CajNatalie wrote...
Uh, Boz, when you listed anti-defense biotics, you were including bonus powers in there. You can't put all those in to one adept... at most you'll have Singularity, Warp, & a bonus. But usually just Sing/Warp.
Your point seemed little weakened because of that, I'm afraid.
Topic is about protection, it's not limited to Adepts only; it's also ridiculous to claim any class is 'weak' when faced with any type of defenses. Soldiers and Vanguards have nothing to strip defenses; Infiltrators can only strip armor; Engineers cannot remove barriers > does that make those classes weak in any way?
You have Shep's powers and weapons and two squadies to help with stuff Shep lacks; there is no difference whatsoever between classes regarding defenses, only different ways how to deal with defenses.
Good to hear there is some love for Shockwave
Dave666 wrote...
And why do we Crowd Control again? To give us breathing room before we kill them. For every class the ultimate aim is to kill the enemy.
iOnlySignIn wrote...
Some of us (most of the people whose video I just added links to in my previous post, and certainly Mr Boz) do Crowd Control simply for fun, you know. Watch those videos and you'll see. :-) I sometimes prefer to toy with the enemies instead of killing them outright.
CC is not just for fun (though it is); it's also highly effective. Fighting 4 enemies and CC ing 2 leaves only 2 you have to worry about. Killing enemies one at a time isn't better than fighting multiple enemies simultaneously using CC. I've also explained that OSOKs have NOTHING to do with powers; it's about weapons - they make the difference. The biggest flaw in ME2 design is the lousy starting weapons caster get at the start of the game; an Adept, Engineer or Sentinel starting with a shotgun, sniper-, or assault rifle isn't weaker than one of the combat classes; without decent weaponry they are lacking a little. This will be fixed in ME3 where anyone can use every weapon.
If you want to get an idea how weapons affect classes (early on); check Huckebein's
www.youtube.com/user/Gun0fDisIf you want to get an idea how CC can make you an insane killing machine check
www.youtube.com/watch ; this kind of gameplay is faster than OSOK ing with the Widow. Sniping Soldiers and Infiltrators look
weak compared to an aggressive Engineer (or Sentinel/Adept); even Vanguards will have to give everything they've got to keep up with the killing speed.
To play ME2 at its best, you need to use powers and weapons in tandem - this is true for all classes. Powers are pretty evenly matched, weapons are not, that's the only real difference.