I wonder that if anyone cares about using the
Defensive fire in the talent tree, since i've moved to many topics, but
not so much discussion about the efficiencies of using this skill, the
pros or the cons. I'm playing the archer rogue, so I tend to think this
is a good opportunity to check this skill. And here is the stats of my
character (just the base values, regardless the additional point from
the items):
Level: 17
-Strength 18
-Dexterity: 50
-Willpower: 18
-Magic: 14
-Cunning: 41
-Constitution: 12
With the additional items, I can boost my dexterity up to 65.
For the fighting with the tough melee enemies (such as revenant), I activate the defensive fire, this should reduce my rate of fire, but boost my defense up to 143. Which is nearly untouchable. I can beat these enemies easily without being hit so much. I accept the fact that my attack speed reduce significantly, but in exchange, I can stand longer in the battle or defeat the foes even before they can hit me
With the spell casting, this is obviously not a recommended build, since the chance of spell casting without being interupted is 100%. But about 80% of the attack of the games that come from the "physical" attack, such as arrows, swords, axes or maces. So why shouldn't we use them?
Of course I can make mistake something, this is not a complete build of my character, perhaps someone has better points about this. I write this just to share my opinion to use one of the good skill in the game that we may forgot .





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