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What elements should bioware take from TW2


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#626
CloudOfShadows

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Imho: Just about nothing.

I mean, the story presentation in TW2 just lacks so far behind even DA2. People practically shove texts at you. I much prefer Biowares way of doing it.

The combat? Please no. DA2 was nearly perfect for me there. Reintroduce detachable camera, and toggle for friendly fire and I'm happy. Please don't make DA into an action adventure.

TW2 has some nice graphics, but the engine is not as smooth as DA2. I was amazed how fast I could switch between different settings in DA2. Liked that. Sure, some weather effects would be nice, but honestly? For a game that allows me to have fun, I prefer the day/night switch of DA2. That was very nice.

QTEs? No. Please don't even think about adding those. No! Absolutely not!

And in regards to choices, well, I think DA2 has just about as many as TW2. The effect of once choice is a lot more drastic in TW2, but that's a single choice with a huge influence. It would be nice to have some huge choices, but I rather prefer a myriad of small choices - so I'd rather go with DA2 there, and ask for more visible difference.

Perhaps that's it, for the more stereotypical rpg experience it has to feel more like a road-movie thingy. So, switching the setting between chapters for visual diversity would be a nice to have.

#627
Gavinthelocust

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The graphics, aesthetics, and the length, other than that I'd just like DA3 to bring back more from DAO instead of stealing from a game that's nothing like it.

#628
Chromie

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CloudOfShadows wrote...

Imho: Just about nothing.

I mean, the story presentation in TW2 just lacks so far behind even DA2. People practically shove texts at you. I much prefer Biowares way of doing it.

The combat? Please no. DA2 was nearly perfect for me there. Reintroduce detachable camera, and toggle for friendly fire and I'm happy. Please don't make DA into an action adventure.

TW2 has some nice graphics, but the engine is not as smooth as DA2. I was amazed how fast I could switch between different settings in DA2. Liked that. Sure, some weather effects would be nice, but honestly? For a game that allows me to have fun, I prefer the day/night switch of DA2. That was very nice.

QTEs? No. Please don't even think about adding those. No! Absolutely not!

And in regards to choices, well, I think DA2 has just about as many as TW2. The effect of once choice is a lot more drastic in TW2, but that's a single choice with a huge influence. It would be nice to have some huge choices, but I rather prefer a myriad of small choices - so I'd rather go with DA2 there, and ask for more visible difference.

Perhaps that's it, for the more stereotypical rpg experience it has to feel more like a road-movie thingy. So, switching the setting between chapters for visual diversity would be a nice to have.


QTE's can be turned OFF.

Witcher 2 at max runs smoother then DA2 at max. Minus Ubersampling.
DA2 small choices don't even effect anything or change Hawke or make Hawke even react to anything.
Every quest in DA2 is simple go fetch that item or kill this guy. At least Witcher 2 has some variety.

#629
Elhanan

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Ringo12 wrote...

... DA2 small choices don't even effect anything or change Hawke or make Hawke even react to anything.
Every quest in DA2 is simple go fetch that item or kill this guy. At least Witcher 2 has some variety.


Perhaps your choices did not have effect, and your Hawke did not react; mine were OK.

In one quest, I could allow a prisoner to die, or take them captive, and that seemed to alter the outcome somewhat. And Haeke's reactions in this quest seemed to affect other Party members a bit. And since one did not have to kill the guy, or fetch an item, the game may offer more variety than some choose to report. Here are the lists:

http://dragonage.wik..._(Dragon_Age_II)

http://dragonage.wik..._(Dragon_Age_II)

http://dragonage.wik..._(Dragon_Age_II)

http://dragonage.wik..._(Dragon_Age_II)

I enjoyed DA2 for the most part (eg; helping a widow regain lost love was both amusing and heartbreaking); YMMV. And while my POV does not contain insights to that of TW2, it is not biased from them, either.

#630
Chromie

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Elhanan wrote...

Perhaps your choices did not have effect, and your Hawke did not react; mine were OK.

In one quest, I could allow a prisoner to die, or take them captive, and that seemed to alter the outcome somewhat. And Haeke's reactions in this quest seemed to affect other Party members a bit. And since one did not have to kill the guy, or fetch an item, the game may offer more variety than some choose to report. Here are the lists:

I enjoyed DA2 for the most part (eg; helping a widow regain lost love was both amusing and heartbreaking); YMMV. And while my POV does not contain insights to that of TW2, it is not biased from them, either.


Your links opened nothing btw.

And here are some from the Witcher 2...which are not related to the main quest and are more fleshed out then DA2.

Malena, Scoia'tel vs Humans
Troll Trouble
Melitele's heart

Many many more just check the wiki yourself. These quests have more of an impact on Geralt. They also have more of an impact on Geralt and not only just dialogue.

#631
Elhanan

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Ringo12 wrote...

Your links opened nothing btw.....


I do not require anything new, though perhaps some revisions would be helpful. I simply offered completed links as some have have posted info of DA2 in error, which is often the norm.

#632
erynnar

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CloudOfShadows wrote...

Imho: Just about nothing.

I mean, the story presentation in TW2 just lacks so far behind even DA2. People practically shove texts at you. I much prefer Biowares way of doing it.

The combat? Please no. DA2 was nearly perfect for me there. Reintroduce detachable camera, and toggle for friendly fire and I'm happy. Please don't make DA into an action adventure.

TW2 has some nice graphics, but the engine is not as smooth as DA2. I was amazed how fast I could switch between different settings in DA2. Liked that. Sure, some weather effects would be nice, but honestly? For a game that allows me to have fun, I prefer the day/night switch of DA2. That was very nice.

QTEs? No. Please don't even think about adding those. No! Absolutely not!

And in regards to choices, well, I think DA2 has just about as many as TW2. The effect of once choice is a lot more drastic in TW2, but that's a single choice with a huge influence. It would be nice to have some huge choices, but I rather prefer a myriad of small choices - so I'd rather go with DA2 there, and ask for more visible difference.

Perhaps that's it, for the more stereotypical rpg experience it has to feel more like a road-movie thingy. So, switching the setting between chapters for visual diversity would be a nice to have.


Okay I am surpressing the urge to laught, not at you, but just the sheer ludicriousness of the choices in DA2 vs Witcher2. As many? I well I did two play throughs and I didn't use a tally sheet, but I have had more choices in Witcher's first Act than the entirty of DA2. And that did't include the prologue. And besides having more choices, the choices are actual, you know..choices that directly affect the game?  Just one choice from the prologue alone shows up in Act 1. Depending on my choices in Act 1 I can get a whole different Act 2. DA2 doesn't do this.

Again, we are comparing a game that had four years to be created and lovingly crafted and has a solid story (which despite not playing the first, I can follow no problem) vs. a game that was crafted in eighteen months with a disjointed set of three stories.

Do I want DA to turn into the Witcher? No thanks, I have the Witcher for that and it is damn fine. I think what BioWare should take from Wtcher 2 and CDPR is that you take your time, and the devil is in the details, and don't slap your players in the face with fake choices, even small ones that don't make one bit of difference to the story save a letter in a mailbox.

#633
Serpieri Nei

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erynnar wrote...

CloudOfShadows wrote...

Imho: Just about nothing.

I mean, the story presentation in TW2 just lacks so far behind even DA2. People practically shove texts at you. I much prefer Biowares way of doing it.

The combat? Please no. DA2 was nearly perfect for me there. Reintroduce detachable camera, and toggle for friendly fire and I'm happy. Please don't make DA into an action adventure.

TW2 has some nice graphics, but the engine is not as smooth as DA2. I was amazed how fast I could switch between different settings in DA2. Liked that. Sure, some weather effects would be nice, but honestly? For a game that allows me to have fun, I prefer the day/night switch of DA2. That was very nice.

QTEs? No. Please don't even think about adding those. No! Absolutely not!

And in regards to choices, well, I think DA2 has just about as many as TW2. The effect of once choice is a lot more drastic in TW2, but that's a single choice with a huge influence. It would be nice to have some huge choices, but I rather prefer a myriad of small choices - so I'd rather go with DA2 there, and ask for more visible difference.

Perhaps that's it, for the more stereotypical rpg experience it has to feel more like a road-movie thingy. So, switching the setting between chapters for visual diversity would be a nice to have.


Okay I am surpressing the urge to laught, not at you, but just the sheer ludicriousness of the choices in DA2 vs Witcher2. As many? I well I did two play throughs and I didn't use a tally sheet, but I have had more choices in Witcher's first Act than the entirty of DA2. And that did't include the prologue. And besides having more choices, the choices are actual, you know..choices that directly affect the game?  Just one choice from the prologue alone shows up in Act 1. Depending on my choices in Act 1 I can get a whole different Act 2. DA2 doesn't do this.

Again, we are comparing a game that had four years to be created and lovingly crafted and has a solid story (which despite not playing the first, I can follow no problem) vs. a game that was crafted in eighteen months with a disjointed set of three stories.

Do I want DA to turn into the Witcher? No thanks, I have the Witcher for that and it is damn fine. I think what BioWare should take from Wtcher 2 and CDPR is that you take your time, and the devil is in the details, and don't slap your players in the face with fake choices, even small ones that don't make one bit of difference to the story save a letter in a mailbox.


Well said Erynnar.

Surprised some people don't like the QTE's - when they are rampant in Action games/RPG's - will Bioware add them down the road? I wouldn't be surprised since they want to be more action oriented and I'm sure will lose more of the game in the process.

Modifié par Serpieri Nei, 10 juin 2011 - 12:42 .


#634
Elhanan

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Choices are great to have, but are not imperative for a good game, IMO. DAO is one of the few I have played that offered them, and while I believe they are great when included, there are many fun games I have also played which did not offer such selections.

I do agree that Bioware should be allowed to release the product when they believe it is ready. This may be why we are now seeing delays with ME3 and SWTOR, so we can get a btter product up front that relay on patches afterwards for refinements.

As for things that come from TW, the Slo-Mo graphics some descrice sounds much like the killing death blows from DAO; would like to see those again.

#635
Siegdrifa

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CloudOfShadows wrote...

Imho: Just about nothing.

I mean, the story presentation in TW2 just lacks so far behind even DA2. People practically shove texts at you. I much prefer Biowares way of doing it.

The combat? Please no. DA2 was nearly perfect for me there. Reintroduce detachable camera, and toggle for friendly fire and I'm happy. Please don't make DA into an action adventure.

TW2 has some nice graphics, but the engine is not as smooth as DA2. I was amazed how fast I could switch between different settings in DA2. Liked that. Sure, some weather effects would be nice, but honestly? For a game that allows me to have fun, I prefer the day/night switch of DA2. That was very nice.

QTEs? No. Please don't even think about adding those. No! Absolutely not!

And in regards to choices, well, I think DA2 has just about as many as TW2. The effect of once choice is a lot more drastic in TW2, but that's a single choice with a huge influence. It would be nice to have some huge choices, but I rather prefer a myriad of small choices - so I'd rather go with DA2 there, and ask for more visible difference.

Perhaps that's it, for the more stereotypical rpg experience it has to feel more like a road-movie thingy. So, switching the setting between chapters for visual diversity would be a nice to have.


Wow, i wonder if we have played the same TW2.

I find TW2 story to have a better devloppement during the plot and perfectly maching our choice during the games, wich is not the case with some quest of DA2 and definitly not when it comes to the main Plot of DA2 where people don't care about your opinion that they are asking,... speaking with them was a waste of time, in Tw2, speaking with characters DO matter, and many character important to the plot can be killed or not, up to your choices and consequences.
This a lot harder to write than a story that ask for your opinion but don"t care in the end.

Tw2 also choose to make the plot "human" oriented, your purpose is not to defeat and evil threat to save the world, it's nearly human cross plot and twist but i found it totaly epic.

I enjoyed the combat of DA2, my first playthrough was in hard, and i liked to switch often between each caracter and make CCC. But i was more amazed but TW2 combat. You can totaly shape gamelay toward magic, weapon mastery, alchemi to make your own style. In the end, even if i liked it more, i don't see why DA should copy it, i want DA game to be DA, and not another one, TW2 are more real time action base combat, i would prefer DA to keep is half action, half turn if i pause to think.

Tw2 engine run definitly better than DA2 engine, i can't play tw2 at max setting, but it has better lightning, better shadow, better graphic with higher polygon number and have the same framte as DA2.

I enjoyed QTE, because they were pretty easy, you didn't need to read which key to use, you just had to look where in the screen it appear. For exemple, i hated QTE of Resident Evil 5 (pc), because it appear in the middle, without no color or distinction, and some combo needed 3 key ! Q+F+G ... wtf ?!
Use of QTE also help a lot to make more diversified move, for exemple during combat in the tavern; to do only pif paf pif paf (left punch, right punch, left punch, right punch) would be boring. Too bad, some are badly randomised, to get the same animation 3 times in row looks strange.

About choice, there is not much to discuce about, TW2 actualy did what it is realy hard to do,story and characters are shaped around your choices... i have serious doubt that it will become a standart. TW2 have sixteen ending... honestly i won't ask that much. I just wished i had actualy a real impact on DA2, especialy acte3.

--------------------

What element i would like to see in DA games, or other Bioware games, it's focusing the quest to fill the main plot devloppement, and reducing story filler quest (i don't ask for less sub quest, i ask for a rebalance toward main plot over subquest). Bioware quest related to main plot are hardly more than 30 - 50%. In TW2 70% are directly related to the main plot devloppement, and it's making short story not related even more enjoyable.

When i play a Bioware RPG (ME, DA), it's "do all the sub quest first because the main plot won't last long".
When i played TW2 it's "let's take a break and do some sub quest".
Devlopping a longer main plot help a lot to put the player in different stat, suspence, talking, fighting, there is a better controle on the rythme. IF making only small subquest, we can't have that easly, they are different, but not much controle... it's often, talk fight next quest, rince and repeat. Let's look at LOSB, nearly a perfect illustration of what devloppement should be, you start with a meeting, then a police like enquete, then a terrorist attack, then a pursuite, then the rythm is going donw.... looking for the suspect in the building, have some few jock, then bam ! fight... i love this DLC, it's like a good action movie that captive the player.



What i also liked is how we discover those sub quest during main quest of TW2. Like unlocking the subquest of the dwarf's dream in the harpy area, you mess around with the stone to look at dream's critals, than you find one that unlock an extra quest no related to the main plot ... brilliant.

Also, what i  find realy important, it is the reward you get from playing the game. In TW2 your are rewarded to finish quest by some extra objet or craft that ARE valuable, not just item to sell... when you get a weapon, it's a GOOD weapon. Tw2 also reward you for being curious, exploring area often let you discover some chest with good reward or place of intrest or sub quest. I felt rewarded all the way because i was curious and intrested in their game, and no crap reward.

Modifié par Siegdrifa, 10 juin 2011 - 01:58 .


#636
Chromie

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Elhanan wrote...

Choices are great to have, but are not imperative for a good game.


With out choices then we wouldn't be playing an rpg. How could we roleplay a character if we can't roleplay?

#637
erynnar

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Elhanan wrote...

Choices are great to have, but are not imperative for a good game, IMO. DAO is one of the few I have played that offered them, and while I believe they are great when included, there are many fun games I have also played which did not offer such selections.

I do agree that Bioware should be allowed to release the product when they believe it is ready. This may be why we are now seeing delays with ME3 and SWTOR, so we can get a btter product up front that relay on patches afterwards for refinements.

As for things that come from TW, the Slo-Mo graphics some descrice sounds much like the killing death blows from DAO; would like to see those again.


I do miss the death blows, El, very much so. :wub:

#638
Elhanan

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Ringo12 wrote...

With out choices then we wouldn't be playing an rpg. How could we roleplay a character if we can't roleplay?


Maybe it is the dialogue options; uncertain. But I like 'em.

This repeats the question I asked earlier (though perhaps not in this thread) of which games have had important decsions. Many of the examples others gave did not spring any such memories for me, as I recall making minor decisions, but I cannot recall playing many RPG's at all that offered major ones.

While DAO was refreshing and different for me in the major choices offered, it is not the new standard which must be met for me to enjoy the RPG.

#639
erynnar

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Elhanan wrote...

Ringo12 wrote...

With out choices then we wouldn't be playing an rpg. How could we roleplay a character if we can't roleplay?


Maybe it is the dialogue options; uncertain. But I like 'em.

This repeats the question I asked earlier (though perhaps not in this thread) of which games have had important decsions. Many of the examples others gave did not spring any such memories for me, as I recall making minor decisions, but I cannot recall playing many RPG's at all that offered major ones.

While DAO was refreshing and different for me in the major choices offered, it is not the new standard which must be met for me to enjoy the RPG.


Well, BG1 and BG2 spring to mind.

#640
Elhanan

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erynnar wrote...

Well, BG1 and BG2 spring to mind.


Still unplayed; PS:T is still dormant, too.

#641
AngryFrozenWater

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Elhanan wrote...

Ringo12 wrote...

With out choices then we wouldn't be playing an rpg. How could we roleplay a character if we can't roleplay?


Maybe it is the dialogue options; uncertain. But I like 'em.

This repeats the question I asked earlier (though perhaps not in this thread) of which games have had important decsions. Many of the examples others gave did not spring any such memories for me, as I recall making minor decisions, but I cannot recall playing many RPG's at all that offered major ones.

While DAO was refreshing and different for me in the major choices offered, it is not the new standard which must be met for me to enjoy the RPG.

It is the new standard by which DA2 must be judged when Mr Laidlaw & the Marketing publicly promise that your choices will determine the story plot.

Modifié par AngryFrozenWater, 10 juin 2011 - 05:14 .


#642
Elhanan

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AngryFrozenWater wrote...

It is the new standard by which DA2 must be judged when Mr Laidlaw & the Marketing publicly promise that your choices will determine the story plot.


On a small scale, they did.

You could choose which path of previous decisions you wished to start the game. You chose on how to enter Kirkwall. You chose whether to gain the coins needed for the main quest via hard work, or borrow. And from what I read, you can decide to repay the loan or not. Etc.

You do decide on the character of Hawke; just do not get to choose the final outcome of the major events told by Varric.

#643
AngryFrozenWater

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Elhanan wrote...

AngryFrozenWater wrote...

It is the new standard by which DA2 must be judged when Mr Laidlaw & the Marketing publicly promise that your choices will determine the story plot.

On a small scale, they did.

You could choose which path of previous decisions you wished to start the game. You chose on how to enter Kirkwall. You chose whether to gain the coins needed for the main quest via hard work, or borrow. And from what I read, you can decide to repay the loan or not. Etc.

You do decide on the character of Hawke; just do not get to choose the final outcome of the major events told by Varric.

We are talking about "determining the story plot". There was no choice of that nature anywhere. No matter what choice you made in the main story the outcome was always the same. The story doesn't even branch. And when you see a glimpse of that it will immediately return to the same rail-roaded story. Anything related to choice was cosmetic. There wasn't even the illusion of choice. No matter what side you have chosen, you will always do the same quests and even fight the same enemies. Your choices truly do not determine the story plot, instead the story makes you an observer who can only respond.

Autolycus wrote...

You mean like this AFW?

Meredith - I need you to find 3 apostates.
Hawke - No i don't... (see...choice right there)....
Meredith - You will look for them...I know about you and your friends.
Hawke - So, like I give a crap what you know...I'm not doing it!....(more choice)...
Meredith - Fine, but you will find me a better ally than an enemy.
Hawke - Oh go stick your head in the oven you silly old bat...

*leaves room.....shrugs shoulders*...wtf happened?
*Goes to find the three apostates*

Thanks again, Marius.

Modifié par AngryFrozenWater, 10 juin 2011 - 06:35 .


#644
Matchy Pointy

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I havent played TW2 much yet, but one thing thay have got right is the atmosphere of a living world. Can't speak much of the story yet though, and I hope they don't take the idea of no character creation.

#645
erynnar

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AngryFrozenWater wrote...

Elhanan wrote...

AngryFrozenWater wrote...

It is the new standard by which DA2 must be judged when Mr Laidlaw & the Marketing publicly promise that your choices will determine the story plot.

On a small scale, they did.

You could choose which path of previous decisions you wished to start the game. You chose on how to enter Kirkwall. You chose whether to gain the coins needed for the main quest via hard work, or borrow. And from what I read, you can decide to repay the loan or not. Etc.

You do decide on the character of Hawke; just do not get to choose the final outcome of the major events told by Varric.

We are talking about "determining the story plot". There was no choice of that nature anywhere. No matter what choice you made in the main story the outcome was always the same. The story doesn't even branch. And when you see a glimpse of that it will immediately return to the same rail-roaded story. Anything related to choice was cosmetic. There wasn't even the illusion of choice. No matter what side you have chosen, you will always do the same quests and even fight the same enemies. Your choices truly do not determine the story plot, instead the story makes you an observer who can only respond.

Autolycus wrote...

You mean like this AFW?

Meredith - I need you to find 3 apostates.
Hawke - No i don't... (see...choice right there)....
Meredith - You will look for them...I know about you and your friends.
Hawke - So, like I give a crap what you know...I'm not doing it!....(more choice)...
Meredith - Fine, but you will find me a better ally than an enemy.
Hawke - Oh go stick your head in the oven you silly old bat...

*leaves room.....shrugs shoulders*...wtf happened?
*Goes to find the three apostates*

Thank again, Marius.


I think that was what bothered me the most. That there wasn't even an illusion of choice. It was like watching an interactive movie with comercial breaks where I did fetch quests and got (when not my mage) butt bunged by waves of teleporting enemies. The end was the same no matter what I did. It should have had a disclaimer..."Just sit back honey, and enjoy the ride."

#646
Elhanan

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erynnar wrote...

I think that was what bothered me the most. That there wasn't even an illusion of choice. It was like watching an interactive movie with comercial breaks where I did fetch quests and got (when not my mage) butt bunged by waves of teleporting enemies. The end was the same no matter what I did. It should have had a disclaimer..."Just sit back honey, and enjoy the ride."


And I did enjoy the ride, cause at the end we were where we were destined to be. For myself, the more important choices are usually whether to be honorable or not, and not those of choosing the finales.

Maybe it is the PG inside of me, but I usally find a way to defeat both sides anyway if it fits the character. So the conclusion was pretty much as it would have played for me anyway, as I was not leaving either side in power after all that.

#647
Slayer_22

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Nothing, I'd rather they make their own game.

#648
AllThatJazz

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 I very much agree with Matchy Pointy. The towns and villages in both Witcher 1 and Witcher 2  really seem alive. They're busy and bustling and full of character, dense with activity, with NPCs doing their own thing, having conversations etc. Kirkwall in comparison is just so empty and lifeless and bland. I think that this is the single thing that annoyed me the most about DA2 - if you're going to go to the effort of presenting me with a city I am supposed to think of as 'home', then please make it somewhere I can believe and really become involved in. This is especially true when that city is almost the only environment we get to explore in the game. Honestly, I also found Denerim a bit disappointing in this regard but it didn't matter so much because Denerim was only one of a large number of areas.

Compare the beginning in Kirkwall with the beginning in Flotsam. In Flotsam, Geralt is presented with a situation where two of his friends (and characters from the previous game) need help - there is some personal motivation for both character and player, particularly if that player is already familiar with the characters involved. You solve that problem, meeting some of the important characters in town as you do so, and there - you have some kind of investment in the area, some feeling about Flotsam and the nature of its inhabitants. In Kirkwall, we're told that Hawke must undergo a year of servitude in order to better the Hawke family's prospects. I rubbed my hands in glee at this - different quest chains according to who you work for, first-hand experience of just how hostile Kirkwall can be to immigrants, perhaps scenes involving Hawke's family experiencing prejudice and hardship. A terrific opportunity to really connect Hawke with her mother and sibling. But no. One measly questlet and a skip ahead one year to when things had got better. What a shame!

Also agree that illusion of choice was handled better in TW2 - and obviously from a meta-gaming standpoint CDProjekt offered real choice. After all, depending on what side you choose there are whole areas/sidequests/characters that you never encounter, and big story points that you won't fully understand until and unless you replay. That's great stuff there.  One of my favourite bits of DA2 was choosing whether to take the Hawke sibling to the Deep Roads. That decision, along with deciding who else to take, actually had a bit of an effect on something in-game, that's what I'd like to see more of and to greater extent.

I did enjoy DA2, and there are many areas (characters, parts of the story, combat) where I would happily defend it - but I keep getting the feeling that there was a lot of missed potential here. I didn't get that feeling from TW2.

I know this was too long. I'm sorry. 

#649
Dariuszp

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AllThatJazz wrote...
Also agree that illusion of choice was handled better in TW2 - and obviously from a meta-gaming standpoint CDProjekt offered real choice. After all, depending on what side you choose there are whole areas/sidequests/characters that you never encounter, and big story points that you won't fully understand until and unless you replay. That's great stuff there.  One of my favourite bits of DA2 was choosing whether to take the Hawke sibling to the Deep Roads. That decision, along with deciding who else to take, actually had a bit of an effect on something in-game, that's what I'd like to see more of and to greater extent.


{WATCH OUT! SPOILER}
That stuff with your brother/sister was one of few things i did expect to be nice with this game but it was f**k up like everything else. If you take him/she to deep roads - he die - end of stroy.
If you dont take him he/she will join templars/mages  - he/she is gone - end of story.

Almost nothing change after that. It was nice thing but they waste it.

Another thing i dont like is that your companions are not so good.  Only one companion I did like in this game was Aveline. Noone else. All others was turn in some whiny, crying ******.
Biggest crime was to turn Anders into that "thing". It was well made character in Awakening and they destroy him. In Awakening i never expect him to be gay.

So next thing that i want from TW2 are unique characters. In DA II everyone except Varric want just have sex with you.

Modifié par Dariuszp, 10 juin 2011 - 09:24 .


#650
Dracotamer

Dracotamer
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I agree with the OP. No nudity however.