The engine and pretty much everything
Though they can leave the terrible inventory and menu screens along with the horrid QTE's.
Corto81 wrote...
Dubya75 wrote...
Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.
Yes, and Origins was a smash hit.
So why step away from a winning formula? And willingly, at that?
It's not just that DA2 was bad.
It hurt their reputation, it really did.
Yes, there are a huge number of people who liked DA2, but apparently, even more who disliked it or decided simply not to buy it (judging by the sales numbers, for example).
Actually if the DA2 had been more like Origins there would not be the same outcry. Also if DA2 had been polished more there would proably not be the same out cry. If DA2 was more like BG2 there would probably not be the same amount of outcry. The BG2/DAO fanbase would be happy.Ariella wrote...
Corto81 wrote...
Dubya75 wrote...
Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.
Yes, and Origins was a smash hit.
So why step away from a winning formula? And willingly, at that?
It's not just that DA2 was bad.
It hurt their reputation, it really did.
Yes, there are a huge number of people who liked DA2, but apparently, even more who disliked it or decided simply not to buy it (judging by the sales numbers, for example).
Origins basic design was laid down in a different age. Look at 2003 vs 2008. Games changed in that period, especially RPGs, with Bioware itself leading the way with KotOR and Mass Effect. Fantasy RPG was quickly becoming the realm of MMOs not Single player games. The major problem was the mechanic they came up with to support the world they created would have been find for 2004 or 05 maybe, but by 2008 it wasn't going to support the audience Bioware would need to make it profitable, thus the console ports, which were mostly done out of house and just weren't the same GUI quality at least as the PC (don't get me wrong, I love my Xbox version of Origins, but there are little interface things that make me insane.)
As I've said before, they're still trying to find the mechanic that will work. If the game had come out in 2004 I think there wouldn't have been as much yelling of "Generic" or "rip off". However, that happened after DAO's release and send the Dev team back to the drawingboard trying to figure out how to make their world stand out. Maybe they went to far. I don't know, as I really like Hawke and DA2, but there's got to be a way to balance the two games into something better.
1varangian wrote...
Compared to the Witcher's world, DA2 is a cartoon, visually. I don't like that. I get it that some people do.Realmzmaster wrote...
Bioware needs to take nothing from the Witcher 2. First of all Witcher is a single character game while DA series is a party based game. The witcher is telling the story of a character from the books. DA is telling its own story, with its own world.1varangian wrote...
Mature, believable world and characters.
How is the world in the Witcher any more believable than DA's world? This is fantasy. Are you saying let's have believable fantasy? I play fantasy games to get away from the world and have fun. If I want to see people cursing, selling/taking drugs and having lots of sex I can walk down my block!
If you really want realism then lets go all the way! Let's worry about having enough food and water, changing clothes for different weather conditions and climates. Putting our money in the bank. People getting mugged on the street corner. People catching STDs (which DA2 does have. now that is realistic). The swamp in the Witcher 2 is not realistic. If you have ever been in a real swamp you will know. I been down to Bayou. There very little that is beautiful about a swamp.
I do not need that much realism in my fantasy. Some is good.
Oh and mature is not the same as drugs, sex and swearing. It's choice and consequence.
Realmzmaster wrote...
1varangian wrote...
Compared to the Witcher's world, DA2 is a cartoon, visually. I don't like that. I get it that some people do.Realmzmaster wrote...
Bioware needs to take nothing from the Witcher 2. First of all Witcher is a single character game while DA series is a party based game. The witcher is telling the story of a character from the books. DA is telling its own story, with its own world.1varangian wrote...
Mature, believable world and characters.
How is the world in the Witcher any more believable than DA's world? This is fantasy. Are you saying let's have believable fantasy? I play fantasy games to get away from the world and have fun. If I want to see people cursing, selling/taking drugs and having lots of sex I can walk down my block!
If you really want realism then lets go all the way! Let's worry about having enough food and water, changing clothes for different weather conditions and climates. Putting our money in the bank. People getting mugged on the street corner. People catching STDs (which DA2 does have. now that is realistic). The swamp in the Witcher 2 is not realistic. If you have ever been in a real swamp you will know. I been down to Bayou. There very little that is beautiful about a swamp.
I do not need that much realism in my fantasy. Some is good.
Oh and mature is not the same as drugs, sex and swearing. It's choice and consequence.
Mature means intended for adults. Choice and consequence does not have an age barrier. Certain content in a game does.
Modifié par marshalleck, 25 mai 2011 - 07:10 .
Ariella wrote...
Corto81 wrote...
Dubya75 wrote...
Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.
Yes, and Origins was a smash hit.
So why step away from a winning formula? And willingly, at that?
It's not just that DA2 was bad.
It hurt their reputation, it really did.
Yes, there are a huge number of people who liked DA2, but apparently, even more who disliked it or decided simply not to buy it (judging by the sales numbers, for example).
Origins basic design was laid down in a different age. Look at 2003 vs 2008. Games changed in that period, especially RPGs, with Bioware itself leading the way with KotOR and Mass Effect.
Ariella wrote...
Fix1o0 wrote...
Ariella wrote...
Games shouldn't punish players. This isn't a competition, and casual says very specifically that combat is adjusted to move the story along. This is supposed to be fun, not frustration. That's one of the reasons the different difficulties.
So because you can't grasp the combat, doesn't mean others can't either. It requires at least some thought and effort. Knowing what you're doing. Plenty of people around who thought it was hard at first but enjoyed it a great deal once they mastered it.
No, I'm saying casual shouldn't take olympic level reaction times to pick up is all. How hard is that concept to grasp?
Modifié par Fix1o0, 25 mai 2011 - 07:47 .
marshalleck wrote...
Realmzmaster wrote...
1varangian wrote...
Compared to the Witcher's world, DA2 is a cartoon, visually. I don't like that. I get it that some people do.Realmzmaster wrote...
Bioware needs to take nothing from the Witcher 2. First of all Witcher is a single character game while DA series is a party based game. The witcher is telling the story of a character from the books. DA is telling its own story, with its own world.1varangian wrote...
Mature, believable world and characters.
How is the world in the Witcher any more believable than DA's world? This is fantasy. Are you saying let's have believable fantasy? I play fantasy games to get away from the world and have fun. If I want to see people cursing, selling/taking drugs and having lots of sex I can walk down my block!
If you really want realism then lets go all the way! Let's worry about having enough food and water, changing clothes for different weather conditions and climates. Putting our money in the bank. People getting mugged on the street corner. People catching STDs (which DA2 does have. now that is realistic). The swamp in the Witcher 2 is not realistic. If you have ever been in a real swamp you will know. I been down to Bayou. There very little that is beautiful about a swamp.
I do not need that much realism in my fantasy. Some is good.
Oh and mature is not the same as drugs, sex and swearing. It's choice and consequence.
Mature means intended for adults. Choice and consequence does not have an age barrier. Certain content in a game does.
One way Witcher 2 is more "mature" is the overall plot of the game being gritty political intrigue which was mostly pretty realistic/representative of a feudal society. As opposed to this mages vs. templars thing, which also had its own problems in presentation (most of the major themes in DA2 were badly undercooked).
I know that seems like an odd definition of mature, but it just felt like it was written by adults for other adults. As opposed to this weird Disney quality to Dragon Age 2--almost as if the writers thought everyone would get lost if they made the plot too complex, so instead they made every mage an evil demon-summoning blood mage, and every Templar a violent fascist. It was just felt unrealistically polarized, and my Hawke didn't want to side with any of those idiots. He wanted to help the Arishok burn the whole damn place down and start over. In Witcher 2 it's hard to tell the bad guys from the good; there really aren't any good guys. Just a bunch of realistically flawed people (and quite a few utter scumbags) scheming against each other. It's how a story with no cliched Ancient Evil/Big Bad to be overcome should work.
Modifié par Realmzmaster, 25 mai 2011 - 07:54 .
Fix1o0 wrote...
How hard is it to understand that casual in The Witcher 2 doesn't take olympic level?
Luvinn wrote...
Fix1o0 wrote...
How hard is it to understand that casual in The Witcher 2 doesn't take olympic level?
At a certain point in TW2 you become so overpowered compare to the enemies too. At the beginning it can be hard, but if you make use of alchemy, bombs and traps its fairly simple on easy difficulty. I go the swordsman path, and once you get the aoe effect strikes (name of talent escapes me at the time), the major complaint is that the combat gets too easy.
Realmzmaster wrote...
But you have to get to that point. If you are so frustrated with the game you may never reach that point. The game ends up on the shelf and off the hard drive. Which is why many games include tutorials and/or have an easy difficulty level that is truly easy. Then once you get the hang of it you can increase the level if so desired.
Icinix wrote...
Living world. Get people off of those walls they've been leaning on for ten years, get them involved if there is a fight, make them do STUFF. Its really, REALLY, starting to bother me playing BioWare games with the number of NPCs around that are no more than furniture.
Corto81 wrote...
Ariella wrote...
Corto81 wrote...
Dubya75 wrote...
Origins was the successor to Baldur's gate. Can we move on from Baldur's Gate already? Most of today's young gamers would never have played Baldur's gate.
Yes, and Origins was a smash hit.
So why step away from a winning formula? And willingly, at that?
It's not just that DA2 was bad.
It hurt their reputation, it really did.
Yes, there are a huge number of people who liked DA2, but apparently, even more who disliked it or decided simply not to buy it (judging by the sales numbers, for example).
Origins basic design was laid down in a different age. Look at 2003 vs 2008. Games changed in that period, especially RPGs, with Bioware itself leading the way with KotOR and Mass Effect.
Your argument doesn't hold, at all.
DA:O could've been made in 1990.
It was RELEASED in 2009.
And it's Bioware's best selling product to date.
I don't think it matters as much in their normal hub based design with multiple locaitons but setting a game in 1 location like Kirkwall really demands that it be brought alive. It didn't bother me overly much but I can see how the game would have been improved with more work being put into Kirkwall and its inhabitants.In Exile wrote...
Icinix wrote...
Living world. Get people off of those walls they've been leaning on for ten years, get them involved if there is a fight, make them do STUFF. Its really, REALLY, starting to bother me playing BioWare games with the number of NPCs around that are no more than furniture.
Bioware's never designe anything like this. It would mean that the entire studio has to change. You'd need programmers, designers... everything about Bioware production wise would have to be very different for it to work.
No it isn't, ME2 outsold DAO by a fairly large margin.Corto81 wrote...
DA:O could've been made in 1990.
It was RELEASED in 2009.
And it's Bioware's best selling product to date.
Modifié par Morroian, 25 mai 2011 - 10:37 .
Morroian wrote...
No it isn't, ME2 outsold DAO by a fairly large margin.Corto81 wrote...
DA:O could've been made in 1990.
It was RELEASED in 2009.
And it's Bioware's best selling product to date.
Boiny Bunny wrote...
Morroian wrote...
No it isn't, ME2 outsold DAO by a fairly large margin.Corto81 wrote...
DA:O could've been made in 1990.
It was RELEASED in 2009.
And it's Bioware's best selling product to date.
Link please. All data I've ever seen indicates the exact opposite.
That is to say, DAO is Bioware's best selling game ever, and outsold ME2 by quite a large amount.
Boiny Bunny wrote...
Morroian wrote...
No it isn't, ME2 outsold DAO by a fairly large margin.
Link please. All data I've ever seen indicates the exact opposite.
That is to say, DAO is Bioware's best selling game ever, and outsold ME2 by quite a large amount.