Aller au contenu

Photo

...Enemy Protections.


  • Veuillez vous connecter pour répondre
278 réponses à ce sujet

#276
tonnactus

tonnactus
  • Members
  • 6 165 messages

Bozorgmehr wrote...


If you prefer games in which you can sit back an have your squad kill all enemies for you - sure.


I want party members that are equal with my character.Not poorl skillenhancers like in Mass Effect 2.

I have yet to remember a party based rpg where partymembers(all of them) were that weak like in this so called sequel.Less weapon damage,less powers and to add insult to injury at least double as long cooldowns.The worst example is a 30 second cooldown for the combat drone,in a global cooldown system(have to put talis power usage on passive to prevent her to become completly useless on her own mission and didnt use her otherwise).


Squadmates are there to help, not to complete the game for you.


What if someone want to play as a support class? You know,even in shooters like team fortress this is possible...


Is it really that hard to understand games are ... well ... games; they're meant to be played, not enjoyed passively (like a movie). Making squadmates or powers too powerful ruins the game - not to mention that the option to bring biotic squadmates who are like a biotic Shep totally destroys the purpose of a class system.


What is to powerfull? When i compare Mass Effect 2 with Dragon Age 2,none of the partymembers in the former are to powerfull.There are nearly equal(and in some cases have even better abilities then hawke himself),have unique personal trees,but the game is still challenging.Far better then in Mass Effect 2.

Modifié par tonnactus, 02 juin 2011 - 09:49 .


#277
JayhartRIC

JayhartRIC
  • Members
  • 328 messages

tonnactus wrote...

Bozorgmehr wrote...


If you prefer games in which you can sit back an have your squad kill all enemies for you - sure.


I want party members that are equal with my character.Not poorl skillenhancers like in Mass Effect 2.

I have yet to remember a party based rpg where partymembers(all of them) were that weak like in this so called sequel.Less weapon damage,less powers and to add insult to injury at least double as long cooldowns.The worst example is a 30 second cooldown for the combat drone,in a global cooldown system(have to put talis power usage on passive to prevent her to become completly useless on her own mission and didnt use her otherwise).


Squadmates are there to help, not to complete the game for you.


What if someone want to play as a support class? You now,even in shooters like team fortress this is possible...


Is it really that hard to understand games are ... well ... games; they're meant to be played, not enjoyed passively (like a movie). Making squadmates or powers too powerful ruins the game - not to mention that the option to bring biotic squadmates who are like a biotic Shep totally destroys the purpose of a class system.


What is to powerfull? When i compare Mass Effect 2 with Dragon Age 2,none of the partymembers in the former are to powerfull.There are nearly equal(and in some cases have even better abilities then hawke himself),have unique personal trees,but the game is still challenging.Far better then in Mass Effect 2.






This is the main thing I didn't like in ME2.  I think it also ties into problems some people have with the Adept.  You play a more fragile character, but you still take all the enemy fire.  If squadmates performed better as tanks and attackers it would make the gameplay better.

#278
tonnactus

tonnactus
  • Members
  • 6 165 messages

JayhartRIC wrote...


This is the main thing I didn't like in ME2.  I think it also ties into problems some people have with the Adept.  You play a more fragile character, but you still take all the enemy fire.  If squadmates performed better as tanks and attackers it would make the gameplay better.


And the gameplay would be,god forbid,more strategic.

#279
Captain Kibosh

Captain Kibosh
  • Members
  • 260 messages

RideUrLightning wrote...

The protections took away any strategy that the game had and made most biotic powers useless. Not much else to say. Once you got rid of an enemy's armor, it was much more logical to just put a couple bullets in, rather than complicate the situation by using a power. This needs to be addressed in ME3.


Sorry, responding to an earlier post in this thread, but I agree with the above.  Even when you did strip away shields and/or armor, choosing to use biotics seemed like an unnecessary flourish, tactically speaking.

For example, what's the tactical advantage in using the "Lift" biotic where your target is no longer stationary but instead floating whilly-nilly across an XYZ axis rather than on the ground in a duck-and-cover XY axis?