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Landscape Texture Issue


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21 réponses à ce sujet

#1
gorokex

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Hey, so I'm having trouble with textures appearing in the toolset but not showing up correctly in the game. Observe the following pictures:

Here we have the toolset image, notice the beautifully placed textures; how glorious:

http://i818.photobuc...ebo/toolset.jpg

Here we have the in-game image; note the hideous lack of the splendid textur-ing from the toolset, and in all but one corner too... strange:

http://i818.photobuc...rebo/ingame.jpg

Any ideas? It has driven me loopy. I've tried redoing the textures but it had the same exact result: one corner right, one just dirt, the others just grass...

Modifié par gorokex, 24 mai 2011 - 01:21 .


#2
kamal_

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I usually see that ingame effect in the toolset when the toolset screws up and has a blank entry for a texture. For example texture 1 is mud01, tex2 is rock, tex4 is dirt, and texture 3 is missing. In the toolset you can fix it with some tex swaps.

Never seen it like yours though, with it looking right in toolset but messed up ingame.

#3
MasterChanger

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Any chance you didn't bake after you made the changes in the TS?

#4
gorokex

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Thanks for the replies!

Hmm. All the textures appear in their respective "selected terrain" boxes. I have tried swapping them and putting them in a different order, just for the heck of it, but to no avail.

Also, the area was thoroughly baked.

#5
MokahTGS

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Things to make sure you do:

1) Bake the current area.
2) Close the area in question and make sure to say "Yes" to saving your changes.
3) Save the module.
4) Test in game.

The area may have gotten gliched somehow, so saving things may help.  Some times textures will get corrupted in an area, (welcome to the toolset), and you'll need to save, exit, and reload the module to clear things up.

Modifié par MokahTGS, 02 juin 2011 - 09:14 .


#6
M. Rieder

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Perhaps if you installed the TerraCoppa tool, copied the area to another one using the tool and then re-opened it, you may have some success. I have had texture problems in the past and solved it that way.

#7
gorokex

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First, thank you for your responses! I really appreciate it.

Unfortunately, neither of these solutions have worked for me. It is a shame, the toolset is otherwise quite powerful... I may just give up, as I really don't want to deal with such nonsense in the future.

#8
MasterChanger

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Given how nice your textures look in the toolset, this may not be the tool for you, but if you're really ready to give up, maybe you should give the MultiBrush plugin a try. It's meant to streamline texturing, and maybe there's a hitch* in your process that it will help you go around.

* I wanted to link to Patience telling Mal, "See, there's a kinda hitch," in the Firefly pilot, but alas, the WikiQuote page didn't have that one.

Modifié par MasterChanger, 09 juin 2011 - 08:52 .


#9
Lance Botelle

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Hi,

I have not read through all this post yet, but thought I would say that I came here to post on a very similar issue ... very strange coincidence ... or is it?

EDIT: I am trying the various suggestions, but have had no joy so far. Basically, to explain, in the toolset I have grass 12 placed inside a square with a little mud 01 (alo fails with mud 03) along an edge. In the toolset, the grass and mud look fine. In game, the mud has taken over the entire square where the grass should be ... FURTHERMORE, you can walk around the area in game, and the mud will occassionally swap for the grass that it should be as if flickering between the two textures .... Most strange.

Lance.


FIXED IT! (HOPEFULLY WILL FIX YOURS TOO): 

OK, I had a few edits in here that was explaining what looked like was happening to me, but afer some more experimentation, I reckon it is due to the following ....

OLD EDITS REMOVED TO AVOID CONFUSION

EDIT: I discovered that if you turn off Wait For Vertical Sync (remove the cross from the box), that the textures become more stable - even between toolset swapping! It has still failed occassionally, but nowhere near as much. (I habe added images of my VGA in game settings below.)

Do let me know if this is your problem.

Lance.

TOOLSET IMAGE

Posted Image

INGAME IMAGE

Posted Image

FIXED IMAGE (Image did not "fix" until the toolset was closed and I restarted the NWN game twice. It was as if the toolset corruption needed to be "flushed" from the VGA memory.)

Posted Image

Modifié par Lance Botelle, 09 juin 2011 - 03:48 .


#10
Shallina

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So it's probably hardware or driver related.

#11
Lance Botelle

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Shallina wrote...

So it's probably hardware or driver related.



Hi Shallina,

Yes, I suspect so. Hopefully, this will be something picked up and forwarded to the driver makers. Just for the information, my new VGA card is a NVidia GTX 560 Ti, which replaced my old ATI Radeon 8450 card.

Although ... further testing may be pointing back to NWN again ... ie. I just did a fresh reboot of my computer and went straight into the game (which should have worked) and I had the problem again !!!

The only way I have been able to have the ingame work is by starting the game twice in a row. (Redetecting the auto-settings in the game settings may also help as you restart the game normally after this as well.)

Lance.

Modifié par Lance Botelle, 09 juin 2011 - 02:32 .


#12
kamal_

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My 560 ti is arriving today. Old mobo died so I'm building new. Now curious to see if I get that issue too.

#13
Lance Botelle

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kamal_ wrote...

My 560 ti is arriving today. Old mobo died so I'm building new. Now curious to see if I get that issue too.


Hi Kamal,

That will be interesting to see the result. I will also try loading my problomatic area on another computer.

(See also my latest edit in response to Shallina above.)

Lance.

#14
kamal_

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By the time I get the thing built and nwn2 installed, it will probably be sometime over the weekend.

#15
Lance Botelle

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kamal_ wrote...

By the time I get the thing built and nwn2 installed, it will probably be sometime over the weekend.



OK, be sure to let us know ... my own testing of my old Radeon on another computer showed no problem with the textures. It will be interesting to hear other reports on this, if they are occuring.

EDIT: Also posted in TECHINCAL FORUM

Lance.

Modifié par Lance Botelle, 13 juin 2011 - 03:02 .


#16
gorokex

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Thank you Lance, and everyone else!

Unfortunately neither Multibrush nor deactivating vertical sync fixed the problem for me.

Something interesting though: before I deactivated VC, a couple weeks ago, I thought I noticed, when standing in the area in-game, a VERY quick flicker of the textures as they were meant to be... It was so quick I thought is was a late night hallucination... Similar to the brief flashes of proper texturing you experienced Lance.

Also interesting: my video card is a GTX 550 Ti... not quite the same but....

All drivers have been updated, in fact this problem has occurred through three different video driver versions.

I am interested to see your results kamal_

#17
MasterChanger

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Given Lance's experience, you might want to check whether the problem is with your toolset or with the rendering in-game on your computer. You could pass the area on to someone else to check how it works on their computer (DropBox is good method for sharing if you need one).

#18
Lance Botelle

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gorokex wrote...

Thank you Lance, and everyone else!

Unfortunately neither Multibrush nor deactivating vertical sync fixed the problem for me.

Something interesting though: before I deactivated VC, a couple weeks ago, I thought I noticed, when standing in the area in-game, a VERY quick flicker of the textures as they were meant to be... It was so quick I thought is was a late night hallucination... Similar to the brief flashes of proper texturing you experienced Lance.

Also interesting: my video card is a GTX 550 Ti... not quite the same but....

All drivers have been updated, in fact this problem has occurred through three different video driver versions.

I am interested to see your results kamal_


Hi gorokex,

Try this, and in this order, as it makes a difference .....

1) Fresh boot the computer.
2) Do not start toolset.
3) Start module and allow game to auto-detect VGA settings. (DISABLE VERTICAL SYNC!)
4) Remember to save the detected settings.
5) If the game still fails, close down the game and restart the game again immediately with new settings (from the game's Main Menu - i.e. DO NOT EXIT GAME TO DESKTOP.)

On the odd occassion, I have found that even though the VS is disabled, the game has (especially when the toolset has been loaded before hand) still had the problem. However, after the second start, the game works fine (with every test instance to date).

As your VGA card is similar (and you experienced the same texture flicker), it may still be the problem I described. The only other thing I also made sure was that my Direct X 9.0 c was up to date since the new card was installed.

Keep me updated.

Lance.

Hi Master Changer, Thanks for the vote of confidence. :)

Modifié par Lance Botelle, 11 juin 2011 - 08:47 .


#19
MasterChanger

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Lance, nwn2.ini (in MyDocs) has a line that reads "EnableVsync=_". If updating this value through a menu in-game is giving you trouble, how about just editing the .ini in notepad?

#20
gorokex

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Lance: Your solution did not work for me.

I did discover a "fix"! I unchecked normal mapping, while in the middle of the area, and upon applying the settings the textures were corrected!!!!

Clearly my toolset is fine...

Any ideas guys???

Modifié par gorokex, 13 juin 2011 - 07:56 .


#21
slowdive.fan

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interesting...each terrain textures has two diffuse textures (one for when normal maps is turned on and one for off). The diffuse texture used with normal maps turned on is very plain with no features, but the normal map texture (xxxx_n.dds) adds the detail. The diffuse map used for when normal maps is turned off has a pre-baked look to it with normal maps applied (of course they don't change dynamically in game with differrent light angles). So anyway, maybe by turning it off and then on again you rest the textures being used by your graphics card and it then used the correct texture.?.
weird...

#22
Lance Botelle

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Hi MC,

After testing the game some more and disabling "Normal Mapping" as suggested by gorokex, I found that the Enable Vertical Sync would also work OK if enabled as well. Therefore, for some strange reason, the problem does appear to be related primarily to the Normal Mapping.

How the disabling of the VS helped me at all, I do not know. Why this card has any issue with Normal Mapping, I do not know either. I did find, however, that I could get the problem to disappear (even with cross in the disable VS box) after a number of restarts of the game, so I removed my suggestion as a fix and stuck with gorokex's suggestion, which appears consistent. (At least it was still related to the VGA settings as I thought, just not the one I thought it was. :? )

Hi Gorokex,
 
Thanks for reporting this back. Your "fix" is more consistent than my own. The only downside is that the game does not look as good when unchecking this setting. Hopefully, there will be a better fix to this at some time in the future. In the meanwhile, I am tempted to consider using the "restart" fix (which can take two restarts if the check is removed from the Disable VS button is removed or more if left enabled) ... or simply Disable Normal Mapping subject to how the game looks with each design.

I have updated my posts as applicable.

Hi Slowdive Fan,

It sounds like you may have a better grasp of what is going on, so it may be that the likes of yourself or other like you with more technical info will be in a better position to resolve this potential issue?

Lance.

Modifié par Lance Botelle, 13 juin 2011 - 02:42 .