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What elements should bioware take from TW2


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#226
DragonRageGT

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orbit991 wrote...
One more thing, add Vernon Roche as a companion, thanks :)


This I like!

Ghost of Foltest approves +100

#227
_Aine_

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simfamSP wrote...

Dave of Canada wrote...

neppakyo wrote...

But the witcher 2.. 

:innocent:


... is a good game but highly overrated on these boards.


Ah, they're just angry at Bioware, so they use TW2 to ****** them of  ^_^


That is true of SOME of the people. I happen to think rather highly of Bioware in general *and* I truly loved TW2 and think it was an amazing, amazing experience/game.   Did I say it was perfect in every way? No I did not.  What I will say is that there was so much RIGHT about the game, what was not perfect was easy to hand-wave away as fairly inconsequential details.  You can tell they spent love, time and more time on the details of the game.  

Sure many people use the weapon they feel will do the most damage (around here people use the witcher 2), but some people truly like to dual wield. =)  That and I am not sure people actually consider it an unfair comparison. They do similar things somewhat differently.  Sometimes you win one area, sometimes you lose in another.  

Why people think something has to be on the outs just because there is something new on the in.... isn't the gaming world better for having competition out there? I think it is.  Keeps people progressing.  When I create something in general, and I come across someone FANTASTIC at what I also do? It steps up my game.  Of course I am in the " It is never enough " belief camp, though also.  Is my work good enough? NO, never.  Sometimes it is *done* but it *always* can be better.  Without that attitude, I wouldn't progress as often as I do manage to and my skills would never grow.    A comfortable place is the death bed of creativity. It is soon to end shortly after you get too comfortable.  

DA2 didn't have the atmosphere of TW2.  In sheer eye candy in RPGs, TW2 can't be beat right now.  (Give it time, I bet this will spur many on to creating more "alive" worlds, thankfully! )  

OH and I *love* the boxing game. ;) Silly and easy, but a fun diversion. But i don't want Bioware to *copy* anything.  I miss the games and puzzles from DAO though and would welcome a few more fun diversions in DA3.  

Modifié par shantisands, 26 mai 2011 - 01:15 .


#228
Chromie

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RageGT wrote...

orbit991 wrote...
One more thing, add Vernon Roche as a companion, thanks :)


This I like!

Ghost of Foltest approves +100



From Ser Jory

Posted Image

to Vernon Roche Posted Image

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#229
erynnar

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Realmzmaster wrote...

erynnar wrote...

Ariella wrote...

Dude, get over yourself, it's a game not a war, and if someone spends 50 bucks on a game they should be able to enjoy it.

Elements that should not be taken from TW2:
Boxing
Armwrestling

Even the minigames in Fable 2 were better than this, and made more sense.


Funny, I felt the same way about DA2. And I paid more for it. Yet on this forum I was called a hater, elitist, un-adaptable, narrow minded, short sighted and just plain stupid for not catching the uber, epic wonderfullness of the meta game of DA2.  I feel your pain.

And in your opinion those things like boxing, and arm wrestling shouldn't be taken from TW2. On one hand I agree. On the other, the puzzles (like in DAO) were sorely lacking. The first set of barrels in the Fade of DA2? Seriously? Then the second set?  oohh, wow! 

At least the boxing I can pretend it is the hospital that refuses the cancer patient (who finally found a donor for a blood marrow transplant) that they won't perform the surgery that will save his life (if he doesn't have it he has about 3 months) unless they get their 4k up front. His sister called me in tears. Yes, that was the sum total of my lovely day today, how about you? Anyone who says the love angst...sure, PM me. I have plenty of angst for you to fulfill your angsty needs.

So in my opinion, I don't mind beating the snot out of someone. But I would prefer to keep it in TW2. :lol: I would prefer to have BioWare go back to DAO, not TW2 for inspiration. I will gladly keep my Witcher and my DA separate.  Are there things BoWare could learn from TW2? Oh yeah.

But really, BioWare you should stick with what they do best, and stop trying to be all new, hip, colorful, bright, in your face, lets grab the kinetic new folks crowd. You want a lesson from TW2 and CDProjeckt, BioWare? Make games for the crowd that loved you to begin with and stop trying to serve multiple masters. And no, that doesn't mean don't try new stories or new things, but if you are going to do one, pick one, no flashback for the whole damn thing, and tell it well. No rushing your genius this time. And for ****'s sake, drop the anime bubble gum Twilight/DIsney crap mixed with darker themes. Pick one. Either go sparkle vampire, cutsey, "don't ever leave" melodrama or go with adult themes and dark grit. It makes me bipolar trying to figure out which audience your're trying for. Oh, and get the ME out of DA. It doesn't belong there, no matter how popular ME is, or how well it worked for a Sci Fi shooter/RPG.

The fans you had were loyal and will gladly get more audience members and fans for you if stop treating us like were are just not good enough for you anymore when it comes to game play and that we don't make you enough money.

Where will all these new audience members come from? How will they be recruited? How many new audience members have each of us introduce to DAO? So EA/Bioware should stop advertising and let the loyal fan base bring in the numbers? How are you going to bring in the Half-life or COD crowd or even a portion of it.

You cannot mean the Witcher or Skyrim crowd because all of them play CRPGs and proably already play Bioware games. So no new numbers there.
So who are you going to bring in? You cannot bring in numbers unless you have a product that appeals to the new audience members.


Actually I can answer that! I have many friends who are console players who haven't tried ME or DA yet. I have been chatting them up, pointing then in BioWare's direction. One friend is rubbing my PC elitist nose in LA NoirePosted Image the cheeky bugger! He has friends who play consoles and they have friends... I really have been chatting up ME and DA for him. Well, and Witcher2 when it goes console.


And DAO is still selling and it sold very well.

Modifié par erynnar, 26 mai 2011 - 01:56 .


#230
suprhomre

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Wonderllama4 wrote...

the nudity and the sex


I agree and also what to add that BIOWARE should take the enriorment from the Witcher 2 as an inspiration. because it's one of the best looking I have ever played. I somtime just take a stroll around the forrest and so on just because it's so beutiful. 

#231
erynnar

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suprhomre wrote...

Wonderllama4 wrote...

the nudity and the sex


I agree and also what to add that BIOWARE should take the enriorment from the Witcher 2 as an inspiration. because it's one of the best looking I have ever played. I somtime just take a stroll around the forrest and so on just because it's so beutiful. 



I do love the enivornments too. That forest is very pretty, and very deadly, but very pretty. ROFL!

#232
Chromie

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suprhomre wrote...

Wonderllama4 wrote...

the nudity and the sex


I agree and also what to add that BIOWARE should take the enriorment from the Witcher 2 as an inspiration. because it's one of the best looking I have ever played. I somtime just take a stroll around the forrest and so on just because it's so beutiful. 


From the gamespot review review here.

"The delicate lace of a sorceress's collar gives her a regal air, yet dark makeup and dark brown eyes speak to mysteries beneath the surface. A red scar above a defiant elf's upper lip is not just a testament to past violence--it suggests a permanent scowl. Walls, cliffs, and meadows aren't just repeated textures. Look closely at the patterns carved into a stone column, and you notice how each one is slightly different. These may seem like unimportant details, but they're indicators of how much care went into every facet of this game's environments and character models."

#233
In Exile

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I remember hearing CD Project said they wrote the Red Engine to be able to randomly generate unique features like that. If so, that's a brilliant technical achievement. I'll see if I can fidn the podcast.

#234
PSUHammer

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I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.

#235
Chromie

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Hammer6767 wrote...

I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.


Ofcourse they can but they are a Polish company that localized the game in eight different languages. When Bioware has some npc that sound terrible there's no excuse. Witcher in the polish voice over sounds great and we're able to have different voice over and subtitles unlike Dragon Age 2.

#236
marshalleck

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Hammer6767 wrote...

I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.


Surely we should be comparing English TW2 to the Polish localization of Dragon Age 2. Or comparing the English version of DA2 to the Polish version of TW2. You know, to judge each game on its merit with its native tongue. 

#237
In Exile

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marshalleck wrote...

Surely we should be comparing English TW2 to the Polish localization of Dragon Age 2. Or comparing the English version of DA2 to the Polish version of TW2. You know, to judge each game on its merit with its native tongue. 


There's a difference between the dialogue and the delivery though, no?

#238
neppakyo

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The sound and music are awesome in TW2. The english VA could use more work. Geralt, Roche, Iorveth, Letho, and a few others were excellent.

Maybe on my 3rd play through I'll get the polish VO and english subs.

#239
erynnar

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In Exile wrote...

I remember hearing CD Project said they wrote the Red Engine to be able to randomly generate unique features like that. If so, that's a brilliant technical achievement. I'll see if I can fidn the podcast.


Oh, I hope you! That is a fantastic acheivement.

#240
Ariella

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orbit991 wrote...

They should take detail, no more copy pasted textures and environments, make something beautiful that looks real and organic. Motion capture for fighters, real fights not a circus please. Also they should use WItchers pause,instead of pausing the game completely while making choices, things went into slow motion, it keeps you in the game. Finally a branching story where your choices actually make a difference, and not one choice at the end, but a big web of choices that haunt you later and through the game.

One more thing, add Vernon Roche as a companion, thanks :)


Uh Orbit, point's been made already, they did use Mo cap in DA2.

#241
Marionetten

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Dave of Canada wrote...

neppakyo wrote...

But the witcher 2..

{smilie}


... is a good game but highly overrated on these boards.

You're right, Dave. If only we all praised BioWare for trying to make a quick buck with a rushed product instead of praising CD Projekt RED for taking their time to deliver an excellent product the world would be a much better place. Also, The Witcher 2 sucks for not having overpriced Hawke armor.

Modifié par Marionetten, 26 mai 2011 - 04:46 .


#242
erynnar

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Ariella wrote...

orbit991 wrote...

They should take detail, no more copy pasted textures and environments, make something beautiful that looks real and organic. Motion capture for fighters, real fights not a circus please. Also they should use WItchers pause,instead of pausing the game completely while making choices, things went into slow motion, it keeps you in the game. Finally a branching story where your choices actually make a difference, and not one choice at the end, but a big web of choices that haunt you later and through the game.

One more thing, add Vernon Roche as a companion, thanks :)


Uh Orbit, point's been made already, they did use Mo cap in DA2.



I know some didn't like the new battle animations (rogue, my fav, seemed to be the biggie), but I loved them. I thought they were great.  Just needed to be a little less hyped up on crack and caffiene. Especially the rogue and mage animations! Thank goodness no more poking the air with a stick.  The air is ticklish, it doesn't like to be poked (and no not in that way dirty birdsPosted Image).

#243
Ariella

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Marionetten wrote...

Dave of Canada wrote...

neppakyo wrote...

But the witcher 2..

{smilie}


... is a good game but highly overrated on these boards.

You're right, Dave. If only we all praised BioWare for trying to make a quick buck with a rushed product instead of praising CD Projekt RED for taking their time to deliver an excellent product the world would be a much better place. Also, The Witcher 2 sucks for not having overpriced horse armor.


It's not an excellent product. It's good I'll grant, but the fact that the tutorial for certain parts (arm wrestling) is one sentence and doesn't give one an idea how to use it, is frustrating.

What I'd like to see in the DA series is something from Fable... Pub games. Hold em, blackjack, thatb kind of thing... Now that would be fun...

#244
PSUHammer

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marshalleck wrote...

Hammer6767 wrote...

I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.


Surely we should be comparing English TW2 to the Polish localization of Dragon Age 2. Or comparing the English version of DA2 to the Polish version of TW2. You know, to judge each game on its merit with its native tongue. 


I disagree. They used local actors for each region's localization. If you are marketing a global game, finding good local actors shouldn't be an oversight.

That would be my feedback for CDRP for a game that is generally better than DA2 in most areas.

#245
Merced652

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I don't bout you but i perfectly understood the Arm Wrestling tutorial the moment i saw a big green token in the middle of a orange bar.

#246
Ariella

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erynnar wrote...

Ariella wrote...

orbit991 wrote...

They should take detail, no more copy pasted textures and environments, make something beautiful that looks real and organic. Motion capture for fighters, real fights not a circus please. Also they should use WItchers pause,instead of pausing the game completely while making choices, things went into slow motion, it keeps you in the game. Finally a branching story where your choices actually make a difference, and not one choice at the end, but a big web of choices that haunt you later and through the game.

One more thing, add Vernon Roche as a companion, thanks :)


Uh Orbit, point's been made already, they did use Mo cap in DA2.



I know some didn't like the new battle animations (rogue, my fav, seemed to be the biggie), but I loved them. I thought they were great.  Just needed to be a little less hyped up on crack and caffiene. Especially the rogue and mage animations! Thank goodness no more poking the air with a stick.  The air is ticklish, it doesn't like to be poked (and no not in that way dirty birdsPosted Image).


There's a great quote from the Appedicies of LotR the movies, I think it's part of the first set for Fellowship where the assistant swordmaster comes to the sword master (who's name I can't remember and was the stunt coordinator from everything from Eryoll Flynn to the Lightsaber duel in Star Wars) about the reality of the sequence they were working on and the swordmaster's response "Ah my boy, this is the MOVIES!"

Maybe a bit overboard on the jumps, but considering theyb wanted combat to move rather than shuffle I don't blame them. Pulling back a small bit, might be good for the future.

#247
Marionetten

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Hammer6767 wrote...

I disagree. They used local actors for each region's localization. If you are marketing a global game, finding good local actors shouldn't be an oversight.

That would be my feedback for CDRP for a game that is generally better than DA2 in most areas.

Yeah, about that...

#248
Merced652

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KARL NEIN

Modifié par Merced652, 26 mai 2011 - 05:00 .


#249
Persephone

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My unimportant two cents:

What Bioware should take a look at (And I bet they are looking at the competition):

+ Enviroments. TW2 offers the most alive, real and responsive world I have ever encountered in an RPG AND Adventure. DAII had some of it (Guards greeting Aveline, sailors chatting up Izzy, Hawke being greeted differently depending on her status....) but it was too little IMHO. Look at the weather effects, NPCs having schedules etc.

+ Decisions & consequences. In DAO I was miffed by the "Change people/communities 180 degrees with a click" routine. DAII offered realism ala companions doing whatever they damn well please (If Hawke tries to stop them, the relationship changes, their agenda does not) and the hand of fate nullifying TOO many decisions. TW2 offered a nearly perfect balance between personal decisions (Character development) as well as overarching consequences that may seem little at first but will hit you sooner or later. (With some great surprises!) What they did not have were decisions affecting relationships as in DAO or moreso DAII. In TW1 there was a rivalry between Shani & Triss. In TW2 Triss will be your lover, no matter what you import. You cannot alienate Dandelion or Zoltan. That's where CDPR could learn from Bioware in return.

+ Attention to detail. Bioware need not learn this, they are capable of it as seen in the past. Development time is the key. TW2 had four years. DAII had 18 months. How would TW2 have turned out under such pressure?

What I do not want from TW2:

- Overused character models. There is like one model for sorceresses, 1-2 for hookers, 1-2 for dwarves (Where are the female dwarves btw?).....and the elves nearly all look identical. This is TW2's "copy & paste enviroments" error. No, a few freckles & a different hairdo isn't going to make that go away.

- Lacklustre facial animations and sometimes subpar VO acting. (Triss being the main offender)

- Forcing a romance on me....if I chose Shani, I do not want Triss in my bed. Esp. not a Triss who looks and acts like a lovestruck teenager.

I absolutely adore TW2. It's an amazing game with a few hiccups. I hope my ideas above won't be seen as overly critical.:)

Modifié par Persephone, 26 mai 2011 - 05:08 .


#250
mesmerizedish

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Can I add "horrendous gameplay" to Persephone's "do not want" list? Obscene controls and mindless hack-and-slash combat is ew.

That "do want" list about sums it up, though.

Modifié par ishmaeltheforsaken, 26 mai 2011 - 05:12 .