Let's talk about Boz's pull/throw/pull+throw in details.
First, i must admit that pull/throw is very usefull if you follow aggressive style. Pull/Throw cant take enemy out of fight for a reasonable amount of time with very short cooldown which is very important when pursuing this style since the less enemies fighting at you, the more chance you can survive. But i am pretty sure that many people cannot follow this style since it's very risky (easy to die). Vanguard less suffers from this since you dont have to MANAGE 8 differents hot keys for powers and still control the mouse.
So people tend to play adept defensively. With this style:
- throw is bad if not used for instant-killing since throw just push enemy farther from you which means it's more difficult to shoot.
- pull is awesome because it's duration is long and pull make it easy to line up shots and also prepare for wrap bomb. But for defensive style,
pull is just comparable to singularity in lesser extent. Why, because singularity can lock protected enemies while pull cannot, once enemies's defense are down, singularity's float effect kicks in, which means you dont have to cast another power. The trade-off is low speed and a bit longer cooldown, which doesnt affect much defensive style. So the use of pull is OPTIONAL.
-shockwave: bad already. I doesnt need to tell you more.
About instant-killing of pull/throw/pull+throw:
Here is my previous quote
ComputerEnthusiast wrote:
Boz wrote:
Throw can be aimed, Warp explosions are not controllable.
yeah,
but it comes at a price. Throw can be aimed but it is more difficult to
AIM if target is not isolated, for example in a group of protected and
unprotected enemies close to each other, or especially if target is
moving. And if you use throw not for instant kill or escape situation,
you are just wasting your cooldown
Wrap explosion, on the other hand,
though not controllable, but it ensures a great hit on enemies since it
has large radius which means you dont have to worry so much about
accuracy
So after your EFFORT OF SHOOTING/STRIPPING DEFENSE you have to WORRY ABOUT:
- Is the current enviroment/level has ledges, holes or whatever to remove enemy off map. If not, no use.
- a CAREFULL AIM to make sure target flies to expected location. It is much more difficult if target is moving in group of both protected and unprotected ones and it is safer when
there are only 2, 3 enemies left. But at that time, it doesnt matter what your method is.
- RELIABLITY. Sometime, you can throw klixen, krogan to sky high, the other time it's pretty low, althouth you already aimed down their feet and they had been rag-dolled. So throwing enemy off map also require a little of luck. To maximize the chance of removing enemy offmap, do you need pull+throw? And if being used on single target (you dont have much chance to use against group), is is NECESSARY to use the two powers combined with previous defense-stripping power/shooting effort just to TAKE DOWN single target???????
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@Boz: So Boz, you failed to convince me that throw/pull or whatever methods besides singularity/wrap explosion is worth investing and SATISFYING
Please note that i am not talking about speed/insanity hard for adept. It is the way i play Adept bothers me.
Modifié par ComputerEnthusiast, 27 mai 2011 - 07:47 .