ComputerEnthusiast wrote...
I cant imagine you said that. Of course, you COULD do it, but it's not worth wasting your time and effort. In ME2, if you dont rely on weapons, how long will you finish a level???
It's not recommendable of course, but it's the same thing as saying you can play ME2 using only weapons - that was the point I tried to make

How long it takes depends on the mission. Adepts can run through the first part of the Suicide Mission (open the valves - Insanity) in a little over 3 minutes. Without using weapons, it will be around 5 minutes (possibly less) > using weapons and powers, instead of powers only, nets a ~40% increase in speed. Not much imo, which means powers do play an important role in combat performance (like they should).
CajNatalie wrote...
I have to say something to this point... I just have to...
It's also great "gameplay" to OSOK all enemies, eh? You know, like the combat classes...?
I already mentioned this is not related to class and powers. Weapons are the only tools to OSOK, the only two are not available to Adepts. If Adepts could pick up the Widow or Claymore on the Collector Ship, they could also OSOK.
Widow-less Infiltrators and
Claymore-lacking Vanguards cannot OSOK enemies, because they're stuck with the same weapons Adepts can use.
As much as I loved playing as a Vanguard and being able to use charge as a way to doom mooks to a bloody death with my shotty, and as much fun as it may be being able to have an Infiltrator whip out a sniper rifle, go invisible for a mystery boost, and blow someone's head off, there's nothing quite on that level that comes from an Adept. Yes you can use the scenery to finish people off, but you have to work them down first, as opposed to just popping a sniper slug in them or smashing in to them head-first without having to deal with the fact they're lolprotected.
I consider sniping to be dull; Charging is much cooler but gets old after a while - tossing enemies around and playing with em while they're screaming for mummy never gets old

Which class one likes best is personal preference, the Adept is my favorite - it wouldn't be without protection though.
If I get to have so much fun with my Vanguard and Infiltrator no matter the difficulty, why can't the power classes have so much fun dooming mooks? Or alternatively... why should I get to have so much fun when I'm supposed to be getting the 'ultimate' ME2 challenge?!
Either bring combat classes down, or power classes up.
The weapon issue will be solved in ME3 (so it seems) which makes a big difference.
In ME2, combat classes are 'complete' before the game even begins. They can be level 6 before the first mission, which allows maxing ARush, Cloak or Charge; they also start with powerful weapons. Combat classes lack a decent leveling system, they start strong and remain strong (though they're actually becoming weaker while leveling up). Casters rely on multiple powers, developing em requires (more) time. Starting weapons are also not really great. However, casters are getting stronger all the time (like it should be) and with bonus weapon they're equally powerful compared to the combat classes.
Anything that increases the challenge, without making things tedious, is most welcome. My main point is that dumping the protection system is not going to help (it will make things worse). I'd also like to add that some difference between classes is not a major issue. ME is single player, so making sure each class has its own unique playstyle is much more important than focusing on
perfect balance between them imo.
tonnactus wrote...
Thats something for the evolutions. Singularity should be able to hold more then protected enemy in check,while heavy pull works through defenses,but only on one enemy,but including such untis like heavy robots.
See how easy that was?
Yeah, a really easy way to make powers redundant.
Why would I ever want to use Singularity, if I can have 3 YMIRs floating around indefinitely (Heavy Pull)? There can be only one Singularity in play, which doesn't affect (only damages) YMIRs, it's on a +50% cooldown, and CC doesn't last as long. Your brilliant idea also renders Stasis obsolete - it's complete useless, even less so than Singularity. Why bother using Warp? You can Pull two enemies instead, completely removing em from the battle.
Using only your version of Pull, requires 4 + 4 + 4 = 12 shots (with 40% cooldown reduction bonus, you can use Pull every 1.6 seconds) > 20 seconds to clear the Collector Ship ambush: Killing 7 Drones, 2 Guardians, 1 Assassin, 2 Scions and (at least) one Harbinger without using either your weapons or squadmates - only Pull. Doesn't look really appealing to me though, hell ME2 Casual is likely more difficult.