ComputerEnthusiast wrote...
I disagree. There are many places in a level you cannot push/pull enemy off map. Even in open map such as Tuchanka, enemy should be close to map boundary to make throw/pull/pull+throw work because the force is much reduced in Insanity.
Every map has insta-kill options. When you're outside you can throw enemies into the statosphere. Remove Krogan armor, Pull him, Heavy Throw = Krogan cosmonaut

Force remains the same regardless difficulty level, only duration powers suffer a 20% penalty (Insanity only).
I agree that level design can be improved to add more options to use physics to help killing enemies. LotSB was a great improvement imo.
For someone who said that (s)he could use biotics without spamming wrap explosion, i will tell you that you are limping yourself because wrap explosion:
- make enemy fly just like shockwave or throw
- the effective radius is much larger than shockwave, throw, pull.
- cause great damage to enemies, as opposed to throw, shockwave.
- you dont have to SHOOT rag-dolled enemy
And for someone who said that (s)he doesnt use singularity when denfense stripping power is not available. Singularity can:
- lock one enemy so you can take less damage when out of cover
- drain enemy' shield
- prepare to set up wrap explosion, with a lot benefit listed above.
Sure, there are certain places where you can throw enemy off map (Collector ship, Collector base...), but they are not much present in entire game, making throw, shockwave situational.
I only use Warp to detonate enemies, and only if there are other targets within the detonation radius. If not, you'll be better off using Throw. Throwing enemies against the ceiling will insta-kill em too (~90% chance, enemies need to be ragdolled first); Throwing enemies against obstacles can, and usually will, inflict massive damage (sometimes more than a Heavy Warp explosion). Throw can be aimed, Warp explosions are not controllable.
Pull and Throw are awesome CC powers, and although knocking enemies down doesn't kill em straight away - it does remove them from the fight for a couple seconds. Throw (and Pull) are insta-killing powers combined with ledges. One Pull or Throw can kill a Krogan or other Elite, who can take 3 warp explosions before dying.
Warp explosions are very powerful, and the Adept is the master of warp explosions. However, there are a lot more ways to kill enemies, and to kill em fast. When I play Adept I use Throw the most, Pull is second, Singularity third and Warp least of all (Shockwave can be used instead of Warp for extra fun and a little less killing power).
Also remember ME2 is not a race-game; speed is not important. Adepts can be insane killers, but the main reason why I like this class so much are the visual effects. Sending enemies flying all over the place is awesome, if this extra fun comes at the price of 10-20% time spend in combat, then so be it - fair trade imo