TheTranzor wrote...
Dragoonlordz wrote...
http://www.esrb.org/...rtificate=31097
Looks like the console version for TW2 is going ahead this time.
Sweet, idiot console jockeys rejoice!
SNORT!!!!
TheTranzor wrote...
Dragoonlordz wrote...
http://www.esrb.org/...rtificate=31097
Looks like the console version for TW2 is going ahead this time.
Sweet, idiot console jockeys rejoice!
Marionetten wrote...
You aren't but it's still going to happen. It happens to me in more or less every single game nowadays. I can't get any satisfaction out of it because it's way too easy. As said, I suspect I know your frustrations all too well as it's the same thing I have to deal with every single time I unwrap a new product. The trick is finding a developer who caters to your interests first and foremost and sticking to them until they stop doing that.Ariella wrote...
They aren't less deserv ing, but why am I less deserving or those like me, hmm? In paid the same money, as every other Witcher owner in America did, and I'm not getting my money's worth because the "casual" mode isn't. I expect a modicrum of difficulty, but not death in the first minute or so of combat. I expect the hardest fights to be the boss fights, there I expect to die until I can learn the pattern and form tactics, not dying against a bunch of junk enemies in the first moments.
Ariella wrote...
Marionetten wrote...
You aren't but it's still going to happen. It happens to me in more or less every single game nowadays. I can't get any satisfaction out of it because it's way too easy. As said, I suspect I know your frustrations all too well as it's the same thing I have to deal with every single time I unwrap a new product. The trick is finding a developer who caters to your interests first and foremost and sticking to them until they stop doing that.Ariella wrote...
They aren't less deserv ing, but why am I less deserving or those like me, hmm? In paid the same money, as every other Witcher owner in America did, and I'm not getting my money's worth because the "casual" mode isn't. I expect a modicrum of difficulty, but not death in the first minute or so of combat. I expect the hardest fights to be the boss fights, there I expect to die until I can learn the pattern and form tactics, not dying against a bunch of junk enemies in the first moments.
Thing is, for me, I love so many different types of stories (I managed to get passed the part in TW2 where I was having trouble mostly because I wrote down all the darn keys for reference, which made it a bit easier.) I've liked everythying from Alpha Protocol, and the Fable games, to all the BW games, K2 and NWN2. I also liked Dungeon Siege 2 and Divinity 1 and 2. My interests and what inspires me ranges so far out that I enjoy anything as long as I can get into the story or characters. I don't just play the games for fun, though that is a big part of it, but for inspiration on projects of my own. I never finished the Witcher, but inspired by that world I came up with a complete history of my own for a fantasy world that probably wouldn't be recognizable as being inspired by the game but it was all the same.
Plus as a parent, it's hard to get time to do things like game any more, so I have top depend on cRPGs both SP (my preference and MMOs). It's the only way to get my fix with two rugrats needing tending.
I just want to have fun. I hate yelling at the computer, and the learning curve frustrates me because most RPGs I pick up easy. I'm just frustrated, I apologize for taking it out on you.
I do however think it's possible to enjoy both games as long as people just keep in mind what they are.
erynnar wrote...
Aw, I know your pain Ari! Like I said, ME2 is giving me fits in controls.
Guest_simfamUP_*
simfamSP wrote...
Now that TW2 has done Day/Night cycles with a living world they are suddenly the only ones who have done it.
To be honest. None.
Modifié par Serpieri Nei, 25 mai 2011 - 10:00 .
Ariella wrote...
Games shouldn't punish players. This isn't a competition, and casual says very specifically that combat is adjusted to move the story along. This is supposed to be fun, not frustration. That's one of the reasons the different difficulties.
Modifié par Fix1o0, 25 mai 2011 - 10:54 .
Serpieri Nei wrote...
What elements to take from the Witcher 2? Well, it’s clear that the game is a crafted masterpiece. The level of immersion is staggering where a player can get lost in a forest watching the tree sway in the wind, as the sun rays trickle in or checking the local npc’s for new wares as children watch and mimic you from a safe distance, giggling and having fun. It’s not hard to forget that you’re playing a game, and a certain somebody is awaiting you to continue. Kirkwall cannot compare, it is a lifeless city.
The game bombards you from start to finish with confrontations and consequences that will give you pause and may even force you to go back and re-think what you have done before going forward once again. And it does not stop here; the world is full of fear, poverty, politics, racism, and even religion. The tensions in DA2 pale in comparison.
The combat is truly awesome, Witcher 2 is a game that’s not afraid to knock you on your ass and rub salt in the many cuts you will receive. A game that requires you to think, react and use all the tools at your disposal. How I Loved not being able to pause, but only able to slow the combat while changing tactics. Followed by some impressive finishers, and quick time events that have more in common with actions games then the so called awesome button.
The Love Scene with Triss, what can I say I was impressed from the moment of the unveiling of Triss to Geralt being pulled into the water, to the Elves telling of the Lore, and the dwarf’s bewildered face. So much better then Bioware’s polygon bumping and clumsy kisses.
I can easily write a page or two on the great qualities of Witcher 2 but I’m going to save that for CD Projekt. I’ll end with what has been said many times but can never be said enough. The Witcher 2 is a labour of love, one that CD Projekt should be very proud of and one that Bioware should ask themselves where they went wrong. And I can only hope they don’t copy the Witcher 2, or use their save or inventory system which definitely needs some improvement but instead deliver a game that builds upon the strengths of Origins, that shows the creativity they are capable of, and the time/effort put in on their previous titles.
Fix1o0 wrote...
So because you can't grasp the combat, doesn't mean others can't either. It requires at least some thought and effort. Knowing what you're doing. Plenty of people around who thought it was hard at first but enjoyed it a great deal once they mastered it.
Compared to the Witcher's world, DA2 is a cartoon, visually. I don't like that. I get it that some people do.Realmzmaster wrote...
Bioware needs to take nothing from the Witcher 2. First of all Witcher is a single character game while DA series is a party based game. The witcher is telling the story of a character from the books. DA is telling its own story, with its own world.1varangian wrote...
Mature, believable world and characters.
How is the world in the Witcher any more believable than DA's world? This is fantasy. Are you saying let's have believable fantasy? I play fantasy games to get away from the world and have fun. If I want to see people cursing, selling/taking drugs and having lots of sex I can walk down my block!
If you really want realism then lets go all the way! Let's worry about having enough food and water, changing clothes for different weather conditions and climates. Putting our money in the bank. People getting mugged on the street corner. People catching STDs (which DA2 does have. now that is realistic). The swamp in the Witcher 2 is not realistic. If you have ever been in a real swamp you will know. I been down to Bayou. There very little that is beautiful about a swamp.
I do not need that much realism in my fantasy. Some is good.
Modifié par 88mphSlayer, 25 mai 2011 - 12:34 .
Corto81 wrote...
I don't know what's not to grasp about combat on "Easy".
Personally, I opted for "Easy" on the Endrega contract Queens... The mobs basically stand there while you hit them.
It's ridiculously easy and is the right option if you just want to move the story along.
Other than that, I've playing on normal and I love how challenging it is, and I love that I get better, I use tactics better etc.
But yeah... Even if you find the combat too challenging.... Switch to Easy, focus on the story and the world.
It'd be a shame to miss out on that because you're not into action combat.
Wivvix wrote...
None. First Bioware needs to acknowledge where they screwed up with DA2 and demonstrate intent to get back on the path of developing a spiritual successor to Baldur's Gate. Then and only then, can they hope to start incorporating RPG ideas from other developers into their mix.
TheTranzor wrote...
erynnar wrote...
Aw, I know your pain Ari! Like I said, ME2 is giving me fits in controls.
One piece of advice from a kiddy consoler...
You may want to give a try to a MSFT Xbox 360 controller, if the PC version of ME2 supports it (and it should, since it's such a popular console game)... I admit, I'm one of those heathens that actually uses an Xbox controller for PC games when I can, since I haven't been used to keyboard/mouse since my days of playing Everquest, Team Fortress, etc.
ME2 controls very well with a controller, and might be more intuitive than keyboard/mouse, since I'm guessing the game was set up primarily with the console market in mind.
ROFL! I might consider that. But regardless, I will play ME2, it's just a matter of getting used to something new (good for my brain, will keep me from getting Alzheimers later) and ME2 is a great game. Well worth any frustration I might initially run in to.
Either way though, the ME story is worth playing even if you have to slog through non-intuitive controls.
Dubya75 wrote...
Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.
Fix1o0 wrote...
Ariella wrote...
Games shouldn't punish players. This isn't a competition, and casual says very specifically that combat is adjusted to move the story along. This is supposed to be fun, not frustration. That's one of the reasons the different difficulties.
So because you can't grasp the combat, doesn't mean others can't either. It requires at least some thought and effort. Knowing what you're doing. Plenty of people around who thought it was hard at first but enjoyed it a great deal once they mastered it.