Meh, I got the collector's edition and I can't say I feel cheated. Bought it for the bust and the amazing artbook anyway.Ringo12 wrote...
Downloading the patch now so I can install them though I wish the Collector's Edition Jacket wasn't included >.>
What elements should bioware take from TW2
#476
Posté 26 mai 2011 - 10:02
#477
Posté 26 mai 2011 - 10:03
Valus wrote...
Now if TW2s free DLC turns out to be of the same calibre as stuff like Leliana's song and Wardens Keep (i.e. new maps or bringing back voice actors) then that will be just an amazing feat.Marionetten wrote...
Well, CD Projekt RED just released all the pre-order DLC for free here along with the patch.
Now that's something BioWare could learn from.
Hopefully more on par with ME DLC. I find all the DLC for DA:O to be pretty bad except Shale. Warden's Keep is ok about the same length as Troll Trouble except one is free the other isn't.
#478
Posté 26 mai 2011 - 10:03
Marionetten wrote...
Well, CD Projekt RED just released all the pre-order DLC for free here along with the patch.
Now that's something BioWare could learn from.
I applaud them for the patch, but most of this should have been caught before the game was released. Or was all of this missed in the Beta testing?
They even mention that the DRM problem was known when released and they thought it would only affected a small percentage of their base.
So they knowing sent out a product they knew had a flaw with the DRM. Also the framerate problem, did they not test the game on the minimum requirements they stated?
And before anyone gripes about me picking on CDProjeckt. I pick on all companies who send out products with bugs and design decisions I do not like including but not limited to Bioware games.
#479
Posté 26 mai 2011 - 10:08
And the reason for it being free and for ditching SecuROM must in part be because of the technical issues people had. Though DA also had bugs, I have to say that all the Bioware games I've played have run more smoothly for us than say, Fallout 3 and NV. But CDPR is responsive to fans, no question- credit due.Valus wrote...
Marionetten wrote...
Well, CD Projekt RED just released all the pre-order DLC for free here along with the patch.
Now that's something BioWare could learn from.
Yeaaaaah... they 'could' learn from that. Although what amounts to DLC remains to be seen since Projeckt RED stated all future DLC would be free. Troll Trouble (the first TW2 DLC for those who don't know) was REALLY fun, but it was also not terribly long in comparision to most of DA:Os and ME2s DLC. It felt more like a interesting way to get people to register the game rather than DLC as we know it from Bioware games. It was just an extra quest albeit a fun and multifaceted one.
Now if TW2s free DLC turns out to be of the same calibre as stuff like Leliana's song and Wardens Keep (i.e. new maps or bringing back voice actors) then that will be just an amazing feat.
#480
Posté 26 mai 2011 - 10:17
Ringo12 wrote...
Valus wrote...
Now if TW2s free DLC turns out to be of the same calibre as stuff like Leliana's song and Wardens Keep (i.e. new maps or bringing back voice actors) then that will be just an amazing feat.Marionetten wrote...
Well, CD Projekt RED just released all the pre-order DLC for free here along with the patch.
Now that's something BioWare could learn from.
Hopefully more on par with ME DLC. I find all the DLC for DA:O to be pretty bad except Shale. Warden's Keep is ok about the same length as Troll Trouble except one is free the other isn't.
Not commenting on the quality. Just looking at it from a content perspective. Wardens keep was new maps, Lelianas song was returning voice actors all of which is spent resources. Troll Trouble used none of the above assuming voice actors were already in studio since it was a pre launch thing. I enjoyed Troll Trouble far more than any Bioware DLC (except Leliana's song) however, from a resource perspective, it's not on par with the resources that have been sunk into some Bioware paid DLC in the past. That being said, if Projekt Red churns out a new chapter or something in the months ahead for free then I will probably preorder every game they make for the rest of my life (not that I am probably not doing that already).
#481
Posté 26 mai 2011 - 10:35
Ringo12 wrote...
Look at DA2 no news has even been given if Bioware is even bothering to patch the game.
You mean apart from the fact that patch 1.03 is going through certification and that they already released 2 patches prior to that one?
Nope, non at all.
Honestly, you can hold a lot of things against DA2, but Bioware's dedication to patching the game isn't one of them.
#482
Posté 26 mai 2011 - 10:35
#483
Posté 26 mai 2011 - 10:46
It took a month for the first real patch to hit.Master Shiori wrote...
Honestly, you can hold a lot of things against DA2, but Bioware's dedication to patching the game isn't one of them.
Of course, this can easily be blamed on the fact that Dragon Age II is multiplatform which means that all the patches have to go through verification processes with both Sony and Microsoft before being approved. Still, no reason to hold back the PC patches.
Modifié par Marionetten, 26 mai 2011 - 10:51 .
#484
Posté 26 mai 2011 - 10:52
Marionetten wrote...
It took a month for the first real patch to hit.Master Shiori wrote...
Honestly, you can hold a lot of things against DA2, but Bioware's dedication to patching the game isn't one of them.
I know.
But you need time to test the fixes and make sure everything is working properly and that you didn't accidently break something else my mistake.
And let's not even get into the whole certification thing from Sony and Microsoft. Those take a good deal of time as well.
Personally, I'd rather they take their time and fix things properly than to rush the patch out the door like the did DA2.
#485
Posté 26 mai 2011 - 10:57
Master Shiori wrote...
Marionetten wrote...
It took a month for the first real patch to hit.Master Shiori wrote...
Honestly, you can hold a lot of things against DA2, but Bioware's dedication to patching the game isn't one of them.
I know.
But you need time to test the fixes and make sure everything is working properly and that you didn't accidently break something else my mistake.
And let's not even get into the whole certification thing from Sony and Microsoft. Those take a good deal of time as well.
Personally, I'd rather they take their time and fix things properly than to rush the patch out the door like the did DA2.
Well Witcher 2 seems to have had a lot of bugs fixed with a patch that took only a week to get out. I don't mind waiting I'd just like an update. I'm now getting 10fps+ extra on a single GPU running the game at max settings at 1920x1200.
#486
Posté 26 mai 2011 - 10:57
It would be:
Attention to choices/character involvement in the storyline
Graphical style and unique level design
The Witcher 2 is a great game, but honestly, I would predominantly like Bioware to incorporate into DA3 the characteristics of previous Bioware titles, and Black Isle titles.
#487
Posté 26 mai 2011 - 10:59
See my edit. This is undoubtedly where most of the time goes and I find that highly unfortunate. I wish they'd just release the patches when they're done instead of insisting on releasing everything at the same time. As a PC gamer I don't exactly approve of having to wait because of console related verification processes. Giving the platforms the individual treatment they require instead of lumping them all into the same sack would be preferable.Master Shiori wrote...
And let's not even get into the whole certification thing from Sony and Microsoft. Those take a good deal of time as well.
#488
Posté 26 mai 2011 - 11:00
Marionetten wrote...
Of course, this can easily be blamed on the fact that Dragon Age II is multiplatform which means that all the patches have to go through verification processes with both Sony and Microsoft before being approved. Still, no reason to hold back the PC patches.
PC patch also goes through the EA approval process as part of testing outside Bioware itself, as one of Bioware programmers explained once. That's why it generally doesn't come out much faster than the console patches.
#489
Posté 26 mai 2011 - 11:01
Ringo12 wrote...
Zjarcal wrote...
Addai67 wrote...
I like the comment someone made on gog.com that if you ditched the game, it's because you lack the maturity needed to appreciate it.
*facepalms*
Ugh, whatever. Stupid comments are best ignored really.
*facepalm* ignoring yours then.
@tmp7704 ah didn't Know but still one patch and DRM has been removed. Look at DA2 no news has even been given if Bioware is even bothering to patch the game.
Prbably because you're not looking in the tech forum. 1.03 has gone for certification. Check the technical forum for the details.
#490
Posté 26 mai 2011 - 11:07
Ringo12 wrote...
Master Shiori wrote...
Marionetten wrote...
It took a month for the first real patch to hit.Master Shiori wrote...
Honestly, you can hold a lot of things against DA2, but Bioware's dedication to patching the game isn't one of them.
I know.
But you need time to test the fixes and make sure everything is working properly and that you didn't accidently break something else my mistake.
And let's not even get into the whole certification thing from Sony and Microsoft. Those take a good deal of time as well.
Personally, I'd rather they take their time and fix things properly than to rush the patch out the door like the did DA2.
Well Witcher 2 seems to have had a lot of bugs fixed with a patch that took only a week to get out. I don't mind waiting I'd just like an update. I'm now getting 10fps+ extra on a single GPU running the game at max settings at 1920x1200.
I'd suggest checking the DA2 PC technical support forum from time to time. The devs create a special topic for each individual patch and post regular updates there. From what I've seen they've been really helpfull and forthcoming with information.
I can't judge how efficient they are at fixing things timewise, since I'm not a programmer myself and have no idea how complex a job patching a game truly is. I do appreaciate the fact that they're keeping us up to date and take a very active interest in finding out about the problems that plague their product.
#491
Posté 27 mai 2011 - 12:36
i mean as cool as mages and templars and dragons and magic and crap is, you would think the powerful elite of the dragon age world would be clamoring to use the mage vs. templar civil war to clamp down and expand their power by leaps and bounds
basically like a plot involving multiple Bhelens of different race/origins/empires/kingdoms
Modifié par 88mphSlayer, 27 mai 2011 - 12:38 .
#492
Posté 27 mai 2011 - 01:30
88mphSlayer wrote...
i'd like to see a return to focus on politics and the competition of people in power in DA3...
For DA3 I'd like to see more of Antiva or Orlais since their politics isn't anywhere near as concrete as Fereldan. Politicians in Orlais or Antiva are much more dangerous it seems and sneaky compared to what we have seen in DA:O.
In Fereldan there is voting and maybe some fighting but it's done in the open from what I have seen except what Howe did and that only happened because Loghain quickly became the regent so it was all planned. Being a Antivan Crow or Orlais Bard could be fun if there were some stealth elements put in, though that can turn some people off.
#493
Posté 27 mai 2011 - 01:49
Modifié par Zanallen, 27 mai 2011 - 01:50 .
#494
Posté 27 mai 2011 - 01:52
Zanallen wrote...
A rival to the empress in Orlais could use the mage/templar crisis to drive a wedge between the crown and the people if they spun it right. Try and show that the empress doesn't support the church possibly? Or perhaps some higher up will try and use the conflict to force harsher mage restrictions.
Or or! Orlais could use Kirkwall and the mage uprising as a way to invade Fereldan again since at least I assume there could be a civil war going on between the Mages and Templars. Perfect time for Orlais to just squeeze right on in.
#495
Posté 27 mai 2011 - 02:03
Ringo12 wrote...
Zanallen wrote...
A rival to the empress in Orlais could use the mage/templar crisis to drive a wedge between the crown and the people if they spun it right. Try and show that the empress doesn't support the church possibly? Or perhaps some higher up will try and use the conflict to force harsher mage restrictions.
Or or! Orlais could use Kirkwall and the mage uprising as a way to invade Fereldan again since at least I assume there could be a civil war going on between the Mages and Templars. Perfect time for Orlais to just squeeze right on in.
Meh, if there was ever a time to take Ferelden, it was right after the Blight. It would have been so awesome if Loghain was right all along and Orlais invaded right after the Warden slayed the archdemon.
#496
Posté 27 mai 2011 - 02:13
culletron1 wrote...
CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...
So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??
For instance I would love to seeWhat would you like to see?
- The day/night cycles from TW2
- The life cycles of the NPCs (who always seem to be doing something)
- The more mature language
- The gfx (obviously)
You know I'm a major Bioware fan, I've played/owned many of their games n I've been very happy with them. On that note though I have to agree with the last 3 idea's on here. The fact that the NPC's are doin something, whether hammerin at an anvil or cooking etc would be fun n it give it more life. Ok the mature language lol, really isn't necessary but it does add humor, specially when u never know whats gonna come outta someone's mouth lmao. The graphix def, big big difference between the 2. So much more with TW2.
But I do love what Bioware has come out with, but I still got to say DA:O was my ultimate favorite. N I've really started enjoyin DA2, if I could just get rid of the lag issues it be 10 times better lol.
#497
Posté 27 mai 2011 - 02:32
First, scabbards. Now that TW2 has done with a large selection of weapons, it's time Bioware hopped that bandwagon. I've accepted scabbardless float-on-your-back weapons as a technical difficulty, but now that no longer seems to be the case, and it's time to stop defying physics.
Second, scarring. Geralt was a believable badass partly because he was covered from head to toe in nasty, brutal scars that proved he'd spent a lifetime slaying monsters, and that it included a severe learning curve. I'd love to see scars added from being knocked out (like in Fable), or perhaps gained in certain boss fights. It adds character, and makes the many brushes of death we will no doubt encounter that much more believable.
Third, "flowing" material. There was a bit of this in DA2, but in future installments I'd like more. Clothing and hair shouldn't feel rigid, because they aren't. Flowing materials adds a lot to the immersion of the world--they make it that much more alive.
Fourth, nudity. Now, we don't necessarily need full blown nudity like TW2 had (though I don't see why we shouldn't--R-rated movies aren't ashamed of nudity, why should M-rated games be?), but there should at least be a return to Mass Effect 1 quality sex scenes--no more underwear and blackouts. I'm not sure what the reasoning for the original stepping back from nudity was, but the important thing is that partial nudity in Mass Effect 1 prompted a bunch of uniformed idiotic responses from Fox News, and that is always a good thing.
Finally, realistic graphics. This is a big one. I understand that stylized graphics are practical--they're potentially easier to run, easier to create, etc. However, the best way to make a game immersive is to bring it closer to visually bring it closer to reality. When things look familiar, they become believable. It makes it that much easier to accept demons and magic once the basic premise of "this is a real world" is laid down. This especially applies to characters. Honestly, it's hard for me to go back to Hawke and the crew after seeing Geralt and Triss and Iorveth looking as glorious as they do. I've enjoyed stylized graphics over the years--they were a good alternative to flawed representations of the world--but with games that are as visually impressive as TW2 and Crysis out there, I think it's time for an engine that can really wow us with its visuals.
Cosmetically, these things would all improve future DA installments. I hope you guys consider them. And then put them in. We'll all love you forever* if you do.
*Forever is the time between the release of one good game and the moment someone accuses you of lying to them in EA's marketing.
#498
Posté 27 mai 2011 - 03:07
1. Weapon models. No anime weapons, please. Topsider's Honor is still my favorite sword in both Origins and DA2 and not just because of the completely awesome backstory. It just looks like a sword.
2. Why can't we hang 1 handed weapons from the hip?
3. Scabbards.
4. BOWSTRINGS for FS. BOWSTRINGS. Two Worlds 1 has bowstrings guys, for real.
#499
Posté 27 mai 2011 - 03:17
ZombiePowered wrote...
There's a few things I think Bioware could learn from The Witcher 2--mainly cosmetic (Story wise Bioware is fully capable of beating anyone--with a narrative as good as TW2's they finally have some competition to push them further, too).
First, scabbards.
Second, scarring.
Third, "flowing" material.
Fourth, nudity.
Finally, realistic graphics.
Cosmetically, these things would all improve future DA installments. I hope you guys consider them. And then put them in. We'll all love you forever* if you do.
*Forever is the time between the release of one good game and the moment someone accuses you of lying to them in EA's marketing.
I still don't know why they don't have bow strings damn it!
<------ Warcraft IIIScarring would be nice though not necesarry wouldn't mind though! The torture Geralt endured while in the La Valette castle really showed how bloody and how the guards beat him. It was a nice touch considering torture was no big deal in the 1200's.
Third. That always bugged me with Origins, DA2 and especially Mass Effect. All hair looks like plastic if there is only one thing can move then let it be the hair! Hire someone from Square Enix I swear they spend tons of time on the hair.
I doubt Bioware will bother with nudity but I thinks it's time they just did it already. Fade the black after the clothes drop would add a lot more then someone dry humping with a knife.
#500
Posté 27 mai 2011 - 03:25
MonkeyLungs wrote...
Random thoughts about weapon related aesthtics of the game:
1. Weapon models. No anime weapons, please. Topsider's Honor is still my favorite sword in both Origins and DA2 and not just because of the completely awesome backstory. It just looks like a sword.
2. Why can't we hang 1 handed weapons from the hip?
3. Scabbards.
4. BOWSTRINGS for FS. BOWSTRINGS. Two Worlds 1 has bowstrings guys, for real.
Scabbards and bowstrings, absoutely. I can't even play an archer in DA because looking at a bow with no string drives me bats.
As far as "mature language" goes, honestly I find nothing "immersive" about profanity that doesn't fit the period/setting. This is a knock against a LOT of fantasy, IMHO. Until well after the Victorian era, the most powerful curses were blasphemy, not feces/fornication related. It's quite honestly sloppy and off-putting to me to find MODERN curses included in such a setting. I thought the inclusion of "Flames!" in DA2, for instance, a very appropriate curse. I realize some people might think that's mild. But that's because they don't think about the sacrilige in the statement. Profanity and mature subject matter should fit the setting, not be a tool of cheap laughs.
I'd go as far as saying USING modern curses in fantasy settings is the juvenile choice.





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