Da Mecca wrote...
Nice concept, but done wrong.
Shield do not make you immune to biotics.
Barriers should be the only thing that can negate biotics(Unless it's warp
Armor should resist damage not negate it.
I was also bothered by the way enemy defenses work in terms of biotics and tech. If you played as Soldier class, it seemed like your different bullet types could work through the different defenses (kinetic barriers, armor, and barrier).
But biotics and tech were pretty much rendered useless until you wore down enemy defenses (via bullets), revealing the HUD of the enemy's red bar indicating "exposed and ever-so-vulnerable flesh."
But is it true that a kinetic barrier would stop a biotic attack? Can anyone cite the official lore on that? Within limits, I think a kinetic barrier could deflect or blunt an object propelled by biotic power--a projectile is a projectile regardless of the force initiating it. But what about an attack of pure biotic force like "Throw"? Is that kinetic energy? Shouldn't a kinectic barrier be able to deflect that? And I don't think ANYTHING should be able to defend against a singularity, so maybe the gameplay limitation would be its recharge time.
I agree about armor, it should reduce damage but not make one immune to biotics. And why should AI Control be stopped by armor? Maybe the rationale is that the armor serves as insulation against hacking attacks? Meh. In terms of more "fair" gameplay, maybe armor could reduce the chances of a successful hack or shorten the time for AI control altogether.