[quote]Tony Gunslinger wrote...
[quote]The Spamming Troll wrote...
soldiers have ammo powers for every defensive type,
[/quote]
They have nothing against barriers except concussive shot.
[quote]
and also have the frickin revenant. thats a bit better then relying on (creating your own!)warp bombs and the locust.
[/quote]
- The Revenant is better at killing one enemy and damaging someone else nearby at the cost 5 seconds of cooldown.
- The locust and warp bomb can almost kill one enemy and knock down everything in 5-7 meters at the cost of 3.7 seconds of cooldown.
And also, what was that you said about killing speed?
[quote]The Spamming Troll Wrote...
wrong. FUN is the core thing that people are complaining about with classes. killing speed means nothing to me if im not playing that class to its fullest potential, which is its funnest. the complaints about the soldier killing faster then the adept are minumal. [/quote]
I'm not even sure if you know what you're saying anymore.
[quote]ive never seen a vanguard player concerned about protections. a vanguard has no concerns for protections unless it stops playing as a vanguard. these are mainly adept players in here, wanting more out of their adepts.[/quote]
Vanguards put themselves in harms way to get blank range damage bonus. I think that risk is a fair trade off.
[quote]there is a huge difference between classes and protections and it has everything to do with how we can deal with those protections!!! thats the exact point of this topic. to deny that this doesnt exist in ME2 is simply wrong.[/quote]
It has everything to do with how you, the player, deal with protections. Not the classes or the powers.
[/quote]
isnt concussive shot "great" against barriers?
the revenant alone is capable of doing alot of things. the adept needs the combination of the right variables in the right situation in order to do what the revenant can ALWAYS do.
i dont see what your trying to relate to with killing speed. i dont care much about it one way or the other. atleast thats not what IM here argueing for.
[quote]Bozorgmehr wrote...
[quote]CajNatalie wrote...
Engineer + Claymore requires Hax. That video is flawed as an example.[/quote]
Claymore
is not a better or a more effective shotgun compared to the others; you
can do the exact same thing with any shotgun or any other weapon for
that matter. You can kill even faster using the Mattock. I removed all
other weapons, my Engineer only has the Claymore - no HW, HP and SMG -
to compensate. Claymore sniping FTW

I used the Claymore
because it's my favorite ME2 weapon. I also said in previous posts that I
consider weapon restrictions to be at the root of the slight imbalance
between classes. It looks like BW noticed this too; there will be no
restrictions on weapons in ME3 (except how many weapons one may carry
around).
[quote]
Anyway, your argument about how a heavy
pull/throw can't be balanced by longer cooldowns seems to make sense...
I can see how it may not be so simple to balance things afterall.
Hopefully BW will figure something out that works better the way things
are right now... alternatively... maybe with the way ME3 will work
combat-wise, I'm open to surprises (fixes that wouldn't work in ME2, but
somehow fit perfectly in ME3, are possible?).[/quote]
Balance is
a very vulnerable thing; it's easy to take one power out of the system
to adjust its effects - putting it back into the puzzle is not so easy.
ME2's system is well crafted as it is now; nowhere near perfection, but
strong enough to build upon. I'm sure ME3 will have a surprise or two -
can't wait for some E3 gameplay footage

[quote]CajNatalie wrote...
You
can't really defend the Widow's ability to cut down all defenses in a
single shot in comparison to a biotic attacks ability to do nothing but
staggerfail someone with negligible damage, people.[/quote]
Weapons
are single target only; powers (can) have an AoE - you can take out up
to 4 enemies in less than a second using powers; you can't do this with
weapons.
[quote]
I refuse to take the Claymore anyway... I
prefer playing as a balanced biotic soldier than a gun-centric
chargemaniac. I did what I could to see how I could use Shockwave and
Pull under the circumstances of ME2s protection system. It took a while
but I figured some things out by the time.[/quote]
I think this is the beauty of the ME2 protection system.
[/quote]
the claymore isnt better then the other shotguns??? i understand the GPS (and the mattock) being OP, because they are bought DLC, but the claymore isnt better then the katana? ill have to skip out on claymore training and just use the katana! thanks for the acurate information!
yu ca only take out groups of enemies as an adept in alomst perfect senarios. weapons can take out enemies in almost every situation. BIG difference.
im actually surprised you want ME3 to have weapon trading. im almost stunned you want the variety.
Modifié par The Spamming Troll, 28 mai 2011 - 07:28 .