Bozorgmehr wrote...
If you prefer games in which you can sit back an have your squad kill all enemies for you - sure.
I want party members that are equal with my character.Not poorl skillenhancers like in Mass Effect 2.
I have yet to remember a party based rpg where partymembers(all of them) were that weak like in this so called sequel.Less weapon damage,less powers and to add insult to injury at least double as long cooldowns.The worst example is a 30 second cooldown for the combat drone,in a global cooldown system(have to put talis power usage on passive to prevent her to become completly useless on her own mission and didnt use her otherwise).
Squadmates are there to help, not to complete the game for you.
What if someone want to play as a support class? You know,even in shooters like team fortress this is possible...
Is it really that hard to understand games are ... well ... games; they're meant to be played, not enjoyed passively (like a movie). Making squadmates or powers too powerful ruins the game - not to mention that the option to bring biotic squadmates who are like a biotic Shep totally destroys the purpose of a class system.
What is to powerfull? When i compare Mass Effect 2 with Dragon Age 2,none of the partymembers in the former are to powerfull.There are nearly equal(and in some cases have even better abilities then hawke himself),have unique personal trees,but the game is still challenging.Far better then in Mass Effect 2.
Modifié par tonnactus, 02 juin 2011 - 09:49 .





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