I'm also a little concerned that the lightning effect might be part of the hair itself. If it is, I'd like to know how to remove that as well.
Thank you for any help you can give.
Modifié par Kesaru, 24 mai 2011 - 06:24 .
Modifié par Kesaru, 24 mai 2011 - 06:24 .
Modifié par Kesaru, 25 mai 2011 - 01:33 .
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Modifié par Hellfire_RWS, 25 mai 2011 - 06:25 .
Modifié par Kesaru, 25 mai 2011 - 07:06 .
Modifié par Hellfire_RWS, 25 mai 2011 - 07:09 .
Modifié par Kesaru, 26 mai 2011 - 12:51 .
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Modifié par Kesaru, 06 juin 2011 - 06:41 .
Modifié par Kesaru, 14 juin 2011 - 07:44 .
DannJ wrote...
Yes - MDB files seem to contain their own names in their header, so renaming them manually results in all sorts of wackiness. If you can't clone, then leave it alone (to paraphrase Johnnie Cochran).
Unfortunately they also seem to store their associated skeleton as well (even though this is defined in appearances.2da), and the MDB cloner doesn't give you the option of changing this. Therefore if you use the snake model that Arpharazon converted fron NWN1, then you can't use any of the snake placeables that came with SoZ, as they use a skeleton of the same name.