Library of travel encounters...
#1
Posté 24 mai 2011 - 06:04
#2
Posté 24 mai 2011 - 06:09
#3
Posté 24 mai 2011 - 06:14
#4
Posté 24 mai 2011 - 06:28
#5
Posté 25 mai 2011 - 11:16
I think the difference is the amount of content and the outlet for the builder to make a short encounter that has more depth than just grabbing a prefab and adding monsters. I see it as a bit of a shortcut to have more depth in your mod.
#6
Posté 26 mai 2011 - 10:06
M. Rieder wrote...
It all depends on how you make the prefab encounter. If all you do is make an area with some random monsters, then not much. If you make an area that has, say a single half-orc in the road that you can talk to and if you say certain things you get ambushed, or if you say other certain things, you can briefly join the bandit group and ambush a travelling caravan that will come along in a few hours, or if you say another thing other stuff can happen, then it is very different.
I think the difference is the amount of content and the outlet for the builder to make a short encounter that has more depth than just grabbing a prefab and adding monsters. I see it as a bit of a shortcut to have more depth in your mod.
Right. Unique, colorful and possibly challenging encounters would be needed to make the prefabs useful. A bunch of cookie-cutter encounters would not be of much use to anybody.





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