What elements should bioware take from TW2
#551
Posté 28 mai 2011 - 07:10
#552
Posté 28 mai 2011 - 07:29
Realmzmaster wrote...
You really think none of those feelies was not factored into the retail price? The only way for CDProjeckt or Atari to absorb the cost is to lower their profit margin expectations.
.... the games is not more expensive than other games, i got mine brand new for 35€ 48h delivery fees included and taxe for £/€ also
I'm not denying there was no cost, but they didn't impact the cost on the customer behalf.
It's usualy the colector edition that impact a lot.
Don't be shocket by company lowering margin to sell more in the end, if amazon.uk sell a game 30€ when it's 55€ at other place, i doubt they lost money, or they wouldn't do it ...
So my point, if it doesn't impact the cost for the customer, why do you care even if it's not usefull stuff?
But it's internet ... people complain event when it's free for them.
#553
Posté 28 mai 2011 - 07:36
Siegdrifa wrote...
Realmzmaster wrote...
You really think none of those feelies was not factored into the retail price? The only way for CDProjeckt or Atari to absorb the cost is to lower their profit margin expectations.
.... the games is not more expensive than other games, i got mine brand new for 35€ 48h delivery fees included and taxe for £/€ also
I'm not denying there was no cost, but they didn't impact the cost on the customer behalf.
It's usualy the colector edition that impact a lot.
Don't be shocket by company lowering margin to sell more in the end, if amazon.uk sell a game 30€ when it's 55€ at other place, i doubt they lost money, or they wouldn't do it ...
So my point, if it doesn't impact the cost for the customer, why do you care even if it's not usefull stuff?
But it's internet ... people complain event when it's free for them.
I paid $45 for TW2 and $75 (with 2 DLC) for DA2. Somehow for less I got more.
#554
Posté 28 mai 2011 - 07:38
#555
Posté 28 mai 2011 - 09:19
Let Dragon Age be it's own game, and let TW2 be it's own game. Neither are so great right now that they should be emulated by anyone.
#556
Posté 28 mai 2011 - 09:27
Robtachi wrote...
Nothing. TW2 sucked too, and it was even less of the traditional RPG that we want than DA2 was. That combat was awful and they actually made exploration a terrible chore.
Let Dragon Age be it's own game, and let TW2 be it's own game. Neither are so great right now that they should be emulated by anyone.
Lololol
#557
Posté 28 mai 2011 - 10:08
Robtachi wrote...
Nothing. TW2 sucked too, and it was even less of the traditional RPG that we want than DA2 was. That combat was awful and they actually made exploration a terrible chore.
Let Dragon Age be it's own game, and let TW2 be it's own game. Neither are so great right now that they should be emulated by anyone.
Get lost in the ravines bro? You should write a blog about how TW2 didn't hold your hand enough.
Modifié par Merced652, 28 mai 2011 - 10:08 .
#558
Posté 28 mai 2011 - 10:09
Ringo12 wrote...
Robtachi wrote...
Nothing. TW2 sucked too, and it was even less of the traditional RPG that we want than DA2 was. That combat was awful and they actually made exploration a terrible chore.
Let Dragon Age be it's own game, and let TW2 be it's own game. Neither are so great right now that they should be emulated by anyone.
Lololol
Loling hard too : )
Nice trolling attempt by the way, congrats.
#559
Posté 28 mai 2011 - 10:14
Siegdrifa wrote...
Ringo12 wrote...
Robtachi wrote...
Nothing. TW2 sucked too, and it was even less of the traditional RPG that we want than DA2 was. That combat was awful and they actually made exploration a terrible chore.
Let Dragon Age be it's own game, and let TW2 be it's own game. Neither are so great right now that they should be emulated by anyone.
Lololol
Loling hard too : )
Nice trolling attempt by the way, congrats.
All I have to say is....
#560
Posté 28 mai 2011 - 10:23
Robtachi wrote...
Nothing. TW2 sucked too, and it was even less of the traditional RPG that we want than DA2 was. That combat was awful and they actually made exploration a terrible chore.
You're really trying too hard.
#561
Posté 28 mai 2011 - 10:35
culletron1 wrote...
CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...
So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??
For instance I would love to seeWhat would you like to see?
- The day/night cycles from TW2
- The life cycles of the NPCs (who always seem to be doing something)
- The more mature language
- The gfx (obviously)
okay, first to your points:
- maybe it was just me, but the "Meditate for x hours" was pretty screwed up for me. If a game tells me, that i have to meet somebody in the evening, i want to be able to wait for that time. To me, in TW2, Dusk was at evening, or at least pretty close to it. So i meditated and it was still the middle of the day. Midnight worked fine, but everything else between Dusk and Midnight ended up as the middle of the day. If Bioware wants to have something like that in a game, they should take it from Gothic 1. I never had any problem with that system.
- uhm, the Traders stand in front of their buildings all day, waiting for customers, the Smiths are ... smithing away, and in the evening, they go home or to the Tavern. Again, maybe it was just me, but after the first few "The Mutant is after me" i just stopped bothering paying attention to all the people standing around, save for those who were needed for Quests.
- the language, yes. I liked how TW2 did that. But i can't really see a King in the DA2-Universe asking his Troops "What the F... do we want". So in the end, the language was good for TW2, but i'd rather not see it in a DA-Game.
- gfx... uh, i'm really not that interested in the graphics. Sure, Naked Triss looks awesome, wouldn't mind seeing that in DA or ME. But after a while it just became a bit meh. I liked the character detail in DA2, but if Bioware could increase the detail on the surrounding Area, that would be fine for me.
What i would like:
Research: Witcher 1 already did that, but i really like this, instead of immediately heading out after receiving a Quest, a bit of research, what kind of enemy am i fighting, how best to do that. And as a result, Special Attacks that make the battles easier. Though it should be a Bonus. Not mandatory.
Manufacturing: Yeah, i would like to be able to create everything i need. Problem is, that any limits to the backpack pretty much destroys this. If everything i can collect could be used to build something, i really need an unlimited carrying ability. So i would like to see it, but can't really see it happening, probably have to wait for Gothic 5 to get this.
Suprises: So there i was, heading out to rescue the princess from the beast, fully expecting to slay it, only to have a nice conversation with it/him and his wife O_O *lol* I didn't expect it and it was a nice touch.
What i don't want to see:
no map-Markers: That's the one thing were the Devs are doomed either way. In most games, there are way too many Map-Markers, you just have to follow the dots to get where you want. But in TW2, i sometimes really didn't know what to do. No person in Town could point me in the right Direction (not to mention mark it on my Map). And then there were the Quests were i just had to advance the Main Quest before i could do anything more. But no mention of it in the Journal. So i would search the entire Map for that stupid Sword, only to later learn, that Saskia has it
Full-Inventory: I really hated that i had to keep all the Diagrams i needed in my Inventory, automatically transferring them to a special book would have been perfect. Same for Books. Keeping track of the ones you've already read was tedious.
Button-Mashing: Hitting ASDW at the right time for the Boxing or the Mouse Button for loading/aiming/etc got pretty annoying after ... a second. Same for the Arm-Wrestling Mouse-Moves. Please don't use that
Modifié par Tleining, 28 mai 2011 - 10:36 .
#562
Posté 28 mai 2011 - 10:54
Oh noes the times weren't spelled out specifically for me.
i hate good graphics.
in bioware games, i like it strictly pg-13.
am i doing it right?
#563
Posté 29 mai 2011 - 03:47
"Far more often"? And how do you judge that? You don't have written records of how people talked in the streets. There is no reason to believe that people in earlier times used any different combination of curses than we do- scat, sex, gods and condemnation, questioning people's manhood/ womanhood, questioning their parentage. You're trying to blame sh*t on the Victorians and that's nonsense.RangerSG wrote...
I didn't say use "Christian" ones either. The Romans actually used blasphemy far more often as well, and the Greeks almost exclusively. It's not a 'theory,' it's what's in the literature and written records. In fact, I repeatedly said adapt them to the culture constructed, which is why I said "Flames" works well in the context of the DA universe. I realize that in a culture that's demeaned the transcendent, blasphemy doesn't mean as much to people. But in one that has not, imprecations carry far more weight than any mundane reference to bodily activities.
Besides, if all you've got to criticize a story for is that they got the proportion of poo and wiener to gods and damnation wrong, then I'd say the story is doing alright.
#564
Posté 29 mai 2011 - 04:31
Make a living world.
#565
Posté 29 mai 2011 - 04:48
Robtachi wrote...
Nothing. TW2 sucked too, and it was even less of the traditional RPG that we want than DA2 was. That combat was awful and they actually made exploration a terrible chore.
Let Dragon Age be it's own game, and let TW2 be it's own game. Neither are so great right now that they should be emulated by anyone.
It is so nice to see your opinion held as worthy as any other....
May I inquire as your specific issues with DA2?
#566
Posté 29 mai 2011 - 05:23
culletron1 wrote...
CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...
So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??
For instance I would love to seeWhat would you like to see?
- The day/night cycles from TW2
- The life cycles of the NPCs (who always seem to be doing something)
- The more mature language
- The gfx (obviously)
I'm just going to repond to the OP and ignore the flaming that's been going on
.
On the first part, I really am ok with the way that DA2 handled the day/night cycle. Witcher 2's Day night system also worked very well, but In the end, both game allow the player to switch between day an night pretty much at will.
On the second point, I don't know if I would term Wither's language as more mature than DA 2's. I dont think of the maturity of a game's language as being directly proptional to the number of F-bombs being dropped during the course of normal conversation.
Now TW2 has pushed the envelope when it comes to sex scenes and (female) nudity in RPG, by alot. What I find interseting is that there had not been a FOX news style scandal like what happend with the first Mass Effect, who's nudity was much less pronounced than Withcer 2's. I don't know if that means Bioware should try to follow TW2's lead in that regard, I don't know if they would even be interested in that kind of thing.
Now TW2 is a much prettier game than DA2, especially with all the detail work that was put into Geralt's character model and the enviroments. If anything, TW2 looks like a game that has been in development for several years, which it has. I think the lesson that Bioware should take from that is to put a little more time into building enviroments and designing levels. I dont need DA3 to be as pretty as TW2, but I would like it if I the same levels were not recycled over and over again for different quests.
I do think there were areas that DA2 was better than TW2. The first thing that comes to mind is the difficultly curve. DA2 does a better job keeping the difficulty more or less the same through out the level progression. TW2 on the other hand starts murderously hard in the beqgining, then becomings progressivly easier until near the end Geralt is nearly unkillable. And though I enjoyed the basic combat mechanics of both games, DA2's was much easier to learn and consquently, more fun to use. I know this is a critism leveled at DA2 alot, but I found that with TW2's combat, I felt that it was a traditional RPG trying too hard to play like an action RPG.
In the end of the day, I enjoyed both DA2 and TW2 and I look forward to both of their respective sequels. I think there's potential here for a great deal of cross pollination between Bioware and CD Projeckt, leading to a rise in the quality of both developer's products.
#567
Posté 29 mai 2011 - 05:45
Aaleel wrote...
Level design, level design, level design.
Make a living world.
/thread
#568
Posté 29 mai 2011 - 06:04
TheJediSaint wrote...
I do think there were areas that DA2 was better than TW2. The first thing that comes to mind is the difficultly curve. DA2 does a better job keeping the difficulty more or less the same through out the level progression. TW2 on the other hand starts murderously hard in the beqgining, then becomings progressivly easier until near the end Geralt is nearly unkillable. And though I enjoyed the basic combat mechanics of both games, DA2's was much easier to learn and consquently, more fun to use. I know this is a critism leveled at DA2 alot, but I found that with TW2's combat, I felt that it was a traditional RPG trying too hard to play like an action RPG.
I agree with what you said, I just wanted to comment on this piece. While CD Projekt definitely calls TW2 a hardcore RPG, I really don't think it is in the classic sense. It's an action / adventure game that has a lot of granularity in its experience / ability experience system, crafting, and equipment. It's also very RPG-like in that it has a strong focus on story and dialogue options, in contrast to other action / adventure games like Assassin's Creed. For a game like that, I think TW2's combat is probably the best I've played, especially once you get more abilities. TW2 community has already produced a good combat mod that addresses some issues with it. I think it's hilarious how TW2 players are made out to be unrepentent fanboys on this forum, since there is plenty of hate for the game elsewhere. No game is immune to it.
That said, I love TW2. Those looking for a traditional, party-style RPG in the classic sense are going to be disappointed however.
#569
Posté 29 mai 2011 - 02:12
TheStrand221 wrote...
Aaleel wrote...
Level design, level design, level design.
Make a living world.
/thread
/threadS
#570
Posté 29 mai 2011 - 03:41
#571
Posté 29 mai 2011 - 04:47
Droma wrote...
which bioware game ever had living worlds? sry but bioware was never the rpg maker which had great living cities and a day/night cycle. if you want that then well, play TW or Gothic/Risen. it just isn't bioware. bioware games have a huge focus on companions and party play so to speak.
I see your opinion, and raise you KOTOR, HotU, And DAO.
#572
Posté 29 mai 2011 - 05:02
Elhanan wrote...
Droma wrote...
which bioware game ever had living worlds? sry but bioware was never the rpg maker which had great living cities and a day/night cycle. if you want that then well, play TW or Gothic/Risen. it just isn't bioware. bioware games have a huge focus on companions and party play so to speak.
I see your opinion, and raise you KOTOR, HotU, And DAO.
The first two had day-night cycles, sure. But none of them had extensive (or believeable?) living worlds, especially not DAO were everything remained the same every time you revisited areas.
You should have passed instead of raised.
Modifié par Helekanalaith, 29 mai 2011 - 05:40 .
#573
Posté 29 mai 2011 - 05:24
#574
Posté 29 mai 2011 - 05:28
There were things to hear and see happening as you walked through the camp. Kirkwall was just dead, nothing going on at all. They don't even have to go to the Witcher's level, but they're going backwards.
#575
Posté 29 mai 2011 - 05:42
Aaleel wrote...
Even Origins did a better job than DA2. Look at Ostagar, you had the captain talking to his knights about darkspawn, the archers practicing on the dummies, the mages practicing under the watch of the templars, the sister preaching.
There were things to hear and see happening as you walked through the camp. Kirkwall was just dead, nothing going on at all. They don't even have to go to the Witcher's level, but they're going backwards.
True.
The old fortress of Ostagar and Lothering (refr. Chantry) are good examples of semi-living areas that Origins pulled off beautifully. I can't say the same for other areas such as the Circle of Magi, the Brecilian Forest and Denerim though. But at least there was a grain of NPC activity in that game, which sadly can't be said about DAII.
Modifié par Helekanalaith, 29 mai 2011 - 05:44 .





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