orbit991 wrote...
One more thing, add Vernon Roche as a companion, thanks
This I like!
Ghost of Foltest approves +100
orbit991 wrote...
One more thing, add Vernon Roche as a companion, thanks
simfamSP wrote...
Dave of Canada wrote...
neppakyo wrote...
But the witcher 2..
:innocent:
... is a good game but highly overrated on these boards.
Ah, they're just angry at Bioware, so they use TW2 to ****** them of
Modifié par shantisands, 26 mai 2011 - 01:15 .
RageGT wrote...
orbit991 wrote...
One more thing, add Vernon Roche as a companion, thanks
This I like!
Ghost of Foltest approves +100

Realmzmaster wrote...
Where will all these new audience members come from? How will they be recruited? How many new audience members have each of us introduce to DAO? So EA/Bioware should stop advertising and let the loyal fan base bring in the numbers? How are you going to bring in the Half-life or COD crowd or even a portion of it.erynnar wrote...
Ariella wrote...
Dude, get over yourself, it's a game not a war, and if someone spends 50 bucks on a game they should be able to enjoy it.
Elements that should not be taken from TW2:
Boxing
Armwrestling
Even the minigames in Fable 2 were better than this, and made more sense.
Funny, I felt the same way about DA2. And I paid more for it. Yet on this forum I was called a hater, elitist, un-adaptable, narrow minded, short sighted and just plain stupid for not catching the uber, epic wonderfullness of the meta game of DA2. I feel your pain.
And in your opinion those things like boxing, and arm wrestling shouldn't be taken from TW2. On one hand I agree. On the other, the puzzles (like in DAO) were sorely lacking. The first set of barrels in the Fade of DA2? Seriously? Then the second set? oohh, wow!
At least the boxing I can pretend it is the hospital that refuses the cancer patient (who finally found a donor for a blood marrow transplant) that they won't perform the surgery that will save his life (if he doesn't have it he has about 3 months) unless they get their 4k up front. His sister called me in tears. Yes, that was the sum total of my lovely day today, how about you? Anyone who says the love angst...sure, PM me. I have plenty of angst for you to fulfill your angsty needs.
So in my opinion, I don't mind beating the snot out of someone. But I would prefer to keep it in TW2.I would prefer to have BioWare go back to DAO, not TW2 for inspiration. I will gladly keep my Witcher and my DA separate. Are there things BoWare could learn from TW2? Oh yeah.
But really, BioWare you should stick with what they do best, and stop trying to be all new, hip, colorful, bright, in your face, lets grab the kinetic new folks crowd. You want a lesson from TW2 and CDProjeckt, BioWare? Make games for the crowd that loved you to begin with and stop trying to serve multiple masters. And no, that doesn't mean don't try new stories or new things, but if you are going to do one, pick one, no flashback for the whole damn thing, and tell it well. No rushing your genius this time. And for ****'s sake, drop the anime bubble gum Twilight/DIsney crap mixed with darker themes. Pick one. Either go sparkle vampire, cutsey, "don't ever leave" melodrama or go with adult themes and dark grit. It makes me bipolar trying to figure out which audience your're trying for. Oh, and get the ME out of DA. It doesn't belong there, no matter how popular ME is, or how well it worked for a Sci Fi shooter/RPG.
The fans you had were loyal and will gladly get more audience members and fans for you if stop treating us like were are just not good enough for you anymore when it comes to game play and that we don't make you enough money.
You cannot mean the Witcher or Skyrim crowd because all of them play CRPGs and proably already play Bioware games. So no new numbers there.
So who are you going to bring in? You cannot bring in numbers unless you have a product that appeals to the new audience members.
Modifié par erynnar, 26 mai 2011 - 01:56 .
Wonderllama4 wrote...
the nudity and the sex
suprhomre wrote...
Wonderllama4 wrote...
the nudity and the sex
I agree and also what to add that BIOWARE should take the enriorment from the Witcher 2 as an inspiration. because it's one of the best looking I have ever played. I somtime just take a stroll around the forrest and so on just because it's so beutiful.
suprhomre wrote...
Wonderllama4 wrote...
the nudity and the sex
I agree and also what to add that BIOWARE should take the enriorment from the Witcher 2 as an inspiration. because it's one of the best looking I have ever played. I somtime just take a stroll around the forrest and so on just because it's so beutiful.
Hammer6767 wrote...
I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.
Hammer6767 wrote...
I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.
marshalleck wrote...
Surely we should be comparing English TW2 to the Polish localization of Dragon Age 2. Or comparing the English version of DA2 to the Polish version of TW2. You know, to judge each game on its merit with its native tongue.
In Exile wrote...
I remember hearing CD Project said they wrote the Red Engine to be able to randomly generate unique features like that. If so, that's a brilliant technical achievement. I'll see if I can fidn the podcast.
orbit991 wrote...
They should take detail, no more copy pasted textures and environments, make something beautiful that looks real and organic. Motion capture for fighters, real fights not a circus please. Also they should use WItchers pause,instead of pausing the game completely while making choices, things went into slow motion, it keeps you in the game. Finally a branching story where your choices actually make a difference, and not one choice at the end, but a big web of choices that haunt you later and through the game.
One more thing, add Vernon Roche as a companion, thanks
You're right, Dave. If only we all praised BioWare for trying to make a quick buck with a rushed product instead of praising CD Projekt RED for taking their time to deliver an excellent product the world would be a much better place. Also, The Witcher 2 sucks for not having overpriced Hawke armor.Dave of Canada wrote...
neppakyo wrote...
But the witcher 2..
{smilie}
... is a good game but highly overrated on these boards.
Modifié par Marionetten, 26 mai 2011 - 04:46 .
Ariella wrote...
orbit991 wrote...
They should take detail, no more copy pasted textures and environments, make something beautiful that looks real and organic. Motion capture for fighters, real fights not a circus please. Also they should use WItchers pause,instead of pausing the game completely while making choices, things went into slow motion, it keeps you in the game. Finally a branching story where your choices actually make a difference, and not one choice at the end, but a big web of choices that haunt you later and through the game.
One more thing, add Vernon Roche as a companion, thanks
Uh Orbit, point's been made already, they did use Mo cap in DA2.
Marionetten wrote...
You're right, Dave. If only we all praised BioWare for trying to make a quick buck with a rushed product instead of praising CD Projekt RED for taking their time to deliver an excellent product the world would be a much better place. Also, The Witcher 2 sucks for not having overpriced horse armor.Dave of Canada wrote...
neppakyo wrote...
But the witcher 2..
{smilie}
... is a good game but highly overrated on these boards.
marshalleck wrote...
Hammer6767 wrote...
I know TW2 team could probably learn a thing or two from Bioware on sound and voice acting. Triss is just wooden in her delivery.
Surely we should be comparing English TW2 to the Polish localization of Dragon Age 2. Or comparing the English version of DA2 to the Polish version of TW2. You know, to judge each game on its merit with its native tongue.
erynnar wrote...
Ariella wrote...
orbit991 wrote...
They should take detail, no more copy pasted textures and environments, make something beautiful that looks real and organic. Motion capture for fighters, real fights not a circus please. Also they should use WItchers pause,instead of pausing the game completely while making choices, things went into slow motion, it keeps you in the game. Finally a branching story where your choices actually make a difference, and not one choice at the end, but a big web of choices that haunt you later and through the game.
One more thing, add Vernon Roche as a companion, thanks
Uh Orbit, point's been made already, they did use Mo cap in DA2.
I know some didn't like the new battle animations (rogue, my fav, seemed to be the biggie), but I loved them. I thought they were great. Just needed to be a little less hyped up on crack and caffiene. Especially the rogue and mage animations! Thank goodness no more poking the air with a stick. The air is ticklish, it doesn't like to be poked (and no not in that way dirty birds).
Yeah, about that...Hammer6767 wrote...
I disagree. They used local actors for each region's localization. If you are marketing a global game, finding good local actors shouldn't be an oversight.
That would be my feedback for CDRP for a game that is generally better than DA2 in most areas.
Modifié par Merced652, 26 mai 2011 - 05:00 .
Modifié par Persephone, 26 mai 2011 - 05:08 .
Modifié par ishmaeltheforsaken, 26 mai 2011 - 05:12 .