culletron1 wrote...
The day/night cycles from TW2
Those look interesting, but day/night changes were never a big part of Bioware games. The change is usually only added if a certain part of the game needs to be done at night. Even then it's more of a story mechanic.
I felt DA2's use of Kirkwall Day/Kirkwall Night worked well in that regard, but this is something that was appropriate to DA2 and would probably not even work for a game where you spend most of your time travelling to different locales, like in DA:O.
If they can fit it in, then sure. But I doubt that's as important to them as it was to CDProjekt.
culletron1 wrote...
The life cycles of the NPCs (who always seem to be doing something)
If we're talking about random, no name npcs then yes, that would be a nice touch.
As far as important npcs, like quest givers, go I'd rather not have them moving all over the map as part of some daily routine. Having to constantly keep in mind where everyone is at certain point during a day or night was a real headache in the original Witcher.
culletron1 wrote...
The more mature language
I'll asume that by "mature language" you mean the sheer amount of swearing in The Witcher games? If that's the case, I'd hardly call that "mature" since swearing isn't considered a mark of maturity and neither is it restricted by age.
The language in DA:O and DA2 was quite mature without overdoing it with the more vulgar elements.
culletron1 wrote...
The gfx (obviously)
Definitely a non issue. It remains to be seen whether the development circle for DA3 is big enough to accomodate a new graphic engine and whether Bioware can find an engine that not only looks great but also allows for things like good facial expressions, facial morphs, party based combat, etc.