Dragoonlordz wrote...
Bourne Endeavor wrote...
If I were regulated to a single choice, then the main plot receives my vote. The utterly lack of continuality, proper exposition, frequent inconsistencies and plan out poor writing gave the immediately impression ME2 was merely BioWare attempting to stall for time as they did not have quite as much content to stretch a trilogy as they had anticipated. I could give a full on thesis like I have done in the past but for the moment this shall suffice. Most people are aware of the flaws in the plot, whether or not they choose to acknowledge them.
I agree I could see them it's just that a few other things bothered me more.
P.s. Was I the only one who felt like the game was SciFi Pokemon? I did not like the fact the whole game felt like I was collecting squad members and then doing a loyalty mission for each followed by a few extra quests as padding along way but then off to war. The whole game seemed tiny and pretty as it may be, in the end felt shallow and padded.
Collect members>loyalty missions>off to fight boss. Thats how it felt to me, lacking as much substance as had in ME1.
Oh, I have particular plot points that bothered me more as well. I just wrapped it all into one vague category for the benefit of the question. If I were to specify some of my grievances...
Baby Terminator
Winging it through the Omega 4 Relay
Horizon
Crew abduction (due to lack of a proper segue)
Utter lack of continuality
Squad mates being nonexistent in the plot.
And that was just the main plot. I follow the general consensus, in that a few minor inconsistencies are expected and easy enough to forgive (Mordin pulling the plot device out his ass) but they eventually begin to pile up to the point I have to ask, "Do you guys even bother to proof read this?"
Honestly, no. I made that joke to myself a few times. I love the recruitment and loyalty missions however it felt disjointed since it had virtually no bearing on the plot beyond recruiting a team whose use was never properly illustrated to begin with. It is my belief they could have done a far superior job if the recruitment and even loyalty missions developed the plot.
Some of the ideas I have had floating about involved the Warden Kuril selling prisoners to the Collectors, which would be the reason we venture to Purgatory. Consequentially, this could be a great opportunity to meet Kasumi, who we initially believe is a prisoner but escapes with relative ease. Moving forward we discover the Warden has been dealing with the Citadel and there is a strong indication not everyone is guilty. Corruption in C-Sec, possibly with Bailey being involved with as the perpetrator or set up to appear as such. I found this would give nice segue into Garrus' loyalty mission. The conclusion eventually allowing us to influence if Garrus takes over C-Sec.
Another alternative I contemplated was Mordin be forced to aid the merc groups targeting Garrus in lieu of him just having a clinic. They could force Mordin in some manner. This would create instant and intriguing tension between the two when Shepard comes into play. Garrus wants to kill Mordin for obvious reasons and you have to cool him down.
Evidently, those are rough outlines and would require much ironing out but I feel they would connect the characters to the plot or provide conflict and depth to more than one at a time.