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What elements should bioware take from TW2


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#301
Marionetten

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Persephone wrote...

Call it what you will, it's definitely not helping.

Nor is your labeling. Point is that I'm not frothing at the mouth while typing out various obscenities. Subsequently I'd appreciate not being treated as if I were. 

Alistairlover94 wrote...

Targeting enemies really sucked on PC for DA2. And casting AoE's, god-awful. DA2 plays better on console, because selecting targets with a stick is much easier. And the tactical cam removal made me a sad panda...

This is a valid point. I found it far more frustrating to accurately lay down AoE spells in Dragon Age II than anything in The Witcher 2.

Modifié par Marionetten, 26 mai 2011 - 06:08 .


#302
Persephone

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Alistairlover94 wrote...

Persephone wrote...

Merced652 wrote...

Only issue i ever had with reactivity was on sign casting, and that was animation delay. And you know what? I'll take that everyday of the week over button --> awesome.


Good for you if that's the only issue you had. I definitely encountered the issues described in the longer post above.

And I don't like either.

But the "awesome button" (That joke is as stale as a month old opened can of beer) at least did what it was told without acting like a finicky prima donna.


Targeting enemies really sucked on PC for DA2. And casting AoE's, god-awful. DA2 plays better on console, because selecting targets with a stick is much easier. And the tactical cam removal made me a sad panda...


Had no problem targeting enemies on the PC. But losing the tactical camera made me a sad panda too.

#303
tallon1982

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I had issues with using a mouse for TW2. I think if you use a controller there is slightly better game play though I haven't tested this myself. There is a patch due out so this could fix the issue many are having in regards to game control. And now back to the topic at hand...

I think the environments would be something to take away from TW2 as well as the fact that choices made in the game can bit you in the ass or actually have some sort of impact rather than just being there for the sake of being there. I would have loved to been able to stop or attempt to stop certain events in DA2 rather than be forced along for the ride after giving them some sort of lecture -eyes certain companion quests-

#304
Merced652

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Clues on if you need to play on easy.

Modifié par Merced652, 26 mai 2011 - 06:12 .


#305
Marionetten

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tallon1982 wrote...

I had issues with using a mouse for TW2. I think if you use a controller there is slightly better game play though I haven't tested this myself. There is a patch due out so this could fix the issue many are having in regards to game control. And now back to the topic at hand...

Pretty sure the input delay is just a bug as I've seen a lot of people using controlles complain about it. Personally, I had no issues playing the game with a mouse and keyboard. It was responsive, quick and accurate. Hopefully it will be fixed in the coming patch for those having issues.

Modifié par Marionetten, 26 mai 2011 - 06:11 .


#306
Master Shiori

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Alistairlover94 wrote...

I was contradicting myself, I know that. And where in that post was I bashing DA2?



No offence to you, but I'm hard pressed to find a reply from you on these boards where you don't bash DA2 or Bioware for some reason or another.
It's perfectly fine to dislike a game or a developer. It's fine to voice those concerns in a civil and constructive manner.

What isn't fine is to keep harping on about it for over a month. That's not voicing an opinion or giving feedback. It's borderline insulting and annoying to those who do like the game and would like to discuss it in peace. 

TW2 is an amazing game and deserves the praise it got. CDProjekt isn't trying to use this fact to belittle their competition and their respective products, so why do TW2 "fans" here have a burning desire to do so?

Zjarcal, Persephone and others here, myself included, like DA2 for one reason or another and have the right to express their opinion about it. If others don't agree with what they have to say, that's fine. But calling them out on it is ridiculous.
Same goes for TW2. If somebody here has a problem with one of it's features or mechanics they have the right to voice it. Others are free to disagree but it doens't give them the right to insult them because of it.

P.S. Most of my post wasn't aimed entirely at you, but at the general population in this topic.

#307
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Merced652 wrote...

Clues on if you need to play on easy.


*reaches hand through that guy's monitor, knocks him out cold*

How irksome!

#308
hoorayforicecream

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Marionetten wrote...

I had no issues with the targeting system. For the record, you can lock onto targets with the single press of a button. And why should those skills be unlocked from the get-go? They're part of CHARACTER PROGRESSION. You don't get to be awesome from the get-go in this game. It's something you have to actively work towards and I for one like it that way. It reminds me of Baldur's Gate.


Have to agree to disagree here. When I see a dude swinging a sword in a large arc through a bunch of bad guys and only hitting the one on the end with the little reticle on it, I feel like it's immersion breaking.



That is the learning curve. I had no issues whatsoever with controlling Geralt. There are countless of videos on youtube of people playing the game with no issues controlling Geralt. Did you perhaps try playing the game with a controller? Also, Geralt will NEVER do anything on his own outside of cutscenes. He's completely reliant on your input.


You didn't read what I wrote. I never said Geralt did something I didn't ask him to do. I'm saying Geralt often doesn't do things I ask him to. That's not a learning curve. It's not like somehow later on he will decide to follow my orders to the letter because I leveled him up enough. It's not like I learned to press the unsheath sword button in the right way, instead of the wrong way. When I press the button, I expect him to unsheath his sword. He doesn't always do that. That's unresponsiveness. It won't change. It just gets glossed over later, because you become stronger so the responsiveness doesn't matter as much anymore. If you can just swing your sword and kill four guys, dodging doesn't matter quite as much anymore.

hoorayforicecream wrote...

And just FYI... frustrating and complex? I've never seen those two words used together to describe something good.

Ah, right. Because good things all have to be accessible and shallow. I totally forgot about that.


False dilemma.

#309
KnightofPhoenix

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Since we're talking about combat. My problem with it in DA2 is not the technicalities. It's rather the idiotic idea of having every single fight involve wave after wave after wave of enemies. It made the combat an annoying chore. It's like they took the game and then added 30% more combat just for the sake of it. In addition, there is probably not a single quest in DA2 that didn't involve fighting, and every single one of them had constant waves.

It's incredibly annoying. Its predictability takes away tactical challenge, because every single damn fight is the same. Thinking that a fight can only be challenging if you throw waves of enemies, is lazy and uncreative.

That's why I remember the combat in DA2 as horrendous and as an annoying chore (made more annoying on hard). Not the mechanics, they were similar to Origins for the most part.

#310
axl99

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tallon1982 wrote...

I had issues with using a mouse for TW2. I think if you use a controller there is slightly better game play though I haven't tested this myself. There is a patch due out so this could fix the issue many are having in regards to game control.


I've been playing TW2 using an xbox controller, while it generally feels nicer for moving around in general, there are small bugs that need to be worked out. The circular UI is deceiving in the sense that you can't rotate the left stick to select options, but you can move it in a linear fashion. Like the Signs menu, to select one you can't just hold the stick left and then rotate up or down - you have to let go and then hit up or down to move from sign to sign. Just a little cumbersome, but hopefully fixed with the patch.

#311
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Master Shiori wrote...

Alistairlover94 wrote...

I was contradicting myself, I know that. And where in that post was I bashing DA2?



No offence to you, but I'm hard pressed to find a reply from you on these boards where you don't bash DA2 or Bioware for some reason or another.
It's perfectly fine to dislike a game or a developer. It's fine to voice those concerns in a civil and constructive manner.

What isn't fine is to keep harping on about it for over a month. That's not voicing an opinion or giving feedback. It's borderline insulting and annoying to those who do like the game and would like to discuss it in peace. 

TW2 is an amazing game and deserves the praise it got. CDProjekt isn't trying to use this fact to belittle their competition and their respective products, so why do TW2 "fans" here have a burning desire to do so?

Zjarcal, Persephone and others here, myself included, like DA2 for one reason or another and have the right to express their opinion about it. If others don't agree with what they have to say, that's fine. But calling them out on it is ridiculous.
Same goes for TW2. If somebody here has a problem with one of it's features or mechanics they have the right to voice it. Others are free to disagree but it doens't give them the right to insult them because of it.

P.S. Most of my post wasn't aimed entirely at you, but at the general population in this topic.



Does this remind you of anything:

And I do try to post my criticism in a constructive manner, even though it isn't always eloquent.

#312
_Aine_

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Modifié par shantisands, 26 mai 2011 - 06:30 .


#313
Marionetten

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hoorayforicecream wrote...

Have to agree to disagree here. When I see a dude swinging a sword in a large arc through a bunch of bad guys and only hitting the one on the end with the little reticle on it, I feel like it's immersion breaking.

So, realism is the argument? Have you ever done real sword combat? If so, you should be fully aware of the stopping power of human flesh. Regardless of how clean a cut you make it's still going to slow you down. Going through three opponents with one swing would require a tremendous amount of strength and skill. Try chopping through a pig carcass and come back to me on that. It's certainly nothing like Dragon Age II.

hoorayforicecream wrote...

You didn't read what I wrote. I never said Geralt did something I didn't ask him to do. I'm saying Geralt often doesn't do things I ask him to. That's not a learning curve. It's not like somehow later on he will decide to follow my orders to the letter because I leveled him up enough. It's not like I learned to press the unsheath sword button in the right way, instead of the wrong way. When I press the button, I expect him to unsheath his sword. He doesn't always do that. That's unresponsiveness. It won't change. It just gets glossed over later, because you become stronger so the responsiveness doesn't matter as much anymore. If you can just swing your sword and kill four guys, dodging doesn't matter quite as much anymore.

I read what you wrote. It's just that the game doesn't behave that way to me or countless of other people currently playing The Witcher 2. If anything, it's a BUG and complaining about it as if it was part of the design is exceedingly silly. It'd be like me saying that Dragon Age II had crappy character development because of the Isabela/Sebastian bug.

There are flaws such as blocking being tied to vigor and quen being way too overpowered but unresponsiveness is not one of them from my experiences. The game runs and plays perfectly smooth. I've yet to experience a single crash. Hopefully your issues will be resolved by the patch.

hoorayforicecream wrote...

False dilemma.

Right back at you.

Modifié par Marionetten, 26 mai 2011 - 06:31 .


#314
Kroepoek

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ishmaeltheforsaken wrote...

Merced652 wrote...

ishmaeltheforsaken wrote...

Can I add "horrendous gameplay" to Persephone's "do not want" list? Obscene controls and mindless hack-and-slash combat is ew.

That "do want" list about sums it up, though.


Mindless?

Oh you were talking about DA2. 


DAII's combat is awesome. TW2's combat sucks.


'awesome'

I rest my case.

#315
mousestalker

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neppakyo wrote...

mousestalker wrote...

No offense, but I think you all are ignoring the elephant in the room. Neither game is as good it could possibly be as they both lack the same critical element.

Ponies.

Specifically magical pastel ponies. Any game that doesn't have ponies doesn't deserve more than eight out of ten stars. And that's a fact.


TW2 has unicorns.


Saying TW2 has unicorns is like saying we have caramels when someone expresses a desire for chocolate. It's apples and oranges. Pastel ponies make games ten star games. They are that awesome. Unicorns are a nice feature that doesn't really enter into any evaluation of a game's intrinsic merits.

For the record, I like unicorns. I also like caramel.   :wizard:

#316
Guest_Alistairlover94_*

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mousestalker wrote...

neppakyo wrote...

mousestalker wrote...

No offense, but I think you all are ignoring the elephant in the room. Neither game is as good it could possibly be as they both lack the same critical element.

Ponies.

Specifically magical pastel ponies. Any game that doesn't have ponies doesn't deserve more than eight out of ten stars. And that's a fact.


TW2 has unicorns.


Saying TW2 has unicorns is like saying we have caramels when someone expresses a desire for chocolate. It's apples and oranges. Pastel ponies make games ten star games. They are that awesome. Unicorns are a nice feature that doesn't really enter into any evaluation of a game's intrinsic merits.

For the record, I like unicorns. I also like caramel.   :wizard:



Unicorns>Pastel poniesImage IPB

#317
tmp7704

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ishmaeltheforsaken wrote...

Both games are boring and repetative when it comes to the fights. But TW2 is also uninspiring in terms of the actual combat, whereas DAII's MMO-inspired math-based mechanics are insanely fun.

I have to say i find myself replaying combat encounters in TW2 multiple times after i already beat them, simply because of how many ways i can use to get through them and how sheer fun they can be. The feeling of being in middle of dozen nekkers and actually being able to prevent every single one of them from hitting you not because you have a mage with you who can do that with single button press on aoe spell, but through flurry of hits and judicious, rapid target switching... i really wouldn't call it uninspired, nor boring. It's very sharp contrast from DA combat mechanics where opponents hit "past each other" instead.

Modifié par tmp7704, 26 mai 2011 - 06:30 .


#318
Master Shiori

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Alistairlover94 wrote...

Does this remind you of anything:


Considering that I did have moral choices in DA2 and the game boviously didn't play itself, no. I'd give them points for sarcasm but they didn't pull that off well either.

But thanks for the vid. It did a wonderfull job of knocking my opinion of CDProjekt down several notches. 

#319
mesmerizedish

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KnightofPhoenix wrote...

Since we're talking about combat. My problem with it in DA2 is not the technicalities. It's rather the idiotic idea of having every single fight involve wave after wave after wave of enemies. It made the combat an annoying chore. It's like they took the game and then added 30% more combat just for the sake of it. In addition, there is probably not a single quest in DA2 that didn't involve fighting, and every single one of them had constant waves.

It's incredibly annoying. Its predictability takes away tactical challenge, because every single damn fight is the same. Thinking that a fight can only be challenging if you throw waves of enemies, is lazy and uncreative.

That's why I remember the combat in DA2 as horrendous and as an annoying chore (made more annoying on hard). Not the mechanics, they were similar to Origins for the most part.


I agree. I still thought it was fun, but I completely agree with every criticism you mention, and DAIII would do well to fix those faults.

#320
tallon1982

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shantisands wrote...

Merced652 wrote...

Clues on if you need to play on easy.


Whoa, that was some rage.  

For the record though, from the 1/3 of it I managed to watch, I think that *was* on easy by the percetage each hit was knocking out of the enemy.  He just failed to listen to the part where you can hold ALT to lock onto your target.   

Poor boy was raging though.  Should maybe take up a less hostile hobby.   That was painful. 




Or he could just use that shield skill, Quen...lol Just saying

Anyway

#321
Guest_Puddi III_*

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Alistairlover94 wrote...

mousestalker wrote...

neppakyo wrote...

mousestalker wrote...

No offense, but I think you all are ignoring the elephant in the room. Neither game is as good it could possibly be as they both lack the same critical element.

Ponies.

Specifically magical pastel ponies. Any game that doesn't have ponies doesn't deserve more than eight out of ten stars. And that's a fact.


TW2 has unicorns.


Saying TW2 has unicorns is like saying we have caramels when someone expresses a desire for chocolate. It's apples and oranges. Pastel ponies make games ten star games. They are that awesome. Unicorns are a nice feature that doesn't really enter into any evaluation of a game's intrinsic merits.

For the record, I like unicorns. I also like caramel.   :wizard:



Unicorns>Pastel poniesImage IPB

If they're not robot unicorns I'm not interested.

#322
Persephone

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Alistairlover94 wrote...

Master Shiori wrote...

Alistairlover94 wrote...

I was contradicting myself, I know that. And where in that post was I bashing DA2?



No offence to you, but I'm hard pressed to find a reply from you on these boards where you don't bash DA2 or Bioware for some reason or another.
It's perfectly fine to dislike a game or a developer. It's fine to voice those concerns in a civil and constructive manner.

What isn't fine is to keep harping on about it for over a month. That's not voicing an opinion or giving feedback. It's borderline insulting and annoying to those who do like the game and would like to discuss it in peace. 

TW2 is an amazing game and deserves the praise it got. CDProjekt isn't trying to use this fact to belittle their competition and their respective products, so why do TW2 "fans" here have a burning desire to do so?

Zjarcal, Persephone and others here, myself included, like DA2 for one reason or another and have the right to express their opinion about it. If others don't agree with what they have to say, that's fine. But calling them out on it is ridiculous.
Same goes for TW2. If somebody here has a problem with one of it's features or mechanics they have the right to voice it. Others are free to disagree but it doens't give them the right to insult them because of it.

P.S. Most of my post wasn't aimed entirely at you, but at the general population in this topic.



Does this remind you of anything:


What does an April Fools joke have to do with anything?

And CDPR's marketing strategy (Jabbing at Bioware) is pretty obvious. And it's working wonders too.

Modifié par Persephone, 26 mai 2011 - 06:35 .


#323
tmp7704

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tallon1982 wrote...

Or he could just use that shield skill, Quen...lol Just saying

He only noticed what Quen does half way through Pt.12 of that video. Image IPB

#324
Persephone

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ishmaeltheforsaken wrote...

KnightofPhoenix wrote...

Since we're talking about combat. My problem with it in DA2 is not the technicalities. It's rather the idiotic idea of having every single fight involve wave after wave after wave of enemies. It made the combat an annoying chore. It's like they took the game and then added 30% more combat just for the sake of it. In addition, there is probably not a single quest in DA2 that didn't involve fighting, and every single one of them had constant waves.

It's incredibly annoying. Its predictability takes away tactical challenge, because every single damn fight is the same. Thinking that a fight can only be challenging if you throw waves of enemies, is lazy and uncreative.

That's why I remember the combat in DA2 as horrendous and as an annoying chore (made more annoying on hard). Not the mechanics, they were similar to Origins for the most part.


I agree. I still thought it was fun, but I completely agree with every criticism you mention, and DAIII would do well to fix those faults.


I thought it was fun too. But improvements in DAIII are absolutely necessary.

#325
Addai

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Master Shiori wrote...
TW2 is an amazing game and deserves the praise it got. CDProjekt isn't trying to use this fact to belittle their competition and their respective products, so why do TW2 "fans" here have a burning desire to do so?

It's an unfortunate dynamic that is also present at the gog.com forum, where "Bioware fan" is synonymous with "mouthbreather who plays sucky games," and any criticisim of TW2 is met with "go play DA2 then if you don't like it."  Internet shenanigans, of course, but I do hope the smug thing calms down a bit.