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What elements should bioware take from TW2


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#151
erynnar

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TheTranzor wrote...

Dragoonlordz wrote...

http://www.esrb.org/...rtificate=31097

Looks like the console version for TW2 is going ahead this time. :)


Sweet, idiot console jockeys rejoice!  Image IPB


SNORT!!!! :lol::lol::lol:

#152
Dave of Canada

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Things I'd love to see more in the future from companies in general are the differences in the game with decisions, one (huge) example is the choices at the end of chapter one changing chapter two entirely. If I hadn't returned the laptop, I'd probably reload back and try the second second chapter and see how that differs.

I do understand that Bioware's dragon age engine has limitations and due to the player involvement in the protagonist, it would probably be very difficult or costly to accomplish. However, trying to achieve something similar would probably end up as a positive in the large run.

Other games (ME and DA:O) that are praised for their choses only impact things in the final battle/ending, it rarely has an impact in the game as a whole.

I don't really care much for the rest, I didn't like much of TW2's everything else.

#153
Ariella

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Marionetten wrote...

Ariella wrote...

They aren't less deserv ing, but why am I less deserving or those like me, hmm? In paid the same money, as every other Witcher owner in America did, and I'm not getting my money's worth because the "casual" mode isn't. I expect a modicrum of difficulty, but not death in the first minute or so of combat. I expect the hardest fights to be the boss fights, there I expect to die until I can learn the pattern and form tactics, not dying against a bunch of junk enemies in the first moments.

You aren't but it's still going to happen. It happens to me in more or less every single game nowadays. I can't get any satisfaction out of it because it's way too easy. As said, I suspect I know your frustrations all too well as it's the same thing I have to deal with every single time I unwrap a new product. The trick is finding a developer who caters to your interests first and foremost and sticking to them until they stop doing that.


Thing is, for me, I love so many different types of stories (I managed to get passed the part in TW2 where I was having trouble mostly because I wrote down all the darn keys for reference, which made it a bit easier.) I've liked everythying from Alpha Protocol, and the Fable games, to all the BW games, K2 and NWN2. I also liked Dungeon Siege 2 and Divinity 1 and 2. My interests and what inspires me ranges so far out that I enjoy anything as long as I can get into the story or characters. I don't just play the games for fun, though that is a big part of it, but for inspiration on projects of my own. I never finished the Witcher, but inspired by that world I came up with a complete history of my own for a fantasy world that probably wouldn't be recognizable as being inspired by the game but it was all the same.

Plus as a parent, it's hard to get time to do things like game any more, so I have top depend on cRPGs both SP (my preference and MMOs). It's the only way to get my fix with two rugrats needing tending.

I just want to have fun. I hate yelling at the computer, and the learning curve frustrates me because most RPGs I pick up easy. I'm just frustrated, I apologize for taking it out on you.

I do however think it's possible to enjoy both games as long as people just keep in mind what they are.

#154
erynnar

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Ariella wrote...

Marionetten wrote...

Ariella wrote...

They aren't less deserv ing, but why am I less deserving or those like me, hmm? In paid the same money, as every other Witcher owner in America did, and I'm not getting my money's worth because the "casual" mode isn't. I expect a modicrum of difficulty, but not death in the first minute or so of combat. I expect the hardest fights to be the boss fights, there I expect to die until I can learn the pattern and form tactics, not dying against a bunch of junk enemies in the first moments.

You aren't but it's still going to happen. It happens to me in more or less every single game nowadays. I can't get any satisfaction out of it because it's way too easy. As said, I suspect I know your frustrations all too well as it's the same thing I have to deal with every single time I unwrap a new product. The trick is finding a developer who caters to your interests first and foremost and sticking to them until they stop doing that.


Thing is, for me, I love so many different types of stories (I managed to get passed the part in TW2 where I was having trouble mostly because I wrote down all the darn keys for reference, which made it a bit easier.) I've liked everythying from Alpha Protocol, and the Fable games, to all the BW games, K2 and NWN2. I also liked Dungeon Siege 2 and Divinity 1 and 2. My interests and what inspires me ranges so far out that I enjoy anything as long as I can get into the story or characters. I don't just play the games for fun, though that is a big part of it, but for inspiration on projects of my own. I never finished the Witcher, but inspired by that world I came up with a complete history of my own for a fantasy world that probably wouldn't be recognizable as being inspired by the game but it was all the same.

Plus as a parent, it's hard to get time to do things like game any more, so I have top depend on cRPGs both SP (my preference and MMOs). It's the only way to get my fix with two rugrats needing tending.

I just want to have fun. I hate yelling at the computer, and the learning curve frustrates me because most RPGs I pick up easy. I'm just frustrated, I apologize for taking it out on you.

I do however think it's possible to enjoy both games as long as people just keep in mind what they are.


Aw, I know your pain Ari! Like I said, ME2 is giving me fits in controls.

#155
TheTranzor

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erynnar wrote...


Aw, I know your pain Ari! Like I said, ME2 is giving me fits in controls.


One piece of advice from a kiddy consoler... Image IPB

You may want to give a try to a MSFT Xbox 360 controller, if the PC version of ME2 supports it (and it should, since it's such a popular console game)... I admit, I'm one of those heathens that actually uses an Xbox controller for PC games when I can, since I haven't been used to keyboard/mouse since my days of playing Everquest, Team Fortress, etc.

ME2 controls very well with a controller, and might be more intuitive than keyboard/mouse, since I'm guessing the game was set up primarily with the console market in mind.

Either way though, the ME story is worth playing even if you have to slog through non-intuitive controls.  Image IPB

#156
Guest_simfamUP_*

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Now that TW2 has done Day/Night cycles with a living world they are suddenly the only ones who have done it.

To be honest. None.

#157
Boiny Bunny

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simfamSP wrote...

Now that TW2 has done Day/Night cycles with a living world they are suddenly the only ones who have done it.

To be honest. None.


Haha, it's not that they are the first (they are not) - it's that they have done it particularly well.

Kind of like Halo and regenerating health - it had been done before, but not well, and Halo popularised it so much that now virtually every FPS released uses it's system (and it's 2/3 weapons system).

#158
Serpieri Nei

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What elements to take from the Witcher 2? Well, it’s clear that the game is a crafted masterpiece. The level of immersion is staggering where a player can get lost in a forest watching the tree sway in the wind, as the sun rays trickle in or checking the local npc’s for new wares as children watch and mimic you from a safe distance, giggling and having fun. It’s not hard to forget that you’re playing a game, and a certain somebody is awaiting you to continue. Kirkwall cannot compare, it is a lifeless city.

The game bombards you from start to finish with confrontations and consequences that will give you pause and may even force you to go back and re-think what you have done before going forward once again. And it does not stop here; the world is full of fear, poverty, politics, racism, and even religion. The tensions in DA2 pale in comparison.

The combat is truly awesome, Witcher 2 is a game that’s not afraid to knock you on your ass and rub salt in the many cuts you will receive. A game that requires you to think, react and use all the tools at your disposal. How I Loved not being able to pause, but only able to slow the combat while changing tactics. Followed by some impressive finishers, and quick time events that have more in common with actions games then the so called awesome button.

The Love Scene with Triss, what can I say I was impressed from the moment of the unveiling of Triss to Geralt being pulled into the water, to the Elves telling of the Lore, and the dwarf’s bewildered face. So much better then Bioware’s polygon bumping and clumsy kisses.

I can easily write a page or two on the great qualities of Witcher 2 but I’m going to save that for CD Projekt. I’ll end with what has been said many times but can never be said enough. The Witcher 2 is a labour of love, one that CD Projekt should be very proud of and one that Bioware should ask themselves where they went wrong. And I can only hope they don’t copy the Witcher 2, or use their save or inventory system which definitely needs some improvement but instead deliver a game that builds upon the strengths of Origins, that shows the creativity they are capable of, and the time/effort put in on their previous titles.

Modifié par Serpieri Nei, 25 mai 2011 - 10:00 .


#159
TheStrand221

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I don't think Bioware needs to necessarily take anything from The Witcher 2 specifically, which they couldn't already take from a number of other games. The Dragon Age franchise does some things really great, but unfortunately they keep using those few great things as an excuse why they can't incorporate other features. If that truly is the case then I feel bad for them, because gamers are expecting more and more. They're going to have to step it up with longer dev times, whatever it takes. Attention to detail, immersion, etc. are the name of the game now. The idea that an engine can't handle something as bare bones bow strings, or that incorporating them would significantly degrade other aspects of the game by leeching dev time, is just ridiculous to me. I mean, I feel like an idiot even bringing something like that up. Who cares about bow strings? Why are they important? Why do I care? And yet when they're present in games from years ago, or Shogun 2 has HUNDREDS of archers on screen with bow strings, the absence of them just becomes glaring.

On TW2 difficulty: I've grown to love it. I first started playing on normal and was destroyed by the ballista fight. At first I wondered what CDPR was thinking, but I've come to realize it may have been good design. The learning curve is steep, but you need a tough fight like that right in the beginning to force you to take enemies seriously and learn the combat system. Otherwise you're not going to learn and later on you'll be faced with fights you're ill equipped to deal with. I understand some people play for story, but part of the story is how dangerous and gritty The Witcher's world is. Somebody earlier mentioned dying on "junk enemies". Exactly, there are no junk enemies. There are no trash mobs. I can thrash a group of guards or nekkers now on hard, not using Quen or other OP abilities, but the only reason I do so is because I take them seriously. You can't rush in and let autoattack kill them because you have 1000 HP or 100% dodge. Every time a drunk, pudgy, racist soldier draws a sword I need to focus. Likely I'll kill him and his four friends, but I know if I slip up and let one of them get behind me, the 200% damage I'll take from behind and getting sandwiched will leave me a hair's breadth away from death. Geralt is powerful, but the world is dangerous. Fighting people, anyone, with swords is dangerous. Walking through a monster infested forest is dangerous. That's part of the setting, part of the immersion, and part of what makes TW2 great. The danger of this world, the risky life that Geralt lives, is part of the story. It isn't filler inserted between cutscenes to stretch out the game.

#160
Gotholhorakh

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I think BioWare has its own excellent stable of well-crafted masterpieces.

It doesn't need to derive anything from The Witcher series, it needs only to "take elements from" itself, and return to making games of the same pedigree as what has gone before.

Improvements that are real improvements, and having the nouse to reject the ones that aren't rather than stick tenaciously to them, would be a start.

#161
Kroepoek

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Ariella wrote...

Games shouldn't punish players. This isn't a competition, and casual says very specifically that combat is adjusted to move the story along. This is supposed to be fun, not frustration. That's one of the reasons the different difficulties.


So because you can't grasp the combat, doesn't mean others can't either. It requires at least some thought and effort. Knowing what you're doing. Plenty of people around who thought it was hard at first but enjoyed it a great deal once they mastered it.

Modifié par Fix1o0, 25 mai 2011 - 10:54 .


#162
Shadowlit_Rogue

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When it comes to the Dragon Age series, there's very little that I'd want them to take away from The Witcher 2. DA2 sort of tried to lean in that direction a with more fixed character, "awesome" combat, a more politically-charged storyline, and I didn't really care for that.

What I'd like for them to do is to put forth the effort into making an immersive world. Richer, explorable, and cohesive. Do away with as many loading screens as possible, add day and night cycles, weather, and populate the world. Flotsam absolutely lives and breathes, meanwhile it's always daytime in Darktown. -.-

#163
Dreadstruck

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Serpieri Nei wrote...

What elements to take from the Witcher 2? Well, it’s clear that the game is a crafted masterpiece. The level of immersion is staggering where a player can get lost in a forest watching the tree sway in the wind, as the sun rays trickle in or checking the local npc’s for new wares as children watch and mimic you from a safe distance, giggling and having fun. It’s not hard to forget that you’re playing a game, and a certain somebody is awaiting you to continue. Kirkwall cannot compare, it is a lifeless city.

The game bombards you from start to finish with confrontations and consequences that will give you pause and may even force you to go back and re-think what you have done before going forward once again. And it does not stop here; the world is full of fear, poverty, politics, racism, and even religion. The tensions in DA2 pale in comparison.

The combat is truly awesome, Witcher 2 is a game that’s not afraid to knock you on your ass and rub salt in the many cuts you will receive. A game that requires you to think, react and use all the tools at your disposal. How I Loved not being able to pause, but only able to slow the combat while changing tactics. Followed by some impressive finishers, and quick time events that have more in common with actions games then the so called awesome button.

The Love Scene with Triss, what can I say I was impressed from the moment of the unveiling of Triss to Geralt being pulled into the water, to the Elves telling of the Lore, and the dwarf’s bewildered face. So much better then Bioware’s polygon bumping and clumsy kisses.

I can easily write a page or two on the great qualities of Witcher 2 but I’m going to save that for CD Projekt. I’ll end with what has been said many times but can never be said enough. The Witcher 2 is a labour of love, one that CD Projekt should be very proud of and one that Bioware should ask themselves where they went wrong. And I can only hope they don’t copy the Witcher 2, or use their save or inventory system which definitely needs some improvement but instead deliver a game that builds upon the strengths of Origins, that shows the creativity they are capable of, and the time/effort put in on their previous titles.


Couldn't have said it better meself. Quoting or truth!

#164
Corto81

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Fix1o0 wrote...

So because you can't grasp the combat, doesn't mean others can't either. It requires at least some thought and effort. Knowing what you're doing. Plenty of people around who thought it was hard at first but enjoyed it a great deal once they mastered it.


I don't know what's not to grasp about combat on "Easy".

Personally, I opted for "Easy" on the Endrega contract Queens... The mobs basically stand there while you hit them.
It's ridiculously easy and is the right option if you just want to move the story along.

Other than that, I've playing on normal and I love how challenging it is, and I love that I get better, I use tactics better etc.

But yeah... Even if you find the combat too challenging.... Switch to Easy, focus on the story and the world.
It'd be a shame to miss out on that because you're not into action combat.

#165
1varangian

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Realmzmaster wrote...

Bioware needs to take nothing from the Witcher 2. First of all Witcher is a single character game while DA series is a party based game. The witcher is telling the story of a character from the books. DA is telling its own story, with its own world.

1varangian wrote...

Mature, believable world and characters.


How is the world in the Witcher any more believable than DA's world? This is fantasy.  Are you saying let's have believable fantasy? I play fantasy games to get away from the world and have fun. If I want to see people cursing, selling/taking drugs and   having lots of sex I can walk down my block!

If you really want realism then lets go all the way! Let's worry about having enough food and water, changing clothes for different weather conditions and climates.  Putting our money in the bank. People getting mugged on the street corner.  People catching STDs (which DA2 does have. now that is realistic). The swamp in the Witcher 2 is not realistic. If you have ever been in a real swamp you will know. I been down to Bayou. There very little that is beautiful about a swamp.
I do not need that much realism in my fantasy. Some is good.

Compared to the Witcher's world, DA2 is a cartoon, visually. I don't like that. I get it that some people do.

Oh and mature is not the same as drugs, sex and swearing. It's choice and consequence.

#166
Shadow of Light Dragon

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If the DA engine could do anything...

The ripple-effect and explosive impact of choices.

Images for inventory items (should never have been removed).

NPC scedules.

Seamless day and night.

Ambient companion discussions that seamlessly resume if interrupted by combat.

Vernon Roche. <3

That's all. Add that to DA:O's dialogue system and voiceless protag, and DA2's combat.

A girl can dream.

#167
88mphSlayer

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either way, in 3 years we'll be playing new consoles, time for Bioware to start investing in graphics again, which begs them to start trying out other ideas they haven't bothered with

Modifié par 88mphSlayer, 25 mai 2011 - 12:34 .


#168
In Exile

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Corto81 wrote...

I don't know what's not to grasp about combat on "Easy".

Personally, I opted for "Easy" on the Endrega contract Queens... The mobs basically stand there while you hit them.
It's ridiculously easy and is the right option if you just want to move the story along.

Other than that, I've playing on normal and I love how challenging it is, and I love that I get better, I use tactics better etc.

But yeah... Even if you find the combat too challenging.... Switch to Easy, focus on the story and the world.
It'd be a shame to miss out on that because you're not into action combat.


There are people who say they find easy to hard. But honestly, having played it after a debate here, I don't think they could have made easy any easier than they did (the AI actually changes based on difficulty level,  which is pretty awesome) unless they pumped un Geralt's stats.

I think a lot of the complains come from fans of other genres besides action-adventure, which is what the combat is.

That being said, let's not be overt with the praise. TW2 on hard is a creative game in that you can approach the combat in very many different ways, but it's not that challenging.

#169
Wivvix

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None. First Bioware needs to acknowledge where they screwed up with DA2 and demonstrate intent to get back on the path of developing a spiritual successor to Baldur's Gate. Then and only then, can they hope to start incorporating RPG ideas from other developers into their mix.

#170
Nerevar-as

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It´s challenging if you don´t use the elements at your disposal. Signs, traps, bombs... investigating monster weaknesses... I had a much harder time in Batman Arkham Asylum than here.

#171
Dubya75

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Wivvix wrote...

None. First Bioware needs to acknowledge where they screwed up with DA2 and demonstrate intent to get back on the path of developing a spiritual successor to Baldur's Gate. Then and only then, can they hope to start incorporating RPG ideas from other developers into their mix.


Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.

#172
erynnar

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TheTranzor wrote...

erynnar wrote...


Aw, I know your pain Ari! Like I said, ME2 is giving me fits in controls.


One piece of advice from a kiddy consoler... Image IPB

You may want to give a try to a MSFT Xbox 360 controller, if the PC version of ME2 supports it (and it should, since it's such a popular console game)... I admit, I'm one of those heathens that actually uses an Xbox controller for PC games when I can, since I haven't been used to keyboard/mouse since my days of playing Everquest, Team Fortress, etc.

ME2 controls very well with a controller, and might be more intuitive than keyboard/mouse, since I'm guessing the game was set up primarily with the console market in mind.

ROFL!  I might consider that. But regardless, I will play ME2, it's just a matter of getting used to something new (good for my brain, will keep me from getting Alzheimers later) and ME2 is a great game. Well worth any frustration I might initially run in to.Image IPB

Either way though, the ME story is worth playing even if you have to slog through non-intuitive controls.  Image IPB



#173
Corto81

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Dubya75 wrote...


Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.


Yes, and Origins was a smash hit.

So why step away from a winning formula? And willingly, at that?

It's not just that DA2 was bad.
It hurt their reputation, it really did.
Yes, there are a huge number of people who liked DA2, but apparently, even more who disliked it or decided simply not to buy it (judging by the sales numbers, for example).

#174
Ariella

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Fix1o0 wrote...

Ariella wrote...

Games shouldn't punish players. This isn't a competition, and casual says very specifically that combat is adjusted to move the story along. This is supposed to be fun, not frustration. That's one of the reasons the different difficulties.


So because you can't grasp the combat, doesn't mean others can't either. It requires at least some thought and effort. Knowing what you're doing. Plenty of people around who thought it was hard at first but enjoyed it a great deal once they mastered it.


No, I'm saying casual shouldn't take olympic level reaction times to pick up is all. How hard is that concept to grasp?

#175
Ariella

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[quote]In Exile wrote...
[quote]Ariella wrote...
Gee thanks, I suck at games because I can't
click a button fast enough, and I can't spam "fill in the blank" fast
enough. That's silly and insulting. And I really wish you'd used a
better term, In Exile.[/quote]

I apologize for giving offence. But by your own admission, this game is far from your strength. I'd be willing to bet my weight in gold CD Projekt didn't really consider gamers who couldn't click a button fast enough to be part of their audience at all.
[/quote]

It's okay. I was more grumpy than anything. But when one label's something an RPG, they should figure not all hard core RPG fans like combat. That and on casual I can usually pick it up pretty fast, with a good reference. DDing the darn thing gave me no physical reference to use. From now on anything I buy from CDPR is hardcopy so I have a manual at my fingertips. God, I miss the old fashion manuals, just another cost saving measure, I guess.
[quote]


ETA:

Again, I apologize.
[/quote]
again no need, I was pissy, and you didn't deserve my ire. If anyone should apologize, I should. Please forgive the boorishness, and blame it on my periodic sinus headaches.



[quote]I'm
going to try again and again until I get it, but honestly, if you're
going to have something labled casual, don't have it be the same
difficulty as normal (which I tried too before I switched)
[/quote]

Easy is easier than normal. It just changes the dmg resistances & renegeration, I believe.
[/quote]

Well, I made it to the part where I need to enter a church... So I did get farther, I stopped there because it was close to midnght,and my husband was glaring at me.