dreman9999 wrote...
1.I see in no way that ME2 was poorly written and inconsistan. The story was about preparing for a suicide mission, and thus to stay that way for the entire game.
I'm not quite sure what you mean here, but my complaints about the main story mostly come down to two things.
First, the suicide mission winds up being a serious anti-climax. We spend the entire game hearing about how tough the mission is going to be, how advanced the Collectors are, and how they're clearly part of the Reapers' plans. But what happens in the end? We steal a 37 million year old passcard that somehow still works, jump blind through the Relay, blunder into all the Collector's defenses and crash on their station, all with a skelton crew... yet it doesn't matter. We still bullrush our way through them as though they were paper dolls. Hell, even if we don't upgrade or prepare for the mission, we still pull it off. So where was the danger? If all it takes to WTFOMGPWNZ the Collectors is an stolen key, they clearly weren't a serious threat to begin with. So the whole "Suicide Mission" angle feels like much ado about nothing.
The second, much bigger problem is that the whole Collector plot is a complete waste of time. The big reveal is that they were trying to build a Reaper; even if they weren't doing so in the most ridiculous manner imagineable, what's the big deal about that? We already blew up Sovereign, so clearly this one Reaper isn't going to pose a real threat on its own. Besides, thanks to Arrival, we know the actual Reaper armada will be here long before the Collectors could finish theirs. So what exactly have we accomplished by blowing up the Collector Base? As near as I can tell, nothing (well, other than hearing the kickass soundtrack).
In my opinion, that makes ME2 completely pointless unless our squad plays a major part in fighting the Reapers in ME3. The problem with that is that our whole squad could die in the mission, so they can't be plot integral to ME3. I'm hoping BioWare finds a way to surprise me, but I'm not holding my breath.
There are other problems with the story (the constant railroading, Shepard's unnecessary death/rebirth, the fact that none of our choices in ME1 seems to have mattered to name a few), but those could have been tolerated if the overall story of ME2 delivered.
2. As much as I can see your point, Doing the arrival plot for the entire story for ME2 would minimalize one of ME2 biggest strenghts, expantion of the universes lore. People forget that in ME1 you were stuck with Human colonies,
the citidel, and a bunch of empty planets. In ME2, their more populated areas to got and more lore added on to the story of ME2.
I don't see why expanding the Arrival plot wouldn't let us see the sights. At the very least, we'd get to see and experience Batarian space. That way, we might actually feel something when we're forced to annihilate one of their colonies.





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