Hi,
I have not read through all this post yet, but thought I would say that I came here to post on a very similar issue ... very strange coincidence ... or is it?
EDIT: I am trying the various suggestions, but have had no joy so far. Basically, to explain, in the toolset I have grass 12 placed inside a square with a little mud 01 (alo fails with mud 03) along an edge. In the toolset, the grass and mud look fine. In game, the mud has taken over the entire square where the grass should be ... FURTHERMORE, you can walk around the area in game, and the mud will occassionally swap for the grass that it should be as if flickering between the two textures .... Most strange.
Lance.
FIXED IT! (HOPEFULLY WILL FIX YOURS TOO):
OK, I had a few edits in here that was explaining what looked like was happening to me, but afer some more experimentation, I reckon it is due to the following ....
OLD EDITS REMOVED TO AVOID CONFUSION
EDIT: I discovered that if you
turn off Wait For Vertical Sync (remove the cross from the box), that the textures become more stable - even between toolset swapping! It has still failed occassionally, but nowhere near as much. (I habe added images of my VGA in game settings below.)
Do let me know if this is your problem.
Lance.
TOOLSET IMAGE

INGAME IMAGE

FIXED IMAGE (Image did not "fix" until the toolset was closed and I restarted the NWN game twice. It was as if the toolset corruption needed to be "flushed" from the VGA memory.)
Modifié par Lance Botelle, 09 juin 2011 - 03:48 .