least one of them. You beat the game and you import a character to level the hell out of it and it turns out... YOU LOOSE EVERY POINT THAT HAS ANY BEARING ON THE GAMEPLAY WHAT SO EVER!!! All Para/gade points RESET! All upgrades RESET! All skill points RESET! You can't even choose a damn additional special weapon on your second playthrough!!! WHAT THE F*CK IS THE POINT THEN??? EVERY SUBSEQUENT IMPORT BASED PLAYTHROUGH IS EXACTLY THE SAME!!!! The only thing you get to keep on an imported playthough is your powers, maybe that's a lot more significant for a biotic, but for my soldier Shepard that amounts to a couple different ammo types that bump up the damage of any weapon like a maximum of 10% which is F*CKING USELESS because the totall weapon damage is crap anyway because all the G*D DAMN UPGRADES RESET!!! So you're looking at an additional 10% of level one weapon damage as a reward for a second playthrough with an imported formerly leveled up Shepard. Wow.

Modifié par Ship.wreck , 24 mai 2011 - 12:42 .


#102
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Incredible shortness of the story. Apart from recruitment and preparations, there are only three or so missions that actually move the plot. When Jacob said, "Well, I guess everyone will want to wrap up the unfinished business" it felt like being dozed with cold water. What, already? I just began settling in for a great adventure!

Also, no interaction with the villain. Never mind speaking, there were so little fighting. When I first fought the husks on Horizon, I was so excited - at last, I'm doing what I'm supposed to do! Amusingly enough, Shepard felt the same way. When he said, "it was good to finally go toe to toe with the enemy," I felt a surge of sympathy for my hero. He knows how I feel!

What else...my former squad reacting with coldness, resentment, distrust, and outright hostility to me. I felt insulted, even though I didn't play ME1. But my Shepard sacrificed himself to ensure they lived, and he sounded so hopeful and trusting at the beginning when he said, "If my team knew I was alive, they'd join me." - with such faith! And also when he spoke to TIM about his former team. Best team in the galaxy, don't need anyone else. And you could just see that he had faith that they'd always trust him and never betray him. And guess what?

So...these are the people Shepard trusted so utterly? He talks constantly of them, but I don't see what's so exceptional. Based purely on ME2, there's not much too look at. There's Tali, who has much more important things to do than save the galaxy. There's Garrus, who's almost non-existent as a character, and is clearly here to mock the fan base. There's Wrex, the only one who greets you warmly from the start and doesn't change his mind afterwards - yet comments almost bitterly about you replacing him. There's Liara - a stranger obsessed with her own scheme. And, of course, there is VS.

Maybe, if I played ME1, I'd be more attached to the Alliance. But in ME2, this organization fails to impress me. From the Shadow Broker's dossiers, it's clear that they don't give a damn about you or humanity - all they care about is nailing down Cerberus, their obvious rival (almost an unhealthy obsession) - and that Admiral Hackett is your only ally on their side in the war against the Reapers. It's been said that the Alliance either has suffered too much losses or is too overwhelmed by the responsibility to do anything about human colonies. I take it no one cares about humans who live in Terminus Systems? There are no authorities to protect them, not even unofficial organizations? Wow. The Earth really doesn't give a damn about its children, does it?

Anyway, the Alliance has no resources to waste on investigating the existent abduction of hundreds of thousands of their own kind, but once they suspect Cerberus is to blame, they suddenly do have the people to waste? And what people, indeed. Shepard's former teammate, a potential LI. Was that supposed to be VS' loyalty test? Was that why VS reacts with such a knee-jerk reaction to Cerberus' name - they don't want to spoil their career?

Whatever the reason for VS' behavior, it is not important. What's important are the actions themselves. I saw VS as a traitor and an enemy, and I was alarmed that Shepard was all dewy-eyed over them, even after they told him plainly where their loyalties lied, and that being loyal to Alliance was more important than saving the humanity. Still Shepard would get all sentimental each time VS' name was mentioned, and there's no way to change that. That was disappointing, but not too much - I guess he needs two years of so to move on, just like VS did.

#103
Seboist

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Lack of a Zaeed romance for my pro-human renegon femshep was a big letdown.

#104
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Seboist wrote...

Lack of a Zaeed romance for my pro-human renegon femshep was a big letdown.

He's too much badassosity for any femshep to handle

#105
Cosmar

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I agree about the main mission being too short and the lack of a good antagonist. Saren pretty much stole the show in ME1, and then Sovereign after Virmire. The lack of any actual conversations with Harbinger or any of the Collectors really depersonalized the enemy for me. I would have LOVED during the SM to stumble into the Collector General's lair and have a conversation with him all Harbingerized, and maybe have a Saren-ish exchange trying to let the General understand what's happened to him. But no...

I also agree the SM was way too easy. Aside from the portion in the beginning having to unblock the vents for the tech specialist to get through, the mission was pretty much a cakewalk. No praetorians? I truly expected to see at least one, either during The Long Walk section or at some point on the platform section on the way to the final battle. Can you imagine the final platform with the 2 scions and the abominations PLUS even one praetorian? Or better yet, facing the reaper baby with a couple praetorians as well as harbinger, several collector assassins and heavies? That would have been a good fight...

#106
Ship.wreck_

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[quote]laecraft wrote...
Incredible shortness of the story. Apart from recruitment and preparations, there are only three or so missions that actually move the plot. When Jacob said, "Well, I guess everyone will want to wrap up the unfinished business" it felt like being dozed with cold water. What, already? I just began settling in for a great adventure!
[/quote]

Good call that was (bum bum bummm) dissapointingly short. THAT'S WHAT SHE SAID OH!

[quote]
Also, no interaction with the villain. Never mind speaking, there were so little fighting. When I first fought the husks on Horizon, I was so excited - at last, I'm doing what I'm supposed to do! Amusingly enough, Shepard felt the same way. When he said, "it was good to finally go toe to toe with the enemy," I felt a surge of sympathy for my hero. He knows how I feel!
[/quote]

Shepard is AWESOME.

[quote]
What else...my former squad reacting with coldness, resentment, distrust, and outright hostility to me. I felt insulted, even though I didn't play ME1. But my Shepard sacrificed himself to ensure they lived, and he sounded so hopeful and trusting at the beginning when he said, "If my team knew I was alive, they'd join me." - with such faith! And also when he spoke to TIM about his former team. Best team in the galaxy, don't need anyone else. And you could just see that he had faith that they'd always trust him and never betray him. And guess what?
[/quote]

Exactly it was suh an epic bummer when the old team acted like a bunch of dicks! Like holly f*ckin **** you went through hell and high water with this guy and you just drop him like that cause of his current employer? < Ashley. And Liara is too busy to re-unite with her former lover because she's busy persuing some self absorbed quest for revenge over what happened with Shepard's body after he died? He's BACK damnit, wtf do you care what happened to his body after he died, now that he's ALIVE again!??? That was all basically bs, they just did it that way because they wanted Shepard to work with Cerberus which itself is BS because he never would do that either.

[quote]
So...these are the people Shepard trusted so utterly? He talks constantly of them, but I don't see what's so exceptional. Based purely on ME2, there's not much too look at. There's Tali, who has much more important things to do than save the galaxy. There's Garrus, who's almost non-existent as a character, and is clearly here to mock the fan base. There's Wrex, the only one who greets you warmly from the start and doesn't change his mind afterwards - yet comments almost bitterly about you replacing him. There's Liara - a stranger obsessed with her own scheme. And, of course, there is VS.
[/quote]

Well yeah, you don't really see them at all in ME2. Ashley one time, Liara one or two times and all she does is sit behind a desk. Then Garrus who sits in his hole and calibrates things all game long. That's not the fault of the characters, that's the fault of the writers who took a dump on the characters. The writing in general was kinda bad in ME2, ME was a much better game in terms of plot characters etc. Maybe some people like parts of ME2 better like thermal clips (which I think suck) and no more Mako (which I think super sucks) and better weapon variety (which I totally agree with) or no more inventory (which is cool except the part where you can no longer customize weapons). But overall ME was much better. You should definently check it out before you judge the characters because you don't even really see a shadow of who the are in ME2. The game makers did whatever they had to do to make sure the old crew wasn't re-assembled, which was a lot of crazy sh*t.

[quote]
Maybe, if I played ME1, I'd be more attached to the Alliance. But in ME2, this organization fails to impress me. From the Shadow Broker's dossiers, it's clear that they don't give a damn about you or humanity - all they care about is nailing down Cerberus, their obvious rival (almost an unhealthy obsession) - and that Admiral Hackett is your only ally on their side in the war against the Reapers. It's been said that the Alliance either has suffered too much losses or is too overwhelmed by the responsibility to do anything about human colonies. I take it no one cares about humans who live in Terminus Systems? There are no authorities to protect them, not even unofficial organizations? Wow. The Earth really doesn't give a damn about its children, does it?
[/quote]

You would be, the Alliance was legit in ME, and Cerberus was clearly a terrorist organisation doing a lot to harm humanity's place in the galaxy by disregarding the lives of all other races in humanity's name. Kind of like what Al Quaida did for Islam. By no means representative there of, but gave the instituition a bad name via percieved association.

[quote]
Anyway, the Alliance has no resources to waste on investigating the existent abduction of hundreds of thousands of their own kind, but once they suspect Cerberus is to blame, they suddenly do have the people to waste? And what people, indeed. Shepard's former teammate, a potential LI. Was that supposed to be VS' loyalty test? Was that why VS reacts with such a knee-jerk reaction to Cerberus' name - they don't want to spoil their career?
[/quote]

As for the Terminus systems: Why should the Alliance protect them? The Alliance clearly told all of these people not to even try to settle the Terminus because it was far too dangerous and beyond the reach and protection of the Alliance. The Terminus settlers CHOSE to disregard the Alliance's warnings and went anyway, BECAUSE they wanted to get away from the Alliance (sort of like those guys that live in compounds in the woods because they're afraid of or hate the Federal gov't) effectively DEFECTING from the Alliance. So why should the Aliance go out of their way to protect them? It would be like the US invading parts of Russia thus triggering a global nuclear war just to protect crazy American born communists from the nation they CHOSE to defect to during the Cold War. They don't want US protection or even association, they chose actively run from America to a place where they will surely be subjugated, so it's their own damn fault when they get subjugated! Likewise, the Alliance wanted to protect all of it's people but some of them CHOSE to run away to where the Alliance COULDN'T protect them and where they would surely be killed by something eventually. So it's their own damn fault when the get killed.

[quote]
Whatever the reason for VS' behavior, it is not important. What's important are the actions themselves. I saw VS as a traitor and an enemy, and I was alarmed that Shepard was all dewy-eyed over them, even after they told him plainly where their loyalties lied, and that being loyal to Alliance was more important than saving the humanity. Still Shepard would get all sentimental each time VS' name was mentioned, and there's no way to change that. That was disappointing, but not too much - I guess he needs two years of so to move on, just like VS did.[/quote]
[/quote]

They certainly stabbed Shepard in the back, which if you played ME you'd know they would never do. Another ill prepared cheap plot device. But not exactly enemies. Not hanging out with him is a far cry from shooting his face. You just gotta play ME to get the full scope of how messed up ME2 was Image IPB

#107
SilentNukee

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- The main missions in ME are too short. Way too short.
The sidequests, especially ME1, were basically ALL the same, and had no Shepard/Squadmate interactions. (It was just, go there, kill everyone in the base, get that thing, come back out...And we'll do that about 20 times.)
In ME2 they improved, but they were still lacking.
I'd love for ME3 to be very long main story wise, while having sidequests that actually matter and have involment rather than just go there and kill **** and bring the thing back. Something like the loyalty missions, those were great.

- Also, the planet scanning was rather annoying...But it's about 100x better than driving the Mako around everywhere, ugh...Maybe bring back actually going on the planet (It's nice to see different planet regions), but with far less space to travel between things, and a vehicle like the hover car thing we get in ME2 and nothing like the Mako.

- Bring back more RPG elements. Also, having only "one cool thing" about each class isn't very fun. In the end, we're all pretty much killing things the same way as any other class. So, improving gameplay a little would be good.

Modifié par SilentNukee, 24 mai 2011 - 03:26 .


#108
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@Ship.wreck: It's not often that someone on the forum replies to me, much less agrees with me on anything. :) I might end up playing ME1 eventually, before ME3 comes out, to get the proper arch of the story.

Ship.wreck wrote...

As for the Terminus systems: Why should the Alliance protect them? The Alliance clearly told all of these people not to even try to settle the Terminus because it was far too dangerous and beyond the reach and protection of the Alliance. The Terminus settlers CHOSE to disregard the Alliance's warnings and went anyway, BECAUSE they wanted to get away from the Alliance (sort of like those guys that live in compounds in the woods because they're afraid of or hate the Federal gov't) effectively DEFECTING from the Alliance. So why should the Aliance go out of their way to protect them? It would be like the US invading parts of Russia thus triggering a global nuclear war just to protect crazy American born communists from the nation they CHOSE to defect to during the Cold War. They don't want US protection or even association, they chose actively run from America to a place where they will surely be subjugated, so it's their own damn fault when they get subjugated! Likewise, the Alliance wanted to protect all of it's people but some of them CHOSE to run away to where the Alliance COULDN'T protect them and where they would surely be killed by something eventually. So it's their own damn fault when the get killed.


Concerning the Alliance - the analogue between the Council space and America is not entirely correct. Here on Earth, we have countries and nations, and there's a reason why they're separated. In ME universe, we are all humanity. Humanity's expansion is a thing to be encouraged, not punished. Imagine that, after the Reapers arrive, the Earth is completely destroyed. The only reason humanity survives then would be because there are humans who live on other colonies, as well as Terminus Systems. They're a part of our genepool, and they should not be abandoned.

And besides, if the Alliance has no business going there, why do they send their agent to investigate on Shepard? Seems like double standards to me. They're willing to investigate the matter, but only if Cerberus is involved - if the Reapers are involved, this doesn't concern them. It's not necessary to start a war there - they could act through Shepard, since he's already there. Assist him - not try to arrest him and lock him up for months for questioning. Besides, there is no law whatsover in Terminus Systems that the Alliance could interfere with by going there.

Also, ignoring what's going on in the outskirts is not a very efficient approach here. The Reapers will not stay limited to the outcasts and those who deflected. The threat will move home. That's exactly why the Collectors started from the Terminus Systems - they knew the Council will sit on their butts and do nothing to stop them, until the moment the Reaper is built. And if not for Shepard, this kind of approach would get the galaxy killed. It's just like the WW2. You can't wait it out in your bubble. They will come to you. This will concern everyone. It's a global threat.

EDIT: Of course, a human may deflect from humanity - that is, offer his body to the Reapers to be used as an avatar, or might willingly, without indoctrination, work for them. For such a human, of course, I would promote a "no mecy" policy.

Also, if a human changes his species somehow, I do believe we have no business helping him then.

EDIT2: Using your analogy, I guess for me US = humanity, in the sense that my country is not limited by space, but rather by our species whose genetic legacy drew the Reapers' attention.

Modifié par laecraft, 24 mai 2011 - 04:32 .


#109
Heimdall

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Oh, I almost forgot. The other thing that bothered me was the lack of ay Saren equivalent villain. The Collectors were just too distant a foe. I liked the idea of them but we should have had at least ones exchange that didn't solely involve shooting.

#110
Mr. Gogeta34

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That the DLC wasn't included with the game that shipped.

#111
Fairhammer

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No Gay Shep..

#112
Powgow

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Baby reaper boss, and the vorcha

that is all

#113
Eski.Moe

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- The whole 'death' mechanic (and thus the whole being shoehorned into working for Cerberus)
- The way romances were handled. So you don't want to talk me now that I don't want to frak you? (Not for everyone but found it especially prevalent for Sheploo's options)
Also ties in to Femshep's behaviour around Jacob.
- Lack of party banter
- Planet mining

#114
Nixter Shepard

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iakus wrote...

I've gone into detail many, many times about this topic in other threads.  So I'll just sum up.  In no particular order:

1) Killing Shepard off.  Made worse by ressurecting him with hand-waving and an arbitrary high credit number.  Made still worse by the way said ressurection is shrugged off as no big deal.

2) Collectors=wasted potential

3) Choices in ME1 = Pointless.  Barring a few mostly cosmetic changes

4) Lack of teamwork in this supposedly bad**** team we're recruiting.  Twelve distinct personalities on this ship and they spend all thier time alone or talking only to Shepard.  Even on missions!  At least in DA2 squadmates talked to each other!

5) Catsuits.  Spandex. " Awsome!" outfits.  Style over substance rather than syle AND substance.

6)  Horizon conversation.  All of it

7) "Ah, yes.  'Reapers'..."

8) Shepard agreeing to work for TIM before checking to see if maybe he's lying about nobody else doing anything about the missing colonies.

9) Baby Reaper.  Big "WTF" moment.  And not a good "WTF"

10) Personal terminal.  Seriously, I'm hoping for an opportunity to space that thing in ME3. 


This sums it up nicely, but a major problem I had with Mass Effect 2 was the fact that I felt like I was playing a first installment in a series and not a sequel to a trilogy. Bioware intended on making the sequel more accessable to newcomers both gameplaywise and storywise. In doing so, fans of the originally got a bit shafted with it's relations to the first game aside from references, cameos, and fanservice.

#115
Ship.wreck_

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laecraft wrote...

@Ship.wreck: It's not often that someone on the forum replies to me, much less agrees with me on anything. :) I might end up playing ME1 eventually, before ME3 comes out, to get the proper arch of the story.


Yeah same here haha!

Concerning the Alliance - the analogue between the Council space and America is not entirely correct. Here on Earth, we have countries and nations, and there's a reason why they're separated. In ME universe, we are all humanity. Humanity's expansion is a thing to be encouraged, not punished. Imagine that, after the Reapers arrive, the Earth is completely destroyed. The only reason humanity survives then would be because there are humans who live on other colonies, as well as Terminus Systems. They're a part of our genepool, and they should not be abandoned.


True but you're not going to find a precedent here on Earth to serve as a technically correct analogue. I could also make an analogue between the Terminus Systems and the Unsettled West back before or durring Manifest Destiny. Settlers disregarding the explicit warnings from the US Gov't of, "Hey don't settle that far west, there's Indians out there and we have no controll / cannot protect you." But that wouldn't be correct comparing Native Americans killing settlers in a bid to defend their dying way of life, and ancestral lands to Collectors being down right evil. Or I could make a reference to the American Colonies declaring independence from the British Empire, we wouldn't expect the Brits to help us fight the Native Americans after that would we?

Basically there are not perfect analogues here, and there are technically no perfect analogues ever anyway. So long as it resonably compares, and my original does, it's perfectly acceptable for the purpose. The point is there are many unfriendly factions out there in the Terminus Systems (That's why they're called the Terminus Systems, because that's where Council / Alliance Space ends or... "Terminates" because there's a bunch of crazy a-holes out there). If the Alliance makes a major incursion into the systems it's myriad douchey factions, have in the past and, will unite again to combat the Alliance. So the Alliance can't condone the settling of these systems, and can't protect settlements that disregard those warnings. The Alliance can't be expected to start a friggin war for the sake of protecting a bunch of dumb a holes who settle systems they had no business even being in in the first place, who's sole intent was to escape the jurisdiction of the Alliance in the first place.

It's a governments job to protect you from enemies that mean you harm, either by going to war with them IF they're attacking your teritory, OR by warning you, "Don't go over there, that's where the enemy is!" if they're NOT attacking your territory, and are just minding their own business. It's NOT a government's job to protect you from your own dumb ass if you try to defect from the gov't by disregarding those warnings, especially not when at the cost of total war when the enemy was leaving well enough alone all along.

And besides, if the Alliance has no business going there, why do they send their agent to investigate on Shepard? Seems like double standards to me. They're willing to investigate the matter, but only if Cerberus is involved - if the Reapers are involved, this doesn't concern them. It's not necessary to start a war there - they could act through Shepard, since he's already there. Assist him - not try to arrest him and lock him up for months for questioning. Besides, there is no law whatsover in Terminus Systems that the Alliance could interfere with by going there.


Sending agents to spy is a FAR cry from full scale military operations to protect collonies that aren't even supposed to be there. In fact it's both routine AND essentially standard protocol for all major govt's to send spies into areas they're not supposed to be in. Not quite a double standard. A double standard would be launching such a full scale military operation agains Shepard while he's in the Terminus, while simultaneously refusing to launch full scale military operations to protect the colonies. You're comparing spies to fleets and floatillas. To say that doing so is like "comparing apples to oranges" would be the understantement of the decade Image IPB

Also, ignoring what's going on in the outskirts is not a very efficient approach here. The Reapers will not stay limited to the outcasts and those who deflected. The threat will move home. That's exactly why the Collectors started from the Terminus Systems - they knew the Council will sit on their butts and do nothing to stop them, until the moment the Reaper is built. And if not for Shepard, this kind of approach would get the galaxy killed. It's just like the WW2. You can't wait it out in your bubble. They will come to you. This will concern everyone. It's a global threat.


Galactic threat. Now THATs a good point. But did the Council even believe there were collectors wiping out colonies or were they pulling a fingers-in-ears "lalalalalala!" move like they've been doing with the Reapers all along? I'm not saying that given our foreknowledge, not protecting the Terminus colonies is the right thing to do, you're right, it's not. I'm saying that given the info the Alliance / Citadel are operating based on, it's the only sound logical recourse. Also I'm kinda pissed off at the Terminus Colonies themselves, if they would just do wtf they're supposed to do their children would be safe AND the Collectors wouldn't have the opportunity to make a new Reaper without drawing the full wrath of the Citadel fleets by invading Council Space to get their human colonists!

But lets not forget that the Alliance wasn't exactly ignoring the Terminus Colonies anyway. In the begining of the game Shepard is in fact PATROLLING them using a stealth vessel so as not to raise any eyebrows, with direct orders to investigate the dissapearances. They already had their best man on the job officially back then. That is in fact how Shepard gets killed in the first place. Then later we see that Ashley is stationed on Horizon a Terminus Colony world trying to establish what little defense she can for them without a war inducing fleet incursion. And duely note the Colonist's attitude towards her and Shepard, which further pisses me off. No appreciation what-so-ever, instead they try to blame Shepard and Ashley for drawing the Collector invasion just by being there! No, the Alliance didn't draw the invasion with it's presence! The Alliance barely has any prescence at all, in fact, practically not! YOU dummies drew the Collector invasion by being a big dumb borderline defenseless colony in the middle of Terminus Space! And the only people you have to thank for being borderline defenseless as opposed to completely defensless IS the Alliance/Ashley/Shepard who's artillery batteries and the effort the spent fighting to get them online just in time are the only thing that staved off that invasion and saved the few sorry asses you have left. NOW GET THE F*CK BACK IN CITADEL SPACE LIKE WE TOLD YOU YEARS AGO SO THIS SH!T DOESN'T HAPPEN AGAIN!!!

EDIT: Of course, a human may deflect from humanity - that is, offer his body to the Reapers to be used as an avatar, or might willingly, without indoctrination, work for them. For such a human, of course, I would promote a "no mecy" policy.


Naturally.

Also, if a human changes his species somehow, I do believe we have no business helping him then.


I'm not a species-ist if someone feels that they would prefer to be a different species, I don't understand, but I wouldn't condemn them for it either. I actually don't like the human centricity of the ME games thus far (especially ME2) I would prefer a more integrated, "we all have value as idividuals regardless of species, no one is more important than anyone else assuming that everyone is basically good" approach. Besides there are already alien citizens of Alliance colony planets. Alliance doesn't mean human or vice versa. Its kind of the Sci Fi version of the human rights movement in that we still see alot of prejudice towards aliens (as demonstrated by convo's with Ashley in ME), but that's a bad thing and it should be discouraged in favor of asimilation integration and cooperation between species.

EDIT2: Using your analogy, I guess for me US = humanity, in the sense that my country is not limited by space, but rather by our species whose genetic legacy drew the Reapers' attention.


I understand your sympathies for the Terminus Collonies, and in fact that's what pisses me off about them even more. It's their children that are paying for the sins of those who chose to settle the Terminus despite the clear and present dangers, while having no say in the matter themselves. Image IPB

#116
Ship.wreck_

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Furthermore...

laecraft wrote...
Here on Earth, we have countries and nations, and there's a reason why they're separated. In ME universe, we are all humanity. Humanity's expansion is a thing to be encouraged, not punished. Imagine that, after the Reapers arrive, the Earth is completely destroyed. The only reason humanity survives then would be because there are humans who live on other colonies, as well as Terminus Systems. They're a part of our genepool, and they should not be abandoned.


In the ME universe just because our borders are three dimensional, doesn't mean they're not still every bit as much borders. Alliance space is separated from Terminus space for a reason the the same way China is seperated from Russia. There ARE factions out there, it's THEIR territory, they ARE hostile. It's not just empty space not being used for no reason, and THAT'S why the Terminus Colonies aren't supposed to be there. Again you're making decisions on your postion based on foreknowledge you don't have given the context of the ME universe. Only Shepard knows the Reapers are coming. The Terminus doesn't know it, the Earth doesn't know it, the Alliance doesn't know it etc. A few have heard it, and yeah maybe they should head it (obviously they should given our out-of-context foreknowledge), but does it sound any different to them than that hobo on the corner with a sign reading "The end is niegh!"? I doubt it. These guys are thinking, "Neigh? Who the f*ck says neigh anymore?"

And again if the Terminus Colonies weren't there it would be impossible for the Collectors to have come as close to making a new reaper as they did in the first place, making it that much less possible for the Reapers to arrive in the first place. Yeah that's also given foreknowledge, but it shouldn't take foreknowledge for those d-bags to follow the rules and not put themselves and their own families at such EXTREME risk AND risk starting a WAR between the Alliance and Terminus by possibly making it look like an intentional Alliance colonial incursion into Terminus Space, and instead just head the warnings and stay the F out. There's a sh!tload of enexplored space out there still, no one needs to be wandering away into the Terminus to start a new colony Image IPB

Also, if a human changes his species somehow, I do believe we have no business helping him then.


This sounds like a "species traitor" concept. Someone who isn't necessarily doing anything to counter our goals or anything but whom is branded an outcast anyways simply for choosing not to be physically like us anymore, or by choosing to associate oneself with other species. Does the concept bear a resemblance to anything we see in our world? Like maybe something that begins with, "race" and rhymes with, "skater"?

EDIT2: Using your analogy, I guess for me US = humanity, in the sense that my country is not limited by space, but rather by our species whose genetic legacy drew the Reapers' attention.


On the contrary, our Alliance "country is very much limited by space". Exactly like land can be divided into the categories of, ours, someone elses, and up for grabs; so can three dimensional galactic space. That's the bassis of all these names like Council Space, Alliance Space, Terminus Space. It just so happens, the Terminus is NOT ours, IS someone elses, and is NOT up for grabs... all aside from being fundamentally extremely dangerous anyway. Also trust, with the hundreds of billions of humans galaxy wide thus far, and several colony worlds, are gene pool is under NO threat of shallowing out.

Modifié par Ship.wreck , 24 mai 2011 - 09:27 .


#117
Johnny B. Morbid

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IF I HAD ONE THING IN THE ENTIRE GAME TO COMPLAIN ABOUT THIS IS IT.

The
health bars. It is amazingly annoying. The bars gave no indication of
how much health the enemy had. It only displays its percentage of
health. My weapons don't do percentage damage! wtf kind of a readout is
this? A heavy mech has the same sized health bar as a combat drone.

Alternatives:
- Different lengths
- 'X' health left/'Y' total health.
- Stronger enemies have multiple health bars

I'm
sure there are way more of these. That I haven't even thought of. To
top this problem off when your 'powers' are leveled up they tell you how
much (more) damage they do. In combat I get enemies health in a visual
percentage and my abilities in a text-based absolute read out.

Modifié par Johnny B. Morbid, 24 mai 2011 - 09:58 .


#118
Ship.wreck_

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Johnny B. Morbid wrote...

The health bars. It is amazingly annoying. The bars gave no indication of how much health the enemy had. It only displays its percentage of health. My weapons don't do percentage damage! wtf kind of a readout is this? A heavy mech has the same sized health bar as a combat drone.

Alternatives:
- Different lengths
- 'X' health left/'Y' total health.
- Stronger enemies have multiple health bars
I'm sure there are way more of these. I haven't even thought of. To top this problem off when your 'powers' are leveled up they telling you how much (more) damage they do. I get enemies health in a visual percentage and my abilities in a text-based absolute read out.


You look at the health bar. Shoot him. Then look at it again. The amount it went down gives you an idea how much bullets/biotics its going to take to kill him.

I would hate to see you playing: pausing the game to break out a calculator to figure out how many shots / attacks / time it's going to take to bring this guy down, only to find that the health bars don't give you workable numbers to calculate with.

My suggestion, use the appropriate ammo to deal with the appropriate defenses/targets. It'll make things go alot faster. Also try this with biologicals: Use disrupter to break all the shields before starting on any of the targets, then fire incindiary into the sheildless crowd. You'll be droping bad guys you never even shot just from all the flame / fragmentation damage they're taking by standing next to the guy you're shooting without any shielding to protect them.

Reminds me of a Harvey Birdman Attorney at Law line: Phil Ken Seben regarding Boo Boo the Bear, "He's bear damn it! Buster Brown and his Hairy Hollyknockers, have you ever tried to bring one down???!!!"

Here's one that pissed me off: How come even though Shepard is clearly wearing an armor hardsuit, he doesn't have an Armor bar inbetween his sheilds and health bars that the enemy has to break through?

And how come no Biotics are smart enough to wear armor that has shields so that they could have a layer of Barrier+Shields+Armor protecting their health bar? Are all these future people stupid?

Now THAT would make a good boss fight! Reminds me of SOCOM (II?) where the terrorist leader just happened to have that real world disease that results in a lack of pain response. The "boss" doesn't feel pain therefore the "boss" can fight despite grave injuries that would incapacitate any one else. I usually find "boss fights" corny cliche and nonsensical because they make certain enemies magically more dificult to kill than others of the exact same type, but when there's a logicall explanation for why one is harder to kill it works out beautifully. Too bad we don't see that more often.

#119
Merchant2006

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Da Mecca wrote...

Sole Survivor Shepard not bringing up the fact that Cerberus killed his squad, when other people do he acts like he doesn't care.

Completely killed my enjoyment.


Yep.

Along with

- Terminator Reaper. I just went... "what." Not like "oh my god that's unbelievable! " or "oh wow..." rather just.... "wat." Where the hell did that come from, BioWare pulled a bunny out of a hat trick and didn't impress.

- MISSION COMPLETE. I swear if I see that **** in Mass Effect 3 people will pay with their lives.

- No more great planetary exploration. Hopefully this will be seen to in ME3 from what I've heard.

- No Squad Conversations to make it feel like they actually interact with each other. Being fixed in ME3.

- Not enough weapons & Cash. There will be blood in ME3 as we can pick up guns!

- Abilties being combined from ME1 to form a power in ME2.

- Skill trees were... meh. ME3 is fixing this.

- Red veins on my screen when I'm low on health. I've heard ME3 is sorting this out too.

- Armour pieces that didn't do **** in terms of stats. The only things worth mentioning were the Kestrel Armour + Shoulder Pads. 40%+ Melee Damage? Yes please. if you just slapped on all the Shield pieces and got a still useless stat of 25% shielding or 25% health... you may as well stick to the preset armours from DLC.

- REMOVEABLE HELMETS. Thank god ME3 is fixing that.

- Shepard's background not meaning crap. Being addressed in ME3 for a more "personal experience" thank god.

But I agree, the lack of your Background having any mention let alone changing your dialogue was rage worthy. I was a complete anti-cerberus Shepard and destroying them all and then to go hand in hand with Cerberus and not have a single say in the matter regarding the fact that this group was responsible for what happened on Akuze. Absolutely moronic.

Anyway I'll try and think of some more things, I just can't remember them all at the moment but from the information I have seen so far it appears that ME3 is going to be tackling these downsides of ME2 head-on in ME3. Which is great news.

Modifié par Merchant2006, 24 mai 2011 - 10:42 .


#120
goofyomnivore

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In no specific order;

Soul Survivor's lack of love. You heard about Akuze from everyone in Mass Effect. I think people made a bigger deal out of Akuze than me being the first human Spectre. Mass Effect 2 it is like nobody even cared about Akuze. It was polar opposite -- maybe in Mass Effect 3 they get a nice balance.

The I can't talk to half my crew unless they're my love interest approach wasn't nice either :(. I liked my talks with Garrus. Now he is either calibrating the guns or femshep.

The change to the Citadel.. it was upsetting to be restricted to like five areas.

Some of the squads' outfits especially during the times you're out in space. Kind of broke immersion seeing my Shepard all armored up ready to storm the Collector Base, and then Miranda or Jack walks out with a breather mask and their get ups.

I'm not a fan of the twenty different Predator armors of Mass Effect, but the severe lack of choices/impact from gear in Mass Effect 2 made me appreciate the options that Mass Effect did have. Even if I did find my inventory being filled with a plethora of useless gear. At least I had options hope they find a common ground in Mass Effect 3.

Modifié par strive, 24 mai 2011 - 10:58 .


#121
Bourne Endeavor

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If I were regulated to a single choice, then the main plot receives my vote. The utterly lack of continuality, proper exposition, frequent inconsistencies and plan out poor writing gave the immediately impression ME2 was merely BioWare attempting to stall for time as they did not have quite as much content to stretch a trilogy as they had anticipated. I could give a full on thesis like I have done in the past but for the moment this shall suffice. Most people are aware of the flaws in the plot, whether or not they choose to acknowledge them.

#122
antique_nova

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ME1 had a far better story, but that's not saying ME2 wasn't any good when both had good plots - but the ME1 plot stands out so much.

ME2 didn't have seamless loading
Exploration of planets
Half the Citadel to explore
The music when your on the Normandy
As many squad interactions as ME1

That's the big things that ME1 had over ME2.

Those were enough to make me disappointed with ME2 and tone my enjoyment of ME2 by a lot, regardless of how ever much i enjoyed ME2.

#123
Dragoonlordz

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Bourne Endeavor wrote...

If I were regulated to a single choice, then the main plot receives my vote. The utterly lack of continuality, proper exposition, frequent inconsistencies and plan out poor writing gave the immediately impression ME2 was merely BioWare attempting to stall for time as they did not have quite as much content to stretch a trilogy as they had anticipated. I could give a full on thesis like I have done in the past but for the moment this shall suffice. Most people are aware of the flaws in the plot, whether or not they choose to acknowledge them.


I agree I could see them it's just that a few other things bothered me more.

P.s. Was I the only one who felt like the game was SciFi Pokemon? I did not like the fact the whole game felt like I was collecting squad members and then doing a loyalty mission for each followed by a few extra quests as padding along way but then off to war. The whole game seemed tiny and pretty as it may be, in the end felt shallow and padded.

Collect members>loyalty missions>off to fight boss. Thats how it felt to me, lacking as much substance as had in ME1.

#124
UJN

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noxsachi wrote...

My biggest problem ... is how the suicide mission was nothing short of a complete and utter joke.

The entire game was trying to build up to it, and all the characters acted like it would be bloody impossible, but if you had actively played the game you had to be trying to have casualties. I mean at this point for my squad Virmire was more of a suicide mission because you had to choose who to save. Don't call something a suicide mission if I can easily pull it off without a hitch.


^This

I thought Horizon, the collector ship and the derelict reaper were challenging enough (that first time) and after hearing from almost every character in the game that I probably wouldn't survive the suicide mission I expected it to be really challenging.

Instead, it was the easiest mission in the game. I hardly got any kills, since my squadmates killed enemies really fast, and the different choices I made didn't seem to change anything.

It would have been a lot better if they would force you to do the IFF and suicide mission as soon as possible (like they did with Horizon and the collector ship) or at least encourage you to do so.

#125
VolusNamedBob

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Not being able to explore the Presidium, Arrival DLC and that's it.