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Library of travel encounters...


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5 réponses à ce sujet

#1
rjshae

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What might be an interesting project is to build a substantial set of random encounters for use while travelling between destinations on the map (if you are using the old style World Map, that is). Each encounter should be relatively easy to build, and with a little creativity they could be made unique and challenging.

#2
M. Rieder

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That is a very clever idea. It provides a lot for builders. For the builder who just has a few hours, it is a nice little project and for the builder making a larger game, it provides a nice resouce and a much-needed timesaver. A really great idea. Do you forsee this being stored on the vault somehow.

#3
rjshae

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Sure, why not? Probably we'd need to suggest that designers include a certain amount of randomness so that the encounters can be re-used across different modules without becoming stale.

#4
kamal_

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How does this differ from grabbing a vault prefab and adding an encounter?

#5
M. Rieder

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It all depends on how you make the prefab encounter. If all you do is make an area with some random monsters, then not much. If you make an area that has, say a single half-orc in the road that you can talk to and if you say certain things you get ambushed, or if you say other certain things, you can briefly join the bandit group and ambush a travelling caravan that will come along in a few hours, or if you say another thing other stuff can happen, then it is very different.

I think the difference is the amount of content and the outlet for the builder to make a short encounter that has more depth than just grabbing a prefab and adding monsters. I see it as a bit of a shortcut to have more depth in your mod.

#6
rjshae

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M. Rieder wrote...

It all depends on how you make the prefab encounter. If all you do is make an area with some random monsters, then not much. If you make an area that has, say a single half-orc in the road that you can talk to and if you say certain things you get ambushed, or if you say other certain things, you can briefly join the bandit group and ambush a travelling caravan that will come along in a few hours, or if you say another thing other stuff can happen, then it is very different.

I think the difference is the amount of content and the outlet for the builder to make a short encounter that has more depth than just grabbing a prefab and adding monsters. I see it as a bit of a shortcut to have more depth in your mod.


Right. Unique, colorful and possibly challenging encounters would be needed to make the prefabs useful. A bunch of cookie-cutter encounters would not be of much use to anybody.