I cant make out a whole lot of difference between having them on or off, but it seems the picture is clearer and crisper with them turned off. That is the in-game experience however and am not sure how it will affect the cutscenses..
Which is better for the cinematic experience?
Do most people use these?
PS: Sorry if this has been asked before and am repeating old threads. Im new..
Film grain and motion blur.. Do you use them?
Débuté par
Jadebaby
, mai 24 2011 05:13
#1
Posté 24 mai 2011 - 05:13
#2
Posté 24 mai 2011 - 05:15
Never use them myself. I want to feel like I am inside the game, not be reminded that I am watching it on a screen.
#3
Posté 24 mai 2011 - 05:24
Never use them.
#4
Posté 24 mai 2011 - 05:26
Is motion blur for Cut scenes or in game action? Because if its the former, I need to turn mine off and let my sick laptop show off all the games glorious detail.
#5
Posté 24 mai 2011 - 05:26
I used film grain for like 75% of my first ME1 playthrough because I didn't think you could turn it off...<.< Motion blue I always kept on, though.
#6
Posté 24 mai 2011 - 05:29
Motion blur was gone in ME2 was it not? I definitely missed it, actually.
#7
Posté 24 mai 2011 - 06:31
I leave film grain on, but motion blur usually drives me insane in most games. It can make you (well, me at any rate) a bit queasy.
#8
Posté 24 mai 2011 - 06:32
I definitely prefer them left off, but sometimes when I'm on a strange, new world out there in the Traverse in ME1, I'll turn film grain on briefly to get a real vintage effect going.
#9
Posté 24 mai 2011 - 06:35
I disabled both in ME1, but I've been having a go with just filmgrain. Motion blur can make the screen all washed out for me.
#10
Posté 24 mai 2011 - 06:42
Disable both. Film grain just seems unnecessary, and motion blur is a very touchy thing.
Some games (like The Witcher 2 and Uncharted 1/2) have a motion blurring technique that looks great, but I just don't find the technique they use in ME to look very good/cinematic. Maybe they'll upgrade it for ME3, but it's hardly a big deal.
Some games (like The Witcher 2 and Uncharted 1/2) have a motion blurring technique that looks great, but I just don't find the technique they use in ME to look very good/cinematic. Maybe they'll upgrade it for ME3, but it's hardly a big deal.
#11
Posté 24 mai 2011 - 06:46
Both off. The film grain in ME2 isn't that bad, but the ME1 film grain is a bit heavy. I can't stand the motion blur effect, either.
#12
Posté 24 mai 2011 - 06:51
I despise motion blur. It rarely, if ever, is done in a way I find appealing.Film grain, on the other hand, is something I do like. It goes well with ME's cinematic feel.
Just my opinion, of course.
Just my opinion, of course.
#13
Posté 24 mai 2011 - 06:55
Both horrible especially on a HDTV. You won't notice much difference on a standard tv so it's not really a big deal. Basically if you have HD turn them off, standard really doesn't matter.
#14
Posté 24 mai 2011 - 06:58
Grain yes, blur no.
#15
Posté 24 mai 2011 - 06:59
DrBobcat wrote...
I despise motion blur. It rarely, if ever, is done in a way I find appealing.
This. It takes away from the experience, in my mind, and I can't understand why developers implement it. Thankfully Bioware had the foresight to give us an option, rather than force it upon us.
#16
Posté 24 mai 2011 - 07:00
The first thing I disabled in ME1.
#17
Guest_makalathbonagin_*
Posté 24 mai 2011 - 07:02
Guest_makalathbonagin_*
neva
#18
Posté 24 mai 2011 - 07:34
I use both in ME1 at present, but mainly out of lazyness - just turned on all graphics options. I will give it a try turning them off, maybe I'll like it even better.
#19
Posté 24 mai 2011 - 07:38
Really depends how its handled, ME2 had good film grain compared to the bit more glaring pattern film grain they had in ME1. Motion blur is in ME2 and was handled pretty good. I like motion blur IF its handled correctly. Some games (Crysis 2....) do it horribly and it just doesn't mimic what its supposed to be.
Anytime your not focused on something your eyes blur, basically, so when you jump from 2 focus points you don't tend to get a lot of detail. For instance if your standing still then quickly do a 90 or 180 it makes more sense for it to be blurry during that. So motion blur done right is a mild blur that occurs based off how fast the movement on screen is, almost only shows up if you turn with high sensitivity, that's about it - makes no difference in cut scenes really since there's no movement like that.
That's one reason a lot of people wont notice a major difference is ME1/2 don't have to fast of a turn speed at max either so it doesn't kick in to extensively, least not on consoles. Why I mentioned Crysis for an example of it done bad is it kicks in anytime you turn, almost regardless of how fast your moving. On top of that its not a proper blur it makes multiple 'images' and overlays them faded, so for instance you have a gun with a green dot sight, and you turn slightly you end up seeing 3 green dots. Move really fast and you get like 5 dots.
I have no idea what the hell they where thinking when they did Crysis 2 blur, I mean... people have 2 eyes, the most images you can possible see are 2 and that's if there not 'lined up' due to goin' mildly cross-eyed.
Anyways I keep both things on in ME2. Probably keep em in on ME3. Only thing I wish they had was a film-grain slider like L4D had. Cause I'd prefer it just a 'tiny' bit lighter then ME2 has.
Anytime your not focused on something your eyes blur, basically, so when you jump from 2 focus points you don't tend to get a lot of detail. For instance if your standing still then quickly do a 90 or 180 it makes more sense for it to be blurry during that. So motion blur done right is a mild blur that occurs based off how fast the movement on screen is, almost only shows up if you turn with high sensitivity, that's about it - makes no difference in cut scenes really since there's no movement like that.
That's one reason a lot of people wont notice a major difference is ME1/2 don't have to fast of a turn speed at max either so it doesn't kick in to extensively, least not on consoles. Why I mentioned Crysis for an example of it done bad is it kicks in anytime you turn, almost regardless of how fast your moving. On top of that its not a proper blur it makes multiple 'images' and overlays them faded, so for instance you have a gun with a green dot sight, and you turn slightly you end up seeing 3 green dots. Move really fast and you get like 5 dots.
I have no idea what the hell they where thinking when they did Crysis 2 blur, I mean... people have 2 eyes, the most images you can possible see are 2 and that's if there not 'lined up' due to goin' mildly cross-eyed.
Anyways I keep both things on in ME2. Probably keep em in on ME3. Only thing I wish they had was a film-grain slider like L4D had. Cause I'd prefer it just a 'tiny' bit lighter then ME2 has.
Modifié par Adhin, 24 mai 2011 - 07:44 .
#20
Posté 24 mai 2011 - 07:44
Motion blur I always turn off. Film grain, I tried with and without on an HDTV and honestly couldn't tell the difference. So on it stayed by default.
#21
Posté 24 mai 2011 - 07:57
There's motion blur in ME2?
#22
Posté 24 mai 2011 - 09:06
I never use motion blur in any game unless they force me to. I use film grain in ME2, not in ME1. It wasn't subtle enough in ME1.
#23
Posté 24 mai 2011 - 09:20
I keep everything of that sort on =)
#24
Posté 24 mai 2011 - 09:47
Grain = off
Blur = on
Blur = on
#25
Posté 24 mai 2011 - 10:15
I didnt know about film grain until my second ME2 playthrough. Its a noticeable difference once you turn it off.
Although I always left it on in ME1. So I guess its preference
Although I always left it on in ME1. So I guess its preference





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