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What elements should bioware take from TW2


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#1
culletron1

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CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...

So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??


For instance I would love to see 
  • The day/night cycles from TW2
  • The life cycles of the NPCs (who always seem to be doing something)
  • The more mature language
  • The gfx (obviously) 
What would you like to see?

#2
MassFrost

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Not really sure how this is DA2 related. Besides, there's a few other threads already discussing the same thing.

#3
Naughty Bear

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Pretty much everything.

#4
Ariella

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culletron1 wrote...

CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...

So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??


For instance I would love to see 

  • The day/night cycles from TW2
  • The life cycles of the NPCs (who always seem to be doing something)
  • The more mature language
  • The gfx (obviously) 
What would you like to see?




Day and night cycles are fine if they're actually fitted to the plot, same with the "life cycles" of NPCs, but both of these are old hat from the Ultima series. And God knows it drove me crazy in both the Ultimas and the first Witcher that I'd have to find a bed/campsite and sleep if I wanted to shop or need to talk to someone who was only up during certain hours. I much prefer the DA2 system in that regard.

As for language, what do you mean? I found the language in DA2 to be rather mature. They weren't cursing up a blue streak like Jack in ME2 but, there was no need for it.

#5
Corto81

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Everything.

Then add customizable main character and playable companions.

And then you win.

#6
Wonderllama4

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the nudity and the sex

#7
Forst1999

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Didn't play the game yet, i'm sure there are some things in it worth considering. But PLEASE stay away from day/night cycles and NPC life cycles. They are nice for the atmosphere...and annoying as hell. Video game days are too short for this to work. After playing Oblivion and Fallout 3 i have enough of spending a third of the game in the dark, and rushing to a shop that will close in 3 hours (which means a few minutes). Waiting on the street takes away as much from the atmosphere as the presence of the cycle adds.
In open world games a day/night cycle is important, otherwise it stretches the suspension of disbelief. But not every game has to be open world. In Dragon Age, i'm perfectly consent with a day/night toggle, that enables you to make your own pace.

#8
Guest_Alistairlover94_*

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Choices that ACTUALLY change the way the story plays out, as was promised by Mr. Laidlaw in several interviews, IIRC. Seriously, siding with either Iorveth or Vernon drastically alters the way Act 2 plays out. They could license the Red engine for DA3. And they could use mo-cap for realistic sword-play, instead of DA2's incredibly over-the-top combat animations.

Modifié par Alistairlover94, 24 mai 2011 - 05:16 .


#9
88mphSlayer

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besides all the obvious (better graphics, harder gameplay, mini-games, more life-like npc's & towns, more options for completing quests, more interesting side quests, more divergent story choices, etc.)

ditch multi-year time skips, there's nothing in Dragon Age 2 that couldn't all happen in 1-2 years, and having plots setup by the fact that the game removes your ability to shape events during those multi-year time skips removes a lot of the illusion of influence in the game as it is anyways, TW2 had some time-skips but they were relatively short thus whatever political/culturally unstable momentum there was in the story felt far more natural, it makes sense that i can't stop a brewing civil war in a few weeks or a month, it makes less sense that i'd sit on the issue for years

Modifié par 88mphSlayer, 24 mai 2011 - 05:19 .


#10
Ariella

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Alistairlover94 wrote...

Choices that ACTUALLY change the way the story plays out, as was promised by Mr. Laidlaw in several interviews, IIRC. Seriously, siding with either Iorveth or Vernon drastically alters the way Act 2 plays out. They could license the Red engine for DA3. And they could use mo-cap for realistic sword-play, instead of DA2's incredibly over-the-top combat animations.


They did use motion capture in DA2, check the manual.

#11
_Aine_

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Probably want to move this to off-topic.

#12
Guest_Alistairlover94_*

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Ariella wrote...

Alistairlover94 wrote...

Choices that ACTUALLY change the way the story plays out, as was promised by Mr. Laidlaw in several interviews, IIRC. Seriously, siding with either Iorveth or Vernon drastically alters the way Act 2 plays out. They could license the Red engine for DA3. And they could use mo-cap for realistic sword-play, instead of DA2's incredibly over-the-top combat animations.


They did use motion capture in DA2, check the manual.


Oh dear...

#13
Dreadstruck

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Ariella wrote...
They did use motion capture in DA2, check the manual.

So, was the guy doing sword animations on drugs?:o

#14
Chromie

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Ariella wrote...

culletron1 wrote...

CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...

So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??


For instance I would love to see 

  • The day/night cycles from TW2
  • The life cycles of the NPCs (who always seem to be doing something)
  • The more mature language
  • The gfx (obviously) 
What would you like to see?




Day and night cycles are fine if they're actually fitted to the plot, same with the "life cycles" of NPCs, but both of these are old hat from the Ultima series. And God knows it drove me crazy in both the Ultimas and the first Witcher that I'd have to find a bed/campsite and sleep if I wanted to shop or need to talk to someone who was only up during certain hours. I much prefer the DA2 system in that regard.

As for language, what do you mean? I found the language in DA2 to be rather mature. They weren't cursing up a blue streak like Jack in ME2 but, there was no need for it.

   
[*]In Witcher 2 you can meditate anywhere without needing a fire. Well the
cursing in Bioware games always always sound forced even from Jack. In
Witcher 2 it sounds natural. In DA2 it's as if the VA decided half way
through pronounciation to stop. The npcs need something to do it's absolutely lifeless.

#15
Satyricon331

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 What I want them to take...

- good gameplay-storyline integration
- reactivity to choices
- branching storylines
- the mature/dark feel, which DA2 just lacked for me

What they're more likely to take...

- twitchy, button-mashing combat
- fixed protagonist 
- shorter overall game

:(

#16
Guest_Alistairlover94_*

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Avalla'ch wrote...

Ariella wrote...
They did use motion capture in DA2, check the manual.

So, was the guy doing sword animations on drugs?:o


Posted Image

#17
Ariella

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Ringo12 wrote...

Ariella wrote...

culletron1 wrote...

CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...

So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??


For instance I would love to see 

  • The day/night cycles from TW2
  • The life cycles of the NPCs (who always seem to be doing something)
  • The more mature language
  • The gfx (obviously) 
What would you like to see?




Day and night cycles are fine if they're actually fitted to the plot, same with the "life cycles" of NPCs, but both of these are old hat from the Ultima series. And God knows it drove me crazy in both the Ultimas and the first Witcher that I'd have to find a bed/campsite and sleep if I wanted to shop or need to talk to someone who was only up during certain hours. I much prefer the DA2 system in that regard.

As for language, what do you mean? I found the language in DA2 to be rather mature. They weren't cursing up a blue streak like Jack in ME2 but, there was no need for it.

   
[*]In Witcher 2 you can meditate anywhere without needing a fire. Well the
cursing in Bioware games always always sound forced even from Jack. In
Witcher 2 it sounds natural. In DA2 it's as if the VA decided half way
through pronounciation to stop. The npcs need something to do it's absolutely lifeless.


[*]Well the news that mediation can be done anywhere in TW2 is good, but honestly any design choice has to be able to serve the storyline. The swearing in TW1 made me want to scream, it was just silly. It's possible to deal with mature subjects without going into the blue as it were. Also the fact, I'm a parent makes me have to make sure my kids aren't around when I'm playing a game like ME/DA/TW because I definately don't want to end up like Robin Williams and his son. And the little rugrats are good at sneaking up on you at the worst times, especially after they're supposed to be in bed. So mature language to me less means a lot of prejoritives and more well written dialogue.
[*]
[*]
[*]
[*]
[*]
[*]

#18
Skilled Seeker

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culletron1 wrote...

  • The more mature language

What, you think the excessive swearing for the sake of swearing is being mature? lol no. Go play Gears of War or Bulletstorm if that's what gets your soilder stiff.

#19
Rockpopple

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They can get branching storylines from games like Alpha Protocol. Unless what you really want them to take from the game is the sex and nudity.

Enough with TW2 topics already. This is a BioWare forum.

#20
Skilled Seeker

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Avalla'ch wrote...

Ariella wrote...
They did use motion capture in DA2, check the manual.

So, was the guy doing sword animations on drugs?:o

Nope, he was probably an actual trained swordsman rather than you internet know it alls who say that the animations are too fast based on personal preferences and no actual evidence.

Modifié par Skilled Seeker, 24 mai 2011 - 06:19 .


#21
MassFrost

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Skilled Seeker wrote...

Avalla'ch wrote...

Ariella wrote...
They did use motion capture in DA2, check the manual.

So, was the guy doing sword animations on drugs?:o

Nope, he was probably an actual trained swordsman rather than you internet know it alls who say that the animations are too fast based on personal preferences and no actual evidence.


Try harder, troll. Try harder.

#22
Skilled Seeker

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It's usually always the people calling troll that are the real trolls. Not surprising seeing as a even a preschool child can respond with 'troll!'. It's much harder to form an actual intelligent argument to rebut my points.

Modifié par Skilled Seeker, 24 mai 2011 - 06:28 .


#23
MassFrost

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Skilled Seeker wrote...

It's usually always the people calling troll that are the real trolls. Not surprising seeing as a even a preschool child can respond with troll. It's much harder to form an actual intelligent argument to defend to rebut my points.


Except that you don't make points. You make posts that rehash the same things that have been said over and over again, contributing nothing of any substance to the conversation, all while passing thinly veiled insults (sometimes less subtle than that) at others. Again, try harder.

#24
Skilled Seeker

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MassFrost wrote...

Skilled Seeker wrote...

It's usually always the people calling troll that are the real trolls. Not surprising seeing as a even a preschool child can respond with troll. It's much harder to form an actual intelligent argument to defend to rebut my points.


Except that you don't make points. You make posts that rehash the same things that have been said over and over again, contributing nothing of any substance to the conversation, all while passing thinly veiled insults (sometimes less subtle than that) at others. Again, try harder.

Ah the delicious irony of your post. Can you taste it?

MassFrost wrote...
Try harder, troll. Try harder.


Modifié par Skilled Seeker, 24 mai 2011 - 06:36 .


#25
Ariella

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Avalla'ch wrote...

Ariella wrote...
They did use motion capture in DA2, check the manual.

So, was the guy doing sword animations on drugs?:o


What stellar insight... No, probably not. However motion capture was used. All the names should be on the last page of your manual so you can look them up at your leasure.

This is why reading the manual is important ^_^