KnightofPhoenix wrote...
Oh right shooting the rylocks thing in ME2, now I remember. What else did it have?
Well yea they should be optional.
And I prefer as much puzzles as possible. TW2 had some but they were not hard enough. Kotor had several. Some were just interrogations, but they were loads of fun. Some were complicated mathematics, which I remember loving.
Shooting pyjacks, you mean? I actually did like that, and I usually hate stuff like that. I was talking about hacking terminals and circuit bypass.
I loathe puzzles as a rule.

RPGs should be about the story. I don't mind if they're there, I just don't want to be forced to deal with them much.
And don't knock scanning planets... I found that strangely mesmerizing, too. In the same way I could sit slackjawed for hours decorating my houses in Fallout and Oblivion.