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What elements should bioware take from TW2


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#26
MassFrost

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Skilled Seeker wrote...

MassFrost wrote...

Skilled Seeker wrote...

It's usually always the people calling troll that are the real trolls. Not surprising seeing as a even a preschool child can respond with troll. It's much harder to form an actual intelligent argument to defend to rebut my points.


Except that you don't make points. You make posts that rehash the same things that have been said over and over again, contributing nothing of any substance to the conversation, all while passing thinly veiled insults (sometimes less subtle than that) at others. Again, try harder.

Ah the delicious irony of your post. Can you taste it?

MassFrost wrote...
Try harder, troll. Try harder.



Taste what? That you fail to understand the definition of irony? Keep it up, you're actually starting to amuse me at this point.

#27
Skilled Seeker

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It's ok son. I understand.

#28
MassFrost

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Skilled Seeker wrote...

It's ok son. I understand.


I'm sure you do. Have a good one. :happy:

#29
Chromie

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Skilled Seeker wrote...

It's ok son. I understand.


No you don't.

#30
Skilled Seeker

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It's funny how you guys derail the thread every time I make a valid point that threatens to destroy your perceptions. And yet I'm the troll. If this is trolling then I'm damn proud of my trollish actions.

Modifié par Skilled Seeker, 24 mai 2011 - 07:04 .


#31
Master Shiori

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culletron1 wrote...

The day/night cycles from TW2


Those look interesting, but day/night changes were never a big part of Bioware games. The change is usually only added if a certain part of the game needs to be done at night. Even then it's more of a story mechanic.
I felt DA2's use of Kirkwall Day/Kirkwall Night worked well in that regard, but this is something that was appropriate to DA2 and would probably not even work for a game where you spend most of your time travelling to different locales, like in DA:O.

If they can fit it in, then sure. But I doubt that's as important to them as it was to CDProjekt.


culletron1 wrote...



The life cycles of the NPCs (who always seem to be doing something)


If we're talking about random, no name npcs then yes, that would be a nice touch.

As far as important npcs, like quest givers, go I'd rather not have them moving all over the map as part of some daily routine. Having to constantly keep in mind where everyone is at certain point during a day or night was a real headache in the original Witcher.


culletron1 wrote...



The more mature language


I'll asume that by "mature language" you mean the sheer amount of swearing in The Witcher games? If that's the case, I'd hardly call that "mature" since swearing isn't considered a mark of maturity and neither is it restricted by age.

The language in DA:O and DA2 was quite mature without overdoing it with the more vulgar elements.


culletron1 wrote...


 
The gfx (obviously) 


Definitely a non issue. It remains to be seen whether the development circle for DA3 is big enough to accomodate a new graphic engine and whether Bioware can find an engine that not only looks great but also allows for things like good facial expressions, facial morphs,  party based combat, etc.

#32
Elhanan

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I would advise against taking anything; enough complaints already of re-used materials.... *bazinga*

#33
Nerdage

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None. Just improve what they already have. I'm not saying there's nothing to learn, but there's nothing specific to take that would be better than just improving what's already there.

#34
88mphSlayer

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Skilled Seeker wrote...

culletron1 wrote...


The more mature language

What, you think the excessive swearing for the sake of swearing is being mature? lol no. Go play Gears of War or Bulletstorm if that's what gets your soilder stiff.


the mature language rolling off the tongues of npc's adds a lot of immersion and atmosphere i thought, i mean if the purpose is to make a drunk guy w/o a shirt on look like a crude drunk guy w/o a shirt on who sits in a bar all day trying to get into the brothel, what better way is there to do it? really they could invent some foul language for the dragon age universe and it would work that way too, hard to imagine a rough life like Dragon Age without an established foul language

Modifié par 88mphSlayer, 24 mai 2011 - 07:12 .


#35
88mphSlayer

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Skilled Seeker wrote...

Avalla'ch wrote...

Ariella wrote...
They did use motion capture in DA2, check the manual.

So, was the guy doing sword animations on drugs?:o

Nope, he was probably an actual trained swordsman rather than you internet know it alls who say that the animations are too fast based on personal preferences and no actual evidence.


to be honest i thought they looked like generated animations than mocap animations

they happen so quickly that i probably wouldn't bother using mocap anyways if i were on the dev team

worst part about DA2's animations anyways were the gestural/conversation animations anyways, everybody was stiff and generic with repeated animations constantly, and drinking at the hanged man was just a borrowed animation from mass effect 2

either way the witcher 2 has a lot of really good mocap animation, so that's another element Bioware should borrow

Modifié par 88mphSlayer, 24 mai 2011 - 07:18 .


#36
Skilled Seeker

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DA does have made up foul language. Vashedan comes to mind.

Modifié par Skilled Seeker, 24 mai 2011 - 07:19 .


#37
oldmansavage

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Skilled Seeker wrote...

It's funny how you guys derail the thread every time I make a valid point that threatens to destroy your perceptions. And yet I'm the troll. If this is trolling then I'm damn proud of my trollish actions.


Me too, I actually enjoy your work.

#38
88mphSlayer

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Skilled Seeker wrote...

DA does have made up foul language. Vashedan comes to mind.


true that

#39
Dreadstruck

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Skilled Seeker wrote...
Nope, he was probably an actual trained swordsman rather than you internet know it alls who say that the animations are too fast based on personal preferences and no actual evidence.

Okay, please tell me *what* school of swordmanship teaches crazy one-hand swinging and spinning with a greatsword. With that speed. I am waiting.:lol:

to be honest i thought they looked like generated animations than mocap animations

they happen so quickly that i probably wouldn't bother using mocap anyways if i were on the dev team

worst
part about DA2's animations anyways were the gestural/conversation
animations anyways, everybody was stiff and generic with repeated
animations constantly, and drinking at the hanged man was just a
borrowed animation from mass effect 2

either way the witcher 2 has a lot of really good mocap animation, so that's another element Bioware should borrow


Agreed, It looks too hectic to be actually mo-capped.

Modifié par Avalla'ch, 24 mai 2011 - 07:58 .


#40
Skilled Seeker

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Avalla'ch wrote...

Skilled Seeker wrote...
Nope, he was probably an actual trained swordsman rather than you internet know it alls who say that the animations are too fast based on personal preferences and no actual evidence.


Okay, please tell me *what* school of swordmanship teaches crazy one-hand swinging and spinning with a greatsword. With that speed. I am waiting.:lol:


When do two handed warriors use one hand? I'm talking about the stock animations for normal attacks btw, obviously some of the special abilities contain fantasy elements, just like in DAO.

Modifié par Skilled Seeker, 24 mai 2011 - 07:58 .


#41
Elhanan

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Avalla'ch wrote...

Okay, please tell me *what* school of swordmanship teaches crazy one-hand swinging and spinning with a greatsword. With that speed. I am waiting.:lol:


As you wish....



*OK; no greatswords, but gotta luv the enthusiam*

With a greater sword....


Modifié par Elhanan, 24 mai 2011 - 08:06 .


#42
Dreadstruck

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Skilled Seeker wrote...
When do two handed warriors use one hand? I'm talking about the stock animations for normal attacks btw, obviously some of the special abilities contain fantasy elements, just like in DAO.


Indeed, the stock attacks that's what I was talking about.

It consists mostly of 4-5 animations with most of them doing crazy one-hand swings(and the spin at the end, also one-handed).

As you wish....


0:20 - 0:26
What is this, I don't even...:o

Modifié par Avalla'ch, 24 mai 2011 - 08:06 .


#43
MorrigansLove

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Forget taking anything from Witcher 2! Dragon Age 3 should totally have the paraphrase system from Alpha Protocol!

#44
Faust1979

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They should just use their own ideas instead of using ideas from other game developers

#45
hoorayforicecream

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Avalla'ch wrote...

Agreed, It looks too hectic to be actually mo-capped.


Actually, motion captured animations for action sequences are usually done in slow motion. The animators can then take the captured animation and adjust speed by compressing frame data. It's really easy to cut extra data, but it's hard to create it from nothing.

#46
Dreadstruck

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hoorayforicecream wrote...

Actually, motion captured animations for action sequences are usually done in slow motion. The animators can then take the captured animation and adjust speed by compressing frame data. It's really easy to cut extra data, but it's hard to create it from nothing.


Ah, didn't thought about it that way. Thanks for claryfing.

#47
Chromie

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hoorayforicecream wrote...

Avalla'ch wrote...

Agreed, It looks too hectic to be actually mo-capped.


Actually, motion captured animations for action sequences are usually done in slow motion. The animators can then take the captured animation and adjust speed by compressing frame data. It's really easy to cut extra data, but it's hard to create it from nothing.


Ah interesting but is your avatar a horse that looks like Isabella? o.0

#48
Atakuma

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Having choices that affect the narrative would be the only thing. I'd rather not have DA3 turn into a hack&slash game that requires a gamepad to be enjoyable.

#49
Chromie

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Atakuma wrote...

Having choices that affect the narrative would be the only thing. I'd rather not have DA3 turn into a hack&slash game that requires a gamepad to be enjoyable.


It's not hack and slash and I only play with a mouse and keyboard.

#50
Skilled Seeker

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It's Fable with an 18 rating.