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What elements should bioware take from TW2


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#76
Zanallen

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Definitely the completely predefined protagonist and the lack of companions. Bioware needs to look deeper into those aspects.

#77
MonkeyLungs

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Zanallen wrote...

Definitely the completely predefined protagonist and the lack of companions. Bioware needs to look deeper into those aspects.


Heretic. The companions are one of the best parts of their games! Oh wait ... I see what you did there.

#78
Ariella

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MonkeyLungs wrote...

Ariella wrote...

If someone has to express himself in prejortives just to make his point, his vocabulary is lacking.


Unless you are in alot of pain or extremely angry then those expressions have a mild curative effect for the user.


LOL, however, if a writer feels he needs to fall back on a lot of perjortives, there's a problem. Mature writing in a video game or a book or any form of media makes you think. This is why the debates about Anders and Loghain exist. The writing is good enough to make a person think and choose sides, and debate about their actions.

Honestly, I'd rather play someone else in the Witcher world than Geralt of Rivia. I fid the world interesting, even if swearing seems to be a national past time. But Geralt is a lousy guide in my opinion. I just can't find a motivation for him that runs any deeper than money and sex. And that annoys me.

Hawke had deep waters, and it was easy to put the imagination to work on who she was. Geralt is Geralt from beginning to end and he just like the energizer bunny. He just keeps on going, and I get no reason from it. Both Hawke and the Warden had a past, had all these things that made them who they were. There's nothing for Geralt. He's nothing, and I realize he has amnesia, but God, he's flat, and all he seems to be good at is sex and killing.

#79
philippe willaume

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Hello

Well there is a bit that can be taken from the TWII. (I finished both games)

The combat in TWII are not tedious, if you use the right strategy regardless of using signs, bombs or steel or a combination of the any).
You are either being defeated quickly or you defeat quickly but you don’t whittle away for donkeys.

The “talents” have much more synergy between them in TWII
The quick and heavy blows really make a difference on how you go about a fight.

The decision making does have an influence on the story and what you have to do.
Depending on who you side with the following episodes will be different.
Really almost two different games

You can not always resolves thing to you satisfaction and have to live with the consequences.

If you unlock the talent great series of instant kill finishing moves cinematic, and the block riposte I quite good.
The possibility to let one of the main protagonists on the baddy side is very good.

But really the main achievements are
Taking the best of console gamin and PC
The relatively good ergonomic nature of the commands. (Though I keep break falling when I want to grab loot, the old PC backspace for action burned in my old brain)

The possibility of using fist instead of steel (and the brawling system is good in its conception follow the letters, combos, and visualisation of the moves.)
Some challenges are time based, and require a frenetic LMB clicking…

Choices that actually matters (
The use of quick and effective strategy to defeat some boss down (and no save possibility) instead of a longer but essentially the same

As well there is a bit that can be taken from DA:O and DAII
In a way in DA;0 you had more freedom and you could resolve action to your satisfactions (well in most cases anyway. DAII being much more linear).

You have more influence of you party members, and in DAO/DA2 you had more a team felling than the using and abusing people that you have in TW2.

Lack of romance in TWII (You can shag about a fir bit) but no possible love story.


phil

#80
Ariella

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Malanek999 wrote...

Ariella wrote...
I've played enough to know that the combat balance is broken to hell, and it was just swearing for swearing's sake.

How much have you played it? I'm surprised because the question you asked is answered in the first 1% of the games story. The game does have an extremely steep learning curve and the combat is frustrating at the start.


I play these games for the story, and as I said I like the world. In TW1 the thing that kept me from finishing was Geralt, see my other rant. In this case, it's the fact I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.

At least with the UI setup in DA I could use my mouse for more than camera angles. I hate that. I absolutely hate it. I'll take an auto attack and a skilll bar over the TW2 format any day. I'm just extremely frustrated.

Edit spelling

Modifié par Ariella, 24 mai 2011 - 11:36 .


#81
Malanek

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Ariella wrote...

Malanek999 wrote...

Ariella wrote...
I've played enough to know that the combat balance is broken to hell, and it was just swearing for swearing's sake.

How much have you played it? I'm surprised because the question you asked is answered in the first 1% of the games story. The game does have an extremely steep learning curve and the combat is frustrating at the start.


I play these games for the story, and as I said I like the world. In TW1 the thing that kept me from finishing was Geralt, see my other rant. In this case, it's the fact I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.

At least with the UI setup in DA I could use my mouse for more than camera angles. I hate that. I absolutely hate it. I'll take an auto attack and a skilll bar over the TW2 format any day. I'm just extremely frustrated.

Edit spelling

I can sympathise with you. Combat at the start is tricky, you don't have that many tools and you don't know what you are doing and it is not explained particularly well. It is twitch based (with tactics) rather than purely tactical like DA despite people claiming the opposite. All I can say is to encourage you to stick with it. You will get better and many of the fights get easier and it generally becomes a lot more satisfying. Use the Quen sign if you are not already doing so, that makes early combat much easier. When I played through the first time I must have died during the prologue a dozen times on normal, second playthrough I only died once and that was a stupid mistake.

#82
Kroepoek

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Ariella wrote...

Hawke had deep waters


Yeah, he wants to be a dragon. Jeez, you're really trying too hard.

Ariella wrote...

I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.


Because it's too hard for you doesn't mean it's unbalanced. It has a learning curve, and it's a game that punishes bad players. Welcome to a real game. Not mambo-jambo where your hands are being held.

#83
Malanek

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Fix1o0 wrote...

Ariella wrote...

I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.


Because it's too hard for you doesn't mean it's unbalanced. It has a learning curve, and it's a game that punishes bad players. Welcome to a real game. Not mambo-jambo where your hands are being held.


This doesn't really help. I love TW2, but what Ariella is having problems with is an obvious flaw. The lowest difficulty level should not punish anyone, particularly right at the start of the game.

#84
Zanallen

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There have been a number of complaints about control issues and lag in TW2.

#85
philippe willaume

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Ariella wrote...

Malanek999 wrote...

Ariella wrote...
I've played enough to know that the combat balance is broken to hell, and it was just swearing for swearing's sake.

How much have you played it? I'm surprised because the question you asked is answered in the first 1% of the games story. The game does have an extremely steep learning curve and the combat is frustrating at the start.


I play these games for the story, and as I said I like the world. In TW1 the thing that kept me from finishing was Geralt, see my other rant. In this case, it's the fact I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.

At least with the UI setup in DA I could use my mouse for more than camera angles. I hate that. I absolutely hate it. I'll take an auto attack and a skilll bar over the TW2 format any day. I'm just extremely frustrated.

Edit spelling


Well you can wipe them out as easily as they wipe you out.

Block (E) and or move/dodge (dbl tap the mvt key/space) don't let them get you back and if you cn use w +strike you will move the enemy back, so  can create space between him the rest
At the beginning, letting them come to you is a better than going to them as it tend to limit the number of activated enemies (Kite if need be)

Use the signs to delay some opponent so that you do not have that many to deal with and move him lock on him with alt key.
Some targets are more vulnerable to the quick attack (lmb) or the strong attack (rmb) and you can use one to set up the other.
in some places your life will be less miserable if you use potion/bombs. In casual you should not need it for every fight but you can get the ingredients quite easily so…
 
phil

#86
Marionetten

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Malanek999 wrote...

This doesn't really help. I love TW2, but what Ariella is having problems with is an obvious flaw. The lowest difficulty level should not punish anyone, particularly right at the start of the game.

Barring a make the game play itself mode like some Nintendo titles out there there is no helping this as there are far too many variables when it comes to user skill. The Witcher 2 is a game designed for the hardcore and personally I like it that way. To me Dragon Age II wasn't challenging even on Nightmare as the game wasn't built to be challenging. The Witcher 2 on the other hand is fairly challenging on all difficulties as it was built to be challenging. This isn't an unintentional flaw as much as by design. BioWare built their game to be more accessible. Meanwhile, CD Projekt RED built their game to be harder.

But if you really want an easy time just invest in Quen. It's flat out broken.

#87
Malanek

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Marionetten wrote...

Malanek999 wrote...

This doesn't really help. I love TW2, but what Ariella is having problems with is an obvious flaw. The lowest difficulty level should not punish anyone, particularly right at the start of the game.

Barring a make the game play itself mode like some Nintendo titles out there there is no helping this as there are far too many variables when it comes to user skill. The Witcher 2 is a game designed for the hardcore and personally I like it that way. To me Dragon Age II wasn't challenging even on Nightmare as the game wasn't built to be challenging. The Witcher 2 on the other hand is fairly challenging on all difficulties as it was built to be challenging. This isn't an unintentional flaw as much as by design. BioWare built their game to be more accessible. Meanwhile, CD Projekt RED built their game to be harder.

But if you really want an easy time just invest in Quen. It's flat out broken.

I understand what you're saying but you wouldn't be playing on the lowest difficulty level which makes your post irrelevent to what Ariella was complaining about. I haven't played on easy but I suspect all they needed to do was replace guys with shields with guys without shields in the prologue and maybe start the player with more bombs.

Modifié par Malanek999, 25 mai 2011 - 12:39 .


#88
Dubya75

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I just started playing TW2 and OMG! what an amazing game! It is 10 times the game DA2 could ever hope to be, much more immersive, much more depth, way better graphics...
However, DA2 gameplay mechanics are still better in my opinion.
If only BioWare would have taken as much care and effort in making DA2 as the Polish did with TW2, what a marvellous game it would have been!
I'm really seeing now what a hugely missed opportunity this was for BioWare.
These guys are experienced in making games. They have resources. I will not be told that creating a game that is in the same league as TW2 is beyond them.
Coming back after playing TW2, DA2 now seems so incredibly shallow, a half-hearted attempt from the "leaders" in the RPG gaming industry...
Oh well, I'm off to play me some more TW2!

#89
Ariella

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Fix1o0 wrote...

Ariella wrote...

Hawke had deep waters


Yeah, he wants to be a dragon. Jeez, you're really trying too hard.


The dragon comments come up only if you pick the snarky. Every comment builds who Hawke is, that's part of the reactive system.

Ariella wrote...

I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.


Because it's too hard for you doesn't mean it's unbalanced. It has a learning curve, and it's a game that punishes bad players. Welcome to a real game. Not mambo-jambo where your hands are being held.


Games shouldn't punish players. This isn't a competition, and casual says very specifically that combat is adjusted to move the story along. This is supposed to be fun, not frustration. That's one of the reasons the different difficulties.

#90
element eater

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nudity,weather

other then that id prefer they took things out of origins that weren't in da2

i want bioware to make good bioware style games

#91
erynnar

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Ariella wrote...

culletron1 wrote...

CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...

So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??


For instance I would love to see 

  • The day/night cycles from TW2
  • The life cycles of the NPCs (who always seem to be doing something)
  • The more mature language
  • The gfx (obviously) 
What would you like to see?




Day and night cycles are fine if they're actually fitted to the plot, same with the "life cycles" of NPCs, but both of these are old hat from the Ultima series. And God knows it drove me crazy in both the Ultimas and the first Witcher that I'd have to find a bed/campsite and sleep if I wanted to shop or need to talk to someone who was only up during certain hours. I much prefer the DA2 system in that regard.

As for language, what do you mean? I found the language in DA2 to be rather mature. They weren't cursing up a blue streak like Jack in ME2 but, there was no need for it.


[*]Okay, I 'm confused. The stores are all closed in DA2 at night and no one is around, just like in Witcher 2. And like in Witcher 2 you can (in DA2) go to the exit of a zone (which is a pain in the ass sometimes as it means getting jumped by waves of ninja bandits) and change the time. In Witcher 2 you meditate (and if in a bad spot you get ganked by something, true) and change the time, and you have more options: dusk, sunrise. You can also go inside an NPC's house and wake them up if you need to.

#92
Zanallen

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I'm of the opinion that modular games like those that Bioware makes don't require a realistic day/night cycle. I would prefer that Bioware designs certain areas/missions that rely on different times of day or weather patterns. The weather and time of day should be used to provide a proper atmosphere for the area or quest at hand.

#93
Ariella

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Marionetten wrote...

Malanek999 wrote...

This doesn't really help. I love TW2, but what Ariella is having problems with is an obvious flaw. The lowest difficulty level should not punish anyone, particularly right at the start of the game.

Barring a make the game play itself mode like some Nintendo titles out there there is no helping this as there are far too many variables when it comes to user skill. The Witcher 2 is a game designed for the hardcore and personally I like it that way. To me Dragon Age II wasn't challenging even on Nightmare as the game wasn't built to be challenging. The Witcher 2 on the other hand is fairly challenging on all difficulties as it was built to be challenging. This isn't an unintentional flaw as much as by design. BioWare built their game to be more accessible. Meanwhile, CD Projekt RED built their game to be harder.

But if you really want an easy time just invest in Quen. It's flat out broken.


Witcher 2 also has a casual mode, which allows you to play the game for the story. I don't play for combat, never been a favorite feature of mine in any RPG. But just because I don't play hardcore doesn't mean I want the game to play itself. I want to be able to play, but not be frustrated over and over again.

#94
Malanek

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I think day/night was handled fine by DA2 and also TW2. Day/night effects can be important for story reasons, just make sure the player can pass time automatically.

#95
erynnar

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Malanek999 wrote...

Fix1o0 wrote...

Ariella wrote...

I'm playing on casual and still getting wiped in the first few seconds of combat, which is why I'm saying there are balance issues. I've played the same sequence what 7-8 time in the past hour and still can't get anywhere.


Because it's too hard for you doesn't mean it's unbalanced. It has a learning curve, and it's a game that punishes bad players. Welcome to a real game. Not mambo-jambo where your hands are being held.


This doesn't really help. I love TW2, but what Ariella is having problems with is an obvious flaw. The lowest difficulty level should not punish anyone, particularly right at the start of the game.


I haven't died yet on casual. And I am at the dungeon break now. It did take some getting used to for me too Ari. I can't believe I haven't died once to tell you the truth.I am not a combat player, and like you I play for the story.

Use that force rune a lot, tumble and roll away This helps me tremendously as I tend to focus to much and get surrounded if I don't. It is twitchy, but once you get the hang of it, I think you'll find it's fun. I am enjoying the battles far more than I thought I would. It just takes some getting used to sweetie. If I can help you in anyway, I think you and I are similar player types. *HUGS*:wub:

#96
Ariella

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erynnar wrote...

Ariella wrote...

culletron1 wrote...

CDProjekt has stated that Bioware games have been an inspiration and you can see they lifted a lot of Bioware elements and put them into their witcher games...

So now that they have pushed the envelope a little bit with TW2 what elements do guys you think Bioware can take from the Witcher2 and add into their own games??


For instance I would love to see 

  • The day/night cycles from TW2
  • The life cycles of the NPCs (who always seem to be doing something)
  • The more mature language
  • The gfx (obviously) 
What would you like to see?




Day and night cycles are fine if they're actually fitted to the plot, same with the "life cycles" of NPCs, but both of these are old hat from the Ultima series. And God knows it drove me crazy in both the Ultimas and the first Witcher that I'd have to find a bed/campsite and sleep if I wanted to shop or need to talk to someone who was only up during certain hours. I much prefer the DA2 system in that regard.

As for language, what do you mean? I found the language in DA2 to be rather mature. They weren't cursing up a blue streak like Jack in ME2 but, there was no need for it.


[*]Okay, I 'm confused. The stores are all closed in DA2 at night and no one is around, just like in Witcher 2. And like in Witcher 2 you can (in DA2) go to the exit of a zone (which is a pain in the ass sometimes as it means getting jumped by waves of ninja bandits) and change the time. In Witcher 2 you meditate (and if in a bad spot you get ganked by something, true) and change the time, and you have more options: dusk, sunrise. You can also go inside an NPC's house and wake them up if you need to.

[*]You can control if you're in day or in night. There's no reason to meditate because DA doesn't run on the same kind of memorize/level up kind of thing that was in TW1 (don't know if it's in 2 as well, haven't got that far)
[*]My worst experience with those "lifecycles" was with Ultima, it drove me insane. At first it was kinda neat, but the cycles in Ultima were also needed for the moongates. The worst was in the older ones when you couldn't find a bed to sleep. It got ugly.

#97
_Aine_

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I actually *love* a difficult game. A "story" mode would be good though for people who want to experience the story and not have a difficult time of it. If they scaled the payoff and the prize to the difficulty.... that would suffice, in general, non?

That said - the beginning of TW2 is far more difficult at any level than once you get going in it and I don't think it is learning curve. I think it was purposeful " you will survive and you will learn how to because it won't be easy." in order to force the learning early. Just my opinion though, they deny this probably ;) And the best part for me?? The difficult wasn't because of needing endurance to make it through countless wave upon wave or even more enemies. The encounters needed different strategies and smarter play ( ok and some luck) to get by. I <3 that. Difficulty shouldn't just be about sheer numbers. That is endurance and life management skills, not specifically "difficulty". I turned *down* the difficulty to the lower two in DA2 because despite the combat being more responsive ( wonderfully so) the encounter design did zip for me and I found being hit with enemies wherever I went and several times over and over dreadfully unpleasant.  Rarely is combat a chore, but it was MUCH better as a mage, and much more fun on a lower level so I could focus on the story.... so I *do* understand that need, for certain games that don't mesh with my style.... 

Modifié par shantisands, 25 mai 2011 - 01:20 .


#98
jds1bio

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Read the Eurogamer.net article - CDProject Red doesn't apologize for the difficulty of TW2.

After playing the prologue for the third time I began to get the hang of the combat a bit. I just think that it's been quite a while since the prologue of any PC RPG offered up a serious combat challenge.

You need to learn how to attack short/strong, block, roll, use five different magic powers (all of which do have separate keyboard hot-keys), and remember to meditate and drink a buffing potion AND populate your pockets with bombs before combat. And all this just for the first few encounters. This is not the definition of easy, no matter what difficulty level you are on.

If nothing else, both DA2 and TW2 have distinguished themselves by their combat features.

#99
Marionetten

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jds1bio wrote...

Read the Eurogamer.net article - CDProject Red doesn't apologize for the difficulty of TW2.

They also take a snipe at BioWare with the interactive movie comment. But yeah, I sense that a lot of BioWare fans wants just that. An interactive movie in which you have to do nothing but press a singular button repeatedly in order to move on to the next story sequence.

Here's the article.

#100
Rockpopple

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^ Because that's exactly what the gameplay of Dragon Age 2 was like. Heck, I just had to close my eyes and mash the X button and I got through the entire game on Nightmare. No thinking required at all on my part.

Cuz that's exactly what BioWare fans want. Interactive movies.

****ing trolls.