The most powerful moment in the game was the cutscene where the templars are storming the semi-barricaded mage area.
On the first playthrough, I was
pro-mage (Freedom from Tyranny! Freedom from Oppression!), and it was horrible, seeing those anonymous figures in metal plate, armed with swords, cutting down scared people, of all ages, in robes. It was a nightmare.
On the second playthrough, I was
pro-templar (Protect the Cursed from Themselves and Others! Protect Others from the Cursed!), and the SAME scene was still terrible. Those were my troops, scared kids really, only clad in metal and faith, going against monsters throwing fireballs from their fingertips, and being cut down.
In this game, both sides are righteous; and both sides have committed atrocities. It is attractive to judge from a distance of two removes, to know the outcome of the events and to condemn an individual (Elthina) for inaction or failing to favor one side over the other. But the flaw in it is that such a judgment is too simplistic.
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If you want a modern example:
The Truth and Reconciliation Commission heard witnesses of attrocities that had been committed by
both sides - the oppressors and the resistance - and granted and denied amnesty to members of
both sides. Had the Commission only heard witnesses from one side, or granted/denied amnesty to only one side, it would not have been as successful.
Modifié par Sister Helen, 25 mai 2011 - 10:57 .