Marionetten wrote...
He explains that the game was designed to be more difficult and that you shouldn't compare their normal difficulty to the normal difficulty of other games currently on the market. What makes you believe the same doesn't apply to easy? For me easy is indeed taking it light. For Ariella it isn't. For me Dragon Age II offers no challenge. For Ariella it does. Why must everything cater to one?
It doesn't apply to easy because that interpretation is inconsistent with his statement about the easy difficulty. Again, "
The 'easy' skill is basically for the guys who want to take it light." Ariella just wants something that's not frustrating, and I just don't understand why it would bother you if the a difficulty mode that you admittedly aren't using better accommodated the distribution of users who uses it. If you look at the dev quotes and ignore the framing, it seems like the developer recognizes there's a problem.
And TW2 doesn't cater to everyone. I've seen the youtube gameplay of the prologue and most of ch.1, and watched a friend play I think part of ch.2, and it's definitely not a game for me. It's too much like DA2 for me.
edit: Sorry, I see you edited your post while I stepped out.
This is exactly why BioWare suffered such a tremendous backlash with Dragon Age II. They already have a franchise offering the whole interactive movie experience. That franchise is called Mass Effect. A lot of us didn't like the idea of them turning Dragon Age into yet another Mass Effect for this exact reason. It's not that I'm blind to Ariella's perspective. In fact, I know all too well how it feels to be utterly neglected.
You know, I think this concern is more significant than you realize. The combat's difficulty might be the only thing that keeps TW2 from being an interactive movie. I don't want it to be an interactive movie, but I think what keeps it from being such shouldn't be the easy-mode combat.
Modifié par Satyricon331, 25 mai 2011 - 02:08 .